mirror of https://gitee.com/antv-l7/antv-l7
fix(source)
This commit is contained in:
parent
2a84b5480e
commit
4cbcf77873
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@ -13,14 +13,14 @@
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</head>
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<body>
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<div id="map"></div>
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<script src="https://webapi.amap.com/maps?v=1.4.8&key=15cd8a57710d40c9b7c0e3cc120f1200&plugin=Map3D"></script>
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<script src="https://webapi.amap.com/maps?v=1.4.8&key=f28fca5384129d180ad82915156a9baf&plugin=Map3D"></script>
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<script src="./assets/jquery-3.2.1.min.js"></script>
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<script src="./assets/dat.gui.min.js"></script>
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<script src="../build/L7.js"></script>
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<script>
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const scene = new L7.Scene({
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id: 'map',
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mapStyle: 'dark', // 样式URL
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mapStyle: 'amap://styles/c9f1d10cae34f8ab05e425462c5a58d7', // 样式URL
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center: [ -155, 60 ],
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pitch: 0,
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zoom: 4.5
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@ -35,11 +35,12 @@ scene.on('loaded', () => {
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.source(data)
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.size('mag', [ 0, 1 ]) // weight映射通道
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.style({
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intensity: 100,
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radius: 30,
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intensity: 10,
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radius: 10,
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opacity:1,
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rampColors: {
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colors: [ 'rgba(33,102,172,0.0)', 'rgb(103,169,207)', 'rgb(209,229,240)', 'rgb(253,219,199)', 'rgb(239,138,98)', 'rgb(178,24,43,1.0)' ],
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positions: [ 0, 0.2, 0.4, 0.6, 0.8, 1.0 ]
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colors: [ '#ffda45ff', '#fde725ff', '#ffc934ff', '#ffb824ff', '#ffb824ff', '#fa8100ff' ],
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positions: [ 0, 0.2, 0.4, 0.6, 0.9, 1.0 ]
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}
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})
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.render();
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@ -111,6 +111,7 @@
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"polyline-normals": "^2.0.2",
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"rbush": "^2.0.2",
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"simple-statistics": "^7.0.1",
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"supercluster": "^6.0.1",
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"three": "^0.101.1",
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"venn.js": "^0.2.20",
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"viewport-mercator-project": "^5.2.0",
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@ -0,0 +1,54 @@
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// jscs:disable
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/* eslint-disable */
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import THREE from 'three';
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/**
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* @author alteredq / http://alteredqualia.com/
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*
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* Full-screen textured quad shader
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*/
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var CopyShader = {
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uniforms: {
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"tDiffuse": { type: "t", value: null },
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"opacity": { type: "f", value: 1.0 }
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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"vUv = uv;",
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"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join( "\n" ),
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fragmentShader: [
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"uniform float opacity;",
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"uniform sampler2D tDiffuse;",
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"varying vec2 vUv;",
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"void main() {",
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"vec4 texel = texture2D( tDiffuse, vUv );",
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"gl_FragColor = opacity * texel;",
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"}"
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].join( "\n" )
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};
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export default CopyShader;
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THREE.CopyShader = CopyShader;
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@ -0,0 +1,21 @@
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import EffectComposer from './composer';
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export default function(renderer, container) {
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const composer = new EffectComposer(renderer);
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const updateSize = function() {
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// TODO: Re-enable this when perf issues can be solved
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//
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// Rendering double the resolution of the screen can be really slow
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// var pixelRatio = window.devicePixelRatio;
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const pixelRatio = 1;
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composer.setSize(container.clientWidth * pixelRatio, container.clientHeight * pixelRatio);
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};
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window.addEventListener('resize', updateSize, false);
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updateSize();
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return composer;
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}
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@ -0,0 +1,97 @@
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// jscs:disable
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/* eslint-disable */
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import THREE from 'three';
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/**
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* @author alteredq / http://alteredqualia.com/
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*/
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var MaskPass = function ( scene, camera ) {
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this.scene = scene;
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this.camera = camera;
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this.enabled = true;
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this.clear = true;
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this.needsSwap = false;
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this.inverse = false;
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};
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MaskPass.prototype = {
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render: function ( renderer, writeBuffer, readBuffer, delta ) {
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var context = renderer.context;
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// don't update color or depth
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context.colorMask( false, false, false, false );
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context.depthMask( false );
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// set up stencil
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var writeValue, clearValue;
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if ( this.inverse ) {
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writeValue = 0;
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clearValue = 1;
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} else {
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writeValue = 1;
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clearValue = 0;
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}
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context.enable( context.STENCIL_TEST );
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context.stencilOp( context.REPLACE, context.REPLACE, context.REPLACE );
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context.stencilFunc( context.ALWAYS, writeValue, 0xffffffff );
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context.clearStencil( clearValue );
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// draw into the stencil buffer
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renderer.render( this.scene, this.camera, readBuffer, this.clear );
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renderer.render( this.scene, this.camera, writeBuffer, this.clear );
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// re-enable update of color and depth
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context.colorMask( true, true, true, true );
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context.depthMask( true );
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// only render where stencil is set to 1
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context.stencilFunc( context.EQUAL, 1, 0xffffffff ); // draw if == 1
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context.stencilOp( context.KEEP, context.KEEP, context.KEEP );
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}
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};
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var ClearMaskPass = function () {
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this.enabled = true;
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};
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ClearMaskPass.prototype = {
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render: function ( renderer, writeBuffer, readBuffer, delta ) {
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var context = renderer.context;
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context.disable( context.STENCIL_TEST );
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}
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};
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export default MaskPass;
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export {ClearMaskPass as ClearMaskPass};
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THREE.MaskPass = MaskPass;
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THREE.ClearMaskPass = ClearMaskPass;
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// jscs:disable
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/* eslint-disable */
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import THREE from 'three';
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/**
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* @author alteredq / http://alteredqualia.com/
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*/
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var ShaderPass = function( shader, textureID ) {
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this.textureID = ( textureID !== undefined ) ? textureID : "tDiffuse";
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if ( shader instanceof THREE.ShaderMaterial ) {
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this.uniforms = shader.uniforms;
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this.material = shader;
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}
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else if ( shader ) {
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this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
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this.material = new THREE.ShaderMaterial( {
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defines: shader.defines || {},
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader
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} );
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}
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this.renderToScreen = false;
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this.enabled = true;
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this.needsSwap = true;
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this.clear = false;
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this.camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
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this.scene = new THREE.Scene();
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this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), null );
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this.scene.add( this.quad );
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};
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ShaderPass.prototype = {
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render: function( renderer, writeBuffer, readBuffer, delta ) {
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if ( this.uniforms[ this.textureID ] ) {
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this.uniforms[ this.textureID ].value = readBuffer;
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}
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this.quad.material = this.material;
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if ( this.renderToScreen ) {
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renderer.render( this.scene, this.camera );
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} else {
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renderer.render( this.scene, this.camera, writeBuffer, this.clear );
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}
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}
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};
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export default ShaderPass;
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THREE.ShaderPass = ShaderPass;
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@ -0,0 +1,150 @@
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// jscs:disable
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/* eslint-disable */
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import THREE from 'three';
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import CopyShader from './CopyShader';
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import ShaderPass from './ShaderPass';
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import MaskPass, {ClearMaskPass} from './MaskPass';
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/**
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* @author alteredq / http://alteredqualia.com/
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*/
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var EffectComposer = function ( renderer, renderTarget ) {
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this.renderer = renderer;
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if ( renderTarget === undefined ) {
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var pixelRatio = renderer.getPixelRatio();
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var width = Math.floor( renderer.context.canvas.width / pixelRatio ) || 1;
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var height = Math.floor( renderer.context.canvas.height / pixelRatio ) || 1;
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var parameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat, stencilBuffer: false };
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renderTarget = new THREE.WebGLRenderTarget( width, height, parameters );
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}
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this.renderTarget1 = renderTarget;
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this.renderTarget2 = renderTarget.clone();
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this.writeBuffer = this.renderTarget1;
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this.readBuffer = this.renderTarget2;
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this.passes = [];
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if ( CopyShader === undefined )
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console.error( "EffectComposer relies on THREE.CopyShader" );
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this.copyPass = new ShaderPass( CopyShader );
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};
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EffectComposer.prototype = {
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swapBuffers: function() {
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var tmp = this.readBuffer;
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this.readBuffer = this.writeBuffer;
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this.writeBuffer = tmp;
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},
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addPass: function ( pass ) {
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this.passes.push( pass );
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},
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insertPass: function ( pass, index ) {
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this.passes.splice( index, 0, pass );
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},
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render: function ( delta ) {
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this.writeBuffer = this.renderTarget1;
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this.readBuffer = this.renderTarget2;
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var maskActive = false;
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var pass, i, il = this.passes.length;
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for ( i = 0; i < il; i ++ ) {
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pass = this.passes[ i ];
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if ( ! pass.enabled ) continue;
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pass.render( this.renderer, this.writeBuffer, this.readBuffer, delta, maskActive );
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if ( pass.needsSwap ) {
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if ( maskActive ) {
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var context = this.renderer.context;
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context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );
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this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, delta );
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context.stencilFunc( context.EQUAL, 1, 0xffffffff );
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}
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this.swapBuffers();
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}
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if ( pass instanceof MaskPass ) {
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maskActive = true;
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} else if ( pass instanceof ClearMaskPass ) {
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maskActive = false;
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}
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}
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},
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reset: function ( renderTarget ) {
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if ( renderTarget === undefined ) {
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renderTarget = this.renderTarget1.clone();
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var pixelRatio = this.renderer.getPixelRatio();
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renderTarget.setSize(
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Math.floor( this.renderer.context.canvas.width / pixelRatio ),
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Math.floor( this.renderer.context.canvas.height / pixelRatio )
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);
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}
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this.renderTarget1.dispose();
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this.renderTarget1 = renderTarget;
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this.renderTarget2.dispose();
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this.renderTarget2 = renderTarget.clone();
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this.writeBuffer = this.renderTarget1;
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this.readBuffer = this.renderTarget2;
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},
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setSize: function ( width, height ) {
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this.renderTarget1.setSize( width, height );
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this.renderTarget2.setSize( width, height );
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}
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};
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export default EffectComposer;
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THREE.EffectComposer = EffectComposer;
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@ -45,6 +45,10 @@ export default class Source extends Base {
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});
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this._transforms = trans;
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}
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transform(option) {
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const data = getTransform(option.type)(this.data, option);
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Object.assign(this.data, data);
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}
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_projectCoords() {
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this.data.dataArray.forEach(data => {
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// data.coordinates = this._coordProject(data.coordinates);
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@ -54,6 +58,7 @@ export default class Source extends Base {
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createScale(field) {
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const data = this.data.dataArray;
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const scales = this.get('scales');
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console.log(scales);
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let scale = scales[field];
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const scaleController = this.get('scaleController');
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if (!scale) {
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@ -23,7 +23,8 @@ export function HeatmapColorizeMaterial(opt) {
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const material = new Material({
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uniforms: {
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u_texture: { value: opt.texture },
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u_colorRamp: { value: opt.colorRamp }
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u_colorRamp: { value: opt.colorRamp },
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u_opacity: { value: opt.opacity }
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},
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vertexShader: vs,
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fragmentShader: fs,
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@ -1,11 +1,12 @@
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uniform sampler2D u_texture;
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uniform sampler2D u_colorRamp;
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uniform float u_opacity;
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varying vec2 v_uv;
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void main(){
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float intensity = texture2D(u_texture,v_uv).r;
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vec4 color = texture2D(u_colorRamp,vec2(0.5,1.0-intensity));
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gl_FragColor = color;
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gl_FragColor.a = color.a * smoothstep(0.,0.05,intensity);
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gl_FragColor.a = color.a * smoothstep(0.,0.05,intensity) * u_opacity;
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}
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@ -84,10 +84,12 @@ export function updateIntensityPass(layer) {
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function createColorizePass(layer, bbox) {
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// create plane geometry
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const style = layer.get('styleOptions');
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const geometery = new THREE.PlaneBufferGeometry(bbox.width, bbox.height);
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const material = new HeatmapColorizeMaterial({
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texture: layer.intensityPass.texture,
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colorRamp: layer.colorRamp
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colorRamp: layer.colorRamp,
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opacity: style.opacity
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});
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const mesh = new THREE.Mesh(geometery, material);
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mesh.position.set(bbox.minX + bbox.width / 2, bbox.minY + bbox.height / 2, 0.0);
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|
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@ -129,6 +129,10 @@ export default class GaodeMap extends Base {
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scene.setZoom = zoom => {
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return map.setZoom(zoom);
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};
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scene.setZoomAndCenter = (zoom, center) => {
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const lnglat = new AMap.LngLat(center[0], center[1]);
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return map.setZoomAndCenter(zoom, lnglat);
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};
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scene.setBounds = extent => {
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return map.setBounds(new AMap.Bounds([ extent[0], extent[1] ], [ extent[2], extent[3] ]));
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};
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|
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@ -0,0 +1,52 @@
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import Supercluster from 'supercluster';
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export function cluster(data, option) {
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const { radius = 40, maxZoom = 16, minZoom = 0, field, zoom = 2 } = option;
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if (data.pointIndex) {
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const clusterPoint = data.pointIndex.getClusters(data.extent, zoom);
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data.dataArray = formatData(clusterPoint);
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return data;
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}
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const pointIndex = new Supercluster({
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radius,
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minZoom,
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maxZoom,
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map: props => ({ sum: props[field] }),
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reduce: (accumulated, props) => { accumulated.sum += props.sum; }
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});
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const geojson = {
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type: 'FeatureCollection'
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};
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geojson.features = data.dataArray.map(item => {
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return {
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type: 'Feature',
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properties: {
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[field]: item[field]
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||||
},
|
||||
geometry: {
|
||||
type: 'Point',
|
||||
coordinates: item.coordinates
|
||||
}
|
||||
};
|
||||
});
|
||||
pointIndex.load(geojson.features);
|
||||
const clusterPoint = pointIndex.getClusters(data.extent, zoom);
|
||||
const resultData = clusterPoint.map((point, index) => {
|
||||
return {
|
||||
coordinates: point.geometry.coordinates,
|
||||
_id: index + 1,
|
||||
...point.properties
|
||||
};
|
||||
});
|
||||
data.dataArray = resultData;
|
||||
data.pointIndex = pointIndex;
|
||||
return data;
|
||||
}
|
||||
function formatData(clusterPoint) {
|
||||
return clusterPoint.map((point, index) => {
|
||||
return {
|
||||
coordinates: point.geometry.coordinates,
|
||||
_id: index + 1,
|
||||
...point.properties
|
||||
};
|
||||
});
|
||||
}
|
|
@ -0,0 +1,29 @@
|
|||
import { expect } from 'chai';
|
||||
import { pointData } from '../../../asset/data/point';
|
||||
import { cluster } from '../../../../src/source/transform/cluster';
|
||||
describe('hexagon Test', function() {
|
||||
|
||||
it('pointToCuster', function() {
|
||||
const dataArray = pointData.map(item => {
|
||||
const lng = 1e-6 * (250 * item.grid_x + 125),
|
||||
lat = 1e-6 * (250 * item.grid_y + 125);
|
||||
return {
|
||||
v: item.count * 1,
|
||||
coordinates: [ lng, lat ]
|
||||
};
|
||||
});
|
||||
|
||||
const data = {
|
||||
dataArray,
|
||||
extent: [ -180, -85, 180, 85 ]
|
||||
};
|
||||
console.time('cluster');
|
||||
const grid = cluster(data, { radius: 40, field: 'v', zoom: 13 });
|
||||
console.log(grid);
|
||||
console.timeEnd('cluster');
|
||||
expect(grid.dataArray.length).eql(26);
|
||||
console.time('cluster');
|
||||
cluster(data, {zoom:14});
|
||||
console.timeEnd('cluster');
|
||||
});
|
||||
});
|
Loading…
Reference in New Issue