mirror of https://gitee.com/antv-l7/antv-l7
refactor(@l7/core): 重构 MultiPassRenderer & PostProcessor
不依赖具体 renderer 渲染服务接口,@l7/renderer 各渲染引擎只需要实现基础 WebGL 资源对象接口
This commit is contained in:
parent
2542b0643a
commit
3286c59d5a
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@ -65,3 +65,5 @@ jspm_packages/
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# End of https://www.gitignore.io/api/node
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lib/
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.DS_Store
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@ -22,6 +22,7 @@
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"@l7/source": "0.0.1",
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"eventemitter3": "^3.1.0",
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"gl-matrix": "^3.1.0",
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"hammerjs": "^2.0.8",
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"inversify": "^5.0.1",
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"inversify-inject-decorators": "^3.1.0",
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"lodash": "^4.17.15",
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@ -32,6 +33,7 @@
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},
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"devDependencies": {
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"@types/gl-matrix": "^2.4.5",
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"@types/hammerjs": "^2.0.36",
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"@types/lodash": "^4.14.138",
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"@types/viewport-mercator-project": "^6.1.0"
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}
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@ -1,5 +1,7 @@
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import container, { lazyInject } from './inversify.config';
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import ClearPass from './services/renderer/passes/ClearPass';
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import MultiPassRenderer from './services/renderer/passes/MultiPassRenderer';
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import PixelPickingPass from './services/renderer/passes/PixelPickingPass';
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import BlurHPass from './services/renderer/passes/post-processing/BlurHPass';
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import BlurVPass from './services/renderer/passes/post-processing/BlurVPass';
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import CopyPass from './services/renderer/passes/post-processing/CopyPass';
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@ -27,8 +29,10 @@ export {
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SceneService,
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packCircleVertex,
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/** pass */
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MultiPassRenderer,
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ClearPass,
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RenderPass,
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PixelPickingPass,
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BlurHPass,
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BlurVPass,
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CopyPass,
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@ -9,6 +9,7 @@ import { TYPES } from './types';
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import { ICameraService } from './services/camera/ICameraService';
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import { IGlobalConfigService } from './services/config/IConfigService';
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import { ICoordinateSystemService } from './services/coordinate/ICoordinateSystemService';
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import { IInteractionService } from './services/interaction/IInteractionService';
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import { ILayerService } from './services/layer/ILayerService';
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import { ILogService } from './services/log/ILogService';
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import { IShaderModuleService } from './services/shader/IShaderModuleService';
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@ -17,6 +18,7 @@ import { IShaderModuleService } from './services/shader/IShaderModuleService';
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import CameraService from './services/camera/CameraService';
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import GlobalConfigService from './services/config/ConfigService';
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import CoordinateSystemService from './services/coordinate/CoordinateSystemService';
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import InteractionService from './services/interaction/InteractionService';
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import LayerService from './services/layer/LayerService';
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import LayerStyleService from './services/layer/LayerStyleService';
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import LogService from './services/log/LogService';
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@ -52,6 +54,10 @@ container
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.bind<ILogService>(TYPES.ILogService)
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.to(LogService)
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.inSingletonScope();
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container
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.bind<IInteractionService>(TYPES.IInteractionService)
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.to(InteractionService)
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.inSingletonScope();
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// @see https://github.com/inversify/InversifyJS/blob/master/wiki/inheritance.md#what-can-i-do-when-my-base-class-is-provided-by-a-third-party-module
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decorate(injectable(), EventEmitter);
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@ -0,0 +1,4 @@
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export interface IInteractionService {
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init(): void;
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destroy(): void;
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}
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@ -0,0 +1,60 @@
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import Hammer from 'hammerjs';
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import { inject, injectable } from 'inversify';
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import { TYPES } from '../../types';
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import { ILogService } from '../log/ILogService';
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import { IRendererService } from '../renderer/IRendererService';
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import { IInteractionService } from './IInteractionService';
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@injectable()
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export default class InteractionService implements IInteractionService {
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@inject(TYPES.IRendererService)
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private readonly rendererService: IRendererService;
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@inject(TYPES.ILogService)
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private readonly logger: ILogService;
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private hammertime: HammerManager;
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public init() {
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const $containter = this.rendererService.getContainer();
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if ($containter) {
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const hammertime = new Hammer($containter);
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hammertime.get('pan').set({ direction: Hammer.DIRECTION_ALL });
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hammertime.get('pinch').set({ enable: true });
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// hammertime.on('panstart', this.onPanstart);
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hammertime.on('panmove', this.onPanmove);
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// hammertime.on('panend', this.onPanend);
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// hammertime.on('pinch', this.onPinch);
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// $containter.addEventListener('wheel', this.onMousewheel);
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this.hammertime = hammertime;
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}
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}
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public destroy() {
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if (this.hammertime) {
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this.hammertime.destroy();
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}
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const $containter = this.rendererService.getContainer();
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if ($containter) {
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// $containter.removeEventListener('wheel', this.onMousewheel);
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}
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}
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private onPanmove = (e: HammerInput) => {
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// @ts-ignore
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// this.logger.info(e);
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// if (this.isMoving) {
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// this.deltaX = e.center.x - this.lastX;
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// this.deltaY = e.center.y - this.lastY;
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// this.lastX = e.center.x;
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// this.lastY = e.center.y;
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// this.emit(Mouse.MOVE_EVENT, {
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// deltaX: this.deltaX,
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// deltaY: this.deltaY,
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// deltaZ: this.deltaZ
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// });
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// }
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};
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}
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@ -92,6 +92,7 @@ export interface ILayerPlugin {
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*/
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export interface ILayerInitializationOptions {
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enableMultiPassRenderer: boolean;
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enablePicking: boolean;
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passes: Array<string | [string, { [key: string]: unknown }]>;
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}
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@ -31,9 +31,6 @@ export interface IPostProcessingPass extends IPass {
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export interface IPostProcessor {
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getReadFBO(): IFramebuffer;
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getWriteFBO(): IFramebuffer;
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useScreenRenderTarget(renderCommand: () => void): void;
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useOffscreenRenderTarget(renderCommand: () => void): void;
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renderToPostProcessor(renderCommand: () => void): void;
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resize(viewportWidth: number, viewportHeight: number): void;
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add(pass: IPostProcessingPass, layer: ILayer): void;
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render(layer: ILayer): Promise<unknown>;
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@ -2,9 +2,13 @@ import { ILayer } from '../layer/ILayerService';
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import { IAttribute, IAttributeInitializationOptions } from './IAttribute';
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import { IBuffer, IBufferInitializationOptions } from './IBuffer';
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import { IElements, IElementsInitializationOptions } from './IElements';
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import { IFramebuffer } from './IFramebuffer';
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import {
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IFramebuffer,
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IFramebufferInitializationOptions,
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} from './IFramebuffer';
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import { IModel, IModelInitializationOptions } from './IModel';
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import { IMultiPassRenderer, IPass } from './IMultiPassRenderer';
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import { ITexture2D, ITexture2DInitializationOptions } from './ITexture2D';
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export interface IRenderConfig {
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/**
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@ -32,7 +36,13 @@ export interface IRendererService {
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createAttribute(options: IAttributeInitializationOptions): IAttribute;
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createBuffer(options: IBufferInitializationOptions): IBuffer;
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createElements(options: IElementsInitializationOptions): IElements;
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createMultiPassRenderer(layer: ILayer): IMultiPassRenderer;
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createTexture2D(options: ITexture2DInitializationOptions): ITexture2D;
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createFramebuffer(options: IFramebufferInitializationOptions): IFramebuffer;
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renderToFramebuffer(
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framebuffer: IFramebuffer | null,
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drawCommands: () => void,
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): void;
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getViewportSize(): { width: number; height: number };
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getContainer(): HTMLElement | null;
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viewport(size: { x: number; y: number; width: number; height: number }): void;
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}
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@ -23,7 +23,7 @@ export default class BasePostProcessingPass<InitializationOptions = {}>
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protected readonly shaderModule: IShaderModuleService;
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@lazyInject(TYPES.IRendererService)
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protected readonly renderer: IRendererService;
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protected readonly rendererService: IRendererService;
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protected config: Partial<InitializationOptions> | undefined;
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@ -51,7 +51,7 @@ export default class BasePostProcessingPass<InitializationOptions = {}>
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}
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public init() {
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const { createAttribute, createBuffer, createModel } = this.renderer;
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const { createAttribute, createBuffer, createModel } = this.rendererService;
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const { vs, fs, uniforms } = this.setupShaders();
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this.model = createModel({
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@ -81,19 +81,31 @@ export default class BasePostProcessingPass<InitializationOptions = {}>
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public render(layer: ILayer) {
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const postProcessor = layer.multiPassRenderer.getPostProcessor();
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const { renderToFramebuffer } = this.rendererService;
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const useRenderTarget = (this.renderToScreen
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? postProcessor.useScreenRenderTarget
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: postProcessor.useOffscreenRenderTarget
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).bind(postProcessor);
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renderToFramebuffer(
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this.renderToScreen ? null : postProcessor.getWriteFBO(),
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() => {
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this.model.draw({
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uniforms: {
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u_Texture: postProcessor.getReadFBO(),
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},
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});
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},
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);
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useRenderTarget(async () => {
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this.model.draw({
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uniforms: {
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u_Texture: postProcessor.getReadFBO(),
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},
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});
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});
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// const useRenderTarget = (this.renderToScreen
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// ? postProcessor.useScreenRenderTarget
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// : postProcessor.useOffscreenRenderTarget
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// ).bind(postProcessor);
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// useRenderTarget(async () => {
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// this.model.draw({
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// uniforms: {
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// u_Texture: postProcessor.getReadFBO(),
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// },
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// });
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// });
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}
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public isEnabled() {
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@ -1,45 +1,44 @@
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import { injectable } from 'inversify';
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import { ILayer } from '../../layer/ILayerService';
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import {
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ILayer,
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IMultiPassRenderer,
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IPass,
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IPostProcessingPass,
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IPostProcessor,
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PassType,
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} from '@l7/core';
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import regl from 'regl';
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import ReglPostProcessor from './ReglPostProcessor';
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} from '../IMultiPassRenderer';
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import PostProcessor from './PostProcessor';
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/**
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* ported from Three.js EffectComposer
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* @example
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* const renderer = new MultiPassRenderer(gl, [
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* new ClearPass(gl),
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* new RenderPass(gl, {
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* const renderer = new MultiPassRenderer([
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* new ClearPass(),
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* new RenderPass({
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* models: [
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* new Model(),
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* new Model(),
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* ],
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* }),
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* new CopyPass(gl, {
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* new CopyPass({
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* renderToScreen: true,
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* }),
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* new TAAPass(gl),
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* new TAAPass(),
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* ]);
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* renderer.render();
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* @see https://yuque.antfin-inc.com/yuqi.pyq/fgetpa/apuvbf#dRM8W
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*/
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export default class ReglMultiPassRenderer implements IMultiPassRenderer {
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@injectable()
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export default class MultiPassRenderer implements IMultiPassRenderer {
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private passes: IPass[] = [];
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private postProcessor: IPostProcessor;
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private reGl: regl.Regl;
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private layer: ILayer;
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private renderFlag: boolean;
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constructor(reGl: regl.Regl, layer: ILayer) {
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this.reGl = reGl;
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constructor(layer: ILayer) {
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this.layer = layer;
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this.postProcessor = new ReglPostProcessor(reGl);
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this.postProcessor = new PostProcessor();
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}
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public setRenderFlag(renderFlag: boolean) {
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@ -0,0 +1,46 @@
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import { inject, injectable } from 'inversify';
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import { lazyInject } from '../../../index';
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import { TYPES } from '../../../types';
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import { ILayer, ILayerService } from '../../layer/ILayerService';
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import { gl } from '../gl';
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import { IFramebuffer } from '../IFramebuffer';
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import { IPass, PassType } from '../IMultiPassRenderer';
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import { IRendererService } from '../IRendererService';
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/**
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* PixelPickingPass based on
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*/
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@injectable()
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export default class PixelPickingPass implements IPass {
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@lazyInject(TYPES.IRendererService)
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protected readonly rendererService: IRendererService;
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private pickingFBO: IFramebuffer;
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public getType() {
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return PassType.Normal;
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}
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public init(layer: ILayer) {
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const { createTexture2D, createFramebuffer } = this.rendererService;
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this.pickingFBO = createFramebuffer({
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color: createTexture2D({
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width: 1,
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height: 1,
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wrapS: gl.CLAMP_TO_EDGE,
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wrapT: gl.CLAMP_TO_EDGE,
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}),
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});
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}
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public render(layer: ILayer) {
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const { getViewportSize, renderToFramebuffer } = this.rendererService;
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this.pickingFBO.resize(getViewportSize());
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renderToFramebuffer(this.pickingFBO, () => {
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layer.multiPassRenderer.setRenderFlag(false);
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layer.render();
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layer.multiPassRenderer.setRenderFlag(true);
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});
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}
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}
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@ -1,32 +1,29 @@
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import {
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gl,
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IFramebuffer,
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ILayer,
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IPostProcessingPass,
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IPostProcessor,
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} from '@l7/core';
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import regl from 'regl';
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import ReglFramebuffer from './ReglFramebuffer';
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import ReglTexture2D from './ReglTexture2D';
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import { injectable } from 'inversify';
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import { lazyInject } from '../../../index';
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import { TYPES } from '../../../types';
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import { ILayer } from '../../layer/ILayerService';
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import { gl } from '../gl';
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import { IFramebuffer } from '../IFramebuffer';
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import { IPostProcessingPass, IPostProcessor } from '../IMultiPassRenderer';
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import { IRendererService } from '../IRendererService';
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/**
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* ported from Three.js EffectComposer
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* 后处理负责 pingpong read/write framebuffer,最后一个 pass 默认输出到屏幕
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*/
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export default class ReglPostProcessor implements IPostProcessor {
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@injectable()
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export default class PostProcessor implements IPostProcessor {
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@lazyInject(TYPES.IRendererService)
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protected readonly rendererService: IRendererService;
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private passes: IPostProcessingPass[] = [];
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private readFBO: IFramebuffer;
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private writeFBO: IFramebuffer;
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private screenRenderTarget: regl.DrawCommand;
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private offscreenRenderTarget: regl.DrawCommand;
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private inputRenderTarget: regl.DrawCommand;
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private reGl: regl.Regl;
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constructor(reGl: regl.Regl) {
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this.reGl = reGl;
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this.readFBO = new ReglFramebuffer(reGl, {
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color: new ReglTexture2D(reGl, {
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constructor() {
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const { createFramebuffer, createTexture2D } = this.rendererService;
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this.readFBO = createFramebuffer({
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color: createTexture2D({
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width: 1,
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height: 1,
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wrapS: gl.CLAMP_TO_EDGE,
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@ -34,27 +31,14 @@ export default class ReglPostProcessor implements IPostProcessor {
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}),
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});
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this.writeFBO = new ReglFramebuffer(reGl, {
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color: new ReglTexture2D(reGl, {
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this.writeFBO = createFramebuffer({
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color: createTexture2D({
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width: 1,
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height: 1,
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wrapS: gl.CLAMP_TO_EDGE,
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wrapT: gl.CLAMP_TO_EDGE,
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}),
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});
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this.screenRenderTarget = reGl({
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framebuffer: null,
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});
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this.offscreenRenderTarget = reGl({
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// since post-processor will swap read/write fbos, we must retrieve it dynamically
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framebuffer: () => (this.writeFBO as ReglFramebuffer).get(),
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});
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this.inputRenderTarget = reGl({
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framebuffer: () => (this.readFBO as ReglFramebuffer).get(),
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});
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}
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public getReadFBO() {
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@ -65,26 +49,6 @@ export default class ReglPostProcessor implements IPostProcessor {
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return this.writeFBO;
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}
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public renderToPostProcessor(renderCommand: () => void) {
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this.inputRenderTarget(() => {
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this.reGl.clear({
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color: [0, 0, 0, 0],
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depth: 1,
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stencil: 0,
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framebuffer: (this.getReadFBO() as ReglFramebuffer).get(),
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});
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renderCommand();
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});
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}
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public useScreenRenderTarget(callback: () => void) {
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this.screenRenderTarget({}, callback);
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}
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public useOffscreenRenderTarget(callback: () => void) {
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this.offscreenRenderTarget({}, callback);
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}
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public async render(layer: ILayer) {
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for (let i = 0; i < this.passes.length; i++) {
|
||||
const pass = this.passes[i];
|
|
@ -1,12 +1,18 @@
|
|||
import { inject, injectable } from 'inversify';
|
||||
import { ILayer, ILayerService } from '../../layer/ILayerService';
|
||||
import { injectable } from 'inversify';
|
||||
import { lazyInject } from '../../../index';
|
||||
import { TYPES } from '../../../types';
|
||||
import { ILayer } from '../../layer/ILayerService';
|
||||
import { IPass, PassType } from '../IMultiPassRenderer';
|
||||
import { IRendererService } from '../IRendererService';
|
||||
|
||||
/**
|
||||
* RenderPass,负责输出到后续 PostProcessor 的 readFBO 中
|
||||
*/
|
||||
@injectable()
|
||||
export default class RenderPass implements IPass {
|
||||
@lazyInject(TYPES.IRendererService)
|
||||
protected readonly rendererService: IRendererService;
|
||||
|
||||
public getType() {
|
||||
return PassType.Normal;
|
||||
}
|
||||
|
@ -16,7 +22,16 @@ export default class RenderPass implements IPass {
|
|||
}
|
||||
|
||||
public render(layer: ILayer) {
|
||||
layer.multiPassRenderer.getPostProcessor().renderToPostProcessor(() => {
|
||||
const { renderToFramebuffer, clear } = this.rendererService;
|
||||
const readFBO = layer.multiPassRenderer.getPostProcessor().getReadFBO();
|
||||
renderToFramebuffer(readFBO, () => {
|
||||
clear({
|
||||
color: [0, 0, 0, 0],
|
||||
depth: 1,
|
||||
stencil: 0,
|
||||
framebuffer: readFBO,
|
||||
});
|
||||
|
||||
// render to post processor
|
||||
layer.multiPassRenderer.setRenderFlag(false);
|
||||
layer.render();
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
import { injectable } from 'inversify';
|
||||
import { lazyInject } from '../../../../index';
|
||||
import blur from '../../../../shaders/post-processing/blur.glsl';
|
||||
import quad from '../../../../shaders/post-processing/quad.glsl';
|
||||
import { TYPES } from '../../../../types';
|
||||
import { IRendererService } from '../../IRendererService';
|
||||
import BasePostProcessingPass from '../BasePostProcessingPass';
|
||||
|
||||
export interface IBlurHPassConfig {
|
||||
|
@ -15,6 +18,9 @@ const defaultConfig: IBlurHPassConfig = {
|
|||
export default class BlurHPass extends BasePostProcessingPass<
|
||||
IBlurHPassConfig
|
||||
> {
|
||||
@lazyInject(TYPES.IRendererService)
|
||||
protected readonly rendererService: IRendererService;
|
||||
|
||||
public setupShaders() {
|
||||
this.shaderModule.registerModule('blur-pass', {
|
||||
vs: quad,
|
||||
|
@ -22,7 +28,7 @@ export default class BlurHPass extends BasePostProcessingPass<
|
|||
});
|
||||
|
||||
const { vs, fs, uniforms } = this.shaderModule.getModule('blur-pass');
|
||||
const { width, height } = this.renderer.getViewportSize();
|
||||
const { width, height } = this.rendererService.getViewportSize();
|
||||
|
||||
const { blurRadius } = {
|
||||
...defaultConfig,
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
import { injectable } from 'inversify';
|
||||
import { lazyInject } from '../../../../index';
|
||||
import blur from '../../../../shaders/post-processing/blur.glsl';
|
||||
import quad from '../../../../shaders/post-processing/quad.glsl';
|
||||
import { TYPES } from '../../../../types';
|
||||
import { IRendererService } from '../../IRendererService';
|
||||
import BasePostProcessingPass from '../BasePostProcessingPass';
|
||||
|
||||
export interface IBlurVPassConfig {
|
||||
|
@ -15,6 +18,9 @@ const defaultConfig: IBlurVPassConfig = {
|
|||
export default class BlurVPass extends BasePostProcessingPass<
|
||||
IBlurVPassConfig
|
||||
> {
|
||||
@lazyInject(TYPES.IRendererService)
|
||||
protected readonly rendererService: IRendererService;
|
||||
|
||||
public setupShaders() {
|
||||
this.shaderModule.registerModule('blur-pass', {
|
||||
vs: quad,
|
||||
|
@ -22,7 +28,7 @@ export default class BlurVPass extends BasePostProcessingPass<
|
|||
});
|
||||
|
||||
const { vs, fs, uniforms } = this.shaderModule.getModule('blur-pass');
|
||||
const { width, height } = this.renderer.getViewportSize();
|
||||
const { width, height } = this.rendererService.getViewportSize();
|
||||
|
||||
const { blurRadius } = {
|
||||
...defaultConfig,
|
||||
|
|
|
@ -5,6 +5,7 @@ import { TYPES } from '../../types';
|
|||
import { createRendererContainer } from '../../utils/dom';
|
||||
import { ICameraService, IViewport } from '../camera/ICameraService';
|
||||
import { IGlobalConfig, IGlobalConfigService } from '../config/IConfigService';
|
||||
import { IInteractionService } from '../interaction/IInteractionService';
|
||||
import { ILayer, ILayerService } from '../layer/ILayerService';
|
||||
import { ILogService } from '../log/ILogService';
|
||||
import { IMapCamera, IMapService } from '../map/IMapService';
|
||||
|
@ -38,6 +39,9 @@ export default class Scene extends EventEmitter implements ISceneService {
|
|||
@inject(TYPES.ICameraService)
|
||||
private readonly cameraService: ICameraService;
|
||||
|
||||
@inject(TYPES.IInteractionService)
|
||||
private readonly interactionService: IInteractionService;
|
||||
|
||||
@inject(TYPES.IShaderModuleService)
|
||||
private readonly shaderModule: IShaderModuleService;
|
||||
|
||||
|
@ -110,6 +114,9 @@ export default class Scene extends EventEmitter implements ISceneService {
|
|||
// 初始化 ShaderModule
|
||||
this.shaderModule.registerBuiltinModules();
|
||||
|
||||
// 初始化 container 上的交互
|
||||
this.interactionService.init();
|
||||
|
||||
// TODO:init renderer
|
||||
this.logger.info('renderer loaded');
|
||||
});
|
||||
|
@ -141,6 +148,7 @@ export default class Scene extends EventEmitter implements ISceneService {
|
|||
this.inited = false;
|
||||
this.layerService.clean();
|
||||
this.configService.reset();
|
||||
this.interactionService.destroy();
|
||||
window.removeEventListener('resize', this.handleWindowResized, false);
|
||||
}
|
||||
|
||||
|
|
|
@ -9,6 +9,7 @@ const TYPES = {
|
|||
IMapService: Symbol.for('IMapService'),
|
||||
IRendererService: Symbol.for('IRendererService'),
|
||||
IShaderModuleService: Symbol.for('IShaderModuleService'),
|
||||
IInteractionService: Symbol.for('IInteractionService'),
|
||||
|
||||
/** multi-pass */
|
||||
ClearPass: Symbol.for('ClearPass'),
|
||||
|
|
|
@ -77,6 +77,7 @@ export default class BaseLayer implements ILayer {
|
|||
this.buildModels();
|
||||
return this;
|
||||
}
|
||||
|
||||
public color(field: StyleAttributeField, values?: any) {
|
||||
this.createStyleAttribute(
|
||||
'color',
|
||||
|
@ -86,6 +87,7 @@ export default class BaseLayer implements ILayer {
|
|||
);
|
||||
return this;
|
||||
}
|
||||
|
||||
public size(field: StyleAttributeField, values?: any) {
|
||||
this.createStyleAttribute(
|
||||
'size',
|
||||
|
@ -95,6 +97,7 @@ export default class BaseLayer implements ILayer {
|
|||
);
|
||||
return this;
|
||||
}
|
||||
|
||||
public shape(field: StyleAttributeField, values?: any) {
|
||||
this.createStyleAttribute(
|
||||
'shape',
|
||||
|
@ -110,6 +113,10 @@ export default class BaseLayer implements ILayer {
|
|||
return this;
|
||||
}
|
||||
|
||||
public style(styleAttributes: any) {
|
||||
//
|
||||
}
|
||||
|
||||
public render(): ILayer {
|
||||
if (this.multiPassRenderer && this.multiPassRenderer.getRenderFlag()) {
|
||||
this.multiPassRenderer.render();
|
||||
|
|
|
@ -9,6 +9,8 @@ import {
|
|||
IPostProcessingPass,
|
||||
IRendererService,
|
||||
lazyInject,
|
||||
MultiPassRenderer,
|
||||
PixelPickingPass,
|
||||
RenderPass,
|
||||
TYPES,
|
||||
} from '@l7/core';
|
||||
|
@ -20,6 +22,20 @@ const builtinPostProcessingPassMap: {
|
|||
blurV: BlurVPass,
|
||||
};
|
||||
|
||||
/**
|
||||
* 'blurH' -> ['blurH', {}]
|
||||
*/
|
||||
function normalizePasses(
|
||||
passes: Array<string | [string, { [key: string]: unknown }]>,
|
||||
) {
|
||||
return passes.map((pass: string | [string, { [key: string]: unknown }]) => {
|
||||
if (typeof pass === 'string') {
|
||||
pass = [pass, {}];
|
||||
}
|
||||
return pass;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据 Layer 配置的 passes 创建 MultiPassRenderer 并渲染
|
||||
* @example
|
||||
|
@ -83,28 +99,23 @@ export default class MultiPassRendererPlugin implements ILayerPlugin {
|
|||
layer: ILayer,
|
||||
passes: Array<string | [string, { [key: string]: unknown }]>,
|
||||
) {
|
||||
const multiPassRenderer = this.rendererService.createMultiPassRenderer(
|
||||
layer,
|
||||
);
|
||||
// TODO: PickingPass
|
||||
multiPassRenderer.add(new ClearPass());
|
||||
multiPassRenderer.add(new RenderPass());
|
||||
const multiPassRenderer = new MultiPassRenderer(layer);
|
||||
|
||||
const normalizedPasses: Array<
|
||||
[string, { [key: string]: unknown }]
|
||||
> = passes.map((pass: string | [string, { [key: string]: unknown }]) => {
|
||||
if (typeof pass === 'string') {
|
||||
pass = [pass, {}];
|
||||
}
|
||||
return pass;
|
||||
});
|
||||
multiPassRenderer.add(new ClearPass());
|
||||
|
||||
if (layer.getInitializationOptions().enablePicking) {
|
||||
multiPassRenderer.add(new PixelPickingPass());
|
||||
}
|
||||
multiPassRenderer.add(new RenderPass());
|
||||
|
||||
// post processing
|
||||
// TODO: pass initialization params
|
||||
normalizedPasses.forEach((pass: [string, { [key: string]: unknown }]) => {
|
||||
const PostProcessingPassClazz = builtinPostProcessingPassMap[pass[0]];
|
||||
multiPassRenderer.add(new PostProcessingPassClazz(pass[1]));
|
||||
});
|
||||
normalizePasses(passes).forEach(
|
||||
(pass: [string, { [key: string]: unknown }]) => {
|
||||
const PostProcessingPassClazz = builtinPostProcessingPassMap[pass[0]];
|
||||
multiPassRenderer.add(new PostProcessingPassClazz(pass[1]));
|
||||
},
|
||||
);
|
||||
// 末尾为固定的 CopyPass
|
||||
multiPassRenderer.add(new CopyPass());
|
||||
|
||||
|
|
|
@ -19,14 +19,6 @@ export default class PolygonLayer extends BaseLayer {
|
|||
@lazyInject(TYPES.IRendererService)
|
||||
private readonly renderer: IRendererService;
|
||||
|
||||
public style(options: any) {
|
||||
// this.layerStyleService.update(options);
|
||||
// this.styleOptions = {
|
||||
// ...this.styleOptions,
|
||||
// ...options,
|
||||
// };
|
||||
}
|
||||
|
||||
protected renderModels() {
|
||||
this.models.forEach((model) =>
|
||||
model.draw({
|
||||
|
|
|
@ -1,7 +1,4 @@
|
|||
import {
|
||||
IRenderbuffer,
|
||||
IRenderbufferInitializationOptions,
|
||||
} from '@l7/core';
|
||||
import { IRenderbuffer, IRenderbufferInitializationOptions } from '@l7/core';
|
||||
import regl from 'regl';
|
||||
import { formatMap } from './constants';
|
||||
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
* @see https://github.com/regl-project/regl/blob/gh-pages/API.md
|
||||
*/
|
||||
import {
|
||||
gl,
|
||||
IAttribute,
|
||||
IAttributeInitializationOptions,
|
||||
IBuffer,
|
||||
|
@ -11,20 +10,22 @@ import {
|
|||
IClearOptions,
|
||||
IElements,
|
||||
IElementsInitializationOptions,
|
||||
ILayer,
|
||||
IFramebuffer,
|
||||
IFramebufferInitializationOptions,
|
||||
IModel,
|
||||
IModelInitializationOptions,
|
||||
IMultiPassRenderer,
|
||||
IRendererService,
|
||||
ITexture2D,
|
||||
ITexture2DInitializationOptions,
|
||||
} from '@l7/core';
|
||||
import { inject, injectable } from 'inversify';
|
||||
import { injectable } from 'inversify';
|
||||
import regl from 'regl';
|
||||
import ReglAttribute from './ReglAttribute';
|
||||
import ReglBuffer from './ReglBuffer';
|
||||
import ReglElements from './ReglElements';
|
||||
import ReglFramebuffer from './ReglFramebuffer';
|
||||
import ReglModel from './ReglModel';
|
||||
import ReglMultiPassRenderer from './ReglMultiPassRenderer';
|
||||
import ReglTexture2D from './ReglTexture2D';
|
||||
|
||||
/**
|
||||
* regl renderer
|
||||
|
@ -32,8 +33,10 @@ import ReglMultiPassRenderer from './ReglMultiPassRenderer';
|
|||
@injectable()
|
||||
export default class ReglRendererService implements IRendererService {
|
||||
private gl: regl.Regl;
|
||||
private $container: HTMLDivElement | null;
|
||||
|
||||
public async init($container: HTMLDivElement): Promise<void> {
|
||||
this.$container = $container;
|
||||
// tslint:disable-next-line:typedef
|
||||
this.gl = await new Promise((resolve, reject) => {
|
||||
regl({
|
||||
|
@ -67,31 +70,43 @@ export default class ReglRendererService implements IRendererService {
|
|||
});
|
||||
}
|
||||
|
||||
public createModel = (options: IModelInitializationOptions): IModel => {
|
||||
return new ReglModel(this.gl, options);
|
||||
};
|
||||
public createModel = (options: IModelInitializationOptions): IModel =>
|
||||
new ReglModel(this.gl, options);
|
||||
|
||||
public createAttribute = (
|
||||
options: IAttributeInitializationOptions,
|
||||
): IAttribute => {
|
||||
return new ReglAttribute(this.gl, options);
|
||||
};
|
||||
): IAttribute => new ReglAttribute(this.gl, options);
|
||||
|
||||
public createBuffer = (options: IBufferInitializationOptions): IBuffer => {
|
||||
return new ReglBuffer(this.gl, options);
|
||||
};
|
||||
public createBuffer = (options: IBufferInitializationOptions): IBuffer =>
|
||||
new ReglBuffer(this.gl, options);
|
||||
|
||||
public createElements = (
|
||||
options: IElementsInitializationOptions,
|
||||
): IElements => {
|
||||
return new ReglElements(this.gl, options);
|
||||
): IElements => new ReglElements(this.gl, options);
|
||||
|
||||
public createTexture2D = (
|
||||
options: ITexture2DInitializationOptions,
|
||||
): ITexture2D => new ReglTexture2D(this.gl, options);
|
||||
|
||||
public createFramebuffer = (options: IFramebufferInitializationOptions) =>
|
||||
new ReglFramebuffer(this.gl, options);
|
||||
|
||||
public renderToFramebuffer = (
|
||||
framebuffer: IFramebuffer | null,
|
||||
drawCommands: () => void,
|
||||
) => {
|
||||
const useFramebuffer = this.gl({
|
||||
// since post-processor will swap read/write fbos, we must retrieve it dynamically
|
||||
framebuffer: framebuffer
|
||||
? () => (framebuffer as ReglFramebuffer).get()
|
||||
: null,
|
||||
});
|
||||
|
||||
// TODO: pass other options
|
||||
useFramebuffer({}, drawCommands);
|
||||
};
|
||||
|
||||
public createMultiPassRenderer = (layer: ILayer): IMultiPassRenderer => {
|
||||
return new ReglMultiPassRenderer(this.gl, layer);
|
||||
};
|
||||
|
||||
public clear(options: IClearOptions) {
|
||||
public clear = (options: IClearOptions) => {
|
||||
// @see https://github.com/regl-project/regl/blob/gh-pages/API.md#clear-the-draw-buffer
|
||||
const { color, depth, stencil, framebuffer = null } = options;
|
||||
const reglClearOptions: regl.ClearOptions = {
|
||||
|
@ -106,9 +121,9 @@ export default class ReglRendererService implements IRendererService {
|
|||
: (framebuffer as ReglFramebuffer).get();
|
||||
|
||||
this.gl.clear(reglClearOptions);
|
||||
}
|
||||
};
|
||||
|
||||
public viewport({
|
||||
public viewport = ({
|
||||
x,
|
||||
y,
|
||||
width,
|
||||
|
@ -118,17 +133,21 @@ export default class ReglRendererService implements IRendererService {
|
|||
y: number;
|
||||
width: number;
|
||||
height: number;
|
||||
}) {
|
||||
}) => {
|
||||
// use WebGL context directly
|
||||
// @see https://github.com/regl-project/regl/blob/gh-pages/API.md#unsafe-escape-hatch
|
||||
this.gl._gl.viewport(x, y, width, height);
|
||||
this.gl._refresh();
|
||||
}
|
||||
};
|
||||
|
||||
public getViewportSize() {
|
||||
public getViewportSize = () => {
|
||||
return {
|
||||
width: this.gl._gl.drawingBufferWidth,
|
||||
height: this.gl._gl.drawingBufferHeight,
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
public getContainer = () => {
|
||||
return this.$container;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -62,6 +62,7 @@ export default class Mapbox extends React.Component {
|
|||
},
|
||||
],
|
||||
],
|
||||
enablePicking: true,
|
||||
});
|
||||
|
||||
// TODO: new GeoJSONSource()
|
||||
|
@ -81,6 +82,17 @@ export default class Mapbox extends React.Component {
|
|||
this.scene = scene;
|
||||
|
||||
/*** 运行时修改样式属性 ***/
|
||||
// const gui = new dat.GUI();
|
||||
// this.gui = gui;
|
||||
// const pointFolder = gui.addFolder('Polygon 样式属性');
|
||||
// pointFolder
|
||||
// .add(layer.styleOptions, 'opacity')
|
||||
// .onChange((opacity: number) => {
|
||||
// layer.style({
|
||||
// opacity,
|
||||
// });
|
||||
// scene.render();
|
||||
// });
|
||||
}
|
||||
|
||||
public render() {
|
||||
|
|
10
yarn.lock
10
yarn.lock
|
@ -2820,6 +2820,11 @@
|
|||
"@types/minimatch" "*"
|
||||
"@types/node" "*"
|
||||
|
||||
"@types/hammerjs@^2.0.36":
|
||||
version "2.0.36"
|
||||
resolved "https://registry.yarnpkg.com/@types/hammerjs/-/hammerjs-2.0.36.tgz#17ce0a235e9ffbcdcdf5095646b374c2bf615a4c"
|
||||
integrity sha512-7TUK/k2/QGpEAv/BCwSHlYu3NXZhQ9ZwBYpzr9tjlPIL2C5BeGhH3DmVavRx3ZNyELX5TLC91JTz/cen6AAtIQ==
|
||||
|
||||
"@types/istanbul-lib-coverage@*", "@types/istanbul-lib-coverage@^2.0.0":
|
||||
version "2.0.1"
|
||||
resolved "https://registry.yarnpkg.com/@types/istanbul-lib-coverage/-/istanbul-lib-coverage-2.0.1.tgz#42995b446db9a48a11a07ec083499a860e9138ff"
|
||||
|
@ -7497,6 +7502,11 @@ gzip-size@5.1.1:
|
|||
duplexer "^0.1.1"
|
||||
pify "^4.0.1"
|
||||
|
||||
hammerjs@^2.0.8:
|
||||
version "2.0.8"
|
||||
resolved "https://registry.yarnpkg.com/hammerjs/-/hammerjs-2.0.8.tgz#04ef77862cff2bb79d30f7692095930222bf60f1"
|
||||
integrity sha1-BO93hiz/K7edMPdpIJWTAiK/YPE=
|
||||
|
||||
handle-thing@^2.0.0:
|
||||
version "2.0.0"
|
||||
resolved "https://registry.yarnpkg.com/handle-thing/-/handle-thing-2.0.0.tgz#0e039695ff50c93fc288557d696f3c1dc6776754"
|
||||
|
|
Loading…
Reference in New Issue