mirror of https://gitee.com/antv-l7/antv-l7
feat: 线图层支持渐变颜色(line/arc/arc3d/great_circle)
This commit is contained in:
parent
17a9b06470
commit
3d37240596
|
@ -335,13 +335,13 @@ export default class PickingService implements IPickingService {
|
|||
private isEventCrash(obj: any) {
|
||||
let notCrash = true;
|
||||
obj.target.path.map((p: HTMLElement) => {
|
||||
if(p.classList) {
|
||||
if (p.classList) {
|
||||
p.classList.forEach((n: any) => {
|
||||
if (n === 'l7-marker' || n === 'l7-popup') {
|
||||
notCrash = false;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
return notCrash;
|
||||
}
|
||||
|
|
|
@ -5,11 +5,13 @@ export enum lineStyleType {
|
|||
|
||||
export interface ILineLayerStyleOptions {
|
||||
opacity: number;
|
||||
lineType?: keyof typeof lineStyleType;
|
||||
dashArray?: [number, number];
|
||||
lineType?: keyof typeof lineStyleType; // 可选参数、线类型(all - dash/solid)
|
||||
dashArray?: [number, number]; // 可选参数、虚线间隔
|
||||
segmentNumber: number;
|
||||
forward?: boolean;
|
||||
lineTexture?: boolean;
|
||||
iconStep?: number;
|
||||
textureBlend?: string; // 可选参数、供给纹理贴图使用
|
||||
forward?: boolean; // 可选参数、是否反向(arcLine)
|
||||
lineTexture?: boolean; // 可选参数、是否开启纹理贴图功能(all)
|
||||
iconStep?: number; // 可选参数、纹理贴图步长(all)
|
||||
textureBlend?: string; // 可选参数、供给纹理贴图使用(all)
|
||||
sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)
|
||||
targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)
|
||||
}
|
||||
|
|
|
@ -14,6 +14,7 @@ import { ILineLayerStyleOptions, lineStyleType } from '../../core/interface';
|
|||
import { LineArcTriangulation } from '../../core/triangulation';
|
||||
import line_arc_frag from '../shaders/line_arc_frag.glsl';
|
||||
import line_arc2d_vert from '../shaders/line_arc_vert.glsl';
|
||||
import { rgb2arr } from '@antv/l7-utils'
|
||||
const lineStyleObj: { [key: string]: number } = {
|
||||
solid: 0.0,
|
||||
dash: 1.0,
|
||||
|
@ -23,6 +24,8 @@ export default class ArcModel extends BaseModel {
|
|||
public getUninforms(): IModelUniform {
|
||||
const {
|
||||
opacity,
|
||||
sourceColor,
|
||||
targetColor,
|
||||
textureBlend = 'normal',
|
||||
lineType = 'solid',
|
||||
dashArray = [10, 5],
|
||||
|
@ -35,6 +38,16 @@ export default class ArcModel extends BaseModel {
|
|||
dashArray.push(0, 0);
|
||||
}
|
||||
|
||||
// 转化渐变色
|
||||
let useLinearColor = 0 // 默认不生效
|
||||
let sourceColorArr = [0, 0, 0, 0]
|
||||
let targetColorArr = [0, 0, 0, 0]
|
||||
if(sourceColor && targetColor) {
|
||||
sourceColorArr = rgb2arr(sourceColor)
|
||||
targetColorArr = rgb2arr(targetColor)
|
||||
useLinearColor = 1
|
||||
}
|
||||
|
||||
if (this.rendererService.getDirty()) {
|
||||
this.texture.bind();
|
||||
}
|
||||
|
@ -48,10 +61,16 @@ export default class ArcModel extends BaseModel {
|
|||
u_blur: 0.9,
|
||||
u_lineDir: forward ? 1 : -1,
|
||||
|
||||
// 纹理支持参数
|
||||
u_texture: this.texture, // 贴图
|
||||
u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识
|
||||
u_icon_step: iconStep,
|
||||
u_textSize: [1024, this.iconService.canvasHeight || 128],
|
||||
|
||||
// 渐变色支持参数
|
||||
u_linearColor: useLinearColor,
|
||||
u_sourceColor: sourceColorArr,
|
||||
u_targetColor: targetColorArr
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -13,6 +13,7 @@ import { ILineLayerStyleOptions, lineStyleType } from '../../core/interface';
|
|||
import { LineArcTriangulation } from '../../core/triangulation';
|
||||
import line_arc_frag from '../shaders/line_arc_3d_frag.glsl';
|
||||
import line_arc_vert from '../shaders/line_arc_3d_vert.glsl';
|
||||
import { rgb2arr } from '@antv/l7-utils'
|
||||
const lineStyleObj: { [key: string]: number } = {
|
||||
solid: 0.0,
|
||||
dash: 1.0,
|
||||
|
@ -22,6 +23,8 @@ export default class Arc3DModel extends BaseModel {
|
|||
public getUninforms(): IModelUniform {
|
||||
const {
|
||||
opacity,
|
||||
sourceColor,
|
||||
targetColor,
|
||||
textureBlend = 'normal',
|
||||
lineType = 'solid',
|
||||
dashArray = [10, 5],
|
||||
|
@ -33,6 +36,16 @@ export default class Arc3DModel extends BaseModel {
|
|||
dashArray.push(0, 0);
|
||||
}
|
||||
|
||||
// 转化渐变色
|
||||
let useLinearColor = 0 // 默认不生效
|
||||
let sourceColorArr = [0, 0, 0, 0]
|
||||
let targetColorArr = [0, 0, 0, 0]
|
||||
if(sourceColor && targetColor) {
|
||||
sourceColorArr = rgb2arr(sourceColor)
|
||||
targetColorArr = rgb2arr(targetColor)
|
||||
useLinearColor = 1
|
||||
}
|
||||
|
||||
if (this.rendererService.getDirty()) {
|
||||
this.texture.bind();
|
||||
}
|
||||
|
@ -44,10 +57,16 @@ export default class Arc3DModel extends BaseModel {
|
|||
u_line_type: lineStyleObj[lineType as string] || 0.0,
|
||||
u_dash_array: dashArray,
|
||||
|
||||
// 纹理支持参数
|
||||
u_texture: this.texture, // 贴图
|
||||
u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识
|
||||
u_icon_step: iconStep,
|
||||
u_textSize: [1024, this.iconService.canvasHeight || 128],
|
||||
|
||||
// 渐变色支持参数
|
||||
u_linearColor: useLinearColor,
|
||||
u_sourceColor: sourceColorArr,
|
||||
u_targetColor: targetColorArr
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -15,6 +15,7 @@ import { LineArcTriangulation } from '../../core/triangulation';
|
|||
// import line_arc_frag from '../shaders/line_arc_frag.glsl';
|
||||
import line_arc_frag from '../shaders/line_arc_great_circle_frag.glsl';
|
||||
import line_arc2d_vert from '../shaders/line_arc_great_circle_vert.glsl';
|
||||
import { rgb2arr } from '@antv/l7-utils'
|
||||
const lineStyleObj: { [key: string]: number } = {
|
||||
solid: 0.0,
|
||||
dash: 1.0,
|
||||
|
@ -25,6 +26,8 @@ export default class GreatCircleModel extends BaseModel {
|
|||
public getUninforms(): IModelUniform {
|
||||
const {
|
||||
opacity,
|
||||
sourceColor,
|
||||
targetColor,
|
||||
textureBlend = 'normal',
|
||||
lineType = 'solid',
|
||||
dashArray = [10, 5],
|
||||
|
@ -39,6 +42,17 @@ export default class GreatCircleModel extends BaseModel {
|
|||
if (this.rendererService.getDirty()) {
|
||||
this.texture.bind();
|
||||
}
|
||||
|
||||
// 转化渐变色
|
||||
let useLinearColor = 0 // 默认不生效
|
||||
let sourceColorArr = [0, 0, 0, 0]
|
||||
let targetColorArr = [0, 0, 0, 0]
|
||||
if(sourceColor && targetColor) {
|
||||
sourceColorArr = rgb2arr(sourceColor)
|
||||
targetColorArr = rgb2arr(targetColor)
|
||||
useLinearColor = 1
|
||||
}
|
||||
|
||||
return {
|
||||
u_opacity: opacity === undefined ? 1 : opacity,
|
||||
u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
|
||||
|
@ -46,10 +60,16 @@ export default class GreatCircleModel extends BaseModel {
|
|||
u_line_type: lineStyleObj[lineType as string] || 0.0,
|
||||
u_dash_array: dashArray,
|
||||
|
||||
// 纹理支持参数
|
||||
u_texture: this.texture, // 贴图
|
||||
u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识
|
||||
u_icon_step: iconStep,
|
||||
u_textSize: [1024, this.iconService.canvasHeight || 128],
|
||||
|
||||
// 渐变色支持参数
|
||||
u_linearColor: useLinearColor,
|
||||
u_sourceColor: sourceColorArr,
|
||||
u_targetColor: targetColorArr
|
||||
};
|
||||
}
|
||||
public getAnimateUniforms(): IModelUniform {
|
||||
|
|
|
@ -15,6 +15,7 @@ import { ILineLayerStyleOptions, lineStyleType } from '../../core/interface';
|
|||
import { LineTriangulation } from '../../core/triangulation';
|
||||
import line_frag from '../shaders/line_frag.glsl';
|
||||
import line_vert from '../shaders/line_vert.glsl';
|
||||
import { rgb2arr } from '@antv/l7-utils'
|
||||
const lineStyleObj: { [key: string]: number } = {
|
||||
solid: 0.0,
|
||||
dash: 1.0,
|
||||
|
@ -24,6 +25,8 @@ export default class LineModel extends BaseModel {
|
|||
public getUninforms(): IModelUniform {
|
||||
const {
|
||||
opacity,
|
||||
sourceColor,
|
||||
targetColor,
|
||||
textureBlend = 'normal',
|
||||
lineType = 'solid',
|
||||
dashArray = [10, 5, 0, 0],
|
||||
|
@ -38,16 +41,32 @@ export default class LineModel extends BaseModel {
|
|||
this.texture.bind();
|
||||
}
|
||||
|
||||
// 转化渐变色
|
||||
let useLinearColor = 0 // 默认不生效
|
||||
let sourceColorArr = [0, 0, 0, 0]
|
||||
let targetColorArr = [0, 0, 0, 0]
|
||||
if(sourceColor && targetColor) {
|
||||
sourceColorArr = rgb2arr(sourceColor)
|
||||
targetColorArr = rgb2arr(targetColor)
|
||||
useLinearColor = 1
|
||||
}
|
||||
|
||||
return {
|
||||
u_opacity: opacity === undefined ? 1 : opacity,
|
||||
u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
|
||||
u_line_type: lineStyleObj[lineType],
|
||||
u_dash_array: dashArray,
|
||||
|
||||
// 纹理支持参数
|
||||
u_texture: this.texture, // 贴图
|
||||
u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识
|
||||
u_icon_step: iconStep,
|
||||
u_textSize: [1024, this.iconService.canvasHeight || 128],
|
||||
|
||||
// 渐变色支持参数
|
||||
u_linearColor: useLinearColor,
|
||||
u_sourceColor: sourceColorArr,
|
||||
u_targetColor: targetColorArr
|
||||
};
|
||||
}
|
||||
public getAnimateUniforms(): IModelUniform {
|
||||
|
|
|
@ -26,11 +26,22 @@ varying vec2 v_iconMapUV;
|
|||
uniform float u_time;
|
||||
uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];
|
||||
|
||||
uniform float u_linearColor: 0;
|
||||
uniform vec4 u_sourceColor;
|
||||
uniform vec4 u_targetColor;
|
||||
|
||||
#pragma include "picking"
|
||||
|
||||
void main() {
|
||||
float animateSpeed = 0.0; // 运动速度
|
||||
gl_FragColor = v_color;
|
||||
// gl_FragColor = v_color;
|
||||
|
||||
if(u_linearColor == 1.0) { // 使用渐变颜色
|
||||
gl_FragColor = mix(u_sourceColor, u_targetColor, v_segmentIndex/segmentNumber);
|
||||
} else { // 使用 color 方法传入的颜色
|
||||
gl_FragColor = v_color;
|
||||
}
|
||||
|
||||
// float blur = 1.- smoothstep(u_blur, 1., length(v_normal.xy));
|
||||
// float blur = smoothstep(1.0, u_blur, length(v_normal.xy));
|
||||
gl_FragColor.a *= u_opacity;
|
||||
|
|
|
@ -106,8 +106,8 @@ void main() {
|
|||
v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
|
||||
|
||||
|
||||
if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { // 开启贴图模式
|
||||
v_segmentIndex = a_Position.x;
|
||||
v_segmentIndex = a_Position.x;
|
||||
if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { // 开启贴图模式
|
||||
v_arcDistrance = length(source - target);
|
||||
v_pixelLen = project_pixel(u_icon_step);
|
||||
|
||||
|
|
|
@ -27,12 +27,23 @@ varying float v_a;
|
|||
varying vec2 v_offset;
|
||||
varying vec2 v_iconMapUV;
|
||||
|
||||
uniform float u_linearColor: 0;
|
||||
uniform vec4 u_sourceColor;
|
||||
uniform vec4 u_targetColor;
|
||||
|
||||
#pragma include "picking"
|
||||
|
||||
void main() {
|
||||
float animateSpeed = 0.0; // 运动速度
|
||||
|
||||
gl_FragColor = v_color;
|
||||
if(u_linearColor == 1.0) { // 使用渐变颜色
|
||||
gl_FragColor = mix(u_sourceColor, u_targetColor, v_segmentIndex/segmentNumber);
|
||||
} else { // 使用 color 方法传入的颜色
|
||||
gl_FragColor = v_color;
|
||||
}
|
||||
|
||||
// gl_FragColor = v_color;
|
||||
|
||||
// float blur = 1.- smoothstep(u_blur, 1., length(v_normal.xy));
|
||||
// float blur = smoothstep(1.0, u_blur, length(v_normal.xy));
|
||||
gl_FragColor.a *= u_opacity;
|
||||
|
|
|
@ -26,11 +26,22 @@ varying vec2 v_offset;
|
|||
varying float v_a;
|
||||
varying vec2 v_iconMapUV;
|
||||
|
||||
uniform float u_linearColor: 0;
|
||||
uniform vec4 u_sourceColor;
|
||||
uniform vec4 u_targetColor;
|
||||
|
||||
#pragma include "picking"
|
||||
|
||||
void main() {
|
||||
float animateSpeed = 0.0;
|
||||
gl_FragColor = v_color;
|
||||
// gl_FragColor = v_color;
|
||||
|
||||
if(u_linearColor == 1.0) { // 使用渐变颜色
|
||||
gl_FragColor = mix(u_sourceColor, u_targetColor, v_segmentIndex/segmentNumber);
|
||||
} else { // 使用 color 方法传入的颜色
|
||||
gl_FragColor = v_color;
|
||||
}
|
||||
|
||||
// float blur = 1.- smoothstep(u_blur, 1., length(v_normal.xy));
|
||||
// float blur = smoothstep(1.0, u_blur, length(v_normal.xy));
|
||||
gl_FragColor.a *= u_opacity;
|
||||
|
|
|
@ -156,8 +156,8 @@ void main() {
|
|||
// vec4 project_pos = project_position(vec4(curr.xy, 0, 1.0));
|
||||
// gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, curr.z, 1.0));
|
||||
|
||||
if(LineTexture == u_line_texture) { // 开启贴图模式
|
||||
v_segmentIndex = a_Position.x;
|
||||
v_segmentIndex = a_Position.x;
|
||||
if(LineTexture == u_line_texture) { // 开启贴图模式
|
||||
v_arcDistrance = length(source - target);
|
||||
v_pixelLen = project_pixel(u_icon_step)/8.0;
|
||||
|
||||
|
|
|
@ -118,9 +118,9 @@ void main() {
|
|||
|
||||
vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));
|
||||
|
||||
v_segmentIndex = a_Position.x + 1.0;
|
||||
if(LineTexture == u_line_texture) { // 开启贴图模式
|
||||
|
||||
v_segmentIndex = a_Position.x + 1.0;
|
||||
v_arcDistrance = length(source - target);
|
||||
v_iconMapUV = a_iconMapUV;
|
||||
v_pixelLen = project_pixel(u_icon_step);
|
||||
|
|
|
@ -28,6 +28,10 @@ varying float v_pixelLen;
|
|||
varying vec2 v_iconMapUV;
|
||||
varying float v_strokeWidth;
|
||||
|
||||
uniform float u_linearColor: 0;
|
||||
uniform vec4 u_sourceColor;
|
||||
uniform vec4 u_targetColor;
|
||||
|
||||
#pragma include "picking"
|
||||
|
||||
uniform float u_time;
|
||||
|
@ -35,7 +39,14 @@ uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // 控制运动
|
|||
// [animate, duration, interval, trailLength],
|
||||
void main() {
|
||||
float animateSpeed = 0.0; // 运动速度
|
||||
gl_FragColor = v_color;
|
||||
// gl_FragColor = v_color;
|
||||
|
||||
if(u_linearColor == 1.0) { // 使用渐变颜色
|
||||
gl_FragColor = mix(u_sourceColor, u_targetColor, v_distance_ratio);
|
||||
} else { // 使用 color 方法传入的颜色
|
||||
gl_FragColor = v_color;
|
||||
}
|
||||
|
||||
// anti-alias
|
||||
// float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));
|
||||
gl_FragColor.a *= u_opacity; // 全局透明度
|
||||
|
|
|
@ -36,6 +36,7 @@ varying float v_size;
|
|||
varying float v_a;
|
||||
varying float v_pixelLen;
|
||||
varying vec2 v_iconMapUV;
|
||||
uniform float u_linearColor: 0;
|
||||
// varying float v_strokeWidth;
|
||||
|
||||
void main() {
|
||||
|
@ -49,7 +50,7 @@ void main() {
|
|||
// v_distance_ratio = 0.01;
|
||||
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;
|
||||
}
|
||||
if(u_aimate.x == Animate) {
|
||||
if(u_aimate.x == Animate || u_linearColor == 1.0) {
|
||||
v_distance_ratio = a_Distance / a_Total_Distance;
|
||||
}
|
||||
v_normal = vec2(reverse_offset_normal(a_Normal) * sign(a_Miter));
|
||||
|
|
|
@ -127,6 +127,7 @@ export default class DataMappingPlugin implements ILayerPlugin {
|
|||
|
||||
// TODO: 支持每个属性配置 postprocess
|
||||
if (attribute.name === 'color') {
|
||||
// console.log('attribute', attribute)
|
||||
values = values.map((c: unknown) => {
|
||||
return rgb2arr(c as string);
|
||||
});
|
||||
|
|
|
@ -61,10 +61,12 @@ export default class Amap2demo_arcLine3DTex extends React.Component {
|
|||
// opacity: 0,
|
||||
opacity: 0.8,
|
||||
// opacity: 0.2,
|
||||
lineType: 'dash',
|
||||
dashArray: [5, 5],
|
||||
textureBlend: 'replace',
|
||||
// lineType: 'dash',
|
||||
// dashArray: [5, 5],
|
||||
// textureBlend: 'replace',
|
||||
// textureBlend: 'normal',
|
||||
sourceColor: "#f00",
|
||||
targetColor: "#0f0"
|
||||
});
|
||||
// .animate({
|
||||
// duration: 50,
|
||||
|
|
|
@ -0,0 +1,96 @@
|
|||
// @ts-ignore
|
||||
import { LineLayer, Scene } from '@antv/l7';
|
||||
import { GaodeMap, GaodeMapV1 } from '@antv/l7-maps';
|
||||
import * as React from 'react';
|
||||
|
||||
export default class Amap2demo_arcLineLinear extends React.Component {
|
||||
// @ts-ignore
|
||||
private scene: Scene;
|
||||
|
||||
public componentWillUnmount() {
|
||||
this.scene.destroy();
|
||||
}
|
||||
|
||||
public async componentDidMount() {
|
||||
const scene = new Scene({
|
||||
id: 'map',
|
||||
// map: new GaodeMapV1({
|
||||
map: new GaodeMap({
|
||||
pitch: 40,
|
||||
center: [107.77791556935472, 35.443286920228644],
|
||||
zoom: 2.9142882493605033,
|
||||
viewMode: '3D',
|
||||
style: 'dark',
|
||||
}),
|
||||
});
|
||||
this.scene = scene;
|
||||
|
||||
scene.on('loaded', () => {
|
||||
scene.addImage(
|
||||
'02',
|
||||
'https://gw.alipayobjects.com/zos/bmw-prod/0ca1668e-38c2-4010-8568-b57cb33839b9.svg',
|
||||
);
|
||||
|
||||
let data = [
|
||||
{
|
||||
lng1: 75.76171875,
|
||||
lat1: 36.31512514748051,
|
||||
lng2: 46.23046874999999,
|
||||
lat2: 52.802761415419674,
|
||||
},
|
||||
];
|
||||
// @ts-ignore
|
||||
const layer = new LineLayer({
|
||||
blend: 'normal',
|
||||
})
|
||||
.source(data, {
|
||||
parser: {
|
||||
type: 'json',
|
||||
x: 'lng1',
|
||||
y: 'lat1',
|
||||
x1: 'lng2',
|
||||
y1: 'lat2',
|
||||
},
|
||||
})
|
||||
.size(20)
|
||||
.shape('arc')
|
||||
.color('#f00')
|
||||
.style({
|
||||
// forward: false,
|
||||
lineTexture: true, // 开启线的贴图功能
|
||||
iconStep: 30, // 设置贴图纹理的间距
|
||||
// opacity: 0.5,
|
||||
// opacity: 0.2,
|
||||
// lineType: 'dash',
|
||||
// dashArray: [5, 5],
|
||||
// textureBlend: 'replace',
|
||||
// textureBlend: 'normal',
|
||||
sourceColor: "#f00",
|
||||
targetColor: "#0f0"
|
||||
})
|
||||
// .animate({
|
||||
// duration: 50,
|
||||
// interval: 0.3,
|
||||
// trailLength: 0.1,
|
||||
// });
|
||||
scene.addLayer(layer);
|
||||
});
|
||||
}
|
||||
|
||||
public render() {
|
||||
return (
|
||||
<>
|
||||
<div
|
||||
id="map"
|
||||
style={{
|
||||
position: 'absolute',
|
||||
top: 0,
|
||||
left: 0,
|
||||
right: 0,
|
||||
bottom: 0,
|
||||
}}
|
||||
/>
|
||||
</>
|
||||
);
|
||||
}
|
||||
}
|
|
@ -67,11 +67,11 @@ export default class Amap2demo_arcLineTex extends React.Component {
|
|||
// textureBlend: 'replace',
|
||||
// textureBlend: 'normal',
|
||||
})
|
||||
.animate({
|
||||
duration: 50,
|
||||
interval: 0.3,
|
||||
trailLength: 0.1,
|
||||
});
|
||||
// .animate({
|
||||
// duration: 50,
|
||||
// interval: 0.3,
|
||||
// trailLength: 0.1,
|
||||
// });
|
||||
scene.addLayer(layer);
|
||||
});
|
||||
}
|
||||
|
|
|
@ -63,15 +63,17 @@ export default class Amap2demo_arcLine_greatCircle extends React.Component {
|
|||
.color('#ff0000')
|
||||
.texture('02')
|
||||
.style({
|
||||
// opacity: 0.0,
|
||||
opacity: 0.6,
|
||||
// textureBlend: 'replace',
|
||||
// textureBlend: 'normal',
|
||||
blur: 0.99,
|
||||
// lineTexture: true, // 开启线的贴图功能
|
||||
lineTexture: true, // 开启线的贴图功能
|
||||
iconStep: 5, // 设置贴图纹理的间距
|
||||
|
||||
// lineType: 'dash',
|
||||
// dashArray: [5, 5],
|
||||
sourceColor: "#f00",
|
||||
targetColor: "#0f0"
|
||||
});
|
||||
// .animate({
|
||||
// duration: 5,
|
||||
|
|
|
@ -0,0 +1,89 @@
|
|||
// @ts-ignore
|
||||
import { LineLayer, Scene } from '@antv/l7';
|
||||
import { GaodeMap } from '@antv/l7-maps';
|
||||
import * as React from 'react';
|
||||
|
||||
export default class Amap2demo_lineLinear extends React.Component {
|
||||
// @ts-ignore
|
||||
private scene: Scene;
|
||||
|
||||
public componentWillUnmount() {
|
||||
this.scene.destroy();
|
||||
}
|
||||
|
||||
public async componentDidMount() {
|
||||
const scene = new Scene({
|
||||
id: 'map',
|
||||
map: new GaodeMap({
|
||||
center: [120.19382669582967, 30.258134],
|
||||
pitch: 0,
|
||||
zoom: 16,
|
||||
viewMode: '3D',
|
||||
}),
|
||||
});
|
||||
this.scene = scene;
|
||||
|
||||
scene.on('loaded', () => {
|
||||
fetch(
|
||||
'https://gw.alipayobjects.com/os/basement_prod/40ef2173-df66-4154-a8c0-785e93a5f18e.json',
|
||||
)
|
||||
.then((res) => res.json())
|
||||
.then((data) => {
|
||||
scene.addImage(
|
||||
'00',
|
||||
'https://gw.alipayobjects.com/zos/basement_prod/604b5e7f-309e-40db-b95b-4fac746c5153.svg',
|
||||
);
|
||||
scene.addImage(
|
||||
'01',
|
||||
'https://gw.alipayobjects.com/zos/basement_prod/30580bc9-506f-4438-8c1a-744e082054ec.svg',
|
||||
);
|
||||
scene.addImage(
|
||||
'02',
|
||||
'https://gw.alipayobjects.com/zos/bmw-prod/ce83fc30-701f-415b-9750-4b146f4b3dd6.svg',
|
||||
);
|
||||
// @ts-ignore
|
||||
const layer = new LineLayer({})
|
||||
.source(data)
|
||||
.size(5)
|
||||
.shape('line')
|
||||
.texture('01')
|
||||
.color('#25d8b7')
|
||||
// .animate({
|
||||
// interval: 1, // 间隔
|
||||
// duration: 1, // 持续时间,延时
|
||||
// trailLength: 2, // 流线长度
|
||||
// })
|
||||
.style({
|
||||
opacity: 0.5,
|
||||
// opacity: 0,
|
||||
// lineTexture: true, // 开启线的贴图功能
|
||||
// iconStep: 50, // 设置贴图纹理的间距
|
||||
// lineType: 'dash',
|
||||
// dashArray: [5, 5],
|
||||
// textureBlend: 'replace',
|
||||
// textureBlend: 'normal',
|
||||
sourceColor: "#f00",
|
||||
targetColor: "#0f0"
|
||||
});
|
||||
scene.addLayer(layer);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
public render() {
|
||||
return (
|
||||
<>
|
||||
<div
|
||||
id="map"
|
||||
style={{
|
||||
position: 'absolute',
|
||||
top: 0,
|
||||
left: 0,
|
||||
right: 0,
|
||||
bottom: 0,
|
||||
}}
|
||||
/>
|
||||
</>
|
||||
);
|
||||
}
|
||||
}
|
|
@ -22,8 +22,10 @@ import Amap2demo_lineHeight from "./components/amap2demo_lineHeight"
|
|||
import Amap2demo_lineDash from "./components/amap2demo_lineDash"
|
||||
import Amap2demo_arcLineDir from "./components/amap2demo_arcLineDir"
|
||||
import Amap2demo_arcLineTex from './components/amap2demo_arcLineTex';
|
||||
import Amap2demo_arcLineLinear from './components/amap2demo_arcLineLinear';
|
||||
import Amap2demo_arcLine3DTex from './components/amap2demo_arcLine3DTex';
|
||||
import Amap2demo_lineStreet from './components/amap2demo_lineStreet';
|
||||
import Amap2demo_lineLinear from './components/amap2demo_lineLinear';
|
||||
import Amap2demo_road from './components/amap2demo_road';
|
||||
import Amap2demo_road2 from './components/amap2demo_road2';
|
||||
|
||||
|
@ -74,10 +76,12 @@ storiesOf('地图方法', module)
|
|||
|
||||
.add('高德地图2.0 line_arcDir', () => <Amap2demo_arcLineDir />)
|
||||
.add('高德地图2.0 line_arcTex', () => <Amap2demo_arcLineTex />)
|
||||
.add('高德地图2.0 line_arcLinear', () => <Amap2demo_arcLineLinear />)
|
||||
.add('高德地图2.0 line_arc3DTex', () => <Amap2demo_arcLine3DTex />)
|
||||
|
||||
.add('高德地图2.0 line_winds', () => <Amap2demo_winds />)
|
||||
.add('高德地图2.0 line_Street', () => <Amap2demo_lineStreet />)
|
||||
.add('高德地图2.0 line_Linear', () => <Amap2demo_lineLinear />)
|
||||
.add('高德地图2.0 road', () => <Amap2demo_road />)
|
||||
.add('高德地图2.0 road2', () => <Amap2demo_road2 />)
|
||||
|
||||
|
|
Loading…
Reference in New Issue