mirror of https://gitee.com/antv-l7/antv-l7
fix(text): shader defines
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parent
3552f2ff78
commit
408ce92bfd
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@ -38,18 +38,18 @@ const scene = new L7.Scene({
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// 高德数据服务 https://mvt.amap.com/district/CHN2/{z}/{x}/{y}/4096?key=608d75903d29ad471362f8c58c550daf
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// 高德数据服务 https://mvt.amap.com/district/CHN2/{z}/{x}/{y}/4096?key=608d75903d29ad471362f8c58c550daf
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scene.on('loaded', () => {
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scene.on('loaded', () => {
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const attributeCtr = new L7.Control.Attribution();
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attributeCtr.addTo(scene);
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scene.addTileSource('test',{
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scene.addTileSource('test',{
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url:' https://mvt.amap.com/district/CHN2/{z}/{x}/{y}/4096?key=608d75903d29ad471362f8c58c550daf',
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url:' https://mvt.amap.com/district/CHN2/{z}/{x}/{y}/4096?key=608d75903d29ad471362f8c58c550daf',
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type:'vector',
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type:'vector',
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minZoom: 0,
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minZoom: 0,
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maxZoom:9
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maxZoom:9
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})
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})
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const layer = scene.PolygonLayer({
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const layer = scene.PolygonLayer({
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zIndex:0,
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zIndex:0,
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attribution:'高德地图'
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})
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})
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.source('test',{
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.source('test',{
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parser:{
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parser:{
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@ -66,13 +66,20 @@ scene.on('loaded', () => {
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opacity:1.0
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opacity:1.0
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})
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})
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.render();
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.render();
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let id =0;
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layer.on('click',(e) => {
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layer.on('click',(e) => {
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const { lnglat, feature } = e;
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const { lnglat, feature } = e;
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const popup = new L7.Popup()
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console.log(lnglat);
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.setLnglat([lnglat.lng, lnglat.lat])
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const popup = new L7.Popup({
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.setHTML(feature.properties.NAME_CHN.toString()).addTo(scene);
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id:id++
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})
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.setLnglat([lnglat.lng, lnglat.lat])
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.setText(feature.properties.NAME_CHN.toString()).addTo(scene);
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})
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scene.on('click',(e)=>{
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console.log(e);
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})
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})
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const layer2 = scene.LineLayer({
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const layer2 = scene.LineLayer({
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zIndex:10,
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zIndex:10,
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})
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})
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@ -11,15 +11,18 @@ export default class Popup extends Base {
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anchor: 'bottom',
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anchor: 'bottom',
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...cfg
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...cfg
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});
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});
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bindAll([ '_update', '_onClickClose', 'remove' ], this);
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bindAll([ '_update', '_onClickClose', 'remove' ], this);
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}
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}
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addTo(scene) {
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addTo(scene) {
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this._scene = scene;
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this._scene = scene;
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if (this.get('closeOnClick')) {
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this._scene.on('click', this._onClickClose);
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}
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this._scene.on('camerachange', this._update);
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this._scene.on('camerachange', this._update);
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this._update();
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this._update();
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if (this.get('closeOnClick')) {
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setTimeout(() => { // TODO 事件冲突
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this._scene.on('click', this._onClickClose);
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}, 30);
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}
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}
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}
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setLnglat(lngLat) {
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setLnglat(lngLat) {
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this.lngLat = lngLat;
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this.lngLat = lngLat;
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@ -41,6 +41,9 @@ export default class Scene extends Base {
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if (this.get('scaleControl')) {
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if (this.get('scaleControl')) {
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new Control.Scale().addTo(this);
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new Control.Scale().addTo(this);
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}
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}
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if (this.get('attributionControl')) {
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new Control.Attribution().addTo(this);
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}
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}
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}
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// 为pickup场景添加 object 对象
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// 为pickup场景添加 object 对象
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addPickMesh(object) {
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addPickMesh(object) {
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@ -6,7 +6,8 @@ export default function TextMaterial(_uniforms) {
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const { vs, fs, uniforms } = getModule('text');
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const { vs, fs, uniforms } = getModule('text');
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const material = new Material({
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const material = new Material({
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defines: {
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defines: {
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DEVICE_PIXEL_RATIO: window.devicePixelRatio
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SDF_PX: '8.0',
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EDGE_GAMMA: 0.105 / window.devicePixelRatio
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},
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},
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uniforms: wrapUniforms(merge(uniforms, _uniforms)),
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uniforms: wrapUniforms(merge(uniforms, _uniforms)),
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vertexShader: vs,
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vertexShader: vs,
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@ -42,14 +42,15 @@ void main() {
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#endif
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#endif
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#ifdef DASHLINE
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#ifdef DASHLINE
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float time = 0;
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float time = 0.;
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#ifdef ANIMATE
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#ifdef ANIMATE
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time =u_time;
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time = u_time / 1000. ;
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#endif
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#endif
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gl_FragColor.a *= u_opacity * ceil(mod(v_distance_ratio + u_dash_offset + time / 10., v_dash_array) - (v_dash_array * u_dash_ratio));
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gl_FragColor.a *= u_opacity * ceil(mod(v_distance_ratio + u_dash_offset + time, v_dash_array) - (v_dash_array * u_dash_ratio));
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#else
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#else
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gl_FragColor.a *= u_opacity;
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gl_FragColor.a *= u_opacity;
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#endif
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#endif
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#ifdef ANIMATE
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#ifdef ANIMATE
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float alpha =1.0 - fract( mod(1.0- v_distance_ratio,u_interval)* (1.0/u_interval) + u_time / u_duration);
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float alpha =1.0 - fract( mod(1.0- v_distance_ratio,u_interval)* (1.0/u_interval) + u_time / u_duration);
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alpha = (alpha + u_trailLength -1.0) / u_trailLength;
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alpha = (alpha + u_trailLength -1.0) / u_trailLength;
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@ -1,6 +1,3 @@
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#define SDF_PX 8.0
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#define EDGE_GAMMA 0.205 / float(DEVICE_PIXEL_RATIO)
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uniform sampler2D u_sdf_map;
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uniform sampler2D u_sdf_map;
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uniform float u_gamma_scale : 0.5;
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uniform float u_gamma_scale : 0.5;
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uniform float u_font_size : 24;
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uniform float u_font_size : 24;
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@ -15,7 +12,7 @@ varying float v_gamma_scale;
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void main() {
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void main() {
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// get sdf from atlas
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// get sdf from atlas
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float dist = texture2D(u_sdf_map, v_uv).w;
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float dist = texture2D(u_sdf_map, v_uv).a;
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float fontScale = u_font_size / 24.0;
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float fontScale = u_font_size / 24.0;
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@ -16,7 +16,8 @@ const Global = {
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pitch: 0,
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pitch: 0,
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hash: false,
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hash: false,
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zoomControl: true,
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zoomControl: true,
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scaleControl: true
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scaleControl: true,
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attributionControl: true
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},
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},
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animate: true,
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animate: true,
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height: 0,
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height: 0,
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