refactor(text):升级文本渲染方法

This commit is contained in:
thinkinggis 2019-03-26 16:42:30 +08:00
parent 691f2237d0
commit 33e0e56ef4
18 changed files with 200 additions and 1000 deletions

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@ -1,246 +0,0 @@
// const SDFCommonWordsKey = '_AMap_sdf_com_words';
// /**
// * SDF 常用字获取/存储/check
// *
// */
// const SDFCommonWords = {
// store() {
// },
// /**
// * 检查一个字符是否在常用字中
// * @param {*} charcode 汉字
// */
// check(charcode) {
// const range = this.range || [];
// const info = this.info || {};
// if (typeof charcode !== 'number') {
// charcode = charcode.substr(0).charCodeAt(0);
// }
// for (let i = 0; i < range.length; i++) {
// const curRange = range[i];
// const [ rangeStart, rangeEnd ] = curRange.split('-');
// if (charcode >= rangeStart && charcode <= rangeEnd) {
// const curInfo = info[curRange] && info[curRange].info || {};
// if (curInfo[charcode]) {
// return true;
// }
// }
// }
// return false;
// },
// /**
// * 获取纹理和位置信息
// * @param list
// * @param cb
// */
// getImagesAndInfo(list, cb) {
// const range = this.range;
// },
// loadCanvas(url, range, done) {
// try {
// const xhr = new XMLHttpRequest();
// xhr.open('GET', url);
// // 直接用 blob 格式 load 图片文件,方便直接转换成 base64
// // 转成 base64 便于存储
// // 使用 canvas 转换 base64 容易有损
// xhr.responseType = 'blob';
// xhr.onerror = function() {
// done({ code: 0 });
// };
// xhr.onload = function() {
// if (xhr.status === 200) {
// const reader = new FileReader();
// reader.onload = () => {
// done(reader.result, range);
// };
// reader.readAsDataURL(xhr.response);
// } else {
// done({ code: 0 });
// }
// };
// xhr.send();
// } catch (err) {
// done({ code: 0 });
// }
// },
// loadImages(urls = []) {
// const deferred = $.Deferred();
// const totalNumbers = urls.length;
// const localInfo = this.info;
// let loadPicNum = 0;
// for (let i = 0; i < urls.length; i++) {
// const { url, range } = urls[i];
// this.loadCanvas(url, range, (base64, range) => {
// // image to base64
// loadPicNum++;
// !localInfo[range] && (localInfo[range] = {});
// localInfo[range].pic = base64;
// this.info = localInfo;
// // todo: temp 暂时用 localstorage 存储,因为数据比较大,最好使用 indexDB
// localStorage.setItem(SDFCommonWordsKey, JSON.stringify(localInfo));
// if (loadPicNum === totalNumbers) {
// deferred.resolve();
// }
// });
// }
// return deferred;
// },
// loadInfo(urls) {
// const deferred = $.Deferred();
// const totalNumbers = urls.length;
// const localInfo = this.info;
// let loadInfoNum = 0;
// for (let i = 0; i < urls.length; i++) {
// const { url, range } = urls[i];
// $.ajax({
// url,
// dataType: 'json',
// success: data => {
// loadInfoNum++;
// !localInfo[range] && (localInfo[range] = {});
// localInfo[range].info = data;
// this.info = localInfo;
// localStorage.setItem(SDFCommonWordsKey, JSON.stringify(localInfo));
// if (loadInfoNum === totalNumbers) {
// deferred.resolve();
// }
// },
// error: () => {
// }
// });
// }
// return deferred;
// },
// getTotalAssets(info, cb) {
// const { range = [], urlPrefix } = info;
// const picUrls = [];
// const infoUrls = [];
// this.range = range;
// for (let i = 0; i < range.length; i++) {
// const curRange = range[i];
// const baseUrl = urlPrefix + curRange;
// const picUrl = baseUrl + '.png';
// const infoUrl = baseUrl + '.json';
// picUrls.push({ range: curRange, url: picUrl });
// infoUrls.push({ range: curRange, url: infoUrl });
// }
// const imageDeferred = this.loadImages(picUrls);
// const infoDeferred = this.loadInfo(infoUrls);
// $.when(imageDeferred, infoDeferred)
// .then(() => {
// // all info load complete
// // console.log("all info load complete", " -- ", 1);
// cb && cb(this.info);
// }, () => {
// // fail
// });
// },
// // 获取数据
// getData(cb) {
// if (!_.isEmpty(this.info)) {
// cb && cb(this.info);
// } else {
// this.getRemoteData(cb);
// }
// },
// /**
// * 从服务获取数据,什么时候强制去取一回数据?过期?
// * @param cb
// */
// getRemoteData(cb) {
// const self = this;
// $.ajax({
// url: '/getcommonwords',
// dataType: 'json',
// success: data => {
// if (data.code == 1) {
// const info = data.data;
// self.getTotalAssets(info, cb);
// }
// }
// });
// },
// destroy() {
// },
// init() {
// let info = localStorage.getItem(SDFCommonWordsKey);
// this.range = [];
// this.info = {};
// if (info) {
// info = JSON.parse(info);
// this.range = Object.keys(info);
// this.info = info;
// }
// this.info = info || {};
// }
// };
// export default SDFCommonWords;

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@ -1,4 +1,4 @@
export default function TextBuffer2(layerData, fontAtlasManager) {
export default function TextBuffer(layerData, fontAtlasManager) {
const characterSet = [];
layerData.forEach(element => {
let text = element.shape || '';
@ -12,35 +12,116 @@ export default function TextBuffer2(layerData, fontAtlasManager) {
fontAtlasManager.setProps({
characterSet
});
const attr = generateTextBuffer(layerData, fontAtlasManager);
const attr = drawGlyph(layerData, fontAtlasManager);
return attr;
}
function generateTextBuffer(layerData, fontAtlasManager) {
function drawGlyph(layerData, fontAtlasManager) {
const attributes = {
vertices: [],
pickingIds: [],
textSizes: [], // 文字大小 // 长宽
textOffsets: [], // 文字偏移量
originPoints: [],
textSizes: [],
textOffsets: [],
colors: [],
textUv: [] // 纹理坐标
textureElements: [],
pickingIds: []
};
const { texture, fontAtlas, mapping } = fontAtlasManager;
layerData.forEach(element => {
const { texture, fontAtlas, mapping, scale } = fontAtlasManager;
layerData.forEach(function(element) {
const size = element.size;
const pos = element.coordinates;
let text = element.shape || '';
const pen = { x: -text.length * size / 2 + size / 2, y: 0 };
const pen = {
x: (-text.length * size) / 2,
y: 0
};
text = text.toString();
for (let i = 0; i < text.length; i++) {
const metric = mapping[text[i]];
const { x, y, width, height } = metric;
const color = element.color;
attributes.vertices.push(...pos);
attributes.colors.push(...color);
attributes.textUv.push(x, y, width, height);
attributes.textOffsets.push(pen.x, pen.y);
attributes.pickingIds.push(element.id);
attributes.textSizes.push(size, size);
const offsetX = pen.x;
const offsetY = pen.y;
attributes.pickingIds.push(
element.id,
element.id,
element.id,
element.id,
element.id,
element.id
);
attributes.textOffsets.push(
// 文字在词语的偏移量
offsetX,
offsetY,
offsetX,
offsetY,
offsetX,
offsetY,
offsetX,
offsetY,
offsetX,
offsetY,
offsetX,
offsetY
);
attributes.originPoints.push(
// 词语的经纬度坐标
pos[0],
pos[1],
0,
pos[0],
pos[1],
0,
pos[0],
pos[1],
0,
pos[0],
pos[1],
0,
pos[0],
pos[1],
0,
pos[0],
pos[1],
0
);
attributes.textSizes.push(
size,
size * scale,
0,
size * scale,
0,
0,
size,
size * scale,
0,
0,
size,
0
);
attributes.colors.push(
...color,
...color,
...color,
...color,
...color,
...color
);
attributes.textureElements.push(
// 文字纹理坐标
x + width,
y,
x,
y,
x,
y + height,
x + width,
y,
x,
y + height,
x + width,
y + height
);
pen.x = pen.x + size;
}
});

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@ -1,7 +1,6 @@
import TinySDF from '@mapbox/tiny-sdf';
import { buildMapping } from '../../../../util/font-util';
import * as THREE from '../../../../core/three';
import * as logImage from 'console-image';
import LRUCache from './lru-cache';
export const DEFAULT_CHAR_SET = getDefaultCharacterSet();
export const DEFAULT_FONT_FAMILY = 'sans-serif';
@ -147,8 +146,9 @@ export default class FontAtlasManager {
_updateTexture({ data: canvas }) {
this._texture = new THREE.CanvasTexture(canvas);
// this._texture.wrapS = THREE.ClampToEdgeWrapping;
// this._texture.wrapT = THREE.ClampToEdgeWrapping;
this._texture.wrapS = THREE.ClampToEdgeWrapping;
this._texture.wrapT = THREE.ClampToEdgeWrapping;
this._texture.minFilter = THREE.LinearFilter;
this._texture.flipY = false;
this._texture.needUpdate = true;
}
@ -207,7 +207,6 @@ export default class FontAtlasManager {
ctx.fillText(char, mapping[char].x, mapping[char].y + fontSize * BASELINE_SCALE);
}
}
logImage(canvas);
return {
xOffset,
yOffset,

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@ -1,157 +0,0 @@
import { getJSON } from '../../../util/ajax';
import EventEmitter from 'wolfy87-eventemitter';
import Global from '../../../global';
// const Space = 1;
const metrics = {
buffer: 3,
family: 'ios9',
size: 24
};
export default function TextBuffer(layerData, style) {
EventEmitter.call(this);
const attributes = {
originPoints: [],
textSizes: [],
textOffsets: [],
colors: [],
textureElements: []
};
const { textOffset = [ 0, 0 ] } = style;
const chars = [];
const textChars = {};
layerData.forEach(element => {
let text = element.shape || '';
text = text.toString();
for (let j = 0; j < text.length; j++) {
const code = text.charCodeAt(j);
textChars[text] = 0;
if (chars.indexOf(code) === -1) {
chars.push(text.charCodeAt(j));
}
}
});
loadTextInfo(chars, (chars, texture) => {
layerData.forEach(element => {
const size = element.size;
const pos = layerData.coordinates;
const pen = { x: textOffset[0], y: textOffset[1] };
let text = element.shape || '';
text = text.toString();
for (let i = 0; i < text.length; i++) {
const color = element.color;
drawGlyph(chars, pos, text[i], pen, size, attributes.colors, attributes.textureElements, attributes.originPoints, attributes.textSizes, attributes.textOffsets, color);
}
this.emit('completed', { attributes, texture });
});
});
}
function loadTextInfo(chars, done) {
getJSON({
url: `${Global.sdfHomeUrl}/getsdfdata?chars=${chars.join('|')}`
}, (e, info) => {
loadTextTexture(info.url, texture => {
done(info.info, texture);
});
});
}
function loadTextTexture(url, cb) {
const img = new Image();
img.crossOrigin = 'anonymous';
img.onload = () => {
const textTexture = this._creatTexture(img);
cb(textTexture);
};
img.src = url;
}
/**
* 计算每个标注词语的位置
* @param {*} chars 文本信息
* @param {*} pos 文字三维空间坐标
* @param {*} text 字符
* @param {*} pen 字符在词语的偏移量
* @param {*} size 字体大小
* @param {*} colors 颜色
* @param {*} textureElements 纹理坐标
* @param {*} originPoints 初始位置数据
* @param {*} textSizes 文字大小数组
* @param {*} textOffsets 字体偏移量数据
* @param {*} color 文字颜色
*/
function drawGlyph(chars, pos, text, pen, size, colors, textureElements, originPoints, textSizes, textOffsets, color) {
const chr = text.charCodeAt(0);
const metric = chars[chr];
if (!metric) return;
const scale = size / metrics.size;
let width = metric[0];
let height = metric[1];
const posX = metric[5];
const posY = metric[6];
const buffer = metrics.buffer;
if (width > 0 && height > 0) {
width += buffer * 2;
height += buffer * 2;
const originX = 0;
const originY = 0;
const offsetX = pen.x;
const offsetY = pen.y;
originPoints.push(
pos[0] + originX, pos[1] + originY, 0,
pos[0] + originX, pos[1] + originY, 0,
pos[0] + originX, pos[1] + originY, 0,
pos[0] + originX, pos[1] + originY, 0,
pos[0] + originX, pos[1] + originY, 0,
pos[0] + originX, pos[1] + originY, 0,
);
const bx = 0;
const by = metrics.size / 2 + buffer;
textSizes.push(
((bx - buffer + width) * scale), (height - by) * scale,
((bx - buffer) * scale), (height - by) * scale,
((bx - buffer) * scale), -by * scale,
((bx - buffer + width) * scale), (height - by) * scale,
((bx - buffer) * scale), -by * scale,
((bx - buffer + width) * scale), -by * scale,
);
textOffsets.push(
offsetX, offsetY,
offsetX, offsetY,
offsetX, offsetY,
offsetX, offsetY,
offsetX, offsetY,
offsetX, offsetY,
);
colors.push(
...color,
...color,
...color,
...color,
...color,
...color,
);
textureElements.push(
posX + width, posY,
posX, posY,
posX, posY + height,
posX + width, posY,
posX, posY + height,
posX + width, posY + height
);
}
pen.x = pen.x + size;
}

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@ -1,276 +0,0 @@
import BufferBase from './bufferBase';
import { getJSON } from '../../util/ajax';
import * as THREE from '../../core/three';
import TinySDF from '@mapbox/tiny-sdf';
import Global from '../../global';
const Space = 1;
export default class TextBuffer extends BufferBase {
geometryBuffer() {
this.metrics = {
buffer: 3,
family: 'ios9',
size: 24
};
const layerData = this.get('layerData');
const { textOffset = [ 0, 0 ] } = this.get('style');
const chars = [];
const textChars = {};
layerData.forEach(element => {
let text = element.shape || '';
text = text.toString();
for (let j = 0; j < text.length; j++) {
const code = text.charCodeAt(j);
textChars[text] = 0;
if (chars.indexOf(code) === -1) {
chars.push(text.charCodeAt(j));
}
}
});
const sdfTexture = this._updateSdf(Object.keys(textChars).join(''));
this.sdfTexture = sdfTexture;
this._loadTextInfo(chars);
this.on('SourceLoaded', () => {
const textureElements = [];
const colors = [];
const originPoints = [];
const textSizes = [];
const textOffsets = [];
layerData.forEach(element => {
const size = element.size;
const pos = element.coordinates;
// const pen = { x: pos[0] - dimensions.advance / 2, y: pos[1] };
const pen = { x: textOffset[0], y: textOffset[1] };
let text = element.shape || '';
text = text.toString();
for (let i = 0; i < text.length; i++) {
const color = element.color;
this._drawGlyph(pos, text[i], pen, size, colors, textureElements, originPoints, textSizes, textOffsets, color);
}
});
this.bufferStruct.style = layerData;
this.attributes = {
originPoints,
textSizes,
textOffsets,
colors,
textureElements
};
this.emit('completed');
});
}
_loadTextInfo(chars) {
getJSON({
url: `${Global.sdfHomeUrl}/getsdfdata?chars=${chars.join('|')}`
}, (e, info) => {
this.metrics.chars = info.info;
this._loadTextTexture(info.url);
});
}
_loadTextTexture(url) {
const img = new Image();
img.crossOrigin = 'anonymous';
img.onload = () => {
this.bufferStruct.textTexture = this._creatTexture(this.sdfTexture.texure);
this.emit('SourceLoaded');
};
img.src = url;
}
/**
* 计算每个标注词语的位置
* @param {*} pos 文字三维空间坐标
* @param {*} text 字符
* @param {*} pen 字符在词语的偏移量
* @param {*} size 字体大小
* @param {*} colors 颜色
* @param {*} textureElements 纹理坐标
* @param {*} originPoints 初始位置数据
* @param {*} textSizes 文字大小数组
* @param {*} textOffsets 字体偏移量数据
* @param {*} color 文字颜色
*/
_drawGlyph(pos, text, pen, size, colors, textureElements, originPoints, textSizes, textOffsets, color) {
const metrics = this.metrics;
const chr = text.charCodeAt(0);
const metric = metrics.chars[chr];
if (!metric) return;
const info = this.sdfTexture.info;
const { x, y } = info[text];
const scale = size / metrics.size;
let width = 24; // metric[0];
let height = 24;// metric[1];
// const horiBearingX = metric[2];
// const horiBearingY = metric[3];
// const horiAdvance = metric[4];
// const posX = metric[5];
// const posY = metric[6];
const posX = x;
const posY = y;
const buffer = metrics.buffer;
if (width > 0 && height > 0) {
width += buffer * 2;
height += buffer * 2;
// Add a quad (= two triangles) per glyph.
// const originX = (horiBearingX - buffer + width / 2) * scale;
// const originY = -(height - horiBearingY) * scale;
const originX = 0;
const originY = 0;
// const offsetWidth = width / 2 * scale / (1.0 - horiBearingX * 1.5 / horiAdvance);
// const offsetHeight = (horiAdvance / 2) * scale;
// const offsetWidth = width/2 * scale;
// const offsetHeight = height / 2 * scale;
// const offsetHeight = height * scale;
const offsetX = pen.x;
const offsetY = pen.y;
originPoints.push(
pos[0] + originX, pos[1] + originY, 0,
pos[0] + originX, pos[1] + originY, 0,
pos[0] + originX, pos[1] + originY, 0,
pos[0] + originX, pos[1] + originY, 0,
pos[0] + originX, pos[1] + originY, 0,
pos[0] + originX, pos[1] + originY, 0,
);
// textSizes.push(
// offsetWidth, offsetHeight,
// -offsetWidth, offsetHeight,
// -offsetWidth, -offsetHeight,
// offsetWidth, offsetHeight,
// -offsetWidth, -offsetHeight,
// offsetWidth, -offsetHeight,
// );
const bx = 0;
const by = metrics.size / 2 + buffer;
textSizes.push(
((bx - buffer + width) * scale), (height - by) * scale,
((bx - buffer) * scale), (height - by) * scale,
((bx - buffer) * scale), -by * scale,
((bx - buffer + width) * scale), (height - by) * scale,
((bx - buffer) * scale), -by * scale,
((bx - buffer + width) * scale), -by * scale,
);
textOffsets.push(
offsetX, offsetY,
offsetX, offsetY,
offsetX, offsetY,
offsetX, offsetY,
offsetX, offsetY,
offsetX, offsetY,
);
colors.push(
...color,
...color,
...color,
...color,
...color,
...color,
);
textureElements.push(
posX + width, posY,
posX, posY,
posX, posY + height,
posX + width, posY,
posX, posY + height,
posX + width, posY + height
);
}
// pen.x = pen.x + (horiAdvance + Space) * scale;
pen.x = pen.x + size * 1.8;
}
_measureText(text, size) {
const dimensions = {
advance: 0
};
const metrics = this.metrics;
const scale = size / metrics.size;
for (let i = 0; i < text.length; i++) {
const code = text.charCodeAt(i);
const horiAdvance = metrics.chars[code][4];
dimensions.advance += (horiAdvance + Space) * scale;
}
return dimensions;
}
_creatTexture(image) {
this.bufferStruct.textSize = [ image.width, image.height ];
const texture = new THREE.Texture(image);
texture.minFilter = THREE.LinearFilter;
texture.magFilter = THREE.ClampToEdgeWrapping;
texture.needsUpdate = true;
return texture;
}
_updateSdf(chars) {
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
const sdfs = {};
const fontSize = 24;
const fontWeight = 100;
const buffer = fontSize / 8;
const radius = fontSize / 3;
const canvasSize = Math.floor(Math.pow(chars.length, 0.5)) * (fontSize + buffer + radius);
canvas.width = canvasSize;
canvas.height = canvasSize;
ctx.clearRect(0, 0, canvas.width, canvas.height);
const sdf = new TinySDF(fontSize, buffer, radius, null, null, fontWeight);
for (let y = 0, i = 0; y + sdf.size <= canvas.height && i < chars.length; y += sdf.size) {
for (let x = 0; x + sdf.size <= canvas.width && i < chars.length; x += sdf.size) {
ctx.putImageData(this._makeRGBAImageData(ctx, sdf.draw(chars[i]), sdf.size), x, y);
sdfs[chars[i]] = { x, y };
i++;
}
}
return {
info: sdfs,
texure: canvas
};
}
_makeRGBAImageData(ctx, alphaChannel, size) {
const imageData = ctx.createImageData(size, size);
const data = imageData.data;
for (let i = 0; i < alphaChannel.length; i++) {
data[4 * i + 0] = alphaChannel[i];
data[4 * i + 1] = alphaChannel[i];
data[4 * i + 2] = alphaChannel[i];
data[4 * i + 3] = 255;
}
return imageData;
}
}

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@ -1,91 +0,0 @@
import { UniformSemantic, DataType, RenderState, BlendFunc } from '@ali/r3-base';
import { Material, RenderTechnique } from '@ali/r3-material';
import point_frag from '../shader/rainPass_frag.glsl';
import point_vert from '../shader/rainPass_vert.glsl';
export class RainPassMaterial extends Material {
constructor(opt) {
super(opt.name);
// this._generateTechnique();
for (const item in opt) {
if (item.substr(0, 2) === 'u_') {
this.setValue(item, opt[item]);
}
}
}
_generateTechnique() {
const VERT_SHADER = point_vert;
// 片元着色器
const FRAG_SHADER = point_frag;
// Technique 配置信息
const cfg = {
attributes: {
a_position: {
name: 'a_position',
semantic: 'POSITION',
type: DataType.FLOAT_VEC3
},
a_uv: {
name: 'a_uv',
semantic: 'TEXCOORD_0',
type: DataType.FLOAT_VEC2
}
},
uniforms: {
matModelViewProjection: {
name: 'matModelViewProjection',
semantic: UniformSemantic.MODELVIEWPROJECTION,
type: DataType.FLOAT_MAT4
},
u_texture: {
name: 'u_texture',
type: DataType.SAMPLER_2D
},
u_colorTexture: {
name: 'u_colorTexture',
type: DataType.SAMPLER_2D
}
}
};
// 创建 Technique
const tech = new RenderTechnique('PointMaterial');
tech.states = {
disable: [ RenderState.CULL_FACE, RenderState.DEPTH_TEST ],
enable: [ RenderState.BLEND ],
functions: { blendFunc: [ BlendFunc.SRC_ALPHA, BlendFunc.ONE_MINUS_SRC_ALPHA ] }
};
tech.isValid = true;
tech.uniforms = cfg.uniforms;
tech.attributes = cfg.attributes;
tech.vertexShader = VERT_SHADER;
tech.fragmentShader = FRAG_SHADER;
tech.customMacros = this._macros;
this._technique = tech;
}
prepareDrawing(camera, component, primitive) {
this.getAttributeDefines(camera, component, primitive);
if (!this._technique) { this._generateTechnique(); }
super.prepareDrawing(camera, component, primitive);
}
getAttributeDefines(camera, component, primitive) {
this._macros = [];
if (!primitive) return this._macros;
const attribNames = Object.keys(primitive.vertexAttributes);
if (attribNames.indexOf('SHAPE') !== -1) {
this._macros.push('SHAPE');
}
if (attribNames.indexOf('TEXCOORD_0') !== -1) {
this._macros.push('TEXCOORD_0');
}
}
}

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@ -31,7 +31,7 @@ import heatmap_intensity_vert from '../shader/heatmap_intensity_vert.glsl';
// 文本
import text_frag from '../shader/text_frag.glsl';
import text_vert from '../shader/text_vert2.glsl';
import text_vert from '../shader/text_vert.glsl';
// 图像
import image_vert from '../shader/image_vert.glsl';

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@ -1,13 +0,0 @@
precision mediump float;
uniform sampler2D u_texture;
varying float v_time;
varying vec2 v_texCoord;
void main() {
vec4 color = texture2D(u_texture, v_texCoord);
if(color.w ==0.)
discard;
gl_FragColor = texture2D(u_texture, v_texCoord);
}

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@ -1,20 +0,0 @@
precision highp float;
attribute vec3 a_position;
attribute vec2 a_uv;
uniform mat4 matModelViewProjection;
uniform float u_time;
// varying float v_time;
varying vec2 v_texCoord;
varying vec4 v_color;
float random (in float x) {
return fract(sin(x)*1e4);
}
void main() {
v_texCoord = a_uv;
float z = a_position.z;
z = z - mod(u_time * 1000000.0, 5000000.0);
gl_Position = matModelViewProjection * vec4(vec2(a_position), z, 1.0);
gl_PointSize = 3.0;
}

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@ -1,17 +0,0 @@
precision mediump float;
uniform sampler2D u_texture;
uniform sampler2D u_colorTexture;
uniform vec2 u_wind_min;
uniform vec2 u_wind_max;
varying float v_time;
varying vec2 v_texCoord;
void main() {
vec2 velocity = mix(u_wind_min, u_wind_max, texture2D(u_texture, v_texCoord).rg);
float speed_t = length(velocity) / length(u_wind_max);
vec2 ramp_pos = vec2(
fract(16.0 * speed_t),
floor(16.0 * speed_t) / 16.0);
gl_FragColor = texture2D(u_colorTexture, ramp_pos);
}

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@ -1,18 +0,0 @@
precision highp float;
attribute vec3 a_position;
attribute vec2 a_uv;
uniform mat4 matModelViewProjection;
uniform float u_time;
// varying float v_time;
varying vec2 v_texCoord;
varying vec4 v_color;
float random (in float x) {
return fract(sin(x)*1e4);
}
void main() {
v_texCoord = a_uv;
gl_Position = matModelViewProjection * vec4(a_position, 1.0);
gl_PointSize = 1.0;
}

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@ -1,11 +1,9 @@
precision mediump float;
attribute vec2 a_txtsize;
attribute vec2 a_txtOffsets;
uniform float u_opacity;
attribute vec4 a_color;
uniform mat4 u_model;
uniform mat4 u_view;
uniform mat4 u_scale;
uniform vec2 u_textSize;
uniform vec2 u_textTextureSize;// 纹理大小
uniform vec2 u_glSize;
varying vec2 v_texcoord;
varying vec4 v_color;
@ -15,16 +13,12 @@ uniform vec4 u_activeColor;
void main(){
mat4 matModelViewProjection=projectionMatrix*modelViewMatrix;
vec4 cur_position=matModelViewProjection*vec4(position.xy,0,1);
gl_Position=cur_position/cur_position.w+vec4((a_txtOffsets/2.+a_txtsize)/u_glSize*2.,0.,0.);
//+vec4(abs(a_txtsize.x)/u_glSize.x *2.0, -abs(a_txtsize.y)/u_glSize.y* 2.0, 0.0, 0.0);
highp float camera_to_anchor_distance=gl_Position.w;
// highp float perspective_ratio = clamp(
// 0.5 + 0.5 * distance_ratio,
// 0.0, // Prevents oversized near-field symbols in pitched/overzoomed tiles
// 4.0);
v_color=a_color;
v_color.a=v_color.a*camera_to_anchor_distance;
v_texcoord=uv/u_textSize;
gl_Position=cur_position/cur_position.w+vec4((a_txtOffsets+a_txtsize)/u_glSize*2.,0.,0.);
v_color=vec4(a_color.rgb,a_color.a*u_opacity);
if(pickingId==u_activeId){
v_color=u_activeColor;
}
v_texcoord=uv/u_textTextureSize;
worldId=id_toPickColor(pickingId);
}

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@ -1,30 +0,0 @@
precision mediump float;
attribute vec3 a_position;
attribute vec4 textUv;
attribute vec2 a_textSize;
attribute vec2 a_textOffset;// 文本偏移
attribute vec4 a_color;
uniform mat4 u_model;
uniform float u_opacity;
uniform mat4 u_view;
uniform mat4 u_scale;
uniform vec2 u_textTextureSize;// 纹理大小
uniform float u_activeId;
uniform vec4 u_activeColor;
uniform vec2 u_glSize;// 画布大小
varying vec2 v_texcoord;
varying vec4 v_color;
void main(){
mat4 matModelViewProjection=projectionMatrix*modelViewMatrix;
vec4 cur_position=matModelViewProjection*vec4(a_position.xy,0,1);
gl_Position=cur_position / cur_position.w+ vec4(a_textSize*position.xy/u_glSize, 0., 0.)+vec4(a_textOffset/u_glSize * 2.0,0,0);
// v_color=vec4(a_color.rgb,a_color.a*u_opacity);
// if(pickingId == u_activeId) {
// v_color = u_activeColor;
// }
v_color = a_color;
v_texcoord=(textUv.xy + vec2(uv.x,1.-uv.y) * textUv.zw)/u_textTextureSize;
worldId = id_toPickColor(pickingId);
}

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@ -1,10 +0,0 @@
precision mediump float;
attribute vec3 a_position;
varying vec2 v_tex_pos;
void main() {
v_tex_pos = vec2(a_position);
gl_Position = vec4(1.0 - 2.0 * vec2(a_position), 0, 1);
}

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@ -1,12 +0,0 @@
precision mediump float;
uniform sampler2D u_screen;
uniform float u_opacity;
varying vec2 v_tex_pos;
void main() {
vec4 color = texture2D(u_screen, 1.0 - v_tex_pos);
// a hack to guarantee opacity fade out even with a value close to 1.0
gl_FragColor = vec4(1.0,0.,0.,1.0);
}

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@ -1,6 +1,6 @@
import Layer from '../core/layer';
import * as drawPoint from '../layer/render/point';
import TextBuffer2 from '../geom/buffer/point/text';
import TextBuffer from '../geom/buffer/point/text';
import DrawText from './render/point/drawText';
import Global from '../global';
// import PointBuffer from '../geom/buffer/point';
@ -14,26 +14,22 @@ const { pointShape } = Global;
*/
export default class PointLayer extends Layer {
render() {
this.type = 'point';
this.init();
if (!this._hasRender) {
this._prepareRender(this.shapeType);
this._hasRender = true;
} else {
this._initAttrs();
(this._needUpdateFilter || this._needUpdateColor) ? this._updateFilter() : null;
this._needUpdateFilter || this._needUpdateColor
? this._updateFilter()
: null;
}
return this;
}
_prepareRender() {
const { stroke, fill } = this.get('styleOptions');
if (this.shapeType === 'text') { // 绘制文本图层
this._textPoint();
return;
}
const style = this.get('styleOptions');
const activeOption = this.get('activedOptions');
const config = {
@ -41,36 +37,55 @@ export default class PointLayer extends Layer {
activeColor: activeOption.fill
};
const pointShapeType = this._getShape();
switch (pointShapeType) {
case 'fill' :// 填充图形
{
if (fill !== 'none') { // 是否填充
case 'fill': { // 填充图形
if (fill !== 'none') {
// 是否填充
const attributes = PointBuffer.FillBuffer(this.layerData, style);
const meshfill = drawPoint.DrawFill(attributes, config);
this.add(meshfill);
}
if (stroke !== 'none') { // 是否绘制边界
if (stroke !== 'none') {
// 是否绘制边界
const lineAttribute = PointBuffer.StrokeBuffer(this.layerData, style);
const meshStroke = drawPoint.DrawStroke(lineAttribute, config);
this.add(meshStroke, 'line');
}
break;
}
case 'image':// 绘制图片标注
{
const imageAttribute = PointBuffer.ImageBuffer(this.layerData, { imagePos: this.scene.image.imagePos });
const imageMesh = drawPoint.DrawImage(imageAttribute, { ...style, texture: this.scene.image.texture });
case 'image': { // 绘制图片标注
const imageAttribute = PointBuffer.ImageBuffer(this.layerData, {
imagePos: this.scene.image.imagePos
});
const imageMesh = drawPoint.DrawImage(imageAttribute, {
...style,
texture: this.scene.image.texture
});
this.add(imageMesh);
break;
}
case 'normal' : // 原生点
{
case 'normal': { // 原生点
const normalAttribute = PointBuffer.NormalBuffer(this.layerData, style);
const normalPointMesh = drawPoint.DrawNormal(normalAttribute, config);
this.add(normalPointMesh);
break;
}
case 'text': { // 原生点
const { width, height } = this.scene.getSize();
const textCfg = {
...style,
width,
height,
activeColor: activeOption.fill
};
const buffer = new TextBuffer(
this.layerData,
this.scene.fontAtlasManager
);
const mesh = new DrawText(buffer, textCfg);
this.add(mesh);
break;
}
default:
return null;
}
@ -87,32 +102,14 @@ export default class PointLayer extends Layer {
break;
}
}
if (pointShape['2d'].indexOf(shape) !== -1 || pointShape['3d'].indexOf(shape) !== -1) {
if (
pointShape['2d'].indexOf(shape) !== -1 ||
pointShape['3d'].indexOf(shape) !== -1
) {
return 'fill';
} else if (shape === 'text') {
return 'text';
} else if (this.scene.image.imagesIds.indexOf(shape) !== -1) {
return 'image';
}
return 'normal';
return 'text';
}
_textPoint() {
const styleOptions = this.get('styleOptions');
const activeOption = this.get('activedOptions');
const { width, height } = this.scene.getSize();
const textCfg = {
...styleOptions,
width,
height,
activeColor: activeOption.fill
};
const buffer2 = new TextBuffer2(this.layerData, this.scene.fontAtlasManager);
const testMesh = new DrawText(buffer2, textCfg);
this.add(testMesh);
return;
}
}

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@ -1,29 +1,48 @@
import * as THREE from '../../../core/three';
import TextMaterial from '../../../geom/material/textMaterial';
export default function DrawText(attributes, style) {
const instancedGeometry = new THREE.InstancedBufferGeometry();
// instancedGeometry.copy(new buildTextbufferGeometry());
instancedGeometry.copy(new THREE.PlaneBufferGeometry(2, 2));
const geometry = new THREE.BufferGeometry();
geometry.addAttribute(
'position',
new THREE.Float32BufferAttribute(attributes.originPoints, 3)
);
geometry.addAttribute(
'uv',
new THREE.Float32BufferAttribute(attributes.textureElements, 2)
);
geometry.addAttribute(
'a_txtsize',
new THREE.Float32BufferAttribute(attributes.textSizes, 2)
);
geometry.addAttribute(
'a_txtOffsets',
new THREE.Float32BufferAttribute(attributes.textOffsets, 2)
);
geometry.addAttribute(
'a_color',
new THREE.Float32BufferAttribute(attributes.colors, 4)
);
geometry.addAttribute(
'pickingId',
new THREE.Float32BufferAttribute(attributes.pickingIds, 1)
);
const { strokeWidth, width, stroke, height, opacity, activeColor } = style;
instancedGeometry.addAttribute('a_position', new THREE.InstancedBufferAttribute(new Float32Array(attributes.vertices), 3));
instancedGeometry.addAttribute('a_textSize', new THREE.InstancedBufferAttribute(new Float32Array(attributes.textSizes), 2));
instancedGeometry.addAttribute('a_textOffset', new THREE.InstancedBufferAttribute(new Float32Array(attributes.textOffsets), 2));
instancedGeometry.addAttribute('a_color', new THREE.InstancedBufferAttribute(new Float32Array(attributes.colors), 4));
instancedGeometry.addAttribute('a_size', new THREE.InstancedBufferAttribute(new Float32Array(attributes.textSizes), 1));
instancedGeometry.addAttribute('pickingId', new THREE.InstancedBufferAttribute(new Float32Array(attributes.pickingIds), 1));
instancedGeometry.addAttribute('textUv', new THREE.InstancedBufferAttribute(new Float32Array(attributes.textUv), 4));
const material = new TextMaterial({
name: this.layerId,
u_texture: attributes.texture,
u_strokeWidth: strokeWidth,
u_stroke: stroke,
u_textTextureSize: [ attributes.fontAtlas.width, attributes.fontAtlas.height ],
u_gamma: 0.1,
u_buffer: 0.68,
u_textTextureSize: [
attributes.fontAtlas.width,
attributes.fontAtlas.height
],
u_gamma: 0.2,
u_buffer: 0.75,
u_opacity: opacity,
u_glSize: [ width, height ],
u_activeColor: activeColor
});
const textMesh = new THREE.Mesh(instancedGeometry, material);
return textMesh;
const mesh = new THREE.Mesh(geometry, material);
return mesh;
}