Merge branch 'mvt' into 'master'

Mvt

Vector 瓦片

See merge request !30
This commit is contained in:
thinkinggis 2019-05-28 17:39:57 +08:00
commit 209391edda
61 changed files with 1538 additions and 396 deletions

View File

@ -66,7 +66,7 @@ scene.on('loaded', () => {
.color('point_count',["#002466","#105CB3","#2894E0","#CFF6FF","#FFF5B8","#FFAB5C","#F27049","#730D1C"])
.style({
stroke: 'rgb(255,255,255)',
strokeWidth: 1,
strokeWidth: 2,
opacity: 1
})
.render();
@ -76,7 +76,7 @@ scene.on('loaded', () => {
})
.source(circleLayer.layerSource)
.shape('point_count', 'text')
.active(true)
.active(false)
.filter('point_count',(p)=>{
return p > 50
})
@ -84,10 +84,10 @@ scene.on('loaded', () => {
.color('#fff')
.style({
stroke: '#999',
strokeWidth: 0,
strokeWidth: 1,
opacity: 1.0
})
.render();
.render();
console.log(layerText);
});

View File

@ -29,8 +29,7 @@ const scene = new L7.Scene({
});
window.scene = scene;
scene.on('loaded', () => {
$.get('./data/provincePoint.geojson', data => {
// data.features = data.features.slice(0,1);
$.get('./data/provincePoint.json', data => {
scene.PointLayer({
zIndex: 2
})

173
demos/assets/color-hash.js Normal file
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@ -0,0 +1,173 @@
(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.ColorHash = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
/**
* BKDR Hash (modified version)
*
* @param {String} str string to hash
* @returns {Number}
*/
var BKDRHash = function(str) {
var seed = 131;
var seed2 = 137;
var hash = 0;
// make hash more sensitive for short string like 'a', 'b', 'c'
str += 'x';
// Note: Number.MAX_SAFE_INTEGER equals 9007199254740991
var MAX_SAFE_INTEGER = parseInt(9007199254740991 / seed2);
for(var i = 0; i < str.length; i++) {
if(hash > MAX_SAFE_INTEGER) {
hash = parseInt(hash / seed2);
}
hash = hash * seed + str.charCodeAt(i);
}
return hash;
};
module.exports = BKDRHash;
},{}],2:[function(require,module,exports){
var BKDRHash = require('./bkdr-hash');
/**
* Convert RGB Array to HEX
*
* @param {Array} RGBArray - [R, G, B]
* @returns {String} 6 digits hex starting with #
*/
var RGB2HEX = function(RGBArray) {
var hex = '#';
RGBArray.forEach(function(value) {
if (value < 16) {
hex += 0;
}
hex += value.toString(16);
});
return hex;
};
/**
* Convert HSL to RGB
*
* @see {@link http://zh.wikipedia.org/wiki/HSL和HSV色彩空间} for further information.
* @param {Number} H Hue [0, 360)
* @param {Number} S Saturation [0, 1]
* @param {Number} L Lightness [0, 1]
* @returns {Array} R, G, B [0, 255]
*/
var HSL2RGB = function(H, S, L) {
H /= 360;
var q = L < 0.5 ? L * (1 + S) : L + S - L * S;
var p = 2 * L - q;
return [H + 1/3, H, H - 1/3].map(function(color) {
if(color < 0) {
color++;
}
if(color > 1) {
color--;
}
if(color < 1/6) {
color = p + (q - p) * 6 * color;
} else if(color < 0.5) {
color = q;
} else if(color < 2/3) {
color = p + (q - p) * 6 * (2/3 - color);
} else {
color = p;
}
return Math.round(color * 255);
});
};
function isArray(o) {
return Object.prototype.toString.call(o) === '[object Array]';
}
/**
* Color Hash Class
*
* @class
*/
var ColorHash = function(options) {
options = options || {};
var LS = [options.lightness, options.saturation].map(function(param) {
param = param || [0.35, 0.5, 0.65]; // note that 3 is a prime
return isArray(param) ? param.concat() : [param];
});
this.L = LS[0];
this.S = LS[1];
if (typeof options.hue === 'number') {
options.hue = {min: options.hue, max: options.hue};
}
if (typeof options.hue === 'object' && !isArray(options.hue)) {
options.hue = [options.hue];
}
if (typeof options.hue === 'undefined') {
options.hue = [];
}
this.hueRanges = options.hue.map(function (range) {
return {
min: typeof range.min === 'undefined' ? 0 : range.min,
max: typeof range.max === 'undefined' ? 360: range.max
};
});
this.hash = options.hash || BKDRHash;
};
/**
* Returns the hash in [h, s, l].
* Note that H [0, 360); S [0, 1]; L [0, 1];
*
* @param {String} str string to hash
* @returns {Array} [h, s, l]
*/
ColorHash.prototype.hsl = function(str) {
var H, S, L;
var hash = this.hash(str);
if (this.hueRanges.length) {
var range = this.hueRanges[hash % this.hueRanges.length];
var hueResolution = 727; // note that 727 is a prime
H = ((hash / this.hueRanges.length) % hueResolution) * (range.max - range.min) / hueResolution + range.min;
} else {
H = hash % 359; // note that 359 is a prime
}
hash = parseInt(hash / 360);
S = this.S[hash % this.S.length];
hash = parseInt(hash / this.S.length);
L = this.L[hash % this.L.length];
return [H, S, L];
};
/**
* Returns the hash in [r, g, b].
* Note that R, G, B [0, 255]
*
* @param {String} str string to hash
* @returns {Array} [r, g, b]
*/
ColorHash.prototype.rgb = function(str) {
var hsl = this.hsl(str);
return HSL2RGB.apply(this, hsl);
};
/**
* Returns the hash in hex
*
* @param {String} str string to hash
* @returns {String} hex with #
*/
ColorHash.prototype.hex = function(str) {
var rgb = this.rgb(str);
return RGB2HEX(rgb);
};
module.exports = ColorHash;
},{"./bkdr-hash":1}]},{},[2])(2)
});

View File

@ -39,7 +39,7 @@ scene.on('loaded', () => {
//.color('#F08D41')
.color('#ff893a')
.animate({enable:true})
.render();
//.render();
});
$.get('https://gw.alipayobjects.com/os/rmsportal/vmvAxgsEwbpoSWbSYvix.json', data => {
buildLayer = scene.PolygonLayer({

View File

@ -47,6 +47,7 @@ scene.on('loaded', () => {
}
)
.source(city)
.active(false)
.color('pm2_5_24h',["#FFF5B8","#FFDC7D","#FFAB5C","#F27049","#D42F31","#730D1C"])
.shape('fill')
.style({

83
demos/vectorTile.html Normal file
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@ -0,0 +1,83 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<meta name="geometry" content="diagram">
<link rel="stylesheet" href="./assets/common.css">
<link rel="stylesheet" href="./assets/info.css">
<title>hexagon demo</title>
<style>
body {margin: 0;}
#map { position:absolute; top:0; bottom:0; width:100%; }
</style>
</head>
<body>
<div id="map"></div>
<script src="https://webapi.amap.com/maps?v=1.4.8&key=15cd8a57710d40c9b7c0e3cc120f1200&plugin=Map3D"></script>
<script src="./assets/jquery-3.2.1.min.js"></script>
<script src="./assets/dat.gui.min.js"></script>
<script src="../build/L7.js"></script>
<script>
const scene = new L7.Scene({
id: 'map',
mapStyle: 'dark', // 样式URL
center: [116.5909,39.9225 ],
pitch: 0,
hash:true,
zoom: 14,
});
window.scene = scene;
scene.on('loaded', () => {
const layer = scene.VectorTileLayer({
zIndex:0,
layerType:'point'
})
//.source('https://pre-lbs-show.taobao.com/gettile?x={x}&y={y}&z={z}&pipeId=pipe_vt_test')
// http://alipay-rmsdeploy-image.cn-hangzhou.alipay.aliyun-inc.com/thinkgis/tile/point/{z}/{x}/{y}.pbf
// https://mvt.amap.com/district/CHN2/8/203/105/4096?key=
.source('http://alipay-rmsdeploy-image.cn-hangzhou.alipay.aliyun-inc.com/thinkgis/tile/point2/{z}/{x}/{y}.pbf',{
parser:{
type: 'mvt',
sourceLayer:'layer',
//idField:'OBJECTID',
maxZoom: 17,
}
})
.scale({
total:{
min:0,
max:1000000,
type:'log'
}
})
// cylinder
.shape('hexagon')
.size(2)
.active({fill:'red'})
.color('total', ['#d53e4f','#f46d43','#fdae61','#fee08b','#ffffbf','#e6f598','#abdda4','#66c2a5','#3288bd'].reverse())
//.color('#0D408C')
.style({
opacity:1.0
})
.render(
);
layer.on('mousemove',(feature)=>{
console.log(feature);
})
console.log(layer);
});
//OBJECTID',(id)=>{
// const index = id % 8;
//return ['#9e0142','#d53e4f','#f46d43','#fdae61','#fee08b','#ffffbf','#e6f598','#abdda4','#66c2a5','#3288bd','#5e4fa2'][index];
//}
</script>
</body>
</html>

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@ -0,0 +1,81 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<meta name="geometry" content="diagram">
<link rel="stylesheet" href="./assets/common.css">
<link rel="stylesheet" href="./assets/info.css">
<title>hexagon demo</title>
<style>
body {margin: 0;}
#map { position:absolute; top:0; bottom:0; width:100%; }
</style>
</head>
<body>
<div id="map"></div>
<script src="https://webapi.amap.com/maps?v=1.4.8&key=15cd8a57710d40c9b7c0e3cc120f1200&plugin=Map3D"></script>
<script src="./assets/color-hash.js"></script>
<script src="./assets/jquery-3.2.1.min.js"></script>
<script src="./assets/dat.gui.min.js"></script>
<script src="../build/L7.js"></script>
<script>
const scene = new L7.Scene({
id: 'map',
mapStyle: 'dark', // 样式URL
center: [116.5909,39.9225 ],
pitch: 0,
hash:true,
zoom: 14,
});
window.scene = scene;
var colorHash = new ColorHash();
scene.on('loaded', () => {
const layer = scene.VectorTileLayer({
zIndex:0,
layerType:'polygon'
})
//.source('https://pre-lbs-show.taobao.com/gettile?x={x}&y={y}&z={z}&pipeId=pipe_vt_test')
// http://alipay-rmsdeploy-image.cn-hangzhou.alipay.aliyun-inc.com/thinkgis/tile/point/{z}/{x}/{y}.pbf
// https://mvt.amap.com/district/CHN2/8/203/105/4096?key=
.source('http://alipay-rmsdeploy-image.cn-hangzhou.alipay.aliyun-inc.com/thinkgis/tile/china/{z}/{x}/{y}.pbf',{
parser:{
type: 'mvt',
sourceLayer:'layer',
idField:'adcode',
maxZoom: 17,
}
})
//.scale()
// cylinder
.shape('fill')
.size(2)
.active({fill:'red'})
.color('name',name => {
//var colorHash = new ColorHash();
return colorHash.hex(name)
})
.style({
opacity:1.0
})
.render(
);
layer.on('mousemove',(feature)=>{
console.log(feature);
})
console.log(layer);
});
//OBJECTID',(id)=>{
// const index = id % 8;
//return ['#9e0142','#d53e4f','#f46d43','#fdae61','#fee08b','#ffffbf','#e6f598','#abdda4','#66c2a5','#3288bd','#5e4fa2'][index];
//}
</script>
</body>
</html>

80
demos/vectorheatMap.html Normal file
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@ -0,0 +1,80 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<meta name="geometry" content="diagram">
<link rel="stylesheet" href="./assets/common.css">
<link rel="stylesheet" href="./assets/info.css">
<title>hexagon demo</title>
<style>
body {margin: 0;}
#map { position:absolute; top:0; bottom:0; width:100%; }
</style>
</head>
<body>
<div id="map"></div>
<script src="https://webapi.amap.com/maps?v=1.4.8&key=15cd8a57710d40c9b7c0e3cc120f1200&plugin=Map3D"></script>
<script src="./assets/jquery-3.2.1.min.js"></script>
<script src="./assets/dat.gui.min.js"></script>
<script src="../build/L7.js"></script>
<script>
const scene = new L7.Scene({
id: 'map',
mapStyle: 'dark', // 样式URL
center: [116.5909,39.9225 ],
pitch: 0,
hash:true,
zoom: 14,
});
window.scene = scene;
scene.on('loaded', () => {
const layer = scene.VectorTileLayer({
zIndex:0,
layerType:'heatmap'
})
.source('http://alipay-rmsdeploy-image.cn-hangzhou.alipay.aliyun-inc.com/thinkgis/tile/point2/{z}/{x}/{y}.pbf',{
parser:{
type: 'mvt',
sourceLayer:'layer',
maxZoom: 17,
}
})
.scale({
total:{
min:0,
max:1000000,
type:'log'
}
})
.shape('heatmap')
.size('total',[ 0, 1])
.style({
intensity: 10,
radius: 10,
opacity:1,
rampColors: {
colors: [ '#ffda45ff', '#fde725ff', '#ffc934ff', '#ffb824ff', '#ffb824ff', '#fa8100ff' ],
positions: [ 0, 0.2, 0.4, 0.6, 0.9, 1.0 ]
}
})
.render(
);
layer.on('mousemove',(feature)=>{
console.log(feature);
})
console.log(layer);
});
//OBJECTID',(id)=>{
// const index = id % 8;
//return ['#9e0142','#d53e4f','#f46d43','#fdae61','#fee08b','#ffffbf','#e6f598','#abdda4','#66c2a5','#3288bd','#5e4fa2'][index];
//}
</script>
</body>
</html>

View File

@ -1,6 +1,6 @@
{
"name": "@antv/l7",
"version": "1.1.10",
"version": "1.1.11",
"description": "Large-scale WebGL-powered Geospatial Data Visualization",
"main": "build/l7.js",
"browser": "build/l7.js",

View File

@ -10,11 +10,11 @@ export default class Engine extends EventEmitter {
this._scene = Scene;
this._camera = new Camera(container).camera;
this._renderer = new Renderer(container).renderer;
this._world = world;
this._world = world;// 地图场景实例
// for MapBox
this.world = new THREE.Group();
this._scene.add(this.world);
this._picking = Picking(this._world, this._renderer, this._camera, this._scene);
this._picking = Picking(this._world, this._renderer, this._camera);
this.clock = new THREE.Clock();
this.composerLayers = [];
}
@ -24,11 +24,15 @@ export default class Engine extends EventEmitter {
});
}
update() {
this._renderer.clear();
this._renderer.render(this._scene, this._camera);
this._initPostProcessing();
}
destroy() {
}
// 渲染第三方Scene对象
renderScene(scene) {
this._renderer.render(scene, this._camera);
}
run() {
this.update();

View File

@ -3,13 +3,10 @@ import * as THREE from '../../three';
let nextId = 1;
class Picking {
constructor(world, renderer, camera, scene) {
constructor(world, renderer, camera) {
this._world = world;
this._renderer = renderer;
this._camera = camera;
this._raycaster = new THREE.Raycaster();
this.scene = scene;
this._raycaster.linePrecision = 10;
this._pickingScene = PickingScene;
this.world = new THREE.Group();
this._pickingScene.add(this.world);
@ -49,12 +46,11 @@ class Picking {
this._height = size.height;
this._pickingTexture.setSize(this._width, this._height);
this._pixelBuffer = new Uint8Array(4 * this._width * this._height);
this._needUpdate = true;
}
_update(point) {
const texture = this._pickingTexture;
// this._pickingTexture
this._renderer.render(this._pickingScene, this._camera, this._pickingTexture);
this.pixelBuffer = new Uint8Array(4);
this._renderer.readRenderTargetPixels(texture, point.x, this._height - point.y, 1, 1, this.pixelBuffer);
@ -76,9 +72,9 @@ class Picking {
});
}
_updateRender() {
this._renderer.render(this._pickingScene, this._camera, this._pickingTexture);
}
// _updateRender() {
// this._renderer.render(this._pickingScene, this._camera, this._pickingTexture);
// }
_pick(point, normalisedPoint, layerId) {
this._update(point);
@ -125,8 +121,6 @@ class Picking {
this._world._container.removeEventListener(event[0], event[1], false);
});
this._world.off('move', this._onWorldMove);
if (this._pickingScene.children) {
// Remove everything else in the layer
let child;

View File

@ -9,7 +9,8 @@ export default class Renderer {
initRender() {
this.renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true
alpha: true,
autoClear: false
});
this.renderer.setClearColor(0xff0000, 0.0);
this.pixelRatio = window.devicePixelRatio;

View File

@ -11,6 +11,7 @@ import pickingFragmentShader from '../core/engine/picking/picking_frag.glsl';
import { getInteraction } from '../interaction/index';
import Attr from '../attr/index';
import diff from '../util/diff';
import { updateObjecteUniform } from '../util/object3d-util';
import Util from '../util';
import Global from '../global';
let id = 1;
@ -97,8 +98,10 @@ export default class Layer extends Base {
this._visibleWithZoom();
object.onBeforeRender = () => { // 每次渲染前改变状态
const zoom = this.scene.getZoom();
object.material.setUniformsValue('u_time', this.scene._engine.clock.getElapsedTime());
object.material.setUniformsValue('u_zoom', zoom);
updateObjecteUniform(this._object3D, {
u_time: this.scene._engine.clock.getElapsedTime(),
u_zoom: zoom
});
this.preRender();
};
@ -309,7 +312,7 @@ export default class Layer extends Base {
}
createScale(field) {
const data = this.layerSource.data.dataArray;
const data = this.layerSource ? this.layerSource.data.dataArray : null;
const scales = this.get('scales');
let scale = scales[field];
const scaleController = this.get('scaleController');
@ -370,17 +373,20 @@ export default class Layer extends Base {
setActive(id, color) {
this._activeIds = id;
this.layerMesh.material.setUniformsValue('u_activeId', id);
if (!Array.isArray(color)) {
color = ColorUtil.color2RGBA(color);
}
this.layerMesh.material.setUniformsValue('u_activeColor', color);
updateObjecteUniform(this._object3D, {
u_activeColor: color,
u_activeId: id
});
this.scene._engine.update();
}
_addActiveFeature(e) {
const { featureId } = e;
this._activeIds = featureId;
this.layerMesh.material.setUniformsValue('u_activeId', featureId);
updateObjecteUniform(this._object3D, { u_activeId: featureId });
}
@ -404,7 +410,7 @@ export default class Layer extends Base {
const nextAttrs = this.get('attrOptions');
const preStyle = this.get('preStyleOption');
const nextStyle = this.get('styleOptions');
if (preAttrs === undefined && preStyle === undefined) {
if (preAttrs === undefined && preStyle === undefined) { // 首次渲染
this._mapping();
this._setPreOption();
this._scaleByZoom();
@ -487,15 +493,15 @@ export default class Layer extends Base {
for (const key in option) {
newOption['u_' + key] = option[key];
}
this.layerMesh.material.updateUninform(newOption);
updateObjecteUniform(this._object3D, newOption);
}
_mapping() {
_mapping(source) {
const self = this;
const attrs = self.get('attrs');
const mappedData = [];
// const data = this.layerSource.propertiesData;
const data = this.layerSource.data.dataArray;
let data;
source ? data = source.data.dataArray : data = this.layerSource.data.dataArray;
for (let i = 0; i < data.length; i++) {
const record = data[i];
const newRecord = {};
@ -528,14 +534,16 @@ export default class Layer extends Base {
});
}
this.layerData = mappedData;
return mappedData;
}
// 更新地图映射
_updateMaping() {
_updateMaping(source, layer) {
const self = this;
const attrs = self.get('attrs');
const data = this.layerSource.data.dataArray;
const data = source ? source.data.dataArray : this.layerSource.data.dataArray;
const layerData = layer || this.layerData;
for (let i = 0; i < data.length; i++) {
const record = data[i];
for (const attrName in attrs) {
@ -547,10 +555,10 @@ export default class Layer extends Base {
for (let j = 0; j < values.length; j++) {
const val = values[j];
const name = names[j];
this.layerData[i][name] = (Util.isArray(val) && val.length === 1) ? val[0] : val; // 只有一个值时返回第一个属性值
layerData[i][name] = (Util.isArray(val) && val.length === 1) ? val[0] : val; // 只有一个值时返回第一个属性值
}
} else {
this.layerData[i][names[0]] = values.length === 1 ? values[0] : values;
layerData[i][names[0]] = values.length === 1 ? values[0] : values;
}
attr.neadUpdate = true;
@ -603,10 +611,9 @@ export default class Layer extends Base {
pickmaterial.fragmentShader = pickingFragmentShader;
const pickingMesh = new THREE[mesh.type](mesh.geometry, pickmaterial);
pickingMesh.name = this.layerId;
pickmaterial.setDefinesvalue(this.type, true);
pickingMesh.onBeforeRender = () => {
const zoom = this.scene.getZoom();
pickingMesh.material.setUniformsValue('u_zoom', zoom);
updateObjecteUniform(pickingMesh, { u_zoom: zoom });
};
this._pickingMesh.add(pickingMesh);
@ -618,9 +625,10 @@ export default class Layer extends Base {
type = 'mouseleave';
}
this._activeIds = featureId;
const feature = this.layerSource.getSelectFeature(featureId);
// TODO 瓦片图层获取选中数据信息
const lnglat = this.scene.containerToLngLat(point2d);
const style = this.layerData[featureId - 1];
const { feature, style } = this.getSelectFeature(featureId, lnglat);
// const style = this.layerData[featureId - 1];
const target = {
featureId,
feature,
@ -629,12 +637,20 @@ export default class Layer extends Base {
type,
lnglat: { lng: lnglat.lng, lat: lnglat.lat }
};
if (featureId >= 0 || this._activeIds !== null) { // 拾取到元素,或者离开元素
if (featureId >= 0 || this._activeIds >= 0) { // 拾取到元素,或者离开元素
this.emit(type, target);
}
});
}
getSelectFeature(featureId) {
const feature = this.layerSource.getSelectFeature(featureId);
const style = this.layerData[featureId - 1];
return {
feature,
style
};
}
/**
* 用于过滤数据
* @param {*} object 更新颜色和数据过滤
@ -668,6 +684,7 @@ export default class Layer extends Base {
pickAttr.needsUpdate = true;
}
_visibleWithZoom() {
if (this._object3D === null) return;
const zoom = this.scene.getZoom();
const minZoom = this.get('minZoom');
const maxZoom = this.get('maxZoom');
@ -734,13 +751,16 @@ export default class Layer extends Base {
}
interactions[type] = interaction;
}
styleCfg() {
}
/**
* 重置高亮要素
*/
_resetStyle() {
this._activeIds = null;
this.layerMesh.material.setUniformsValue('u_activeId', 0);
updateObjecteUniform(this._object3D, { u_activeId: 0 });
}
/**
* 销毁Layer对象
@ -751,7 +771,6 @@ export default class Layer extends Base {
this.clearMapEvent();
if (this._object3D.type === 'composer') {
this.remove(this._object3D);
return;
}
if (this._object3D && this._object3D.children) {
@ -778,8 +797,19 @@ export default class Layer extends Base {
child = null;
}
}
this.layerMesh.geometry = null;
this.layerMesh.material.dispose();
this.layerMesh.material = null;
if (this._pickingMesh) {
this._pickingMesh.children[0].geometry = null;
this._pickingMesh.children[0].material.dispose();
this._pickingMesh.children[0].material = null;
}
this._buffer = null;
this._object3D = null;
this.scene._engine._scene.remove(this._object3D);
this.layerData.length = 0;
this.layerSource = null;
this.scene._engine._picking.remove(this._pickingMesh);
this.destroyed = true;
}

View File

@ -26,6 +26,7 @@ export default class Scene extends Base {
_initEngine(mapContainer) {
this._engine = new Engine(mapContainer, this);
this.registerMapEvent();
// this._engine.run();
// this.workerPool = new WorkerPool();
compileBuiltinModules();
}
@ -73,7 +74,6 @@ export default class Scene extends Base {
}
off(type, hander) {
if (this.map) { this.map.off(type, hander); }
super.off(type, hander);
}
addImage() {

View File

@ -56,7 +56,9 @@ export default class Source extends Base {
const { type = 'geojson' } = parser;
const data = this.get('data');
this.originData = getParser(type)(data, parser);
this.data = clone(this.originData);
this.data = {
dataArray: clone(this.originData.dataArray)
};
this.data.extent = extent(this.data.dataArray);
}
/**
@ -150,4 +152,8 @@ export default class Source extends Base {
}
return featureIndex;
}
destroy() {
this.data = null;
this.originData = null;
}
}

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@ -13,7 +13,5 @@ export default function NormalBuffer(layerData) {
attributes.sizes.push(size);
});
return attributes;
}

View File

@ -8,7 +8,7 @@ export default class PointLineMaterial extends Material {
u_stroke: { value: [ 1.0, 1.0, 1.0, 1.0 ] },
u_strokeWidth: { value: 1.0 },
u_zoom: { value: 10 },
u_activeId: { value: -1 },
u_activeId: { value: 0 },
u_activeColor: { value: [ 1.0, 0, 0, 1.0 ] }
}

View File

@ -0,0 +1,24 @@
import Material from './../material';
import { getModule } from '../../../util/shaderModule';
export default class MaskMaterial extends Material {
getDefaultParameters() {
return {
uniforms: {
},
defines: {
}
};
}
constructor(_uniforms, _defines, parameters) {
super(parameters);
const { uniforms, defines } = this.getDefaultParameters();
const { vs, fs } = getModule('mask_quard');
this.uniforms = Object.assign(uniforms, this.setUniform(_uniforms));
this.type = 'MaskMaterial';
this.defines = Object.assign(defines, _defines);
this.vertexShader = vs;
this.fragmentShader = fs;
this.transparent = true;
}
}

View File

@ -41,6 +41,11 @@ import raster_frag from '../shader/raster_frag.glsl';
import tile_polygon_vert from '../shader/tile/polygon_vert.glsl';
import tile_polygon_frag from '../shader/tile/polygon_frag.glsl';
// mask
import mask_quard_vert from '../shader/tile/mask_quard_vert.glsl';
import mask_quard_frag from '../shader/tile/mask_quard_frag.glsl';
import common from './common.glsl';
import { registerModule } from '../../util/shaderModule';
import pick_color from './shaderChunks/pick_color.glsl';
@ -60,5 +65,6 @@ export function compileBuiltinModules() {
registerModule('image', { vs: image_vert, fs: image_frag });
registerModule('raster', { vs: raster_vert, fs: raster_frag });
registerModule('tilepolygon', { vs: tile_polygon_vert, fs: tile_polygon_frag });
registerModule('mask_quard', { vs: mask_quard_vert, fs: mask_quard_frag });
}

View File

@ -6,7 +6,7 @@ attribute float a_dash_array;
uniform float u_zoom;
uniform float u_time : 0;
uniform float u_activeId : 1;
uniform float u_activeId : 0;
uniform vec4 u_activeColor : [ 1.0, 0, 0, 1.0 ];
varying float v_time;

View File

@ -20,11 +20,11 @@ const vec3 halo = vec3( 1.0 );
void main() {
// 纹理坐标
#ifdef TEXCOORD_0
vec2 pos = v_uv + gl_PointCoord / 512.0 * 64.0;
pos.y = 1.0 - pos.y;
vec4 textureColor = texture2D(u_texture, pos);
gl_FragColor =textureColor;
return;
vec2 pos = v_uv + gl_PointCoord / 512.0 * 64.0;
pos.y = 1.0 - pos.y;
vec4 textureColor = texture2D(u_texture, pos);
gl_FragColor =textureColor;
return;
#endif
if(v_color.a == 0.)
discard;

View File

@ -21,10 +21,12 @@ void main() {
#endif
v_color = u_stroke;
v_color.a *= u_strokeOpacity;
v_pickingId = pickingId;
if(v_pickingId == u_activeId) {
v_color = u_activeColor;
}
v_pickingId = pickingId;
//vec3 pointPos = newposition.xyz + vec3(normal * u_strokeWidth * pow(2.0,20.0-u_zoom) / 2.0 * a_miter);
vec3 pointPos = newposition.xyz + vec3(normal * u_strokeWidth * scale / 2.0 * a_miter);
gl_Position = matModelViewProjection * vec4(pointPos, 1.0);

View File

@ -16,7 +16,7 @@ void main() {
mat4 matModelViewProjection = projectionMatrix * modelViewMatrix;
v_color = a_color;
v_color.a *= u_opacity;
if(pickingId == u_activeId) {
if(pickingId == u_activeId) {
v_color = u_activeColor;
}
gl_Position = matModelViewProjection * vec4(position, 1.0);

View File

@ -0,0 +1,4 @@
precision highp float;
void main() {
gl_FragColor = vec4(1.0);
}

View File

@ -0,0 +1,6 @@
precision highp float;
void main(){
mat4 matModelViewProjection=projectionMatrix*modelViewMatrix;
gl_Position = matModelViewProjection * vec4(position, 1.0);
}

View File

@ -65,8 +65,11 @@ export function defaultLine(geo, index) {
return { positions, indexes: indexArray };
}
// mesh line
export function Line(path, props, positionsIndex, lengthPerDashSegment = 200) {
if (path.length === 1) path = path[0];// 面坐标转线坐标
if (Array.isArray(path[0][0])) {
path = path[0]; // 面坐标转线坐标
}
const positions = [];
const pickingIds = [];
const normal = [];
@ -78,12 +81,13 @@ export function Line(path, props, positionsIndex, lengthPerDashSegment = 200) {
let attrDistance = [];
const sizes = [];
const { size, color, id } = props;
let { size, color, id } = props;
!Array.isArray(size) && (size = [ size ]);
attrPos.forEach((point, pointIndex) => {
colors.push(...color);
pickingIds.push(id);
sizes.push(size[0]);
point[2] = size[1];
point[2] = size[1] || 0;
positions.push(...point);
if (pointIndex === 0 || pointIndex === 1) {
@ -109,7 +113,6 @@ export function Line(path, props, positionsIndex, lengthPerDashSegment = 200) {
attrDistance = attrDistance.map(d => {
return d / totalLength;
});
return {
positions,
normal,

View File

@ -5,7 +5,7 @@
// const Global = {};
const FONT_FAMILY = '"-apple-system", BlinkMacSystemFont, "Segoe UI", Roboto,"Helvetica Neue", Helvetica, "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei",SimSun, "sans-serif"';
const Global = {
version: '1.0.0',
version: '1.11.1',
scene: {
mapType: 'AMAP',
zoom: 5,

View File

@ -13,7 +13,7 @@ export default class Hash extends Interaction {
this._updateHash();
}
reset() {
this.layer._resetStyle();
// this.layer._resetStyle();
}
_getHashString() {
const center = this.layer.getCenter(),

View File

@ -1,9 +1,5 @@
import Layer from '../core/layer';
import gridBuffer from '../geom/buffer/heatmap/grid';
import DrawGrid from './render/heatmap/gird';
import DrawHexagon from './render/heatmap/hexagon';
import { drawHeatmap } from './render/heatmap/heatmap';
import hexagonBuffer from '../geom/buffer/heatmap/hexagon';
import { getRender } from './render/';
export default class HeatMapLayer extends Layer {
shape(type) {
@ -12,43 +8,6 @@ export default class HeatMapLayer extends Layer {
}
draw() {
this.type = 'heatmap';
switch (this.shapeType) {
case 'grid' :
this._drawGrid();
break;
case 'hexagon' :
this._drawHexagon();
break;
default:
drawHeatmap(this);
}
this.add(getRender('heatmap', this.shapeType || 'heatmap')(this.layerData, this, this.layerSource));
}
_drawHexagon() {
const style = this.get('styleOptions');
const activeOption = this.get('activedOptions');
const { radius } = this.layerSource.data;
this._buffer = new hexagonBuffer(this.layerData);
const config = {
...style,
radius,
activeColor: activeOption.fill
};
const Mesh = new DrawHexagon(this._buffer, config);
this.add(Mesh);
}
_drawGrid() {
const style = this.get('styleOptions');
const activeOption = this.get('activedOptions');
const { xOffset, yOffset } = this.layerSource.data;
this._buffer = new gridBuffer(this.layerData);
const config = {
...style,
xOffset,
yOffset,
activeColor: activeOption.fill
};
const girdMesh = new DrawGrid(this._buffer, config);
this.add(girdMesh);
}
}

View File

@ -7,6 +7,7 @@ import RasterLayer from './rasterLayer';
import HeatmapLayer from './heatmapLayer';
import TileLayer from './tile/tileLayer';
import ImageTileLayer from './tile/imageTileLayer';
import VectorTileLayer from './tile/VectorTileLayer';
registerLayer('PolygonLayer', PolygonLayer);
registerLayer('PointLayer', PointLayer);
@ -16,7 +17,8 @@ registerLayer('RasterLayer', RasterLayer);
registerLayer('HeatmapLayer', HeatmapLayer);
registerLayer('TileLayer', TileLayer);
registerLayer('ImageTileLayer', ImageTileLayer);
registerLayer('VectorTileLayer', VectorTileLayer);
export { LAYER_MAP } from './factory';
export { LAYER_MAP, getLayer } from './factory';
export { registerLayer };

View File

@ -1,7 +1,5 @@
import Layer from '../core/layer';
import DrawLine from './render/line/drawMeshLine';
import DrawArc from './render/line/drawArc';
import { LineBuffer } from '../geom/buffer/index';
import { getRender } from './render/';
export default class LineLayer extends Layer {
shape(type) {
this.shapeType = type;
@ -19,27 +17,7 @@ export default class LineLayer extends Layer {
}
}
draw() {
this.type = 'polyline';
const layerData = this.layerData;
const style = this.get('styleOptions');
const animateOptions = this.get('animateOptions');
const activeOption = this.get('activedOptions');
const layerCfg = {
zoom: this.scene.getZoom(),
style,
animateOptions,
activeOption
};
const buffer = (this._buffer = new LineBuffer({
layerData,
shapeType: this.shapeType,
style
}));
const { attributes } = buffer;
if (this.shapeType === 'arc') {
DrawArc(attributes, layerCfg, this);
} else {
DrawLine(attributes, layerCfg, this);
}
this.type = 'line';
this.add(getRender('line', this.shapeType || 'line')(this.layerData, this, this.layerSource));
}
}

View File

@ -1,10 +1,6 @@
import Layer from '../core/layer';
import * as drawPoint from '../layer/render/point';
import TextBuffer from '../geom/buffer/point/text';
import DrawText from './render/point/drawText';
import Global from '../global';
// import PointBuffer from '../geom/buffer/point';
import * as PointBuffer from '../geom/buffer/point/index';
import { getRender } from './render/';
const { pointShape } = Global;
/**
* point shape 2d circle, traingle text,image
@ -16,67 +12,9 @@ const { pointShape } = Global;
export default class PointLayer extends Layer {
draw() {
this.type = 'point';
const { stroke, fill } = this.get('styleOptions');
const style = this.get('styleOptions');
const activeOption = this.get('activedOptions');
const config = {
...style,
activeColor: activeOption.fill
};
const pointShapeType = this._getShape();
this.shapeType = pointShapeType;
switch (pointShapeType) {
case 'fill': { // 填充图形
if (fill !== 'none') {
// 是否填充
const attributes = PointBuffer.FillBuffer(this.layerData, style);
const meshfill = drawPoint.DrawFill(attributes, config);
this.add(meshfill);
}
if (stroke !== 'none') {
// 是否绘制边界
const lineAttribute = PointBuffer.StrokeBuffer(this.layerData, style);
const meshStroke = drawPoint.DrawStroke(lineAttribute, config);
this.add(meshStroke, 'line');
}
break;
}
case 'image': { // 绘制图片标注
const imageAttribute = PointBuffer.ImageBuffer(this.layerData, {
imagePos: this.scene.image.imagePos
});
const imageMesh = drawPoint.DrawImage(imageAttribute, {
...style,
texture: this.scene.image.texture
});
this.add(imageMesh);
break;
}
case 'normal': { // 原生点
const normalAttribute = PointBuffer.NormalBuffer(this.layerData, style);
const normalPointMesh = drawPoint.DrawNormal(normalAttribute, config);
this.add(normalPointMesh);
break;
}
case 'text': { // 原生点
const { width, height } = this.scene.getSize();
const textCfg = {
...style,
width,
height,
activeColor: activeOption.fill
};
const buffer = new TextBuffer(
this.layerData,
this.scene.fontAtlasManager
);
const mesh = new DrawText(buffer, textCfg);
this.add(mesh);
break;
}
default:
return null;
}
this.shapeType = this._getShape();
const mesh = getRender(this.type, this.shapeType)(this.layerData, this, this.layerSource);
this.add(mesh);
}
_getShape() {

View File

@ -1,6 +1,5 @@
import Layer from '../core/layer';
import * as drawPolygon from './render/polygon';
import PolygonBuffer from '../geom/buffer/polygon';
import { getRender } from './render/';
export default class PolygonLayer extends Layer {
shape(type) {
this.shape = type;
@ -9,33 +8,13 @@ export default class PolygonLayer extends Layer {
draw() {
this.init();
this.type = 'polygon';
this._buffer = new PolygonBuffer({
shape: this.shape,
layerData: this.layerData
});
this.add(this._getLayerRender());
const animateOptions = this.get('animateOptions');
if (animateOptions.enable) {
this.shape = 'animate';
}
this.add(getRender(this.type, this.shape)(this.layerData, this));
}
update() {
this.updateFilter(this.layerMesh);
}
_getLayerRender() {
const animateOptions = this.get('animateOptions');
const { attributes } = this._buffer;
const style = this.get('styleOptions');
const activeOption = this.get('activedOptions');
const config = {
...style,
activeColor: activeOption.fill
};
if (this.shape === 'line') {
return drawPolygon.DrawLine(attributes, style);
} else if (animateOptions.enable) {
const { near, far } = this.map.getCameraState();
this.scene.startAnimate();
return drawPolygon.DrawAnimate(attributes, { ...style, near, far });
}
return drawPolygon.DrawFill(attributes, config);
}
}

View File

@ -0,0 +1,12 @@
export const Render_MAP = {};
export const getRender = (layerType, shapeType) => {
return Render_MAP[layerType.toLowerCase()] && Render_MAP[layerType.toLowerCase()][shapeType.toLowerCase()];
};
export const registerRender = (layerType, shapeType, render) => {
if (getRender(layerType, shapeType)) {
throw new Error(`Render shapeType '${shapeType}' existed.`);
}
// 存储到 map 中
if (!Render_MAP[layerType.toLowerCase()]) Render_MAP[layerType.toLowerCase()] = {};
Render_MAP[layerType.toLowerCase()][shapeType.toLowerCase()] = render;
};

View File

@ -1,7 +1,11 @@
import * as THREE from '../../../core/three';
import gridBuffer from '../../../geom/buffer/heatmap/grid';
import GridMaterial from '../../../geom/material/grid';
export default function DrawGrid(attributes, style) {
const { opacity, xOffset, yOffset, coverage, activeColor } = style;
export default function DrawGrid(layerdata, layer, source) {
const { opacity, coverage } = layer.get('styleOptions');
const activeOption = layer.get('activedOptions');
const { xOffset, yOffset } = source.data;
const attributes = new gridBuffer(layerdata);
const geometry = new THREE.BufferGeometry();
geometry.addAttribute('position', new THREE.Float32BufferAttribute(attributes.vertices, 3));
geometry.addAttribute('miter', new THREE.Float32BufferAttribute(attributes.miter, 2));
@ -12,7 +16,7 @@ export default function DrawGrid(attributes, style) {
u_xOffset: xOffset,
u_yOffset: yOffset,
u_coverage: coverage,
u_activeColor: activeColor
u_activeColor: activeOption.fill
}, {
SHAPE: false
});

View File

@ -1,24 +1,23 @@
import HeatmapBuffer from '../../../geom/buffer/heatmap/heatmap';
import { createColorRamp } from '../../../geom/buffer/heatmap/heatmap';
import { HeatmapIntensityMaterial, HeatmapColorizeMaterial } from '../../../geom/material/heatmapMateial';
import { HeatmapIntensityMaterial, HeatmapColorizeMaterial } from '../../../geom/material/heatmapMaterial';
// import Renderpass from '../../../core/engine/renderpass.bak';
import RenderPass from '../../../core/engine/render-pass';
import ShaderPass from '../../../core/engine/shader-pass';
import EffectComposer from '../../../core/engine/effect-composer';
import * as THREE from '../../../core/three';
export function drawHeatmap(layer) {
export default function DrawHeatmap(layerdata, layer) {
const colors = layer.get('styleOptions').rampColors;
layer.rampColors = createColorRamp(colors);
const heatmap = new heatmapPass(layer);
const heatmap = new heatmapPass(layerdata, layer);
const copy = new copyPass(layer);
copy.renderToScreen = true;
const composer = new EffectComposer(layer.scene._engine._renderer, layer.scene._container);
composer.addPass(heatmap);
composer.addPass(copy);
layer.add(composer);
layer.scene._engine.update();
layer._updateStyle = style => {
if (style.rampColors) {
@ -31,13 +30,14 @@ export function drawHeatmap(layer) {
heatmap.scene.children[0].material.updateUninform(newOption);
copy.scene.children[0].material.updateUninform(newOption);
};
return composer;
}
function heatmapPass(layer) {
function heatmapPass(layerdata, layer) {
const scene = new THREE.Scene();
const style = layer.get('styleOptions');
const data = layer.layerData;
const data = layerdata;
const camera = layer.scene._engine._camera;
// get attributes data
const buffer = new HeatmapBuffer({

View File

@ -1,7 +1,12 @@
import * as THREE from '../../../core/three';
import hexagonBuffer from '../../../geom/buffer/heatmap/hexagon';
import GridMaterial from '../../../geom/material/hexagon';
export default function DrawHexagon(attributes, style) {
const { opacity, radius, angle, coverage, activeColor } = style;
export default function DrawHexagon(layerdata, layer, source) {
const style = layer.get('styleOptions');
const { fill } = layer.get('activedOptions');
const { radius } = source.data;
const attributes = new hexagonBuffer(layerdata);
const { opacity, angle, coverage } = style;
const geometry = new THREE.BufferGeometry();
geometry.addAttribute('position', new THREE.Float32BufferAttribute(attributes.vertices, 3));
geometry.addAttribute('miter', new THREE.Float32BufferAttribute(attributes.miter, 2));
@ -12,7 +17,7 @@ export default function DrawHexagon(attributes, style) {
u_radius: radius,
u_angle: angle / 180 * Math.PI,
u_coverage: coverage,
u_activeColor: activeColor
u_activeColor: fill
}, {
SHAPE: false
});

48
src/layer/render/index.js Normal file
View File

@ -0,0 +1,48 @@
import { registerRender, getRender } from './factory';
// polygon
import DrawFill from './polygon/drawFill';
import DrawLine from './polygon/drawLine';
import DrawAnimate from './polygon/drawAnimate';
registerRender('polygon', 'fill', DrawFill);
registerRender('polygon', 'extrude', DrawFill);
registerRender('polygon', 'line', DrawLine);
registerRender('polygon', 'animate', DrawAnimate);
// line
import DrawMeshLine from './line/drawMeshLine';
import DrawArcLine from './line/drawArc';
registerRender('line', 'line', DrawMeshLine);
registerRender('line', 'arc', DrawArcLine);
// point
import DrawPointFill from './point/drawFill';
import DrawPointImage from './point/drawImage';
import DrawPointNormal from './point/drawNormal';
import DrawPointStroke from './point/drawStroke';
import DrawPointText from './point/drawText';
registerRender('point', 'fill', DrawPointFill);
registerRender('point', 'image', DrawPointImage);
registerRender('point', 'normal', DrawPointNormal);
registerRender('point', 'stroke', DrawPointStroke);
registerRender('point', 'text', DrawPointText);
// heatmap
import DrawGrid from './heatmap/gird';
import DrawHeatmap from './heatmap/heatmap';
import DrawHexagon from './heatmap/hexagon';
registerRender('heatmap', 'grid', DrawGrid);
registerRender('heatmap', 'heatmap', DrawHeatmap);
registerRender('heatmap', 'hexagon', DrawHexagon);
// image
import DrawImage from './image/drawImage';
registerRender('image', 'image', DrawImage);
export { getRender };

View File

@ -1,8 +1,14 @@
import * as THREE from '../../../core/three';
import { LineBuffer } from '../../../geom/buffer/index';
import { ArcLineMaterial } from '../../../geom/material/lineMaterial';
export default function DrawArcLine(attributes, cfg, layer) {
const { style, activeOption } = cfg;
const { opacity, zoom } = style;
export default function DrawArcLine(layerdata, layer) {
const style = this.get('styleOptions');
const activeOption = layer.get('activedOptions');
const { attributes } = new LineBuffer({
layerdata,
shapeType: 'arc',
style
});
const geometry = new THREE.BufferGeometry();
geometry.setIndex(attributes.indexArray);
geometry.addAttribute('position', new THREE.Float32BufferAttribute(attributes.positions, 3));
@ -10,12 +16,12 @@ export default function DrawArcLine(attributes, cfg, layer) {
geometry.addAttribute('a_instance', new THREE.Float32BufferAttribute(attributes.instances, 4));
geometry.addAttribute('a_size', new THREE.Float32BufferAttribute(attributes.sizes, 1));
const lineMaterial = new ArcLineMaterial({
u_opacity: opacity,
u_zoom: zoom,
u_opacity: style.opacity,
u_zoom: layer.scene.getZoom(),
activeColor: activeOption.fill
}, {
SHAPE: false
});
const arcMesh = new THREE.Mesh(geometry, lineMaterial);
layer.add(arcMesh);
return arcMesh;
}

View File

@ -1,7 +1,16 @@
import * as THREE from '../../../core/three';
import { LineBuffer } from '../../../geom/buffer/index';
import { MeshLineMaterial } from '../../../geom/material/lineMaterial';
export default function DrawLine(attributes, cfg, layer) {
const { style, animateOptions, activeOption, zoom } = cfg;
export default function DrawLine(layerData, layer) {
const style = layer.get('styleOptions');
const animateOptions = layer.get('animateOptions');
const activeOption = layer.get('activedOptions');
const { attributes } = new LineBuffer({
layerData,
shapeType: 'line',
style
});
const geometry = new THREE.BufferGeometry();
geometry.setIndex(attributes.indexArray);
geometry.addAttribute('pickingId', new THREE.Float32BufferAttribute(attributes.pickingIds, 1));
@ -15,7 +24,7 @@ export default function DrawLine(attributes, cfg, layer) {
const lineMaterial = new MeshLineMaterial({
u_opacity: style.opacity,
u_zoom: zoom,
u_zoom: layer.scene.getZoom(),
u_time: 0,
u_dash_offset: style.dashOffset,
u_dash_ratio: style.dashRatio,
@ -44,5 +53,5 @@ export default function DrawLine(attributes, cfg, layer) {
});
lineMaterial.setDefinesvalue('ANIMATE', true);
}
layer.add(lineMesh);
return lineMesh;
}

View File

@ -6,9 +6,13 @@
* @desc [description] 绘制点图层的面状填充三角形六边形
*/
import * as THREE from '../../../core/three';
import * as PointBuffer from '../../../geom/buffer/point/index';
import DrawStroke from './drawStroke';
import PolygonMaterial from '../../../geom/material/polygonMaterial';
export default function DrawFill(attributes, style) {
const { opacity, activeColor } = style;
export default function DrawFill(layerData, layer) {
const style = layer.get('styleOptions');
const activeOption = layer.get('activedOptions');
const attributes = PointBuffer.FillBuffer(layerData, style);
const geometry = new THREE.BufferGeometry();
geometry.addAttribute('position', new THREE.Float32BufferAttribute(attributes.vertices, 3));
geometry.addAttribute('a_color', new THREE.Float32BufferAttribute(attributes.colors, 4));
@ -28,14 +32,20 @@ export default function DrawFill(attributes, style) {
// instancedGeometry.addAttribute('a_size', new THREE.InstancedBufferAttribute(new Float32Array(attributes.a_size), 3));
const material = new PolygonMaterial({
u_opacity: opacity,
u_activeColor: activeColor
u_opacity: style.opacity,
u_activeColor: activeOption.fill,
u_zoom: layer.scene.getZoom()
}, {
SHAPE: true
});
material.setDefinesvalue('SHAPE', true);
material.depthTest = false;
const fillMesh = new THREE.Mesh(geometry, material);
if (style.stroke !== 'none') {
// 是否绘制边界
const meshStroke = DrawStroke(layerData, layer);
fillMesh.add(meshStroke);
}
// const fillMesh = new THREE.Mesh(instancedGeometry, material);
return fillMesh;

View File

@ -1,9 +1,15 @@
import * as THREE from '../../../core/three';
import * as PointBuffer from '../../../geom/buffer/point/index';
import PointMaterial from '../../../geom/material/pointMaterial';
export default function DrawImage(attributes, style) {
export default function DrawImage(layerData, layer) {
const geometry = new THREE.BufferGeometry();
const { strokeWidth, stroke, opacity, texture } = style;
const style = layer.get('styleOptions');
const { strokeWidth, stroke, opacity } = style;
const texture = layer.scene.image.texture;
const attributes = PointBuffer.ImageBuffer(layerData, {
imagePos: layer.scene.image.imagePos
});
geometry.addAttribute('position', new THREE.Float32BufferAttribute(attributes.vertices, 3));
geometry.addAttribute('a_color', new THREE.Float32BufferAttribute(attributes.colors, 4));
geometry.addAttribute('pickingId', new THREE.Float32BufferAttribute(attributes.pickingIds, 1));

View File

@ -2,17 +2,21 @@
* 原生点绘制
*/
import * as THREE from '../../../core/three';
import * as PointBuffer from '../../../geom/buffer/point/index';
import PointMaterial from '../../../geom/material/pointMaterial';
export default function DrawNormal(attributes, style) {
export default function DrawNormal(layerData, layer) {
const geometry = new THREE.BufferGeometry();
const { opacity, activeColor } = style;
const style = layer.get('styleOptions');
const activeOption = layer.get('activedOptions');
const { opacity } = style;
const attributes = PointBuffer.NormalBuffer(layerData, style);
geometry.addAttribute('position', new THREE.Float32BufferAttribute(attributes.vertices, 3));
geometry.addAttribute('a_color', new THREE.Float32BufferAttribute(attributes.colors, 4));
geometry.addAttribute('pickingId', new THREE.Float32BufferAttribute(attributes.pickingIds, 1));
geometry.addAttribute('a_size', new THREE.Float32BufferAttribute(attributes.sizes, 1));
const material = new PointMaterial({
u_opacity: opacity,
u_activeColor: activeColor
u_activeColor: activeOption.fill
}, {
SHAPE: false,
TEXCOORD_0: false

View File

@ -7,9 +7,13 @@
*/
import PointLineMaterial from '../../../geom/material/pointLineMaterial';
import * as PointBuffer from '../../../geom/buffer/point/index';
import * as THREE from '../../../core/three';
export default function DrawStroke(attributes, style) {
export default function DrawStroke(layerData, layer) {
const style = layer.get('styleOptions');
const activeOption = layer.get('activedOptions');
const { strokeWidth, stroke, strokeOpacity } = style;
const attributes = PointBuffer.StrokeBuffer(layerData, style);
const geometry = new THREE.BufferGeometry();
geometry.setIndex(attributes.indexArray);
geometry.addAttribute('position', new THREE.Float32BufferAttribute(attributes.positions, 3));
@ -22,7 +26,8 @@ export default function DrawStroke(attributes, style) {
const material = new PointLineMaterial({
u_strokeOpacity: strokeOpacity,
u_stroke: stroke,
u_strokeWidth: strokeWidth
u_strokeWidth: strokeWidth,
u_activeColor: activeOption.fill
});
const strokeMesh = new THREE.Mesh(geometry, material);
return strokeMesh;

View File

@ -1,7 +1,15 @@
import * as THREE from '../../../core/three';
import TextMaterial from '../../../geom/material/textMaterial';
import TextBuffer from '../../../geom/buffer/point/text';
export default function DrawText(attributes, style) {
export default function DrawText(layerData, layer) {
const style = layer.get('styleOptions');
const activeOption = layer.get('activedOptions');
const { width, height } = layer.scene.getSize();
const attributes = new TextBuffer(
layerData,
layer.scene.fontAtlasManager
);
const geometry = new THREE.BufferGeometry();
geometry.addAttribute(
'position',
@ -27,9 +35,9 @@ export default function DrawText(attributes, style) {
'pickingId',
new THREE.Float32BufferAttribute(attributes.pickingIds, 1)
);
const { strokeWidth, width, stroke, height, opacity, activeColor } = style;
const { strokeWidth, stroke, opacity } = style;
const material = new TextMaterial({
name: this.layerId,
name: layer.layerId,
u_texture: attributes.texture,
u_strokeWidth: strokeWidth,
u_stroke: stroke,
@ -41,7 +49,7 @@ export default function DrawText(attributes, style) {
u_buffer: 0.75,
u_opacity: opacity,
u_glSize: [ width, height ],
u_activeColor: activeColor
u_activeColor: activeOption.fill
});
const mesh = new THREE.Mesh(geometry, material);
return mesh;

View File

@ -1,7 +1,15 @@
import * as THREE from '../../../core/three';
import PolygonBuffer from '../../../geom/buffer/polygon';
import PolygonMaterial from '../../../geom/material/polygonMaterial';
export default function DrawAnimate(attributes, style) {
const { opacity, baseColor, brightColor, windowColor, near, far } = style;
export default function DrawAnimate(layerData, layer) {
const style = layer.get('styleOptions');
const { near, far } = layer.map.getCameraState();
layer.scene.startAnimate();
const { attributes } = new PolygonBuffer({
shape: 'extrude',
layerData
});
const { opacity, baseColor, brightColor, windowColor } = style;
const geometry = new THREE.BufferGeometry();
geometry.addAttribute('position', new THREE.Float32BufferAttribute(attributes.vertices, 3));
geometry.addAttribute('a_color', new THREE.Float32BufferAttribute(attributes.colors, 4));

View File

@ -1,20 +1,24 @@
import * as THREE from '../../../core/three';
import PolygonBuffer from '../../../geom/buffer/polygon';
import PolygonMaterial from '../../../geom/material/polygonMaterial';
// import TileMaterial from '../../../geom/material/tile/polygon';
export default function DrawPolygonFill(attributes, style) {
const { opacity, activeColor } = style;
export default function DrawPolygonFill(layerData, layer) {
const style = layer.get('styleOptions');
const activeOption = layer.get('activedOptions');
const config = {
...style,
activeColor: activeOption.fill
};
const { opacity, activeColor } = config;
const { attributes } = new PolygonBuffer({
shape: layer.shape,
layerData
});
const geometry = new THREE.BufferGeometry();
geometry.addAttribute('position', new THREE.Float32BufferAttribute(attributes.vertices, 3));
geometry.addAttribute('a_color', new THREE.Float32BufferAttribute(attributes.colors, 4));
geometry.addAttribute('pickingId', new THREE.Float32BufferAttribute(attributes.pickingIds, 1));
geometry.addAttribute('normal', new THREE.Float32BufferAttribute(attributes.normals, 3));
// const material = new PolygonMaterial({
// u_opacity: opacity,
// u_activeColor: activeColor
// }, {
// SHAPE: false
// });
const material = new PolygonMaterial({
u_opacity: opacity,
u_activeColor: activeColor

View File

@ -1,7 +1,18 @@
import * as THREE from '../../../core/three';
import PolygonBuffer from '../../../geom/buffer/polygon';
import { LineMaterial } from '../../../geom/material/lineMaterial';
export default function DrawPolygonLine(attributes, style) {
const { opacity } = style;
export default function DrawPolygonLine(layerData, layer) {
const style = layer.get('styleOptions');
const activeOption = layer.get('activedOptions');
const config = {
...style,
activeColor: activeOption.fill
};
const { opacity } = config;
const { attributes } = new PolygonBuffer({
shape: layer.shape,
layerData
});
const geometry = new THREE.BufferGeometry();
geometry.addAttribute('position', new THREE.Float32BufferAttribute(attributes.vertices, 3));
geometry.addAttribute('a_color', new THREE.Float32BufferAttribute(attributes.colors, 4));

View File

@ -1,3 +1,8 @@
export { default as DrawAnimate } from './drawAnimate';
export { default as DrawFill } from './drawFill';
export { default as DrawLine } from './drawLine';
export function polygonMesh() {
}

View File

@ -0,0 +1,7 @@
import TileLayer from './tileLayer';
import VectorTile from './vectorTile';
export default class VectorTileLayer extends TileLayer {
_createTile(key, layer) {
return new VectorTile(key, this.url, layer);
}
}

View File

@ -13,30 +13,34 @@ export default class ImageTile extends Tile {
}, 0);
}
_requestTile() {
const urlParams = {
x: this._tile[0],
y: this._tile[1],
z: this._tile[2]
};
const image = this._createDebugMesh();
this._createMesh(image);
this.emit('tileLoaded');
// return;
// const urlParams = {
// x: this._tile[0],
// y: this._tile[1],
// z: this._tile[2]
// };
const url = this._getTileURL(urlParams);
const image = document.createElement('img');
// const url = this._getTileURL(urlParams);
// const image = document.createElement('img');
image.addEventListener('load', () => {
// image.addEventListener('load', () => {
// this._isLoaded = true;
// this._createMesh(image);
// this._ready = true;
// }, false);
this._createMesh(image);
this._ready = true;
}, false);
// // image.addEventListener('progress', event => {}, false);
// // image.addEventListener('error', event => {}, false);
// image.addEventListener('progress', event => {}, false);
// image.addEventListener('error', event => {}, false);
// image.crossOrigin = '';
image.crossOrigin = '';
// // Load image
// image.src = url;
// Load image
image.src = url;
this._image = image;
// this._image = image;
}
_getBufferData(images) {
const NW = this._tileBounds.getTopLeft();
@ -58,8 +62,20 @@ export default class ImageTile extends Tile {
buffer.attributes.texture = buffer.texture;
const style = this.layer.get('styleOptions');
const mesh = DrawImage(buffer.attributes, style);
this.Object3D.add(mesh);
return this.Object3D;
this._object3D.add(mesh);
return this._object3D;
}
_createDebugMesh() {
const canvas = document.createElement('canvas');
const context = canvas.getContext('2d');
canvas.width = 256;
canvas.height = 256;
context.font = 'Bold 20px Helvetica Neue, Verdana, Arial';
context.fillStyle = '#ff0000';
context.fillText(this._tile.join('/'), 20, 20);
context.rect(0, 0, 256, 256);
context.stroke();
return canvas;
}
_abortRequest() {
if (!this._image) {
@ -68,7 +84,9 @@ export default class ImageTile extends Tile {
this._image.src = '';
}
getSelectFeature() {
return {};
}
destroy() {
// Cancel any pending requests
this._abortRequest();

View File

@ -1,10 +1,28 @@
import * as THREE from '../../core/three';
import Base from '../../core/base';
import { destoryObject } from '../../util/object3d-util';
import Controller from '../../core/controller/index';
import Util from '../../util';
import Global from '../../global';
import Attr from '../../attr/index';
import { toLngLatBounds, toBounds } from '@antv/geo-coord';
const r2d = 180 / Math.PI;
const tileURLRegex = /\{([zxy])\}/g;
export default class Tile {
function parseFields(field) {
if (Util.isArray(field)) {
return field;
}
if (Util.isString(field)) {
return field.split('*');
}
return [ field ];
}
export default class Tile extends Base {
constructor(key, url, layer) {
super({
scales: {},
attrs: {}
});
this.layer = layer;
this._tile = key.split('_').map(v => v * 1);
this._path = url;
@ -15,10 +33,134 @@ export default class Tile {
this._center = this._tileBounds.getCenter();
this._centerLnglat = this._tileLnglatBounds.getCenter();
this.Object3D = new THREE.Object3D();
this.requestTileAsync();
this._object3D = new THREE.Object3D();
this._object3D.onBeforeRender = () => {
};
this._isLoaded = false;
this.requestTileAsync(data => this._init(data));
}
_init(data) {
this._initControllers();
this._creatSource(data);
this._initTileAttrs();
this._mapping();
this._createMesh();
}
_initControllers() {
const scales = this.layer.get('scaleOptions');
const scaleController = new Controller.Scale({
defs: {
...scales
}
});
this.set('scaleController', scaleController);
}
_createScale(field) {
// TODO scale更新
const scales = this.get('scales');
let scale = scales[field];
if (!scale) {
scale = this.createScale(field);
scales[field] = scale;
}
return scale;
}
createScale(field) {
const data = this.source.data.dataArray;
const scales = this.get('scales');
let scale = scales[field];
const scaleController = this.get('scaleController');
if (!scale) {
scale = scaleController.createScale(field, data);
scales[field] = scale;
}
return scale;
}
// 获取属性映射的值
_getAttrValues(attr, record) {
const scales = attr.scales;
const params = [];
for (let i = 0; i < scales.length; i++) {
const scale = scales[i];
const field = scale.field;
if (scale.type === 'identity') {
params.push(scale.value);
} else {
params.push(record[field]);
}
}
const indexZoom = params.indexOf('zoom');
indexZoom !== -1 ? params[indexZoom] = attr.zoom : null;
const values = attr.mapping(...params);
return values;
}
_mapping() {
const attrs = this.get('attrs');
const mappedData = [];
// const data = this.layerSource.propertiesData;
const data = this.source.data.dataArray;
for (let i = 0; i < data.length; i++) {
const record = data[i];
const newRecord = {};
newRecord.id = data[i]._id;
for (const k in attrs) {
if (attrs.hasOwnProperty(k)) {
const attr = attrs[k];
const names = attr.names;
const values = this._getAttrValues(attr, record);
if (names.length > 1) { // position 之类的生成多个字段的属性
for (let j = 0; j < values.length; j++) {
const val = values[j];
const name = names[j];
newRecord[name] = (Util.isArray(val) && val.length === 1) ? val[0] : val; // 只有一个值时返回第一个属性值
}
} else {
newRecord[names[0]] = values.length === 1 ? values[0] : values;
}
}
}
newRecord.coordinates = record.coordinates;
mappedData.push(newRecord);
}
// 通过透明度过滤数据
if (attrs.hasOwnProperty('filter')) {
mappedData.forEach(item => {
item.filter === false && (item.color[3] = 0);
});
}
this.layerData = mappedData;
}
_initTileAttrs() {
const attrOptions = this.layer.get('attrOptions');
for (const type in attrOptions) {
if (attrOptions.hasOwnProperty(type)) {
this._updateTileAttr(type);
}
}
}
_updateTileAttr(type) {
const self = this;
const attrs = this.get('attrs');
const attrOptions = this.layer.get('attrOptions');
const option = attrOptions[type];
option.neadUpdate = true;
const className = Util.upperFirst(type);
const fields = parseFields(option.field);
const scales = [];
for (let i = 0; i < fields.length; i++) {
const field = fields[i];
const scale = self._createScale(field);
if (type === 'color' && Util.isNil(option.values)) { // 设置 color 的默认色值
option.values = Global.colors;
}
scales.push(scale);
}
option.scales = scales;
const attr = new Attr[className](option);
attrs[type] = attr;
}
_createMesh() {}
_getTileURL(urlParams) {
@ -34,12 +176,12 @@ export default class Tile {
}
// 经纬度范围转瓦片范围
_tileBounds(lnglatBound) {
const ne = this.layer.scene.project([ lnglatBound.getNorthWest().lng, lnglatBound.getNorthEast().lat ]);
const sw = this.layer.scene.project([ lnglatBound.getSouthEast().lng, lnglatBound.getSouthWest().lat ]);
const ne = this.layer.scene.project([ lnglatBound.getNorthEast().lng, lnglatBound.getNorthEast().lat ]);
const sw = this.layer.scene.project([ lnglatBound.getSouthWest().lng, lnglatBound.getSouthWest().lat ]);
return toBounds(sw, ne);
}
getMesh() {
return this.Object3D;
return this._object3D;
}
@ -60,31 +202,30 @@ export default class Tile {
const n = Math.PI - 2 * Math.PI * y / Math.pow(2, z);
return r2d * Math.atan(0.5 * (Math.exp(n) - Math.exp(-n)));
}
destroy() {
if (this._object3D && this._object3D.children) {
let child;
for (let i = 0; i < this._object3D.children.length; i++) {
child = this._object3D.children[i];
if (!child) {
continue;
}
this.remove(child);
if (child.geometry) {
// child.geometry.dispose();
child.geometry = null;
}
if (child.material) {
if (child.material.map) {
child.material.map.dispose();
child.material.map = null;
}
_retainParent(x, y, z, minZoom = 5) {
const x2 = Math.floor(x / 2),
y2 = Math.floor(y / 2),
z2 = z - 1,
coords2 = [ +x2, +y2, +z2 ];
const tile = this._tiles[coords2]; // 计算保留
if (tile && tile.active) {
tile.retain = true;
return true;
child.material.dispose();
child.material = null;
}
child = null;
}
} else if (tile && tile.loaded) {
tile.retain = true;
}
this._object3D = null;
if (z2 > minZoom) {
return this._retainParent(x2, y2, z2, minZoom);
}
return false;
}
_preRender() {
}
destroy() {
super.destroy();
destoryObject(this._object3D);
}
}

View File

@ -1,126 +1,325 @@
import Layer from '../../core/layer';
import source from '../../core/source';
import * as THREE from '../../core/three';
import Global from '../../global';
const { pointShape } = Global;
import TileCache from './tileCache';
import { throttle } from '@antv/util';
import { toLngLat } from '@antv/geo-coord';
import pickingFragmentShader from '../../core/engine/picking/picking_frag.glsl';
import { throttle, deepMix } from '@antv/util';
import { toLngLat, Bounds, Point } from '@antv/geo-coord';
import { wrapNum } from '@antv/geo-coord/lib/util/index';
import { epsg3857 } from '@antv/geo-coord/lib/geo/crs/crs-epsg3857';
export default class TileLayer extends Layer {
constructor(scene, cfg) {
super(scene, cfg);
this._tileCache = new TileCache(50, this._destroyTile);
super(scene, {
...cfg,
keepBuffer: 2
});
this._tileCache = new TileCache(100, this._destroyTile);
this._crs = epsg3857;
this._tiles = new THREE.Object3D();
this._pickTiles = new THREE.Object3D();
this._pickTiles.name = this.layerId;
this.scene._engine._picking.add(this._pickTiles);
this._tiles.frustumCulled = false;
this._tileKeys = [];
this.tileList = [];
this.tileList = {};
}
source(url) {
this.url = url;
shape(field, values) {
const layerType = this.get('layerType');
if (layerType === 'point') {
return super.shape(field, values);
}
this.shape = field;
return this;
}
source(url, cfg = {}) {
this.url = url;
this.sourceCfg = cfg;
this.sourceCfg.mapType = this.scene.mapType;
return this;
}
tileSource(data, cfg) {
if (data instanceof source) {
return data;
}
const tileSourceCfg = {
data,
zoom: this.scene.getZoom()
};
deepMix(tileSourceCfg, this.sourceCfg, cfg);
return new source(tileSourceCfg);
}
render() {
// this._initControllers();
this._initMapEvent();
// this._initAttrs();
this._initInteraction();
this.draw();
return this;
}
draw() {
this._object3D.add(this._tiles);
this._calculateLOD();
}
drawTile() {
}
zoomchange(ev) {
super.zoomchange(ev);
throttle(this._calculateLOD, 200);
this._calculateLOD();
}
dragend(ev) {
super.dragend(ev);
this._calculateLOD();
}
_calculateLOD() {
const viewPort = this.scene.getBounds().toBounds();
const SE = viewPort.getSouthEast();
const NW = viewPort.getNorthWest();
/**
* 加载完成 active
* 需要显示 current
* 是否保留 retain
*/
this.updateTileList = [];
const zoom = Math.round(this.scene.getZoom()) - 1;
const tileCount = Math.pow(2, zoom);
const center = this.scene.getCenter();
const NWPoint = this._crs.lngLatToPoint(toLngLat(NW.lng, NW.lat), zoom);
const SEPoint = this._crs.lngLatToPoint(toLngLat(SE.lng, SE.lat), zoom);
const centerPoint = this._crs.lngLatToPoint(toLngLat(center.lng, center.lat), zoom);
const centerXY = centerPoint.divideBy(256).round();
const minXY = NWPoint.divideBy(256).round();
const maxXY = SEPoint.divideBy(256).round();
// console.log(NW.lng, NW.lat, SE.lng, SE.lat, NWPonint, SEPonint);
let updateTileList = [];
this.tileList = [];
const halfx = Math.floor((maxXY.x - minXY.x) / 2) + 1;
const halfy = Math.floor((maxXY.y - minXY.y) / 2) + 1;
if (!(centerPoint.x > NWPoint.x && centerPoint.x < SEPoint.x)) { // 地图循环的问题
for (let i = 0; i < minXY.x; i++) {
for (let j = Math.min(0, minXY.y - halfy); j < Math.max(maxXY.y + halfy, tileCount); j++) {
this._updateTileList(updateTileList, i, j, zoom);
}
}
for (let i = maxXY.x; i < tileCount; i++) {
for (let j = Math.min(0, minXY.y - halfy); j < Math.max(maxXY.y + halfy, tileCount); j++) {
this._updateTileList(updateTileList, i, j, zoom);
const pixelBounds = this._getPixelBounds();
const tileRange = this._pxBoundsToTileRange(pixelBounds);
const margin = this.get('keepBuffer');
this.noPruneRange = new Bounds(tileRange.getBottomLeft().subtract([ margin, -margin ]),
tileRange.getTopRight().add([ margin, -margin ]));
if (!(isFinite(tileRange.min.x) &&
isFinite(tileRange.min.y) &&
isFinite(tileRange.max.x) &&
isFinite(tileRange.max.y))) { throw new Error('Attempted to load an infinite number of tiles'); }
for (let j = tileRange.min.y; j <= tileRange.max.y; j++) {
for (let i = tileRange.min.x; i <= tileRange.max.x; i++) {
const coords = [ i, j, zoom ];
const tile = this.tileList[coords.join('_')];
if (tile) {
tile.current = true;
} else {
this.tileList[coords.join('_')] = {
current: true,
coords
};
this.updateTileList.push(coords);
}
}
}
for (let i = Math.max(0, minXY.x - halfx); i < Math.min(maxXY.x + halfx, tileCount); i++) {
for (let j = Math.max(0, minXY.y - halfy); j < Math.min(maxXY.y + halfy, tileCount); j++) {
this._updateTileList(updateTileList, i, j, zoom);
}
}
// 过滤掉已经存在的
// tileList = tileList.filter(tile => {
// })
updateTileList = updateTileList.sort((a, b) => {
const tile1 = a.split('_');
const tile2 = b.split('_');
this.updateTileList.sort((a, b) => {
const tile1 = a;
const tile2 = b;
const d1 = Math.pow((tile1[0] * 1 - centerXY.x), 2) + Math.pow((tile1[1] * 1 - centerXY.y), 2);
const d2 = Math.pow((tile2[0] * 1 - centerXY.x), 2) + Math.pow((tile2[1] * 1 - centerXY.y), 2);
return d1 - d2;
});
updateTileList.forEach(key => {
this._requestTile(key, this);
this._pruneTiles();
// 更新瓦片数据
this.updateTileList.forEach(coords => {
const key = coords.join('_');
if (this.tileList[key].current) {
this._requestTile(key, this);
}
});
this._removeOutTiles();
}
_updateTileList(updateTileList, x, y, z) {
_getShape(layerData) {
let shape = null;
if (!layerData[0].hasOwnProperty('shape')) {
return 'normal';
}
for (let i = 0; i < layerData.length; i++) {
shape = layerData[i].shape;
if (shape !== undefined) {
break;
}
}
if (
pointShape['2d'].indexOf(shape) !== -1 ||
pointShape['3d'].indexOf(shape) !== -1
) {
return 'fill';
} else if (this.scene.image.imagesIds.indexOf(shape) !== -1) {
return 'image';
}
return 'text';
}
_updateTileList(x, y, z) {
const key = [ x, y, z ].join('_');
this.tileList.push(key);
if (this._tileKeys.indexOf(key) === -1) {
updateTileList.push(key);
const tile = this.tileList[key];
if (tile) {
tile.current = true;
} else {
this.tileList[key] = {
current: true,
active: false,
coords: key.split('_')
};
this.updateTileList.push(key);
}
}
_requestTile(key, layer) {
const t = this.tileList[key];
if (!t) {
return;
}
let tile = this._tileCache.getTile(key);
if (!tile) {
tile = this._createTile(key, layer);
const mesh = tile.getMesh();
mesh.name = key;
this._tileCache.setTile(tile, key);
tile.on('tileLoaded', () => {
t.active = true;
const mesh = tile.getMesh();
mesh.name = key;
this._tileCache.setTile(tile, key);
this._tileKeys.push(key);
if (mesh.type === 'composer') {
this.scene._engine.composerLayers.push(mesh);
this.scene._engine.update();
this._pruneTiles();
return;
}
if (mesh.children.length !== 0) {
this._tiles.add(tile.getMesh());
this._addPickTile(tile.getMesh());
}
this.scene._engine.update();
this._pruneTiles();
});
} else {
if (tile.getMesh().type === 'composer') {
this.scene._engine.composerLayers.push(tile.getMesh());
this.scene._engine.update();
this._pruneTiles();
return;
}
this._tiles.add(tile.getMesh());
t.active = true;
this._addPickTile(tile.getMesh());
this._tileKeys.push(key);
// this.scene._engine.update();
this.scene._engine.update();
this._pruneTiles();
}
}
_addPickTile(meshobj) {
const mesh = meshobj.children[0];
const pickmaterial = mesh.material.clone();
pickmaterial.fragmentShader = pickingFragmentShader;
const pickingMesh = new THREE[mesh.type](mesh.geometry, pickmaterial);
pickingMesh.name = this.layerId;
pickingMesh.onBeforeRender = () => {
const zoom = this.scene.getZoom();
pickingMesh.material.setUniformsValue('u_zoom', zoom);
};
this._pickTiles.add(pickingMesh);
}
// 根据距离优先级查找
getSelectFeature(id, lnglat) {
const zoom = Math.round(this.scene.getZoom()) - 1;
const tilePoint = this._crs.lngLatToPoint(toLngLat(lnglat.lng, lnglat.lat), zoom);
const tileXY = tilePoint.divideBy(256).round();
const key = [ tileXY.x, tileXY.y, zoom ].join('_');
const tile = this._tileCache.getTile(key);
const feature = tile ? tile.getSelectFeature(id) : null;
return { feature };
}
_pruneTiles() {
let tile;
const zoom = Math.round(this.scene.getZoom()) - 1;
for (const key in this.tileList) {
const c = this.tileList[key].coords;
if (c[2] !== zoom || !this.noPruneRange.contains(new Point(c[0], c[1]))) {
this.tileList[key].current = false;
}
}
for (const key in this.tileList) {
tile = this.tileList[key];
tile.retain = tile.current;
}
for (const key in this.tileList) {
tile = this.tileList[key];
if (tile.current && !tile.active) {
const [ x, y, z ] = key.split('_').map(v => v * 1);
if (!this._retainParent(x, y, z, z - 5)) {
this._retainChildren(x, y, z, z + 2);
}
}
}
this._removeOutTiles();
}
_retainParent(x, y, z, minZoom) {
const x2 = Math.floor(x / 2);
const y2 = Math.floor(y / 2);
const z2 = z - 1;
const tile = this.tileList[[ x2, y2, z2 ].join('_')];
if (tile && tile.active) {
tile.retain = true;
return true;
} else if (tile && tile.loaded) {
tile.retain = true;
}
if (z2 > minZoom) {
return this._retainParent(x2, y2, z2, minZoom);
}
return false;
}
_retainChildren(x, y, z, maxZoom) {
for (let i = 2 * x; i < 2 * x + 2; i++) {
for (let j = 2 * y; j < 2 * y + 2; j++) {
const key = [ i, j, z + 1 ].join('_');
const tile = this.tileList[key];
if (tile && tile.active) {
tile.retain = true;
continue;
} else if (tile && tile.loaded) {
tile.retain = true;
}
if (z + 1 < maxZoom) {
this._retainChildren(i, j, z + 1, maxZoom);
}
}
}
this._tiles.add(tile.getMesh());
this._tileKeys.push(key);
}
// 移除视野外的tile
_removeOutTiles() {
for (let i = this._tiles.children.length - 1; i >= 0; i--) {
const tile = this._tiles.children[i];
const key = tile.name;
if (this.tileList.indexOf(key) === -1) {
this._tiles.remove(tile);
for (const key in this.tileList) {
if (!this.tileList[key].retain) {
const tileObj = this._tileCache.getTile(key);
if (tileObj) {
tileObj._abortRequest();
this._tiles.remove(tileObj.getMesh());
}
if (tileObj && tileObj.getMesh().type === 'composer') {
this.scene._engine.composerLayers = this.scene._engine.composerLayers.filter(obj => {
return obj.name !== tileObj.getMesh().name;
});
}
delete this.tileList[key];
}
this._tileKeys = [].concat(this.tileList);
}
if (this._tiles.children.length > Object.keys(this.tileList).length) {
this._tiles.children.forEach(tile => {
const key = tile.name;
if (!this.tileList[key]) {
this._tiles.remove(tile);
}
});
} // 移除 空的geom
this.scene._engine.update();
}
_removeTiles() {
if (!this._tiles || !this._tiles.children) {
return;
@ -130,9 +329,51 @@ export default class TileLayer extends Layer {
this._tiles.remove(this._tiles.children[i]);
}
}
_getPixelBounds() {
const viewPort = this.scene.getBounds().toBounds();
const NE = viewPort.getNorthEast();
const SW = viewPort.getSouthWest();
const zoom = Math.round(this.scene.getZoom()) - 1;
const center = this.scene.getCenter();
const NEPoint = this._crs.lngLatToPoint(toLngLat(NE.lng, NE.lat), zoom);
const SWPoint = this._crs.lngLatToPoint(toLngLat(SW.lng, SW.lat), zoom);
const centerPoint = this._crs.lngLatToPoint(toLngLat(center.lng, center.lat), zoom);
const topHeight = centerPoint.y - NEPoint.y;
const bottomHeight = SWPoint.y - centerPoint.y;
// 跨日界线的情况
let leftWidth;
let rightWidth;
if (center.lng - NE.lng > 0 || center.lng - SW.lng < 0) {
const width = Math.pow(2, zoom) * 256 / 360 * (180 - NE.lng) + Math.pow(2, zoom) * 256 / 360 * (SW.lng + 180);
if (center.lng - NE.lng > 0) { // 日界线在右侧
leftWidth = Math.pow(2, zoom) * 256 / 360 * (center.lng - NE.lng);
rightWidth = width - leftWidth;
} else {
rightWidth = Math.pow(2, zoom) * 256 / 360 * (SW.lng - center.lng);
leftWidth = width - rightWidth;
}
} else { // 不跨日界线
leftWidth = Math.pow(2, zoom) * 256 / 360 * (center.lng - SW.lng);
rightWidth = Math.pow(2, zoom) * 256 / 360 * (NE.lng - center.lng);
}
const pixelBounds = new Bounds(centerPoint.subtract(leftWidth, topHeight), centerPoint.add(rightWidth, bottomHeight));
return pixelBounds;
}
_pxBoundsToTileRange(pixelBounds) {
return new Bounds(
pixelBounds.min.divideBy(256).floor(),
pixelBounds.max.divideBy(256).ceil().subtract([ 1, 1 ])
);
}
_wrapCoords(coords) {
const wrapX = [ 0, Math.pow(2, coords[2]) ];
const newX = wrapNum(coords[0], wrapX);
return [ newX, coords[1], coords[2] ];
}
_destroyTile(tile) {
tile.destroy();
tile = null;
}
desttroy() {
destroy() {
}
}

View File

@ -0,0 +1,132 @@
import Tile from './tile';
import { getArrayBuffer } from '../../util/ajax';
import { destoryObject, updateObjecteUniform } from '../../util/object3d-util';
import * as THREE from '../../core/three';
import MaskMaterial from '../../geom/material/tile/maskMaterial';
import { getRender } from '../render/index';
export default class VectorTile extends Tile {
requestTileAsync(done) {
// Making this asynchronous really speeds up the LOD framerate
setTimeout(() => {
if (!this._mesh) {
// this._mesh = this._createMesh();
this._requestTile(done);
}
}, 0);
}
_requestTile(done) {
const urlParams = {
x: this._tile[0],
y: this._tile[1],
z: this._tile[2]
};
const url = this._getTileURL(urlParams);
this.xhrRequest = getArrayBuffer({ url }, (err, data) => {
if (err) {
this._noData = true;
return;
}
this._isLoaded = true;
done(data.data);
});
}
_creatSource(data) {
this.source = this.layer.tileSource(data, {
parser: {
tile: this._tile
}
});
}
_createMesh() {
if (this.layer.get('layerType') === 'point') {
this.layer.shape = this.layer._getShape(this.layerData);
}
this.mesh = getRender(this.layer.get('layerType'), this.layer.shape)(this.layerData, this.layer);
if (this.mesh.type !== 'composer') { // 热力图的情况
this.mesh.onBeforeRender = renderer => {
this._renderMask(renderer);
};
this.mesh.onAfterRender = renderer => {
const context = renderer.context;
context.disable(context.STENCIL_TEST);
};
this._object3D.add(this.mesh);
} else {
this._object3D = this.mesh;
}
this.emit('tileLoaded');
return this._object3D;
}
_renderMask(renderer) {
const zoom = this.layer.scene.getZoom();
updateObjecteUniform(this.mesh, {
u_time: this.layer.scene._engine.clock.getElapsedTime(),
u_zoom: zoom
});
if (this.layer.get('layerType') === 'point') { // 点图层目前不需要mask
return;
}
const maskScene = new THREE.Scene();
this.maskScene = maskScene;
const tileMesh = this._tileMaskMesh();
maskScene.add(tileMesh);
const context = renderer.context;
renderer.autoClear = false;
renderer.clearDepth();
context.enable(context.STENCIL_TEST);
context.stencilOp(context.REPLACE, context.REPLACE, context.REPLACE);
context.stencilFunc(context.ALWAYS, 1, 0xffffffff);
context.clearStencil(0);
context.clear(context.STENCIL_BUFFER_BIT);
context.colorMask(false, false, false, false);
// config the stencil buffer to collect data for testing
this.layer.scene._engine.renderScene(maskScene);
context.colorMask(true, true, true, true);
context.depthMask(true);
renderer.clearDepth();
// only render where stencil is set to 1
context.stencilFunc(context.EQUAL, 1, 0xffffffff); // draw if == 1
context.stencilOp(context.KEEP, context.KEEP, context.KEEP);
}
_tileMaskMesh() {
const tilebound = this._tileBounds;
const bl = [ tilebound.getBottomLeft().x, tilebound.getBottomLeft().y, 0 ];
const br = [ tilebound.getBottomRight().x, tilebound.getBottomRight().y, 0 ];
const tl = [ tilebound.getTopLeft().x, tilebound.getTopLeft().y, 0 ];
const tr = [ tilebound.getTopRight().x, tilebound.getTopRight().y, 0 ];
const positions = [ ...bl, ...tr, ...br, ...bl, ...tl, ...tr ];
const geometry = new THREE.BufferGeometry();
geometry.addAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
const maskMaterial = new MaskMaterial();
const maskMesh = new THREE.Mesh(geometry, maskMaterial);
return maskMesh;
}
_abortRequest() {
if (!this.xhrRequest) {
return;
}
this.xhrRequest.abort();
}
getSelectFeature(id) {
const featureIndex = this.source.originData.featureKeys[id];
if (featureIndex) {
return this.source.originData.dataArray[featureIndex];
}
return null;
}
destroy() {
super.destroy();
destoryObject(this.maskScene);
this._object3D = null;
this.maskScene = null;
this.layerData = null;
this.source.destroy();
this.source = null;
}
}

View File

@ -5,6 +5,7 @@ import image from './parser/image';
import csv from './parser/csv';
import json from './parser/json';
import raster from './parser/raster';
import mvt from './parser/mvt';
import { registerTransform, registerParser } from './factory';
import { aggregatorToGrid } from './transform/grid';
@ -16,6 +17,7 @@ registerParser('image', image);
registerParser('csv', csv);
registerParser('json', json);
registerParser('raster', raster);
registerParser('mvt', mvt);
// 注册transform
registerTransform('grid', aggregatorToGrid);

View File

@ -1,23 +1,35 @@
import * as turfMeta from '@turf/meta';
import { getCoords } from '@turf/invariant';
export default function geoJSON(data) {
import { BKDRHash } from '../../util/bkdr-hash';
export default function geoJSON(data, cfg) {
const resultData = [];
const featureKeys = {};
data.features = data.features.filter(item => {
return item != null && item.geometry && item.geometry.type && item.geometry.coordinates && item.geometry.coordinates.length > 0;
});
// 数据为空时处理
turfMeta.flattenEach(data, (currentFeature, featureIndex) => { // 多个polygon 拆成一个
const coord = getCoords(currentFeature);
let id = featureIndex + 1;
if (cfg.idField && currentFeature.properties[cfg.idField]) {
const value = currentFeature.properties[cfg.idField];
// id = value;
id = BKDRHash(value) % 1000019;
// if (featureKeys[id] && featureIndex !== featureKeys[id]) {
// // TODO 哈希冲突解决方法
// console.log('哈希冲突', value);
// }
}
featureKeys[id] = featureIndex;
const dataItem = {
...currentFeature.properties,
coordinates: coord,
_id: featureIndex + 1
_id: id
};
resultData.push(dataItem);
});
return {
dataArray: resultData
dataArray: resultData,
featureKeys
};
}

19
src/source/parser/mvt.js Normal file
View File

@ -0,0 +1,19 @@
import PBF from 'pbf';
import * as VectorParser from '@mapbox/vector-tile';
import geojson from './geojson';
export default function mvt(data, cfg) {
const tile = new VectorParser.VectorTile(new PBF(data));
// CHN_Cities_L CHN_Cities CHN_L
const layerName = cfg.sourceLayer;
const features = [];
const vectorLayer = tile.layers[layerName];
for (let i = 0; i < vectorLayer.length; i++) {
const feature = vectorLayer.feature(i);
features.push(feature.toGeoJSON(cfg.tile[0], cfg.tile[1], cfg.tile[2]));
}
const geodata = {
type: 'FeatureCollection',
features
};
return geojson(geodata, cfg);
}

16
src/util/bkdr-hash.js Normal file
View File

@ -0,0 +1,16 @@
export function BKDRHash(str) {
const seed = 131;
const seed2 = 137;
let hash = 0;
// make hash more sensitive for short string like 'a', 'b', 'c'
str += 'x';
// Note: Number.MAX_SAFE_INTEGER equals 9007199254740991
const MAX_SAFE_INTEGER = parseInt(9007199254740991 / seed2);
for (let i = 0; i < str.length; i++) {
if (hash > MAX_SAFE_INTEGER) {
hash = parseInt(hash / seed2);
}
hash = hash * seed + str.charCodeAt(i);
}
return hash;
}

View File

@ -48,10 +48,10 @@ export default class LRUCache {
delete(key) {
const value = this._cache[key];
this.destroy(value);
if (value) {
this._deleteCache(key);
this._deleteOrder(key);
this.destroy(value);
}
}

58
src/util/object3d-util.js Normal file
View File

@ -0,0 +1,58 @@
import pickingFragmentShader from '../core/engine/picking/picking_frag.glsl';
import * as THREE from '../core/three';
export function destoryObject(obj) {
if (!obj) {
return;
}
if (obj.children) {
for (let i = 0; i < obj.children.length; i++) {
const child = obj.children[i];
destoryObject(child);
}
}
if (obj.geometry) {
obj.geometry.dispose();
obj.geometry = null;
}
if (obj.material) {
if (obj.material.map) {
obj.material.map.dispose();
obj.material.map = null;
}
obj.material.dispose();
obj.material = null;
}
}
export function updateObjecteUniform(obj, newOption) {
if (!obj) {
return;
}
if (obj.children) {
for (let i = 0; i < obj.children.length; i++) {
const child = obj.children[i];
updateObjecteUniform(child, newOption);
}
}
if (obj.material) {
obj.material.updateUninform(newOption);
}
}
export function getPickObject(obj, newbj) {
if (!obj) {
return;
}
if (obj.isMesh) {
const pickmaterial = obj.material.clone();
pickmaterial.fragmentShader = pickingFragmentShader;
const pickMesh = new THREE[obj.type](obj.geometry, pickmaterial);
newbj.add(pickMesh);
}
if (obj.children) {
const newObj = new THREE.Object3D();
for (let i = 0; i < obj.children.length; i++) {
const child = obj.children[i];
newObj.add(getPickObject(child, newbj));
}
}
}