mirror of https://gitee.com/antv-l7/antv-l7
refactor grid buffer
This commit is contained in:
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d2cb9cf4d1
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@ -81,7 +81,6 @@ scene.on('loaded', () => {
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}
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})
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.shape('fill')
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.pattern('id1')
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.active(true)
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.style({
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opacity: 1
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@ -53,16 +53,19 @@ scene.on('loaded', () => {
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},
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{
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type: 'grid',
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size: 15000,
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size: 160000,
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field:'v',
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method:'sum'
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}
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]
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})
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.shape('grid')
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.shape('squareColumn')
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.size('count',(value)=>{
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return value * 1000;
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})
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.active({fill:'red'})
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.style({
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coverage: 0.8
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coverage: 0.6
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})
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.color('count', ["#002466","#105CB3","#2894E0","#CFF6FF","#FFF5B8","#FFAB5C","#F27049","#730D1C"])
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.render();
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@ -8,7 +8,7 @@ export default class Renderer {
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}
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initRender() {
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this.renderer = new THREE.WebGLRenderer({
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antialias: false,
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antialias: true,
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alpha: true,
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autoClear: false
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});
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@ -0,0 +1,89 @@
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import BufferBase from '../buffer';
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export default class Grid3D extends BufferBase {
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_buildFeatures() {
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const layerData = this.get('layerData');
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this._offset = 0;
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const shapeType = this.get('shapeType');
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layerData.forEach(feature => {
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this._calculateTop(feature);
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if (shapeType === 'squareColumn') {
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this._calculateWall(feature);
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}
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delete feature.bufferInfo;
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});
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}
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_initAttributes() {
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super._initAttributes();
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this.attributes.miters = new Float32Array(this.verticesCount * 3);
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this.attributes.normals = new Float32Array(this.verticesCount * 3);
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}
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_calculateFeatures() {
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const layerData = this.get('layerData');
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const shapeType = this.get('shapeType');
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if (shapeType === 'squareColumn') {
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this.verticesCount = layerData.length * 20;
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} else {
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this.verticesCount = layerData.length * 4;
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}
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this.indexCount = this.verticesCount * 1.5;
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}
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_calculateTop(feature) {
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const [ x, y ] = feature.coordinates;
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let { size } = feature;
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feature.bufferInfo = {
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verticesOffset: this._offset
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};
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const shapeType = this.get('shapeType');
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if (shapeType !== 'squareColumn') {
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size = 0;
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}
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this._encodeArray(feature, 4);
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this.attributes.positions.set([ x, y, size, x, y, size, x, y, size, x, y, size ], this._offset * 3);
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this.attributes.miters.set([ -1, 1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1 ], this._offset * 3);
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this.attributes.normals.set([ 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1 ], this._offset * 3); // top normal
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const indexArray = [ 0, 2, 1, 2, 3, 1 ].map(v => { return v + this._offset; });
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this.indexArray.set(indexArray, this._offset * 1.5);
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this._offset += 4;
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}
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_calculateWall(feature) {
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const { size } = feature;
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const [ x, y ] = feature.coordinates;
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const vertices = [ 1, -1, 1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, -1, 1 ];
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feature.bufferInfo = {
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verticesOffset: this._offset
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};
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this._encodeArray(feature, 20);
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// front left, back right
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this.attributes.normals.set([
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0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, // bottom
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-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, // left
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0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, // top
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1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0 // right
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], this._offset * 3); // top normal
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for (let i = 0; i < 4; i++) {
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this.attributes.positions.set([ x, y, 1, x, y, 1, x, y, 1, x, y, 1 ], this._offset * 3);
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const prePoint = vertices.slice(i * 3, i * 3 + 3);
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const nextPoint = vertices.slice(i * 3 + 3, i * 3 + 6);
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this._calculateExtrudeFace(prePoint, nextPoint, this._offset, this._offset * 1.5, size);
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this._offset += 4;
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}
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}
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_calculateExtrudeFace(prePoint, nextPoint, positionOffset, indexOffset, size) {
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this.attributes.miters.set([
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prePoint[0], prePoint[1], size,
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nextPoint[0], nextPoint[1], size,
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prePoint[0], prePoint[1], 0,
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nextPoint[0], nextPoint[1], 0
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],
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positionOffset * 3);
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const indexArray = [ 0, 1, 2, 1, 3, 2 ].map(v => { return v + positionOffset; });
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if (this.get('uv')) {
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// temp 点亮城市demo
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this.attributes.uv.set([ 0.1, 0, 0, 0, 0.1, size / 2000, 0, size / 2000 ], positionOffset * 2);
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}
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this.indexArray.set(indexArray, indexOffset);
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}
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}
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@ -1,4 +1,4 @@
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import { fill } from '../../shape/polygon';
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import { fill, extrude } from '../../shape/polygon';
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export default function hexagonBuffer(layerData) {
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const attribute = {
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vertices: [],
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@ -0,0 +1,33 @@
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import BufferBase from '../buffer';
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import { fill, extrude } from '../../shape/polygon';
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import { fillPolygon, extrude_Polygon } from '../../extrude';
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import { polygonPath } from '../../shape/path';
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export default class Grid3D extends BufferBase {
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_buildFeatures() {
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const layerData = this.get('layerData');
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this._offset = 0;
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layerData.forEach(feature => {
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});
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}
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_initAttributes() {
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super._initAttributes();
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this.attributes.miters = new Float32Array(this.verticesCount * 3);
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this.attributes.normals = new Float32Array(this.verticesCount * 3);
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}
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_calculateFeatures() {
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const hexgonPoints = polygonPath(6);
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const hexgonFill = fillPolygon([ hexgonPoints ]);
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const layerData = this.get('layerData');
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this.verticesCount = hexgonFill.positions.length / 3 * layerData.length;
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this.indexCount = hexgonFill.indexArray * layerData.length;
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this.featureBuffer = hexgonFill;
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}
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_calculatefill(feature) {
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// this.
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}
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_getPoints(num) {
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return polygonPath(num);
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}
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}
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@ -9,6 +9,10 @@ import ExtrudeBuffer from './polygon/extrude_buffer';
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import MeshLineBuffer from './line/meshline';
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import ArcLineBuffer from './line/arcline';
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// heatmap
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import Grid3D from './heatmap/grid_3d';
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import { registerBuffer, getBuffer } from './factory';
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registerBuffer('polygon', 'fill', FillBuffer);
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@ -20,4 +24,9 @@ registerBuffer('line', 'line', MeshLineBuffer);
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registerBuffer('line', 'arc', ArcLineBuffer);
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registerBuffer('line', 'greatCircle', ArcLineBuffer);
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// heatmap
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registerBuffer('heatmap', 'square', Grid3D);
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registerBuffer('heatmap', 'squareColumn', Grid3D);
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export { getBuffer };
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@ -0,0 +1,107 @@
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import earcut from 'earcut';
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/**
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* 计算是否拉伸
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* @param {Array} points 点坐标数组
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* @param {boolean} extrude 是否拉伸
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* @return {object} 顶点坐标顶点索引
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*/
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export default function extrudePolygon(points, extrude) {
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// height += Math.random() * 100; // 解决 depth
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const p1 = points[0][0];
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const p2 = points[0][points[0].length - 1];
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const faceUv = [];
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if (p1[0] === p2[0] && p1[1] === p2[1]) {
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points[0] = points[0].slice(0, points[0].length - 1);
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}
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const n = points[0].length;
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const flattengeo = earcut.flatten(points);
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const positions = [];
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let cells = [];
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const { dimensions } = flattengeo;
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const triangles = earcut(flattengeo.vertices, flattengeo.holes, flattengeo.dimensions);
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cells = triangles;
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const pointCount = flattengeo.vertices.length / dimensions;
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const { vertices } = flattengeo;
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extrude ? full() : flat();
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function flat() {
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for (let i = 0; i < pointCount; i++) {
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positions.push([ vertices[ i * dimensions ], vertices[i * dimensions + 1 ], 0 ]);
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}
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}
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function full() {
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// 顶部纹理
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triangles.forEach(() => {
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faceUv.push(-1, -1);
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});
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// 顶部坐标
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for (let i = 0; i < pointCount; i++) {
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positions.push([ vertices[ i * dimensions ], vertices[i * dimensions + 1 ], 1 ]);
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}
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for (let i = 0; i < pointCount; i++) {
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positions.push([ vertices[ i * dimensions ], vertices[i * dimensions + 1 ], 0 ]);
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}
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for (let i = 0; i < n; i++) {
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if (i === (n - 1)) {
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cells.push(i, n, i + n);
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faceUv.push(1, 0, 0, 1, 1, 1);
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cells.push(i, 0, n);
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faceUv.push(1, 0, 0, 0, 0, 1);
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} else {
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cells.push(i + n, i, i + n + 1);
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faceUv.push(1, 1, 1, 0, 0, 1);
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cells.push(i, i + 1, i + n + 1);
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faceUv.push(1, 0, 0, 0, 0, 1);
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}
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}
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}
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points = [];
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return {
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positions,
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faceUv,
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positionsIndex: cells
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};
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}
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export function extrudePolygonLine(points, extrude) {
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// height += Math.random() * 100; // 解决 depth
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const p1 = points[0][0];
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const p2 = points[0][points[0].length - 1];
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if (p1[0] === p2[0] && p1[1] === p2[1]) {
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points[0] = points[0].slice(0, points[0].length - 1);
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}
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const n = points[0].length;
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const flattengeo = earcut.flatten(points);
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const positions = [];
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let cells = [];
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const triangles = earcut(flattengeo.vertices, flattengeo.holes, flattengeo.dimensions);
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cells = triangles.map(e => e);
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extrude === 0 ? flat() : full();
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function flat() {
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points[0].forEach(p => { positions.push([ p[0], p[1], 0 ]); }); // top
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}
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function full() {
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points[0].forEach(p => { positions.push([ p[0], p[1], 1 ]); }); // top
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points[0].forEach(p => { positions.push([ p[0], p[1], 0 ]); }); // bottom
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for (let i = 0; i < n; i++) {
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if (i === (n - 1)) {
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cells.push(i + n, n, i);
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cells.push(0, i, n);
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} else {
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cells.push(i + n, i + n + 1, i);
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cells.push(i + 1, i, i + n + 1);
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}
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}
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}
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points = [];
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return {
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positions,
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positionsIndex: cells
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};
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}
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@ -105,3 +105,38 @@ export function extrudePolygonLine(points, extrude) {
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positionsIndex: cells
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};
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}
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export function fillPolygon(points) {
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const flattengeo = earcut.flatten(points);
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const triangles = earcut(flattengeo.vertices, flattengeo.holes, flattengeo.dimensions);
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return {
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positions: flattengeo.vertices,
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indexArray: triangles
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};
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}
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export function extrude_Polygon(points) {
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const p1 = points[0][0];
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const p2 = points[0][points[0].length - 1];
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if (p1[0] === p2[0] && p1[1] === p2[1]) {
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points[0] = points[0].slice(0, points[0].length - 1);
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}
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const n = points[0].length;
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const flattengeo = earcut.flatten(points);
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const positions = [];
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const indexArray = [];
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positions.push(...flattengeo.vertices);
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const triangles = earcut(flattengeo.vertices, flattengeo.holes, flattengeo.dimensions);
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indexArray.push(...triangles);
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for (let i = 0; i < n; i++) {
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const prePoint = flattengeo.vertices.slice(i * 3, i * 3 + 3);
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const nextPoint = flattengeo.vertices.slice(i * 3 + 3, i * 3 + 6);
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const indexOffset = positions.length;
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positions.push(prePoint[0], prePoint[1], 1, nextPoint[0], nextPoint[1], 1, prePoint[0], prePoint[1], 0, nextPoint[0], nextPoint[1], 0);
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indexArray.push([ 1, 2, 0, 3, 2, 1 ].map(v => { return v + indexOffset; }));
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}
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return {
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positions: flattengeo.vertices,
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indexArray: triangles
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};
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}
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@ -1,5 +1,6 @@
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import Material from './material';
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import { getModule } from '../../util/shaderModule';
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import { getModule, wrapUniforms } from '../../util/shaderModule';
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import merge from '@antv/util/lib/deep-mix';
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export default class GridMaterial extends Material {
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getDefaultParameters() {
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return {
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@ -19,9 +20,9 @@ export default class GridMaterial extends Material {
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}
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constructor(_uniforms, _defines, parameters) {
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super(parameters);
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const { uniforms, defines } = this.getDefaultParameters();
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const { vs, fs } = getModule('grid');
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this.uniforms = Object.assign(uniforms, this.setUniform(_uniforms));
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const { defines } = this.getDefaultParameters();
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const { vs, fs, uniforms } = getModule('grid');
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this.uniforms = wrapUniforms(merge(uniforms, _uniforms));
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this.type = 'GridMaterial';
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this.defines = Object.assign(defines, _defines);
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this.vertexShader = vs;
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@ -1,5 +1,5 @@
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precision highp float;
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attribute vec2 miter;
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attribute vec3 miter;
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attribute vec4 a_color;
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uniform float u_xOffset;
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uniform float u_yOffset;
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@ -9,15 +9,27 @@ uniform float u_activeId;
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uniform vec4 u_activeColor;
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varying vec4 v_color;
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#pragma include "lighting"
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void main() {
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mat4 matModelViewProjection = projectionMatrix * modelViewMatrix;
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v_color = a_color;
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v_color.a *= u_opacity;
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if(pickingId == u_activeId) {
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if(pickingId == u_activeId) {
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v_color = u_activeColor;
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}
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}
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float x = position.x + miter.x * u_xOffset * u_coverage;
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float y = position.y + miter.y * u_yOffset * u_coverage;
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gl_Position = matModelViewProjection * vec4(x, y, position.z, 1.0);
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float z = position.z + miter.z;
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#ifdef LIGHTING
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vec3 viewDir = normalize(cameraPosition - vec3(x, y, z));
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v_color.rgb *= calc_lighting(vec3(x, y, z), normal, viewDir);
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#endif
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gl_Position = matModelViewProjection * vec4(x, y, z, 1.0);
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worldId = id_toPickColor(pickingId);
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}
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@ -1,24 +1,37 @@
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import * as THREE from '../../../core/three';
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import gridBuffer from '../../../geom/buffer/heatmap/grid';
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import GridMaterial from '../../../geom/material/grid';
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export default function DrawGrid(layerdata, layer, source) {
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const { opacity, coverage } = layer.get('styleOptions');
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import { getBuffer } from '../../../geom/buffer/';
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import { generateLightingUniforms } from '../../../util/shaderModule';
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export default function DrawGrid(layerData, layer, source) {
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const { opacity, coverage, lights } = layer.get('styleOptions');
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const activeOption = layer.get('activedOptions');
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const { xOffset, yOffset } = source.data;
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const attributes = new gridBuffer(layerdata);
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// const attributes = new gridBuffer(layerdata);
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const geometryBuffer = getBuffer(layer.type, layer.shapeType);
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const buffer = new geometryBuffer({
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layerData,
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shapeType: layer.shapeType
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});
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const { attributes, indexArray } = buffer;
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const geometry = new THREE.BufferGeometry();
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geometry.addAttribute('position', new THREE.Float32BufferAttribute(attributes.vertices, 3));
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geometry.addAttribute('miter', new THREE.Float32BufferAttribute(attributes.miter, 2));
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geometry.setIndex(new THREE.Uint32BufferAttribute(indexArray, 1));
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geometry.addAttribute('position', new THREE.Float32BufferAttribute(attributes.positions, 3));
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geometry.addAttribute('miter', new THREE.Float32BufferAttribute(attributes.miters, 3));
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geometry.addAttribute('a_color', new THREE.Float32BufferAttribute(attributes.colors, 4));
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geometry.addAttribute('pickingId', new THREE.Float32BufferAttribute(attributes.pickingIds, 1));
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geometry.addAttribute('normal', new THREE.Float32BufferAttribute(attributes.normals, 3));
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const material = new GridMaterial({
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u_opacity: opacity,
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u_xOffset: xOffset,
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u_yOffset: yOffset,
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u_coverage: coverage,
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u_activeColor: activeOption.fill
|
||||
u_activeColor: activeOption.fill,
|
||||
...generateLightingUniforms(lights)
|
||||
}, {
|
||||
SHAPE: false
|
||||
SHAPE: false,
|
||||
LIGHTING: layer.shapeType !== 'square'
|
||||
});
|
||||
const gridMesh = new THREE.Mesh(geometry, material);
|
||||
return gridMesh;
|
||||
|
|
|
@ -38,7 +38,8 @@ import DrawGrid from './heatmap/gird';
|
|||
import DrawHeatmap from './heatmap/heatmap';
|
||||
import DrawHexagon from './heatmap/hexagon';
|
||||
|
||||
registerRender('heatmap', 'grid', DrawGrid);
|
||||
registerRender('heatmap', 'square', DrawGrid);
|
||||
registerRender('heatmap', 'squareColumn', DrawGrid);
|
||||
registerRender('heatmap', 'heatmap', DrawHeatmap);
|
||||
registerRender('heatmap', 'hexagon', DrawHexagon);
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
import * as THREE from '../../../core/three';
|
||||
import PolygonBuffer from '../../../geom/buffer/polygon';
|
||||
import { getBuffer } from '../../../geom/buffer/';
|
||||
import { LineMaterial } from '../../../geom/material/lineMaterial';
|
||||
export default function DrawPolygonLine(layerData, layer, buffer) {
|
||||
const style = layer.get('styleOptions');
|
||||
|
@ -9,13 +9,14 @@ export default function DrawPolygonLine(layerData, layer, buffer) {
|
|||
activeColor: activeOption.fill
|
||||
};
|
||||
const { opacity } = config;
|
||||
let { attributes, indexArray } = buffer;
|
||||
if (!attributes) {
|
||||
attributes = new PolygonBuffer({
|
||||
shape: layer.shape,
|
||||
if (!buffer) {
|
||||
const geometryBuffer = getBuffer(layer.type, layer.shape);
|
||||
buffer = new geometryBuffer({
|
||||
layerData
|
||||
}).attributes;
|
||||
});
|
||||
|
||||
}
|
||||
const { attributes, indexArray } = buffer;
|
||||
const geometry = new THREE.BufferGeometry();
|
||||
if (indexArray) {
|
||||
geometry.setIndex(new THREE.Uint32BufferAttribute(indexArray, 1));
|
||||
|
|
Loading…
Reference in New Issue