Merge branch 'master' into heatmap-fix

This commit is contained in:
thinkinggis 2019-03-25 21:03:26 +08:00
commit 582c4df952
20 changed files with 471 additions and 180 deletions

View File

@ -13,14 +13,14 @@
</head> </head>
<body> <body>
<div id="map"></div> <div id="map"></div>
<script src="https://webapi.amap.com/maps?v=1.4.8&key=15cd8a57710d40c9b7c0e3cc120f1200&plugin=Map3D"></script> <script src="https://webapi.amap.com/maps?v=1.4.8&key=f28fca5384129d180ad82915156a9baf&plugin=Map3D"></script>
<script src="./assets/jquery-3.2.1.min.js"></script> <script src="./assets/jquery-3.2.1.min.js"></script>
<script src="./assets/dat.gui.min.js"></script> <script src="./assets/dat.gui.min.js"></script>
<script src="../build/L7.js"></script> <script src="../build/L7.js"></script>
<script> <script>
const scene = new L7.Scene({ const scene = new L7.Scene({
id: 'map', id: 'map',
mapStyle: 'dark', // 样式URL mapStyle: 'amap://styles/c9f1d10cae34f8ab05e425462c5a58d7', // 样式URL
center: [ -155, 60 ], center: [ -155, 60 ],
pitch: 0, pitch: 0,
zoom: 4.5 zoom: 4.5
@ -35,11 +35,12 @@ scene.on('loaded', () => {
.source(data) .source(data)
.size('mag', [ 0, 1 ]) // weight映射通道 .size('mag', [ 0, 1 ]) // weight映射通道
.style({ .style({
intensity: 100, intensity: 10,
radius: 30, radius: 10,
opacity:1,
rampColors: { rampColors: {
colors: [ 'rgba(33,102,172,0.0)', 'rgb(103,169,207)', 'rgb(209,229,240)', 'rgb(253,219,199)', 'rgb(239,138,98)', 'rgb(178,24,43,1.0)' ], colors: [ '#ffda45ff', '#fde725ff', '#ffc934ff', '#ffb824ff', '#ffb824ff', '#fa8100ff' ],
positions: [ 0, 0.2, 0.4, 0.6, 0.8, 1.0 ] positions: [ 0, 0.2, 0.4, 0.6, 0.9, 1.0 ]
} }
}) })
.render(); .render();

View File

@ -1,6 +1,6 @@
{ {
"name": "@antv/l7", "name": "@antv/l7",
"version": "1.1.5", "version": "1.1.7",
"description": "Large-scale WebGL-powered Geospatial Data Visualization", "description": "Large-scale WebGL-powered Geospatial Data Visualization",
"main": "build/l7.js", "main": "build/l7.js",
"browser": "build/l7.js", "browser": "build/l7.js",
@ -111,6 +111,7 @@
"polyline-normals": "^2.0.2", "polyline-normals": "^2.0.2",
"rbush": "^2.0.2", "rbush": "^2.0.2",
"simple-statistics": "^7.0.1", "simple-statistics": "^7.0.1",
"supercluster": "^6.0.1",
"three": "^0.101.1", "three": "^0.101.1",
"venn.js": "^0.2.20", "venn.js": "^0.2.20",
"viewport-mercator-project": "^5.2.0", "viewport-mercator-project": "^5.2.0",

13
src/core/engine/composer.js Normal file → Executable file
View File

@ -1,10 +1,10 @@
// jscs:disable // jscs:disable
/* eslint-disable */ /* eslint-disable */
import THREE from '../three'; import * as THREE from '../three';
import CopyShader from './CopyShader'; import CopyShader from './copy-shader';
import ShaderPass from './ShaderPass'; import ShaderPass from './shader-pass';
import MaskPass, {ClearMaskPass} from './MaskPass'; import MaskPass, {ClearMaskPass} from './mask-pass';
/** /**
* @author alteredq / http://alteredqualia.com/ * @author alteredq / http://alteredqualia.com/
@ -50,7 +50,8 @@ EffectComposer.prototype = {
this.writeBuffer = tmp; this.writeBuffer = tmp;
}, },
visible:true,
type:'composer',
addPass: function ( pass ) { addPass: function ( pass ) {
this.passes.push( pass ); this.passes.push( pass );
@ -71,7 +72,6 @@ EffectComposer.prototype = {
var maskActive = false; var maskActive = false;
var pass, i, il = this.passes.length; var pass, i, il = this.passes.length;
for ( i = 0; i < il; i ++ ) { for ( i = 0; i < il; i ++ ) {
pass = this.passes[ i ]; pass = this.passes[ i ];
@ -147,4 +147,3 @@ EffectComposer.prototype = {
}; };
export default EffectComposer; export default EffectComposer;
THREE.EffectComposer = EffectComposer;

53
src/core/engine/copy-shader.js Executable file
View File

@ -0,0 +1,53 @@
// jscs:disable
/* eslint-disable */
import * as THREE from '../three';
/**
* @author alteredq / http://alteredqualia.com/
*
* Full-screen textured quad shader
*/
var CopyShader = {
uniforms: {
"tDiffuse": { type: "t", value: null },
"opacity": { type: "f", value: 1.0 }
},
vertexShader: [
"varying vec2 vUv;",
"void main() {",
"vUv = uv;",
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
].join( "\n" ),
fragmentShader: [
"uniform float opacity;",
"uniform sampler2D tDiffuse;",
"varying vec2 vUv;",
"void main() {",
"vec4 texel = texture2D( tDiffuse, vUv );",
"gl_FragColor = opacity * texel;",
"}"
].join( "\n" )
};
export default CopyShader;

View File

@ -0,0 +1,21 @@
import EffectComposer from './composer';
export default function(renderer, container) {
const composer = new EffectComposer(renderer);
const updateSize = function() {
// TODO: Re-enable this when perf issues can be solved
//
// Rendering double the resolution of the screen can be really slow
// var pixelRatio = window.devicePixelRatio;
const pixelRatio = 1;
composer.setSize(container.clientWidth * pixelRatio, container.clientHeight * pixelRatio);
};
window.addEventListener('resize', updateSize, false);
updateSize();
return composer;
}

View File

@ -16,14 +16,16 @@ export default class Engine extends EventEmitter {
this._scene.add(this.world); this._scene.add(this.world);
this._picking = Picking(this._world, this._renderer, this._camera, this._scene); this._picking = Picking(this._world, this._renderer, this._camera, this._scene);
this.clock = new THREE.Clock(); this.clock = new THREE.Clock();
this.composerLayers = [];
} }
_initPostProcessing() { _initPostProcessing() {
this.composerLayers.forEach(layer => {
layer.visible && layer.render();
});
} }
update() { update() {
this._renderer.render(this._scene, this._camera); this._renderer.render(this._scene, this._camera);
this._initPostProcessing();
} }
destroy() { destroy() {

94
src/core/engine/mask-pass.js Executable file
View File

@ -0,0 +1,94 @@
// jscs:disable
/* eslint-disable */
import * as THREE from '../three';
/**
* @author alteredq / http://alteredqualia.com/
*/
var MaskPass = function ( scene, camera ) {
this.scene = scene;
this.camera = camera;
this.enabled = true;
this.clear = true;
this.needsSwap = false;
this.inverse = false;
};
MaskPass.prototype = {
render: function ( renderer, writeBuffer, readBuffer, delta ) {
var context = renderer.context;
// don't update color or depth
context.colorMask( false, false, false, false );
context.depthMask( false );
// set up stencil
var writeValue, clearValue;
if ( this.inverse ) {
writeValue = 0;
clearValue = 1;
} else {
writeValue = 1;
clearValue = 0;
}
context.enable( context.STENCIL_TEST );
context.stencilOp( context.REPLACE, context.REPLACE, context.REPLACE );
context.stencilFunc( context.ALWAYS, writeValue, 0xffffffff );
context.clearStencil( clearValue );
// draw into the stencil buffer
renderer.render( this.scene, this.camera, readBuffer, this.clear );
renderer.render( this.scene, this.camera, writeBuffer, this.clear );
// re-enable update of color and depth
context.colorMask( true, true, true, true );
context.depthMask( true );
// only render where stencil is set to 1
context.stencilFunc( context.EQUAL, 1, 0xffffffff ); // draw if == 1
context.stencilOp( context.KEEP, context.KEEP, context.KEEP );
}
};
var ClearMaskPass = function () {
this.enabled = true;
};
ClearMaskPass.prototype = {
render: function ( renderer, writeBuffer, readBuffer, delta ) {
var context = renderer.context;
context.disable( context.STENCIL_TEST );
}
};
export default MaskPass;
export {ClearMaskPass as ClearMaskPass};

View File

@ -0,0 +1,58 @@
// jscs:disable
/* eslint-disable */
import * as THREE from '../three';
/**
* @author alteredq / http://alteredqualia.com/
*/
var RenderPass = function ( scene, camera, overrideMaterial, clearColor, clearAlpha ) {
this.scene = scene;
this.camera = camera;
this.overrideMaterial = overrideMaterial;
this.clearColor = clearColor;
this.clearAlpha = ( clearAlpha !== undefined ) ? clearAlpha : 1;
this.oldClearColor = new THREE.Color();
this.oldClearAlpha = 1;
this.enabled = true;
this.clear = false;
this.needsSwap = false;
};
RenderPass.prototype = {
render: function ( renderer, writeBuffer, readBuffer, delta ) {
this.scene.overrideMaterial = this.overrideMaterial;
if ( this.clearColor ) {
this.oldClearColor.copy( renderer.getClearColor() );
this.oldClearAlpha = renderer.getClearAlpha();
renderer.setClearColor( this.clearColor, this.clearAlpha );
}
renderer.render( this.scene, this.camera, readBuffer, this.clear );
if ( this.clearColor ) {
renderer.setClearColor( this.oldClearColor, this.oldClearAlpha );
}
this.scene.overrideMaterial = null;
}
};
export default RenderPass;

View File

@ -1,45 +0,0 @@
import * as THREE from '../three';
export default class RenderPass {
constructor(cfg) {
this.scene;
this.camera = cfg.camera;
this.renderer = cfg.renderer;
this.clearColor = cfg.clear.clearColor;
this.clearAlpha = cfg.clear.clearAlpha;
this.size = cfg.size ? cfg.size : cfg.renderer.getSize();
const defaultRenderCfg = {
minFilter: THREE.NearestFilter,
magFilter: THREE.NearestFilter,
format: THREE.RGBAFormat,
stencilBuffer: false,
depthBuffer: false
};
this.renderCfg = cfg.renderCfg ? cfg.renderCfg : defaultRenderCfg;
this._init(cfg);
}
_init() {
this.scene = new THREE.Scene();
this.pass = new THREE.WebGLRenderTarget(this.size.width, this.size.height, this.renderCfg);
this.originClearColor = this.renderer.getClearColor();
this.originClearAlpha = this.renderer.getClearAlpha();
this.texture = this.pass.texture;
}
add(mesh) {
this.scene.add(mesh);
}
remove(mesh) {
this.scene.remove(mesh);
}
render() {
this.renderer.setClearColor(this.clearColor, this.clearAlpha);
this.renderer.render(this.scene, this.camera, this.pass, true);
this.renderer.setRenderTarget(null);
this.renderer.setClearColor(this.originClearColor, this.originClearAlpha);
}
}

View File

@ -0,0 +1,74 @@
// jscs:disable
/* eslint-disable */
import * as THREE from '../three';
/**
* @author alteredq / http://alteredqualia.com/
*/
var ShaderPass = function( shader, textureID ) {
this.textureID = ( textureID !== undefined ) ? textureID : "tDiffuse";
if ( shader instanceof THREE.ShaderMaterial ) {
this.uniforms = shader.uniforms;
this.material = shader;
}
else if ( shader ) {
this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
this.material = new THREE.ShaderMaterial( {
defines: shader.defines || {},
uniforms: this.uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader
} );
}
this.renderToScreen = false;
this.enabled = true;
this.needsSwap = true;
this.clear = true;
this.camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
this.scene = new THREE.Scene();
this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), null );
this.scene.add( this.quad );
};
ShaderPass.prototype = {
render: function( renderer, writeBuffer, readBuffer, delta ) {
if ( this.uniforms[ this.textureID ] ) {
this.uniforms[ this.textureID ].value = readBuffer.texture;
}
renderer.autoClear = false;
this.quad.material = this.material;
if ( this.renderToScreen ) {
renderer.render( this.scene, this.camera );
} else {
renderer.render( this.scene, this.camera, writeBuffer, this.clear );
}
renderer.autoClear = true;
}
};
export default ShaderPass;

View File

@ -82,8 +82,14 @@ export default class Layer extends Base {
* @param {*} type mesh类型是区别是填充还是边线 * @param {*} type mesh类型是区别是填充还是边线
*/ */
add(object, type = 'fill') { add(object, type = 'fill') {
type === 'fill' ? this.layerMesh = object : this.layerLineMesh = object; // composer合图层绘制
if (object.type === 'composer') {
this._object3D = object;
this.scene._engine.composerLayers.push(object);
return;
}
type === 'fill' ? this.layerMesh = object : this.layerLineMesh = object;
this._visibleWithZoom(); this._visibleWithZoom();
this._zoomchangeHander = this._visibleWithZoom.bind(this); this._zoomchangeHander = this._visibleWithZoom.bind(this);
this.scene.on('zoomchange', this._zoomchangeHander); this.scene.on('zoomchange', this._zoomchangeHander);
@ -108,6 +114,12 @@ export default class Layer extends Base {
} }
} }
remove(object) { remove(object) {
if (object.type === 'composer') {
this.scene._engine.composerLayers = this.scene._engine.composerLayers.filter(layer => {
return (layer !== object);
});
return;
}
this._object3D.remove(object); this._object3D.remove(object);
} }
_getUniqueId() { _getUniqueId() {
@ -650,6 +662,11 @@ export default class Layer extends Base {
*/ */
destroy() { destroy() {
this.removeAllListeners(); this.removeAllListeners();
if (this._object3D.type === 'composer') {
this.remove(this._object3D);
return;
}
if (this._object3D && this._object3D.children) { if (this._object3D && this._object3D.children) {
let child; let child;
for (let i = 0; i < this._object3D.children.length; i++) { for (let i = 0; i < this._object3D.children.length; i++) {

View File

@ -47,6 +47,10 @@ export default class Source extends Base {
}); });
this._transforms = trans; this._transforms = trans;
} }
transform(option) {
const data = getTransform(option.type)(this.data, option);
Object.assign(this.data, data);
}
_projectCoords() { _projectCoords() {
this.data.dataArray.forEach(data => { this.data.dataArray.forEach(data => {
// data.coordinates = this._coordProject(data.coordinates); // data.coordinates = this._coordProject(data.coordinates);

View File

@ -18,6 +18,7 @@ export { InstancedBufferGeometry } from 'three/src/core/InstancedBufferGeometry'
export { PlaneBufferGeometry } from 'three/src/geometries/PlaneGeometry.js'; export { PlaneBufferGeometry } from 'three/src/geometries/PlaneGeometry.js';
export { BoxBufferGeometry } from 'three/src/geometries/BoxGeometry.js'; export { BoxBufferGeometry } from 'three/src/geometries/BoxGeometry.js';
export { Raycaster } from 'three/src/core/Raycaster.js'; export { Raycaster } from 'three/src/core/Raycaster.js';
export { UniformsUtils } from 'three/src/renderers/shaders/UniformsUtils.js';
export { Matrix4 } from 'three/src/math/Matrix4.js'; export { Matrix4 } from 'three/src/math/Matrix4.js';
export { Matrix3 } from 'three/src/math/Matrix3.js'; export { Matrix3 } from 'three/src/math/Matrix3.js';
export { Line } from 'three/src/objects/Line.js'; export { Line } from 'three/src/objects/Line.js';

View File

@ -13,6 +13,7 @@ export function HeatmapIntensityMaterial(opt) {
vertexShader: vs, vertexShader: vs,
fragmentShader: fs, fragmentShader: fs,
transparent: true, transparent: true,
depthTest: false,
blending: THREE.AdditiveBlending blending: THREE.AdditiveBlending
}); });
return material; return material;
@ -23,7 +24,8 @@ export function HeatmapColorizeMaterial(opt) {
const material = new Material({ const material = new Material({
uniforms: { uniforms: {
u_texture: { value: opt.texture }, u_texture: { value: opt.texture },
u_colorRamp: { value: opt.colorRamp } u_colorRamp: { value: opt.colorRamp },
u_opacity: { value: opt.opacity }
}, },
vertexShader: vs, vertexShader: vs,
fragmentShader: fs, fragmentShader: fs,

View File

@ -1,11 +1,12 @@
uniform sampler2D u_texture; uniform sampler2D u_texture;
uniform sampler2D u_colorRamp; uniform sampler2D u_colorRamp;
uniform float u_opacity;
varying vec2 v_uv; varying vec2 v_uv;
void main(){ void main(){
float intensity = texture2D(u_texture,v_uv).r; float intensity = texture2D(u_texture,v_uv).r;
vec4 color = texture2D(u_colorRamp,vec2(0.5,1.0-intensity)); vec4 color = texture2D(u_colorRamp,vec2(0.5,1.0-intensity));
gl_FragColor = color; gl_FragColor = color;
gl_FragColor.a = color.a * smoothstep(0.,0.05,intensity); gl_FragColor.a = color.a * smoothstep(0.,0.05,intensity) * u_opacity;
} }

View File

@ -2,7 +2,7 @@ import Layer from '../core/layer';
import gridBuffer from '../geom/buffer/heatmap/grid'; import gridBuffer from '../geom/buffer/heatmap/grid';
import DrawGrid from './render/heatmap/gird'; import DrawGrid from './render/heatmap/gird';
import DrawHexagon from './render/heatmap/hexagon'; import DrawHexagon from './render/heatmap/hexagon';
import { drawHeatmap, updateIntensityPass } from './render/heatmap/heatmap'; import { drawHeatmap } from './render/heatmap/heatmap';
import hexagonBuffer from '../geom/buffer/heatmap/hexagon'; import hexagonBuffer from '../geom/buffer/heatmap/hexagon';
export default class HeatMapLayer extends Layer { export default class HeatMapLayer extends Layer {
@ -56,10 +56,10 @@ export default class HeatMapLayer extends Layer {
this.add(girdMesh); this.add(girdMesh);
} }
afterRender() { // afterRender() {
if (this.shapeType !== 'grid' && this.shapeType !== 'hexagon') { // if (this.shapeType !== 'grid' && this.shapeType !== 'hexagon') {
updateIntensityPass(this); // updateIntensityPass(this);
} // }
} // }
} }

View File

@ -1,21 +1,32 @@
import HeatmapBuffer from '../../../geom/buffer/heatmap/heatmap'; import HeatmapBuffer from '../../../geom/buffer/heatmap/heatmap';
import { createColorRamp } from '../../../geom/buffer/heatmap/heatmap'; import { createColorRamp } from '../../../geom/buffer/heatmap/heatmap';
import { HeatmapIntensityMaterial, HeatmapColorizeMaterial } from '../../../geom/material/heatmapMateial'; import { HeatmapIntensityMaterial, HeatmapColorizeMaterial } from '../../../geom/material/heatmapMateial';
import Renderpass from '../../../core/engine/renderpass'; // import Renderpass from '../../../core/engine/renderpass.bak';
import RenderPass from '../../../core/engine/render-pass';
import ShaderPass from '../../../core/engine/shader-pass';
import EffectComposer from '../../../core/engine/effect-composer';
import * as THREE from '../../../core/three'; import * as THREE from '../../../core/three';
export function drawHeatmap(layer) { export function drawHeatmap(layer) {
const bbox = calBoundingBox(layer.layerData);
layer.dataBbox = bbox;
const colors = layer.get('styleOptions').rampColors; const colors = layer.get('styleOptions').rampColors;
layer.colorRamp = createColorRamp(colors); layer.colorRamp = createColorRamp(colors);
createIntensityPass(layer, bbox); const heatmap = new heatmapPass(layer);
createColorizePass(layer, bbox); const copy = new copyPass(layer);
copy.renderToScreen = true;
const composer = new EffectComposer(layer.scene._engine._renderer, layer.scene._container);
composer.addPass(heatmap);
composer.addPass(copy);
layer.add(composer);
} }
function createIntensityPass(layer, bbox) {
function heatmapPass(layer) {
const scene = new THREE.Scene();
const style = layer.get('styleOptions'); const style = layer.get('styleOptions');
const data = layer.layerData; const data = layer.layerData;
const camera = layer.scene._engine._camera;
// get attributes data // get attributes data
const buffer = new HeatmapBuffer({ const buffer = new HeatmapBuffer({
data data
@ -27,107 +38,26 @@ function createIntensityPass(layer, bbox) {
geometry.addAttribute('position', new THREE.Float32BufferAttribute(attributes.vertices, 3)); geometry.addAttribute('position', new THREE.Float32BufferAttribute(attributes.vertices, 3));
geometry.addAttribute('a_dir', new THREE.Float32BufferAttribute(attributes.dirs, 2)); geometry.addAttribute('a_dir', new THREE.Float32BufferAttribute(attributes.dirs, 2));
geometry.addAttribute('a_weight', new THREE.Float32BufferAttribute(attributes.weights, 1)); geometry.addAttribute('a_weight', new THREE.Float32BufferAttribute(attributes.weights, 1));
// set material
const material = new HeatmapIntensityMaterial({ const material = new HeatmapIntensityMaterial({
intensity: style.intensity, intensity: style.intensity,
radius: style.radius, radius: style.radius,
zoom: layer.scene.getZoom() zoom: layer.scene.getZoom()
}); });
const mesh = new THREE.Mesh(geometry, material); const mesh = new THREE.Mesh(geometry, material);
// set camera scene.add(mesh);
const passOrth = new THREE.OrthographicCamera(bbox.width / -2, bbox.width / 2, bbox.height / 2, bbox.height / -2, 1, 10000); scene.onBeforeRender = () => { // 每次渲染前改变状态
passOrth.position.set(bbox.minX + bbox.width / 2, bbox.minY + bbox.height / 2, 1000);
// renderpass
const renderer = layer.scene._engine._renderer;
// get extension for bilinear texture interpolation:https://threejs.org/docs/#api/en/textures/DataTexture
/* const gl = renderer.domElement.getContext('webgl') ||
renderer.domElement.getContext('experimental-webgl');
gl.getExtension('OES_texture_float_linear');*/
const renderpass = new Renderpass({
renderer,
camera: passOrth,
size: {
width: 2000,
height: 2000 * (bbox.height / bbox.width)
},
clear: {
clearColor: 0x000000,
clearAlpha: 0.0
},
renderCfg: {
wrapS: THREE.ClampToEdgeWrapping,
wrapT: THREE.ClampToEdgeWrapping,
minFilter: THREE.LinearFilter,
magFilter: THREE.LinearFilter,
format: THREE.RGBAFormat,
stencilBuffer: false,
depthBuffer: false
}
});
renderpass.add(mesh);
renderpass.render();
layer.intensityPass = renderpass;
layer.intensityMesh = mesh;
updateIntensityPass(layer);
}
export function updateIntensityPass(layer) {
const mesh = layer.intensityMesh;
const zoom = layer.scene.getZoom(); const zoom = layer.scene.getZoom();
const bbox = layer.dataBbox; mesh.material.setUniformsValue('u_zoom', zoom);
mesh.material.uniforms.u_zoom.value = zoom;
const passWidth = Math.min(8000, Math.pow(zoom, 2.0) * 250);
const passHeight = passWidth * (bbox.height / bbox.width);
layer.intensityPass.pass.setSize(passWidth, passHeight);
layer.intensityPass.render();
}
function createColorizePass(layer, bbox) {
// create plane geometry
const geometery = new THREE.PlaneBufferGeometry(bbox.width, bbox.height);
const material = new HeatmapColorizeMaterial({
texture: layer.intensityPass.texture,
colorRamp: layer.colorRamp
});
const mesh = new THREE.Mesh(geometery, material);
mesh.position.set(bbox.minX + bbox.width / 2, bbox.minY + bbox.height / 2, 0.0);
layer.add(mesh);
}
function calBoundingBox(data) {
let minX = Infinity;
let minY = Infinity;
let maxX = -Infinity;
let maxY = -Infinity;
for (let i = 0; i < data.length; i++) {
const p = data[i].coordinates;
if (p[0] < minX) {
minX = p[0];
} else if (p[0] > maxX) {
maxX = p[0];
}
if (p[1] < minY) {
minY = p[1];
} else if (p[1] > maxY) {
maxY = p[1];
}
}
minX -= ((maxX - minX) * 0.5);
maxX += ((maxX - minX) * 0.5);
minY -= ((maxY - minY) * 0.5);
maxY += ((maxY - minY) * 0.5);
const width = maxX - minX;
const height = maxY - minY;
return {
minX,
maxX,
minY,
maxY,
width,
height
}; };
const pass = new RenderPass(scene, camera);
return pass;
}
function copyPass(layer) {
const style = layer.get('styleOptions');
const material = new HeatmapColorizeMaterial({
colorRamp: layer.colorRamp,
opacity: style.opacity
});
const copyPass = new ShaderPass(material, 'u_texture');
return copyPass;
} }

View File

@ -55,8 +55,6 @@ export default class GaodeMap extends Base {
asyncCamera(engine) { asyncCamera(engine) {
this._engine = engine; this._engine = engine;
const camera = engine._camera; const camera = engine._camera;
const scene = engine._scene;
const pickScene = engine._picking._pickingScene;
this.map.on('camerachange', e => { this.map.on('camerachange', e => {
const mapCamera = e.camera; const mapCamera = e.camera;
let { fov, near, far, height, pitch, rotation, aspect } = mapCamera; let { fov, near, far, height, pitch, rotation, aspect } = mapCamera;
@ -70,15 +68,16 @@ export default class GaodeMap extends Base {
camera.position.z = height * Math.cos(pitch); camera.position.z = height * Math.cos(pitch);
camera.position.x = height * Math.sin(pitch) * Math.sin(rotation); camera.position.x = height * Math.sin(pitch) * Math.sin(rotation);
camera.position.y = -height * Math.sin(pitch) * Math.cos(rotation); camera.position.y = -height * Math.sin(pitch) * Math.cos(rotation);
camera.up.x = -Math.cos(pitch) * Math.sin(rotation); camera.up.x = -Math.cos(pitch) * Math.sin(rotation);
camera.up.y = Math.cos(pitch) * Math.cos(rotation); camera.up.y = Math.cos(pitch) * Math.cos(rotation);
camera.up.z = Math.sin(pitch); camera.up.z = Math.sin(pitch);
camera.lookAt(0, 0, 0); camera.lookAt(0, 0, 0);
scene.position.x = -e.camera.position.x; camera.position.x += e.camera.position.x;
scene.position.y = e.camera.position.y; camera.position.y += -e.camera.position.y;
pickScene.position.x = -e.camera.position.x; // scene.position.x = -e.camera.position.x;
pickScene.position.y = e.camera.position.y; // scene.position.y = e.camera.position.y;
// pickScene.position.x = -e.camera.position.x;
// pickScene.position.y = e.camera.position.y;
}); });
} }
@ -129,6 +128,10 @@ export default class GaodeMap extends Base {
scene.setZoom = zoom => { scene.setZoom = zoom => {
return map.setZoom(zoom); return map.setZoom(zoom);
}; };
scene.setZoomAndCenter = (zoom, center) => {
const lnglat = new AMap.LngLat(center[0], center[1]);
return map.setZoomAndCenter(zoom, lnglat);
};
scene.setBounds = extent => { scene.setBounds = extent => {
return map.setBounds(new AMap.Bounds([ extent[0], extent[1] ], [ extent[2], extent[3] ])); return map.setBounds(new AMap.Bounds([ extent[0], extent[1] ], [ extent[2], extent[3] ]));
}; };

View File

@ -0,0 +1,52 @@
import Supercluster from 'supercluster';
export function cluster(data, option) {
const { radius = 40, maxZoom = 16, minZoom = 0, field, zoom = 2 } = option;
if (data.pointIndex) {
const clusterPoint = data.pointIndex.getClusters(data.extent, zoom);
data.dataArray = formatData(clusterPoint);
return data;
}
const pointIndex = new Supercluster({
radius,
minZoom,
maxZoom,
map: props => ({ sum: props[field] }),
reduce: (accumulated, props) => { accumulated.sum += props.sum; }
});
const geojson = {
type: 'FeatureCollection'
};
geojson.features = data.dataArray.map(item => {
return {
type: 'Feature',
properties: {
[field]: item[field]
},
geometry: {
type: 'Point',
coordinates: item.coordinates
}
};
});
pointIndex.load(geojson.features);
const clusterPoint = pointIndex.getClusters(data.extent, zoom);
const resultData = clusterPoint.map((point, index) => {
return {
coordinates: point.geometry.coordinates,
_id: index + 1,
...point.properties
};
});
data.dataArray = resultData;
data.pointIndex = pointIndex;
return data;
}
function formatData(clusterPoint) {
return clusterPoint.map((point, index) => {
return {
coordinates: point.geometry.coordinates,
_id: index + 1,
...point.properties
};
});
}

View File

@ -0,0 +1,23 @@
import { expect } from 'chai';
import { pointData } from '../../../asset/data/point';
import { cluster } from '../../../../src/source/transform/cluster';
describe('hexagon Test', function() {
it('pointToCuster', function() {
const dataArray = pointData.map(item => {
const lng = 1e-6 * (250 * item.grid_x + 125),
lat = 1e-6 * (250 * item.grid_y + 125);
return {
v: item.count * 1,
coordinates: [ lng, lat ]
};
});
const data = {
dataArray,
extent: [ -180, -85, 180, 85 ]
};
const grid = cluster(data, { radius: 40, field: 'v', zoom: 13 });
expect(grid.dataArray.length).eql(26);
});
});