diff --git a/src/geom/buffer/point/sdfCommonWords.js b/src/geom/buffer/point/sdfCommonWords.js deleted file mode 100644 index 3567025d13..0000000000 --- a/src/geom/buffer/point/sdfCommonWords.js +++ /dev/null @@ -1,246 +0,0 @@ -// const SDFCommonWordsKey = '_AMap_sdf_com_words'; - -// /** -// * SDF 常用字获取/存储/check -// * -// */ -// const SDFCommonWords = { - -// store() { - -// }, - -// /** -// * 检查一个字符是否在常用字中 -// * @param {*} charcode 汉字 -// */ -// check(charcode) { -// const range = this.range || []; -// const info = this.info || {}; - -// if (typeof charcode !== 'number') { - -// charcode = charcode.substr(0).charCodeAt(0); -// } - -// for (let i = 0; i < range.length; i++) { -// const curRange = range[i]; -// const [ rangeStart, rangeEnd ] = curRange.split('-'); - -// if (charcode >= rangeStart && charcode <= rangeEnd) { - -// const curInfo = info[curRange] && info[curRange].info || {}; - -// if (curInfo[charcode]) { - -// return true; -// } -// } -// } - -// return false; -// }, - -// /** -// * 获取纹理和位置信息 -// * @param list -// * @param cb -// */ -// getImagesAndInfo(list, cb) { -// const range = this.range; - - -// }, - -// loadCanvas(url, range, done) { - -// try { -// const xhr = new XMLHttpRequest(); -// xhr.open('GET', url); - -// // 直接用 blob 格式 load 图片文件,方便直接转换成 base64 -// // 转成 base64 便于存储 -// // 使用 canvas 转换 base64 容易有损 -// xhr.responseType = 'blob'; -// xhr.onerror = function() { -// done({ code: 0 }); -// }; - -// xhr.onload = function() { - -// if (xhr.status === 200) { -// const reader = new FileReader(); - -// reader.onload = () => { - -// done(reader.result, range); -// }; - -// reader.readAsDataURL(xhr.response); -// } else { -// done({ code: 0 }); -// } -// }; - -// xhr.send(); -// } catch (err) { - -// done({ code: 0 }); -// } -// }, - -// loadImages(urls = []) { -// const deferred = $.Deferred(); -// const totalNumbers = urls.length; -// const localInfo = this.info; -// let loadPicNum = 0; - -// for (let i = 0; i < urls.length; i++) { -// const { url, range } = urls[i]; - -// this.loadCanvas(url, range, (base64, range) => { - -// // image to base64 -// loadPicNum++; - -// !localInfo[range] && (localInfo[range] = {}); - -// localInfo[range].pic = base64; - -// this.info = localInfo; - -// // todo: temp 暂时用 localstorage 存储,因为数据比较大,最好使用 indexDB -// localStorage.setItem(SDFCommonWordsKey, JSON.stringify(localInfo)); - -// if (loadPicNum === totalNumbers) { - -// deferred.resolve(); -// } -// }); -// } - -// return deferred; -// }, - -// loadInfo(urls) { -// const deferred = $.Deferred(); -// const totalNumbers = urls.length; -// const localInfo = this.info; -// let loadInfoNum = 0; - -// for (let i = 0; i < urls.length; i++) { -// const { url, range } = urls[i]; - -// $.ajax({ -// url, -// dataType: 'json', -// success: data => { -// loadInfoNum++; - -// !localInfo[range] && (localInfo[range] = {}); - -// localInfo[range].info = data; - -// this.info = localInfo; - -// localStorage.setItem(SDFCommonWordsKey, JSON.stringify(localInfo)); - -// if (loadInfoNum === totalNumbers) { - -// deferred.resolve(); -// } -// }, -// error: () => { - -// } -// }); -// } - -// return deferred; - -// }, - -// getTotalAssets(info, cb) { -// const { range = [], urlPrefix } = info; -// const picUrls = []; -// const infoUrls = []; - -// this.range = range; - -// for (let i = 0; i < range.length; i++) { -// const curRange = range[i]; -// const baseUrl = urlPrefix + curRange; -// const picUrl = baseUrl + '.png'; -// const infoUrl = baseUrl + '.json'; - -// picUrls.push({ range: curRange, url: picUrl }); -// infoUrls.push({ range: curRange, url: infoUrl }); -// } - -// const imageDeferred = this.loadImages(picUrls); -// const infoDeferred = this.loadInfo(infoUrls); - -// $.when(imageDeferred, infoDeferred) -// .then(() => { - -// // all info load complete -// // console.log("all info load complete", " -- ", 1); -// cb && cb(this.info); -// }, () => { - -// // fail -// }); -// }, -// // 获取数据 -// getData(cb) { - -// if (!_.isEmpty(this.info)) { - -// cb && cb(this.info); -// } else { - -// this.getRemoteData(cb); -// } -// }, - -// /** -// * 从服务获取数据,什么时候强制去取一回数据?过期? -// * @param cb -// */ -// getRemoteData(cb) { -// const self = this; - -// $.ajax({ -// url: '/getcommonwords', -// dataType: 'json', -// success: data => { - -// if (data.code == 1) { - -// const info = data.data; - -// self.getTotalAssets(info, cb); -// } -// } -// }); -// }, - -// destroy() { - -// }, - -// init() { -// let info = localStorage.getItem(SDFCommonWordsKey); -// this.range = []; -// this.info = {}; - -// if (info) { -// info = JSON.parse(info); -// this.range = Object.keys(info); -// this.info = info; -// } - -// this.info = info || {}; -// } -// }; -// export default SDFCommonWords; diff --git a/src/geom/buffer/point/text.js b/src/geom/buffer/point/text.js index 0f0285eac7..2552bdf894 100644 --- a/src/geom/buffer/point/text.js +++ b/src/geom/buffer/point/text.js @@ -1,4 +1,4 @@ -export default function TextBuffer2(layerData, fontAtlasManager) { +export default function TextBuffer(layerData, fontAtlasManager) { const characterSet = []; layerData.forEach(element => { let text = element.shape || ''; @@ -12,35 +12,116 @@ export default function TextBuffer2(layerData, fontAtlasManager) { fontAtlasManager.setProps({ characterSet }); - const attr = generateTextBuffer(layerData, fontAtlasManager); + const attr = drawGlyph(layerData, fontAtlasManager); return attr; } -function generateTextBuffer(layerData, fontAtlasManager) { +function drawGlyph(layerData, fontAtlasManager) { const attributes = { - vertices: [], - pickingIds: [], - textSizes: [], // 文字大小 // 长宽 - textOffsets: [], // 文字偏移量 + originPoints: [], + textSizes: [], + textOffsets: [], colors: [], - textUv: [] // 纹理坐标 + textureElements: [], + pickingIds: [] }; - const { texture, fontAtlas, mapping } = fontAtlasManager; - layerData.forEach(element => { + const { texture, fontAtlas, mapping, scale } = fontAtlasManager; + layerData.forEach(function(element) { const size = element.size; const pos = element.coordinates; let text = element.shape || ''; - const pen = { x: -text.length * size / 2 + size / 2, y: 0 }; + const pen = { + x: (-text.length * size) / 2, + y: 0 + }; text = text.toString(); + for (let i = 0; i < text.length; i++) { const metric = mapping[text[i]]; const { x, y, width, height } = metric; const color = element.color; - attributes.vertices.push(...pos); - attributes.colors.push(...color); - attributes.textUv.push(x, y, width, height); - attributes.textOffsets.push(pen.x, pen.y); - attributes.pickingIds.push(element.id); - attributes.textSizes.push(size, size); + const offsetX = pen.x; + const offsetY = pen.y; + attributes.pickingIds.push( + element.id, + element.id, + element.id, + element.id, + element.id, + element.id + ); + attributes.textOffsets.push( + // 文字在词语的偏移量 + offsetX, + offsetY, + offsetX, + offsetY, + offsetX, + offsetY, + offsetX, + offsetY, + offsetX, + offsetY, + offsetX, + offsetY + ); + attributes.originPoints.push( + // 词语的经纬度坐标 + pos[0], + pos[1], + 0, + pos[0], + pos[1], + 0, + pos[0], + pos[1], + 0, + pos[0], + pos[1], + 0, + pos[0], + pos[1], + 0, + pos[0], + pos[1], + 0 + ); + attributes.textSizes.push( + size, + size * scale, + 0, + size * scale, + 0, + 0, + size, + size * scale, + 0, + 0, + size, + 0 + ); + attributes.colors.push( + ...color, + ...color, + ...color, + ...color, + ...color, + ...color + ); + attributes.textureElements.push( + // 文字纹理坐标 + x + width, + y, + x, + y, + x, + y + height, + x + width, + y, + x, + y + height, + x + width, + y + height + ); pen.x = pen.x + size; } }); diff --git a/src/geom/buffer/point/text/font-manager.js b/src/geom/buffer/point/text/font-manager.js index c6902ce9d5..0fdb8bb53f 100644 --- a/src/geom/buffer/point/text/font-manager.js +++ b/src/geom/buffer/point/text/font-manager.js @@ -1,7 +1,6 @@ import TinySDF from '@mapbox/tiny-sdf'; import { buildMapping } from '../../../../util/font-util'; import * as THREE from '../../../../core/three'; -import * as logImage from 'console-image'; import LRUCache from './lru-cache'; export const DEFAULT_CHAR_SET = getDefaultCharacterSet(); export const DEFAULT_FONT_FAMILY = 'sans-serif'; @@ -147,8 +146,9 @@ export default class FontAtlasManager { _updateTexture({ data: canvas }) { this._texture = new THREE.CanvasTexture(canvas); - // this._texture.wrapS = THREE.ClampToEdgeWrapping; - // this._texture.wrapT = THREE.ClampToEdgeWrapping; + this._texture.wrapS = THREE.ClampToEdgeWrapping; + this._texture.wrapT = THREE.ClampToEdgeWrapping; + this._texture.minFilter = THREE.LinearFilter; this._texture.flipY = false; this._texture.needUpdate = true; } @@ -207,7 +207,6 @@ export default class FontAtlasManager { ctx.fillText(char, mapping[char].x, mapping[char].y + fontSize * BASELINE_SCALE); } } - logImage(canvas); return { xOffset, yOffset, diff --git a/src/geom/buffer/point/textBuffer.js b/src/geom/buffer/point/textBuffer.js deleted file mode 100644 index f5127ddae1..0000000000 --- a/src/geom/buffer/point/textBuffer.js +++ /dev/null @@ -1,157 +0,0 @@ - - -import { getJSON } from '../../../util/ajax'; -import EventEmitter from 'wolfy87-eventemitter'; -import Global from '../../../global'; -// const Space = 1; -const metrics = { - buffer: 3, - family: 'ios9', - size: 24 -}; -export default function TextBuffer(layerData, style) { - EventEmitter.call(this); - const attributes = { - originPoints: [], - textSizes: [], - textOffsets: [], - colors: [], - textureElements: [] - }; - const { textOffset = [ 0, 0 ] } = style; - const chars = []; - const textChars = {}; - layerData.forEach(element => { - let text = element.shape || ''; - text = text.toString(); - for (let j = 0; j < text.length; j++) { - const code = text.charCodeAt(j); - textChars[text] = 0; - if (chars.indexOf(code) === -1) { - chars.push(text.charCodeAt(j)); - } - } - }); - loadTextInfo(chars, (chars, texture) => { - layerData.forEach(element => { - const size = element.size; - const pos = layerData.coordinates; - const pen = { x: textOffset[0], y: textOffset[1] }; - let text = element.shape || ''; - text = text.toString(); - for (let i = 0; i < text.length; i++) { - const color = element.color; - drawGlyph(chars, pos, text[i], pen, size, attributes.colors, attributes.textureElements, attributes.originPoints, attributes.textSizes, attributes.textOffsets, color); - } - this.emit('completed', { attributes, texture }); - }); - }); -} - -function loadTextInfo(chars, done) { - getJSON({ - url: `${Global.sdfHomeUrl}/getsdfdata?chars=${chars.join('|')}` - }, (e, info) => { - loadTextTexture(info.url, texture => { - done(info.info, texture); - }); - }); -} -function loadTextTexture(url, cb) { - - - const img = new Image(); - img.crossOrigin = 'anonymous'; - - img.onload = () => { - const textTexture = this._creatTexture(img); - cb(textTexture); - }; - img.src = url; - -} -/** - * 计算每个标注词语的位置 - * @param {*} chars 文本信息 - * @param {*} pos 文字三维空间坐标 - * @param {*} text 字符 - * @param {*} pen 字符在词语的偏移量 - * @param {*} size 字体大小 - * @param {*} colors 颜色 - * @param {*} textureElements 纹理坐标 - * @param {*} originPoints 初始位置数据 - * @param {*} textSizes 文字大小数组 - * @param {*} textOffsets 字体偏移量数据 - * @param {*} color 文字颜色 - */ -function drawGlyph(chars, pos, text, pen, size, colors, textureElements, originPoints, textSizes, textOffsets, color) { - const chr = text.charCodeAt(0); - const metric = chars[chr]; - if (!metric) return; - const scale = size / metrics.size; - - let width = metric[0]; - let height = metric[1]; - const posX = metric[5]; - const posY = metric[6]; - const buffer = metrics.buffer; - if (width > 0 && height > 0) { - width += buffer * 2; - height += buffer * 2; - const originX = 0; - const originY = 0; - const offsetX = pen.x; - const offsetY = pen.y; - originPoints.push( - pos[0] + originX, pos[1] + originY, 0, - pos[0] + originX, pos[1] + originY, 0, - pos[0] + originX, pos[1] + originY, 0, - pos[0] + originX, pos[1] + originY, 0, - pos[0] + originX, pos[1] + originY, 0, - pos[0] + originX, pos[1] + originY, 0, - ); - const bx = 0; - const by = metrics.size / 2 + buffer; - textSizes.push( - ((bx - buffer + width) * scale), (height - by) * scale, - ((bx - buffer) * scale), (height - by) * scale, - ((bx - buffer) * scale), -by * scale, - - ((bx - buffer + width) * scale), (height - by) * scale, - ((bx - buffer) * scale), -by * scale, - ((bx - buffer + width) * scale), -by * scale, - ); - - - textOffsets.push( - offsetX, offsetY, - offsetX, offsetY, - offsetX, offsetY, - offsetX, offsetY, - offsetX, offsetY, - offsetX, offsetY, - ); - - colors.push( - ...color, - ...color, - ...color, - ...color, - ...color, - ...color, - ); - textureElements.push( - - posX + width, posY, - posX, posY, - posX, posY + height, - - posX + width, posY, - posX, posY + height, - posX + width, posY + height - ); - } - pen.x = pen.x + size; - -} - diff --git a/src/geom/buffer/text.js b/src/geom/buffer/text.js deleted file mode 100644 index 4680ffeafe..0000000000 --- a/src/geom/buffer/text.js +++ /dev/null @@ -1,276 +0,0 @@ -import BufferBase from './bufferBase'; -import { getJSON } from '../../util/ajax'; -import * as THREE from '../../core/three'; -import TinySDF from '@mapbox/tiny-sdf'; - -import Global from '../../global'; -const Space = 1; -export default class TextBuffer extends BufferBase { - - geometryBuffer() { - this.metrics = { - buffer: 3, - family: 'ios9', - size: 24 - }; - const layerData = this.get('layerData'); - const { textOffset = [ 0, 0 ] } = this.get('style'); - const chars = []; - const textChars = {}; - layerData.forEach(element => { - let text = element.shape || ''; - text = text.toString(); - for (let j = 0; j < text.length; j++) { - const code = text.charCodeAt(j); - textChars[text] = 0; - if (chars.indexOf(code) === -1) { - chars.push(text.charCodeAt(j)); - } - } - }); - const sdfTexture = this._updateSdf(Object.keys(textChars).join('')); - this.sdfTexture = sdfTexture; - - this._loadTextInfo(chars); - this.on('SourceLoaded', () => { - const textureElements = []; - const colors = []; - const originPoints = []; - const textSizes = []; - const textOffsets = []; - layerData.forEach(element => { - const size = element.size; - const pos = element.coordinates; - // const pen = { x: pos[0] - dimensions.advance / 2, y: pos[1] }; - const pen = { x: textOffset[0], y: textOffset[1] }; - let text = element.shape || ''; - text = text.toString(); - for (let i = 0; i < text.length; i++) { - - - const color = element.color; - this._drawGlyph(pos, text[i], pen, size, colors, textureElements, originPoints, textSizes, textOffsets, color); - } - }); - this.bufferStruct.style = layerData; - this.attributes = { - originPoints, - textSizes, - textOffsets, - colors, - textureElements - }; - this.emit('completed'); - }); - - } - - _loadTextInfo(chars) { - getJSON({ - url: `${Global.sdfHomeUrl}/getsdfdata?chars=${chars.join('|')}` - }, (e, info) => { - this.metrics.chars = info.info; - - this._loadTextTexture(info.url); - }); - } - _loadTextTexture(url) { - - - const img = new Image(); - img.crossOrigin = 'anonymous'; - - - img.onload = () => { - this.bufferStruct.textTexture = this._creatTexture(this.sdfTexture.texure); - this.emit('SourceLoaded'); - }; - img.src = url; - - } - /** - * 计算每个标注词语的位置 - * @param {*} pos 文字三维空间坐标 - * @param {*} text 字符 - * @param {*} pen 字符在词语的偏移量 - * @param {*} size 字体大小 - * @param {*} colors 颜色 - * @param {*} textureElements 纹理坐标 - * @param {*} originPoints 初始位置数据 - * @param {*} textSizes 文字大小数组 - * @param {*} textOffsets 字体偏移量数据 - * @param {*} color 文字颜色 - */ - _drawGlyph(pos, text, pen, size, colors, textureElements, originPoints, textSizes, textOffsets, color) { - const metrics = this.metrics; - const chr = text.charCodeAt(0); - const metric = metrics.chars[chr]; - if (!metric) return; - const info = this.sdfTexture.info; - const { x, y } = info[text]; - const scale = size / metrics.size; - - let width = 24; // metric[0]; - let height = 24;// metric[1]; - - // const horiBearingX = metric[2]; - // const horiBearingY = metric[3]; - - // const horiAdvance = metric[4]; - // const posX = metric[5]; - // const posY = metric[6]; - const posX = x; - const posY = y; - - const buffer = metrics.buffer; - - if (width > 0 && height > 0) { - width += buffer * 2; - height += buffer * 2; - - // Add a quad (= two triangles) per glyph. - // const originX = (horiBearingX - buffer + width / 2) * scale; - // const originY = -(height - horiBearingY) * scale; - const originX = 0; - const originY = 0; - - // const offsetWidth = width / 2 * scale / (1.0 - horiBearingX * 1.5 / horiAdvance); - // const offsetHeight = (horiAdvance / 2) * scale; - - // const offsetWidth = width/2 * scale; - // const offsetHeight = height / 2 * scale; - // const offsetHeight = height * scale; - - const offsetX = pen.x; - const offsetY = pen.y; - originPoints.push( - pos[0] + originX, pos[1] + originY, 0, - pos[0] + originX, pos[1] + originY, 0, - pos[0] + originX, pos[1] + originY, 0, - pos[0] + originX, pos[1] + originY, 0, - pos[0] + originX, pos[1] + originY, 0, - pos[0] + originX, pos[1] + originY, 0, - ); - - // textSizes.push( - // offsetWidth, offsetHeight, - // -offsetWidth, offsetHeight, - // -offsetWidth, -offsetHeight, - // offsetWidth, offsetHeight, - // -offsetWidth, -offsetHeight, - // offsetWidth, -offsetHeight, - // ); - const bx = 0; - const by = metrics.size / 2 + buffer; - textSizes.push( - - - ((bx - buffer + width) * scale), (height - by) * scale, - ((bx - buffer) * scale), (height - by) * scale, - ((bx - buffer) * scale), -by * scale, - - ((bx - buffer + width) * scale), (height - by) * scale, - ((bx - buffer) * scale), -by * scale, - ((bx - buffer + width) * scale), -by * scale, - - - ); - - - textOffsets.push( - offsetX, offsetY, - offsetX, offsetY, - offsetX, offsetY, - offsetX, offsetY, - offsetX, offsetY, - offsetX, offsetY, - ); - - colors.push( - ...color, - ...color, - ...color, - ...color, - ...color, - ...color, - ); - textureElements.push( - - posX + width, posY, - posX, posY, - posX, posY + height, - - posX + width, posY, - posX, posY + height, - posX + width, posY + height - ); - } - - // pen.x = pen.x + (horiAdvance + Space) * scale; - pen.x = pen.x + size * 1.8; - - } - - - _measureText(text, size) { - const dimensions = { - advance: 0 - }; - const metrics = this.metrics; - const scale = size / metrics.size; - for (let i = 0; i < text.length; i++) { - const code = text.charCodeAt(i); - const horiAdvance = metrics.chars[code][4]; - - dimensions.advance += (horiAdvance + Space) * scale; - } - - return dimensions; - } - _creatTexture(image) { - this.bufferStruct.textSize = [ image.width, image.height ]; - const texture = new THREE.Texture(image); - texture.minFilter = THREE.LinearFilter; - texture.magFilter = THREE.ClampToEdgeWrapping; - texture.needsUpdate = true; - return texture; - } - _updateSdf(chars) { - const canvas = document.createElement('canvas'); - const ctx = canvas.getContext('2d'); - const sdfs = {}; - - - const fontSize = 24; - const fontWeight = 100; - const buffer = fontSize / 8; - const radius = fontSize / 3; - const canvasSize = Math.floor(Math.pow(chars.length, 0.5)) * (fontSize + buffer + radius); - canvas.width = canvasSize; - canvas.height = canvasSize; - ctx.clearRect(0, 0, canvas.width, canvas.height); - const sdf = new TinySDF(fontSize, buffer, radius, null, null, fontWeight); - for (let y = 0, i = 0; y + sdf.size <= canvas.height && i < chars.length; y += sdf.size) { - for (let x = 0; x + sdf.size <= canvas.width && i < chars.length; x += sdf.size) { - ctx.putImageData(this._makeRGBAImageData(ctx, sdf.draw(chars[i]), sdf.size), x, y); - sdfs[chars[i]] = { x, y }; - i++; - } - } - return { - info: sdfs, - texure: canvas - }; - } - _makeRGBAImageData(ctx, alphaChannel, size) { - const imageData = ctx.createImageData(size, size); - const data = imageData.data; - for (let i = 0; i < alphaChannel.length; i++) { - data[4 * i + 0] = alphaChannel[i]; - data[4 * i + 1] = alphaChannel[i]; - data[4 * i + 2] = alphaChannel[i]; - data[4 * i + 3] = 255; - } - return imageData; - } -} diff --git a/src/geom/material/rainPass.js b/src/geom/material/rainPass.js deleted file mode 100644 index d80b0b0fc5..0000000000 --- a/src/geom/material/rainPass.js +++ /dev/null @@ -1,91 +0,0 @@ -import { UniformSemantic, DataType, RenderState, BlendFunc } from '@ali/r3-base'; -import { Material, RenderTechnique } from '@ali/r3-material'; -import point_frag from '../shader/rainPass_frag.glsl'; -import point_vert from '../shader/rainPass_vert.glsl'; -export class RainPassMaterial extends Material { - constructor(opt) { - super(opt.name); - - // this._generateTechnique(); - - for (const item in opt) { - if (item.substr(0, 2) === 'u_') { - this.setValue(item, opt[item]); - } - } - } - _generateTechnique() { - - const VERT_SHADER = point_vert; - // 片元着色器 - const FRAG_SHADER = point_frag; - // Technique 配置信息 - const cfg = { - attributes: { - a_position: { - name: 'a_position', - semantic: 'POSITION', - type: DataType.FLOAT_VEC3 - }, - a_uv: { - name: 'a_uv', - semantic: 'TEXCOORD_0', - type: DataType.FLOAT_VEC2 - } - }, - uniforms: { - matModelViewProjection: { - name: 'matModelViewProjection', - semantic: UniformSemantic.MODELVIEWPROJECTION, - type: DataType.FLOAT_MAT4 - }, - u_texture: { - name: 'u_texture', - type: DataType.SAMPLER_2D - }, - u_colorTexture: { - name: 'u_colorTexture', - type: DataType.SAMPLER_2D - } - - } - }; - - // 创建 Technique - const tech = new RenderTechnique('PointMaterial'); - tech.states = { - disable: [ RenderState.CULL_FACE, RenderState.DEPTH_TEST ], - enable: [ RenderState.BLEND ], - functions: { blendFunc: [ BlendFunc.SRC_ALPHA, BlendFunc.ONE_MINUS_SRC_ALPHA ] } - }; - tech.isValid = true; - tech.uniforms = cfg.uniforms; - tech.attributes = cfg.attributes; - tech.vertexShader = VERT_SHADER; - tech.fragmentShader = FRAG_SHADER; - tech.customMacros = this._macros; - this._technique = tech; - } - - prepareDrawing(camera, component, primitive) { - - this.getAttributeDefines(camera, component, primitive); - if (!this._technique) { this._generateTechnique(); } - super.prepareDrawing(camera, component, primitive); - - } - getAttributeDefines(camera, component, primitive) { - this._macros = []; - if (!primitive) return this._macros; - - const attribNames = Object.keys(primitive.vertexAttributes); - if (attribNames.indexOf('SHAPE') !== -1) { - this._macros.push('SHAPE'); - } - if (attribNames.indexOf('TEXCOORD_0') !== -1) { - this._macros.push('TEXCOORD_0'); - } - - } - -} diff --git a/src/geom/shader/index.js b/src/geom/shader/index.js index cabb120ec2..c884b87690 100644 --- a/src/geom/shader/index.js +++ b/src/geom/shader/index.js @@ -31,7 +31,7 @@ import heatmap_intensity_vert from '../shader/heatmap_intensity_vert.glsl'; // 文本 import text_frag from '../shader/text_frag.glsl'; -import text_vert from '../shader/text_vert2.glsl'; +import text_vert from '../shader/text_vert.glsl'; // 图像 import image_vert from '../shader/image_vert.glsl'; diff --git a/src/geom/shader/rainPass_frag.glsl b/src/geom/shader/rainPass_frag.glsl deleted file mode 100644 index 555ee65f21..0000000000 --- a/src/geom/shader/rainPass_frag.glsl +++ /dev/null @@ -1,13 +0,0 @@ -precision mediump float; -uniform sampler2D u_texture; -varying float v_time; -varying vec2 v_texCoord; - - -void main() { - vec4 color = texture2D(u_texture, v_texCoord); - if(color.w ==0.) - discard; - gl_FragColor = texture2D(u_texture, v_texCoord); - -} \ No newline at end of file diff --git a/src/geom/shader/rainPass_vert.glsl b/src/geom/shader/rainPass_vert.glsl deleted file mode 100644 index 531a4b1557..0000000000 --- a/src/geom/shader/rainPass_vert.glsl +++ /dev/null @@ -1,20 +0,0 @@ -precision highp float; -attribute vec3 a_position; -attribute vec2 a_uv; -uniform mat4 matModelViewProjection; -uniform float u_time; -// varying float v_time; - -varying vec2 v_texCoord; -varying vec4 v_color; -float random (in float x) { - return fract(sin(x)*1e4); -} - -void main() { - v_texCoord = a_uv; - float z = a_position.z; - z = z - mod(u_time * 1000000.0, 5000000.0); - gl_Position = matModelViewProjection * vec4(vec2(a_position), z, 1.0); - gl_PointSize = 3.0; -} \ No newline at end of file diff --git a/src/geom/shader/rain_frag.glsl b/src/geom/shader/rain_frag.glsl deleted file mode 100644 index 350368fdab..0000000000 --- a/src/geom/shader/rain_frag.glsl +++ /dev/null @@ -1,17 +0,0 @@ -precision mediump float; -uniform sampler2D u_texture; -uniform sampler2D u_colorTexture; -uniform vec2 u_wind_min; -uniform vec2 u_wind_max; -varying float v_time; -varying vec2 v_texCoord; - -void main() { - vec2 velocity = mix(u_wind_min, u_wind_max, texture2D(u_texture, v_texCoord).rg); - float speed_t = length(velocity) / length(u_wind_max); - vec2 ramp_pos = vec2( - fract(16.0 * speed_t), - floor(16.0 * speed_t) / 16.0); - gl_FragColor = texture2D(u_colorTexture, ramp_pos); - -} \ No newline at end of file diff --git a/src/geom/shader/rain_vert.glsl b/src/geom/shader/rain_vert.glsl deleted file mode 100644 index 69b4129d2d..0000000000 --- a/src/geom/shader/rain_vert.glsl +++ /dev/null @@ -1,18 +0,0 @@ -precision highp float; -attribute vec3 a_position; -attribute vec2 a_uv; -uniform mat4 matModelViewProjection; -uniform float u_time; -// varying float v_time; - -varying vec2 v_texCoord; -varying vec4 v_color; -float random (in float x) { - return fract(sin(x)*1e4); -} - -void main() { - v_texCoord = a_uv; - gl_Position = matModelViewProjection * vec4(a_position, 1.0); - gl_PointSize = 1.0; -} \ No newline at end of file diff --git a/src/geom/shader/text_vert.glsl b/src/geom/shader/text_vert.glsl index d105592eb0..51ff8a0150 100644 --- a/src/geom/shader/text_vert.glsl +++ b/src/geom/shader/text_vert.glsl @@ -1,11 +1,9 @@ precision mediump float; attribute vec2 a_txtsize; attribute vec2 a_txtOffsets; +uniform float u_opacity; attribute vec4 a_color; -uniform mat4 u_model; -uniform mat4 u_view; -uniform mat4 u_scale; -uniform vec2 u_textSize; +uniform vec2 u_textTextureSize;// 纹理大小 uniform vec2 u_glSize; varying vec2 v_texcoord; varying vec4 v_color; @@ -15,16 +13,12 @@ uniform vec4 u_activeColor; void main(){ mat4 matModelViewProjection=projectionMatrix*modelViewMatrix; vec4 cur_position=matModelViewProjection*vec4(position.xy,0,1); - gl_Position=cur_position/cur_position.w+vec4((a_txtOffsets/2.+a_txtsize)/u_glSize*2.,0.,0.); - //+vec4(abs(a_txtsize.x)/u_glSize.x *2.0, -abs(a_txtsize.y)/u_glSize.y* 2.0, 0.0, 0.0); - highp float camera_to_anchor_distance=gl_Position.w; - // highp float perspective_ratio = clamp( - // 0.5 + 0.5 * distance_ratio, - // 0.0, // Prevents oversized near-field symbols in pitched/overzoomed tiles - // 4.0); - v_color=a_color; - v_color.a=v_color.a*camera_to_anchor_distance; - v_texcoord=uv/u_textSize; - worldId = id_toPickColor(pickingId); + gl_Position=cur_position/cur_position.w+vec4((a_txtOffsets+a_txtsize)/u_glSize*2.,0.,0.); + v_color=vec4(a_color.rgb,a_color.a*u_opacity); + if(pickingId==u_activeId){ + v_color=u_activeColor; + } + v_texcoord=uv/u_textTextureSize; + worldId=id_toPickColor(pickingId); } diff --git a/src/geom/shader/text_vert2.glsl b/src/geom/shader/text_vert2.glsl deleted file mode 100644 index f48f324728..0000000000 --- a/src/geom/shader/text_vert2.glsl +++ /dev/null @@ -1,30 +0,0 @@ -precision mediump float; -attribute vec3 a_position; -attribute vec4 textUv; -attribute vec2 a_textSize; -attribute vec2 a_textOffset;// 文本偏移 -attribute vec4 a_color; -uniform mat4 u_model; -uniform float u_opacity; -uniform mat4 u_view; -uniform mat4 u_scale; -uniform vec2 u_textTextureSize;// 纹理大小 -uniform float u_activeId; -uniform vec4 u_activeColor; -uniform vec2 u_glSize;// 画布大小 -varying vec2 v_texcoord; -varying vec4 v_color; - -void main(){ - mat4 matModelViewProjection=projectionMatrix*modelViewMatrix; - vec4 cur_position=matModelViewProjection*vec4(a_position.xy,0,1); - gl_Position=cur_position / cur_position.w+ vec4(a_textSize*position.xy/u_glSize, 0., 0.)+vec4(a_textOffset/u_glSize * 2.0,0,0); - // v_color=vec4(a_color.rgb,a_color.a*u_opacity); - // if(pickingId == u_activeId) { - // v_color = u_activeColor; - // } - v_color = a_color; - v_texcoord=(textUv.xy + vec2(uv.x,1.-uv.y) * textUv.zw)/u_textTextureSize; - worldId = id_toPickColor(pickingId); - -} diff --git a/src/geom/shader/wind/quad.vert.glsl b/src/geom/shader/wind/quad.vert.glsl deleted file mode 100644 index 81052613a7..0000000000 --- a/src/geom/shader/wind/quad.vert.glsl +++ /dev/null @@ -1,10 +0,0 @@ -precision mediump float; - -attribute vec3 a_position; - -varying vec2 v_tex_pos; - -void main() { - v_tex_pos = vec2(a_position); - gl_Position = vec4(1.0 - 2.0 * vec2(a_position), 0, 1); -} diff --git a/src/geom/shader/wind/screen_frag.glsl b/src/geom/shader/wind/screen_frag.glsl deleted file mode 100644 index 418cf74632..0000000000 --- a/src/geom/shader/wind/screen_frag.glsl +++ /dev/null @@ -1,12 +0,0 @@ -precision mediump float; - -uniform sampler2D u_screen; -uniform float u_opacity; - -varying vec2 v_tex_pos; - -void main() { - vec4 color = texture2D(u_screen, 1.0 - v_tex_pos); - // a hack to guarantee opacity fade out even with a value close to 1.0 - gl_FragColor = vec4(1.0,0.,0.,1.0); -} diff --git a/src/geom/shader/wind/update_frag.glsl b/src/geom/shader/wind/update_frag.glsl deleted file mode 100644 index e69de29bb2..0000000000 diff --git a/src/layer/pointLayer.js b/src/layer/pointLayer.js index da4da03535..de3cbf3a57 100644 --- a/src/layer/pointLayer.js +++ b/src/layer/pointLayer.js @@ -1,6 +1,6 @@ import Layer from '../core/layer'; import * as drawPoint from '../layer/render/point'; -import TextBuffer2 from '../geom/buffer/point/text'; +import TextBuffer from '../geom/buffer/point/text'; import DrawText from './render/point/drawText'; import Global from '../global'; // import PointBuffer from '../geom/buffer/point'; @@ -14,26 +14,22 @@ const { pointShape } = Global; */ export default class PointLayer extends Layer { - render() { this.type = 'point'; - this.init(); if (!this._hasRender) { this._prepareRender(this.shapeType); this._hasRender = true; } else { this._initAttrs(); - (this._needUpdateFilter || this._needUpdateColor) ? this._updateFilter() : null; + this._needUpdateFilter || this._needUpdateColor + ? this._updateFilter() + : null; } return this; } _prepareRender() { const { stroke, fill } = this.get('styleOptions'); - if (this.shapeType === 'text') { // 绘制文本图层 - this._textPoint(); - return; - } const style = this.get('styleOptions'); const activeOption = this.get('activedOptions'); const config = { @@ -41,36 +37,55 @@ export default class PointLayer extends Layer { activeColor: activeOption.fill }; const pointShapeType = this._getShape(); - switch (pointShapeType) { - case 'fill' :// 填充图形 - { - if (fill !== 'none') { // 是否填充 - const attributes = PointBuffer.FillBuffer(this.layerData, style); - const meshfill = drawPoint.DrawFill(attributes, config); - this.add(meshfill); - } - if (stroke !== 'none') { // 是否绘制边界 - const lineAttribute = PointBuffer.StrokeBuffer(this.layerData, style); - const meshStroke = drawPoint.DrawStroke(lineAttribute, config); - this.add(meshStroke, 'line'); - } - break; + case 'fill': { // 填充图形 + if (fill !== 'none') { + // 是否填充 + const attributes = PointBuffer.FillBuffer(this.layerData, style); + const meshfill = drawPoint.DrawFill(attributes, config); + this.add(meshfill); } - case 'image':// 绘制图片标注 - { - const imageAttribute = PointBuffer.ImageBuffer(this.layerData, { imagePos: this.scene.image.imagePos }); - const imageMesh = drawPoint.DrawImage(imageAttribute, { ...style, texture: this.scene.image.texture }); - this.add(imageMesh); - break; - } - case 'normal' : // 原生点 - { - const normalAttribute = PointBuffer.NormalBuffer(this.layerData, style); - const normalPointMesh = drawPoint.DrawNormal(normalAttribute, config); - this.add(normalPointMesh); - break; + if (stroke !== 'none') { + // 是否绘制边界 + const lineAttribute = PointBuffer.StrokeBuffer(this.layerData, style); + const meshStroke = drawPoint.DrawStroke(lineAttribute, config); + this.add(meshStroke, 'line'); } + break; + } + case 'image': { // 绘制图片标注 + const imageAttribute = PointBuffer.ImageBuffer(this.layerData, { + imagePos: this.scene.image.imagePos + }); + const imageMesh = drawPoint.DrawImage(imageAttribute, { + ...style, + texture: this.scene.image.texture + }); + this.add(imageMesh); + break; + } + case 'normal': { // 原生点 + const normalAttribute = PointBuffer.NormalBuffer(this.layerData, style); + const normalPointMesh = drawPoint.DrawNormal(normalAttribute, config); + this.add(normalPointMesh); + break; + } + case 'text': { // 原生点 + const { width, height } = this.scene.getSize(); + const textCfg = { + ...style, + width, + height, + activeColor: activeOption.fill + }; + const buffer = new TextBuffer( + this.layerData, + this.scene.fontAtlasManager + ); + const mesh = new DrawText(buffer, textCfg); + this.add(mesh); + break; + } default: return null; } @@ -87,32 +102,14 @@ export default class PointLayer extends Layer { break; } } - if (pointShape['2d'].indexOf(shape) !== -1 || pointShape['3d'].indexOf(shape) !== -1) { + if ( + pointShape['2d'].indexOf(shape) !== -1 || + pointShape['3d'].indexOf(shape) !== -1 + ) { return 'fill'; - } else if (shape === 'text') { - return 'text'; } else if (this.scene.image.imagesIds.indexOf(shape) !== -1) { return 'image'; } - return 'normal'; - - + return 'text'; } - _textPoint() { - const styleOptions = this.get('styleOptions'); - const activeOption = this.get('activedOptions'); - const { width, height } = this.scene.getSize(); - const textCfg = { - ...styleOptions, - width, - height, - activeColor: activeOption.fill - }; - const buffer2 = new TextBuffer2(this.layerData, this.scene.fontAtlasManager); - const testMesh = new DrawText(buffer2, textCfg); - this.add(testMesh); - return; - } - } - diff --git a/src/layer/render/point/drawText.js b/src/layer/render/point/drawText.js index 69f9ac87bf..0604938e61 100644 --- a/src/layer/render/point/drawText.js +++ b/src/layer/render/point/drawText.js @@ -1,29 +1,48 @@ import * as THREE from '../../../core/three'; import TextMaterial from '../../../geom/material/textMaterial'; + export default function DrawText(attributes, style) { - const instancedGeometry = new THREE.InstancedBufferGeometry(); - // instancedGeometry.copy(new buildTextbufferGeometry()); - instancedGeometry.copy(new THREE.PlaneBufferGeometry(2, 2)); + const geometry = new THREE.BufferGeometry(); + geometry.addAttribute( + 'position', + new THREE.Float32BufferAttribute(attributes.originPoints, 3) + ); + geometry.addAttribute( + 'uv', + new THREE.Float32BufferAttribute(attributes.textureElements, 2) + ); + geometry.addAttribute( + 'a_txtsize', + new THREE.Float32BufferAttribute(attributes.textSizes, 2) + ); + geometry.addAttribute( + 'a_txtOffsets', + new THREE.Float32BufferAttribute(attributes.textOffsets, 2) + ); + geometry.addAttribute( + 'a_color', + new THREE.Float32BufferAttribute(attributes.colors, 4) + ); + geometry.addAttribute( + 'pickingId', + new THREE.Float32BufferAttribute(attributes.pickingIds, 1) + ); const { strokeWidth, width, stroke, height, opacity, activeColor } = style; - instancedGeometry.addAttribute('a_position', new THREE.InstancedBufferAttribute(new Float32Array(attributes.vertices), 3)); - instancedGeometry.addAttribute('a_textSize', new THREE.InstancedBufferAttribute(new Float32Array(attributes.textSizes), 2)); - instancedGeometry.addAttribute('a_textOffset', new THREE.InstancedBufferAttribute(new Float32Array(attributes.textOffsets), 2)); - instancedGeometry.addAttribute('a_color', new THREE.InstancedBufferAttribute(new Float32Array(attributes.colors), 4)); - instancedGeometry.addAttribute('a_size', new THREE.InstancedBufferAttribute(new Float32Array(attributes.textSizes), 1)); - instancedGeometry.addAttribute('pickingId', new THREE.InstancedBufferAttribute(new Float32Array(attributes.pickingIds), 1)); - instancedGeometry.addAttribute('textUv', new THREE.InstancedBufferAttribute(new Float32Array(attributes.textUv), 4)); const material = new TextMaterial({ name: this.layerId, u_texture: attributes.texture, u_strokeWidth: strokeWidth, u_stroke: stroke, - u_textTextureSize: [ attributes.fontAtlas.width, attributes.fontAtlas.height ], - u_gamma: 0.1, - u_buffer: 0.68, + u_textTextureSize: [ + attributes.fontAtlas.width, + attributes.fontAtlas.height + ], + u_gamma: 0.2, + u_buffer: 0.75, u_opacity: opacity, u_glSize: [ width, height ], u_activeColor: activeColor }); - const textMesh = new THREE.Mesh(instancedGeometry, material); - return textMesh; + const mesh = new THREE.Mesh(geometry, material); + return mesh; }