mirror of https://gitee.com/antv-l7/antv-l7
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@ -6,6 +6,10 @@
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[GitHub](https://github.com/antvis/L7)
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[GitHub](https://github.com/antvis/L7)
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```bash
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git clone https://github.com/antvis/L7 --depth=1
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```
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L7 是由蚂蚁金服 AntV 数据可视化团队推出的基于 WebGL 的开源大规模地理空间数据可视分析开发框架。L7 中的 L 代表 Location,7 代表世界七大洲,寓意能为全球位置数据提供可视分析的能力。L7 专注数据可视化化表达,通过颜色、大小、纹理,方向,体积等视觉变量设置实现从数据到信息清晰,有效的表达。
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L7 是由蚂蚁金服 AntV 数据可视化团队推出的基于 WebGL 的开源大规模地理空间数据可视分析开发框架。L7 中的 L 代表 Location,7 代表世界七大洲,寓意能为全球位置数据提供可视分析的能力。L7 专注数据可视化化表达,通过颜色、大小、纹理,方向,体积等视觉变量设置实现从数据到信息清晰,有效的表达。
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L7 能够满足常见的地图图表,BI 系统的可视化分析、以及 GIS,交通,电力,国土,农业,城市等领域的空间信息管理,分析等应用系统开发需求。
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L7 能够满足常见的地图图表,BI 系统的可视化分析、以及 GIS,交通,电力,国土,农业,城市等领域的空间信息管理,分析等应用系统开发需求。
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@ -276,7 +276,7 @@ export default class HeatMapModel extends BaseModel {
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private build3dHeatMap() {
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private build3dHeatMap() {
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const { getViewportSize } = this.rendererService;
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const { getViewportSize } = this.rendererService;
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const { width, height } = getViewportSize();
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const { width, height } = getViewportSize();
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const triangulation = heatMap3DTriangulation(width / 2.0, height / 2.0);
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const triangulation = heatMap3DTriangulation(width / 4.0, height / 4.0);
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this.shaderModuleService.registerModule('heatmap3dColor', {
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this.shaderModuleService.registerModule('heatmap3dColor', {
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vs: heatmap3DVert,
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vs: heatmap3DVert,
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fs: heatmap3DFrag,
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fs: heatmap3DFrag,
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@ -9,5 +9,7 @@ void main(){
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float intensity = texture2D(u_texture, v_texCoord).r;
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float intensity = texture2D(u_texture, v_texCoord).r;
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vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));
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vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));
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gl_FragColor = color;
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gl_FragColor = color;
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gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;
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// gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;
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gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;
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}
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}
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@ -20,7 +20,7 @@ vec2 toBezier(float t, vec4 p){
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void main() {
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void main() {
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v_texCoord = a_Uv;
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v_texCoord = a_Uv;
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vec2 pos = 1.8 * (a_Uv * vec2(2.0) - vec2(1.0));
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vec2 pos =(a_Uv * vec2(2.0) - vec2(1.0));
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vec4 p1 = vec4(pos, 0.0, 1.0);
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vec4 p1 = vec4(pos, 0.0, 1.0);
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@ -40,6 +40,6 @@ void main() {
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v_intensity = texture2D(u_texture, v_texCoord).r;
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v_intensity = texture2D(u_texture, v_texCoord).r;
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fh = toBezier(v_intensity, b).y;
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fh = toBezier(v_intensity, b).y;
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gl_Position = project_common_position_to_clipspace(vec4(position.xy, fh * 50., 1.0));
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gl_Position = project_common_position_to_clipspace(vec4(position.xy, fh * project_pixel(50.), 1.0));
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}
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}
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@ -29,7 +29,7 @@ export default class HeatMapLayerDemo extends React.Component {
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const layer = new HeatmapLayer();
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const layer = new HeatmapLayer();
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layer
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layer
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.source(data)
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.source(data)
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.shape('heatmap')
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.shape('heatmap3D')
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.size('mag', [0, 1.0]) // weight映射通道
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.size('mag', [0, 1.0]) // weight映射通道
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.style({
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.style({
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intensity: 2,
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intensity: 2,
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@ -1,5 +1,5 @@
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import { HeatmapLayer, Scene } from '@antv/l7';
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import { HeatmapLayer, Scene } from '@antv/l7';
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import { Mapbox } from '@antv/l7-maps';
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import { Mapbox,GaodeMap } from '@antv/l7-maps';
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// @ts-ignore
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// @ts-ignore
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import * as React from 'react';
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import * as React from 'react';
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@ -17,7 +17,7 @@ export default class HeatMapLayerDemo extends React.Component {
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);
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);
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const scene = new Scene({
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const scene = new Scene({
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id: 'map',
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id: 'map',
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map: new Mapbox({
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map: new GaodeMap({
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style: 'dark',
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style: 'dark',
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pitch: 58.5,
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pitch: 58.5,
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center: [111.8759, 30.6942],
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center: [111.8759, 30.6942],
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