Shihuidev (#888)

* feat: 增加着色器的拾取计算控制、完善 arcmini

* feat: 完善 enableShaderPick/disableShaderPick 功能

* style: lint style

* feat: 补充调用高德地图公交线路查询 demo

* style: lint style

* feat: 优化弧线的纹理动画

* style: lint style

* feat: 去除greatCircle 的纹理动画优化

* feat: 扩展点图层圆柱效果

* feat: 增加几何体的径向渐变配置

* style: lint style

* fix: 修复bug 图层触发的事件跟图层设置的zIndex无关,只跟插入图层先后顺序有关

* style: lint style

* feat: 补全挤出几何体拾取颜色的光照配置

* style: lint style

* fix: 修复圆柱 cull 问题 mapbox amap 不同

* feat: 图层销毁时的内存泄漏

* style: lint style

* feat: 平面弧线新增弧线偏移量的数据映射能力

* style: lint style

* fix: 修复重复销毁bug

* style: lint style

* feat: 修复 texture 重复销毁问题

* style: lint style

* fix: 修复图层叠加模式下的拾取失效问题

* style: lint style

* fix: 修复纹理贴图在 zoom 大于 12 时存在的问题

* fix: 修复水波点颜色偏暗

* feat: 优化点图层的渲染效果,叠加渲染效果

* style: lint style

* fix: 修复 layer contextmenu 事件丢失

* fix: 修复 map 类型 resize 失效

* style: lint style

* feat: 增加瓦片地图的请求节流

* style: lint style

* feat: 优化热力图在 radius 数值比较大时热力点边缘发生裁剪的现象

* style: lint style

* fix: 修复resize 后 picking shiqu 拾取失败的问题

* feat: 优化 marker/popup 在容器边缘的表现

* feat: 增加 setEnableRender 方法

* style: lint style

* feat: 增加城市图层扫光特效

* style: lint style

* feat: 补全拾取色混合配置

* style: lint style

* feat: 增加高德地图的面积大小点

* style: lint style

* feat: 点优化边缘锯齿

* feat: add declaration layers

* feat: 调整点图层 version 的引入

* style: lint style

* fix: 修复pointLayer stroke 变暗问题
This commit is contained in:
YiQianYao 2021-12-21 15:48:35 +08:00 committed by GitHub
parent 05e8778232
commit 1fcd1f06a0
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5 changed files with 22 additions and 9 deletions

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@ -23,8 +23,8 @@ import pointFillVert from '../shaders/fill_vert.glsl';
import { isNumber } from 'lodash';
import { Version } from '@antv/l7-maps';
import { mat4, vec3 } from 'gl-matrix';
import { Version } from '../../../../maps/src/version';
interface IPointLayerStyleOptions {
opacity: styleSingle;
strokeWidth: styleSingle;

View File

@ -71,7 +71,7 @@ void main() {
// 付出的代价是边缘会有一些锯齿
if(outer_df > antialiasblur + 0.018) discard;
}
float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
float color_t = strokeWidth < 0.01 ? 0.0 : smoothstep(
antialiasblur,
@ -82,7 +82,13 @@ void main() {
float N_RINGS = 3.0;
float FREQ = 1.0;
gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);
if(strokeWidth < 0.01) {
gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);
} else {
gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);
}
// gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);
if(u_aimate.x == Animate) {
float d = length(v_data.xy);
@ -105,10 +111,14 @@ void main() {
} else {
gl_FragColor = filterColor(gl_FragColor);
}
} else {
gl_FragColor = filterColor(gl_FragColor);
}
gl_FragColor *= opacity_t;
if(u_additive > 0.0) {
gl_FragColor *= opacity_t;
} else {
gl_FragColor.a *= opacity_t;
}
}

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@ -5,7 +5,8 @@ import Earth from './earth/';
// import GaodeMapV2 from './amap2/';
import Map from './map/';
import Mapbox from './mapbox/';
import { Version } from './version';
export { GaodeMap, GaodeMapV2, Mapbox, Map, Earth };
export { Version, GaodeMap, GaodeMapV2, Mapbox, Map, Earth };
// export { GaodeMap, GaodeMapV2, Mapbox, Map };
// export { Map };

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@ -78,13 +78,14 @@ export default class GaodeMapComponent extends React.Component {
},
)
.shape('circle')
.color('#00f')
.color('#0f9')
.size(circleRadius)
.style({
stroke: '#f00',
// strokeWidth: 10,
strokeWidth: 0,
strokeOpacity: 1,
unit: 'meter',
// unit: 'meter',
})
// .animate(true)
.active({ color: '#00f' });

3
typings.d.ts vendored
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@ -1,2 +1,3 @@
declare module '@antv/l7';
declare module '@antv/l7-core';
declare module '@antv/l7-core';
declare module '@antv/l7-layers';