Merge branch 'master' into tile

This commit is contained in:
thinkinggis 2019-05-06 12:05:01 +08:00
commit 5c806ba1ee
5 changed files with 16 additions and 13 deletions

View File

@ -26,9 +26,9 @@ const scene = new L7.Scene({
id: 'map', id: 'map',
viewMode: '3D', viewMode: '3D',
mapStyle: 'amap://styles/ba3e9759545cd618392ef073c0dfda8c?isPublic=true', // 样式URL mapStyle: 'amap://styles/ba3e9759545cd618392ef073c0dfda8c?isPublic=true', // 样式URL
center: [ 110.770672, 34.159869 ], center: [ 110.770672, 44.159869 ],
pitch: 0, pitch: 0,
zoom: 4 zoom: 3
}); });
scene.on('loaded', () => { scene.on('loaded', () => {
@ -42,10 +42,9 @@ scene.on('loaded', () => {
const blob = this.response; const blob = this.response;
const tiff = GeoTIFF.parse(blob); const tiff = GeoTIFF.parse(blob);
const image = tiff.getImage(); const image = tiff.getImage();
const values = image.readRasters()[0]; const values = image.readRasters()[0].values();
const m = image.getHeight(); const m = image.getHeight();
const n = image.getWidth(); const n = image.getWidth();
const layer = scene.RasterLayer({ zIndex: 2 }). const layer = scene.RasterLayer({ zIndex: 2 }).
source(values, { source(values, {
parser: { parser: {
@ -64,7 +63,7 @@ scene.on('loaded', () => {
} }
}) })
.render(); .render();
console.log(layer);
} }
}; };

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@ -28,14 +28,11 @@ export default class LoadImage extends EventEmitter {
if (typeof opt === 'string') { if (typeof opt === 'string') {
getImage({ url: opt }, (err, img) => { getImage({ url: opt }, (err, img) => {
img.id = id; img.id = id;
this.images.push(img); this.images.push(img);
this.ctx.drawImage(img, x, y, this.imageWidth, this.imageWidth); this.ctx.drawImage(img, x, y, this.imageWidth, this.imageWidth);
this.texture.magFilter = THREE.LinearFilter; this.texture.magFilter = THREE.LinearFilter;
this.texture.minFilter = THREE.LinearFilter; this.texture.minFilter = THREE.LinearFilter;
this.texture.needsUpdate = true; this.texture.needsUpdate = true;
if (this.images.length === this.imagesCount) { if (this.images.length === this.imagesCount) {
this.emit('imageLoaded'); this.emit('imageLoaded');
} }

View File

@ -15,17 +15,16 @@ export class RasterBuffer extends BufferBase {
]; ];
const imgPosUv = [ 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0 ]; const imgPosUv = [ 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0 ];
const size = this.get('size'); const size = this.get('size');
const texture = new THREE.DataTexture(new Float32Array(data), width, height, THREE.LuminanceFormat, THREE.FloatType); const texture = new THREE.DataTexture(new Float32Array(data), width, height, THREE.LuminanceFormat, THREE.FloatType);
texture.generateMipmaps = true;
texture.needsUpdate = true; texture.needsUpdate = true;
const colors = this.get('rampColors'); const colors = this.get('rampColors');
const colorImageData = this.getColorRamp(colors); const colorImageData = this.getColorRamp(colors);
const colorTexture = this._getTexture(colorImageData); const colorTexture = this._getTexture(colorImageData); // 颜色纹理
this.bufferStruct.position = positions; this.bufferStruct.position = positions;
this.bufferStruct.uv = imgPosUv; this.bufferStruct.uv = imgPosUv;
this.bufferStruct.u_raster = texture;// this.bufferStruct.u_raster = texture;//
this.bufferStruct.u_extent = [ coordinates[0][0], coordinates[0][1], coordinates[1][0], coordinates[1][1] ]; this.bufferStruct.u_extent = [ coordinates[0][0], coordinates[0][1], coordinates[1][0], coordinates[1][1] ];
this.bufferStruct.u_colorTexture = colorTexture; // 颜色表‘= this.bufferStruct.u_colorTexture = colorTexture; // 颜色表‘=
const triangles = this._buildTriangles(width, height, size, this.bufferStruct.u_extent); const triangles = this._buildTriangles(width, height, size, this.bufferStruct.u_extent);
const attributes = { const attributes = {
@ -68,16 +67,23 @@ export class RasterBuffer extends BufferBase {
return new ImageData(data, 16, 16); return new ImageData(data, 16, 16);
} }
/**
* 颜色纹理
* @param {*} image 颜色图片
* @return {texture} texture
*/
_getTexture(image) { _getTexture(image) {
const texture1 = new THREE.Texture(image); const texture1 = new THREE.Texture(image);
texture1.magFilter = THREE.LinearFilter; texture1.magFilter = THREE.LinearFilter;
texture1.minFilter = THREE.LinearFilter; texture1.minFilter = THREE.LinearFilter;
texture1.format = THREE.RGBAFormat; texture1.format = THREE.RGBAFormat;
texture1.type = THREE.UnsignedByteType; texture1.type = THREE.UnsignedByteType;
texture1.generateMipmaps = true;
texture1.needsUpdate = true; texture1.needsUpdate = true;
return texture1; return texture1;
} }
_buildTriangles(width, height, size = 1, extent) { _buildTriangles(width, height, size = 2, extent) {
// const extent = [ 73.482190241, 3.82501784112, 135.106618732, 57.6300459963 ] // const extent = [ 73.482190241, 3.82501784112, 135.106618732, 57.6300459963 ]
const indices = []; const indices = [];
const vertices = []; const vertices = [];

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@ -1,6 +1,7 @@
precision highp float; precision highp float;
uniform vec4 u_extent; uniform vec4 u_extent;
uniform sampler2D u_texture; uniform sampler2D u_texture;
uniform float u_opacity;
uniform float u_size; uniform float u_size;
uniform sampler2D u_colorTexture; uniform sampler2D u_colorTexture;
uniform float u_min; uniform float u_min;

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@ -4,7 +4,7 @@ export default function raster(data, cfg) {
_id: 1, _id: 1,
dataArray: [ dataArray: [
{ {
data, data: Array.from(data),
width, width,
height, height,
min, min,