mirror of https://gitee.com/antv-l7/antv-l7
fix(line):line
This commit is contained in:
parent
a0499b78d1
commit
5dc568fb19
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@ -1,8 +1,8 @@
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import Material from '../../../geom/material/material'
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import Material from '../../../geom/material/material';
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import picking_frag from './picking_frag.glsl';
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import picking_vert from './picking_vert.glsl';
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export default function PickingMaterial(options){
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export default function PickingMaterial(options) {
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const material = new Material({
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uniforms: {
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u_zoom: { value: options.u_zoom || 1 }
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@ -12,4 +12,4 @@ export default function PickingMaterial(options){
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transparent: true
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});
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return material;
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}
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}
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@ -6,7 +6,6 @@ import Base from './base';
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import * as THREE from './three';
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import ColorUtil from '../attr/color-util';
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import * as source from '../source/index';
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import * as turfMeta from '@turf/meta';
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import PickingMaterial from '../core/engine/picking/pickingMaterial';
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import Attr from '../attr/index';
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import Util from '../util';
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@ -76,7 +75,7 @@ export default class Layer extends Base {
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this.scene.on('zoomchange', () => {
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this._visibleWithZoom();
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});
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this.layerMesh.onBeforeRender = () => {
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const zoom = this.scene.getZoom();
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this.layerMesh.material.setUniformsValue('u_time', this.scene._engine.clock.getElapsedTime());
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@ -265,11 +264,11 @@ export default class Layer extends Base {
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const { featureId } = e;
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const activeStyle = this.get('activedOptions');
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const selectFeatureIds =this.layerSource.getSelectFeatureId(featureId);
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const selectFeatureIds = this.layerSource.getSelectFeatureId(featureId);
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if (this.StyleData[selectFeatureIds[0]].hasOwnProperty('filter') && this.StyleData[selectFeatureIds[0]].filter === false) { return; }
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const style = Util.assign({}, this.StyleData[featureId]);
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style.color = ColorUtil.toRGB(activeStyle.fill).map(e => e / 255);
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this.updateStyle([featureId], style);
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this.updateStyle([ featureId ], style);
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}
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@ -277,11 +276,11 @@ export default class Layer extends Base {
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const attrOptions = this.get('attrOptions');
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for (const type in attrOptions) {
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if (attrOptions.hasOwnProperty(type)) {
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this._updateAttr(type)
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this._updateAttr(type);
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}
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}
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}
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_updateAttr(type){
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_updateAttr(type) {
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const self = this;
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const attrs = this.get('attrs');
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const attrOptions = this.get('attrOptions');
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@ -419,17 +418,17 @@ export default class Layer extends Base {
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}
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}
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/**
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*
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* @param {*} overwrite
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* @param {*} callback
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*
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* @param {*} overwrite
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* @param {*} callback
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*/
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on(type,callback) {
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on(type, callback) {
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this._addPickingEvents();
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super.on(type, callback);
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}
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getPickingId() {
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return this.scene._engine._picking.getNextId();
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return this.scene._engine._picking.getNextId();
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}
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addToPicking(object) {
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this.scene._engine._picking.add(object);
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@ -437,18 +436,18 @@ export default class Layer extends Base {
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removeFromPicking(object) {
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this.scene._engine._picking.remove(object);
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}
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_addPickMesh(mesh){
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_addPickMesh(mesh) {
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this._pickingMesh = new THREE.Object3D();
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this._visibleWithZoom();
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this.scene.on('zoomchange', () => {
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this._visibleWithZoom();
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});
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this.addToPicking(this._pickingMesh);
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const pickmaterial = new PickingMaterial({
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u_zoom:this.scene.getZoom()
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u_zoom: this.scene.getZoom()
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});
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pickmaterial.setDefinesvalue(this.type,true);
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pickmaterial.setDefinesvalue(this.type, true);
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this._pickingMesh.onBeforeRender = () => {
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const zoom = this.scene.getZoom();
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this._pickingMesh.material.setUniformsValue('u_zoom', zoom);
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@ -462,19 +461,18 @@ export default class Layer extends Base {
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}
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_addPickingEvents() {
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// TODO: Find a way to properly remove this listener on destroy
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this.scene.on('pick', (e) => {
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this.scene.on('pick', e => {
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// Re-emit click event from the layer
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const { featureId, point2d, point3d, intersects } = e;
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if(intersects.length === 0)
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return;
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if (intersects.length === 0) { return; }
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const source = this.layerSource.get('data');
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const feature = source.features[featureId];
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const lnglat = this.scene.containerToLngLat(point2d);
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const target = {
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feature,
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pixel:point2d,
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lnglat:{lng:lnglat.lng,lat:lnglat.lat}
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}
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pixel: point2d,
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lnglat: { lng: lnglat.lng, lat: lnglat.lat }
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};
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this.emit('click', target);
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// this.emit('move', target);
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});
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@ -485,32 +483,32 @@ export default class Layer extends Base {
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* @param {*} style 更新的要素样式
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*/
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updateStyle(featureStyleId, style) {
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if (this._activeIds) {
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this.resetStyle();
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if (this._activeIds) {
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this.resetStyle();
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}
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this._activeIds = featureStyleId;
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const pickingId = this.layerMesh.geometry.attributes.pickingId.array;
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const color = style.color;
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const colorAttr = this.layerMesh.geometry.attributes.a_color;
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const firstId = pickingId.indexOf(featureStyleId[0] + 1);
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for (let i = firstId; i < pickingId.length; i++) {
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if (pickingId[i] == featureStyleId[0] + 1) {
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colorAttr.array[i * 4 + 0] = color[0];
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colorAttr.array[i * 4 + 1] = color[1];
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colorAttr.array[i * 4 + 2] = color[2];
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colorAttr.array[i * 4 + 3] = color[3];
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} else {
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break;
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}
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this._activeIds = featureStyleId;
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const pickingId =this.layerMesh.geometry.attributes.pickingId.array;
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const color = style.color;
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const colorAttr =this.layerMesh.geometry.attributes.a_color;
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const firstId = pickingId.indexOf(featureStyleId[0]+1);
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for(let i = firstId;i<pickingId.length;i++){
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if(pickingId[i]==featureStyleId[0]+1){
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colorAttr.array[i*4+0]=color[0];
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colorAttr.array[i*4+1]=color[1];
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colorAttr.array[i*4+2]=color[2];
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colorAttr.array[i*4+3]=color[3];
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} else{
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break;
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}
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}
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colorAttr.needsUpdate =true
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return;
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}
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colorAttr.needsUpdate = true;
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return;
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}
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_updateColor(){
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_updateColor() {
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this._updateMaping();
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}
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/**
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* 用于过滤数据
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@ -520,88 +518,88 @@ export default class Layer extends Base {
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this._updateMaping();
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const filterData = this.StyleData;
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this._activeIds = null; // 清空选中元素
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const colorAttr = this.layerMesh.geometry.attributes.a_color;
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const colorAttr = this.layerMesh.geometry.attributes.a_color;
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const pickAttr = this.layerMesh.geometry.attributes.pickingId;
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pickAttr.array.forEach((id,index)=>{
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pickAttr.array.forEach((id, index) => {
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id = Math.abs(id);
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const color = [ ...this.StyleData[id-1].color ];
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id =Math.abs(id);
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const item = filterData[id-1];
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const color = [ ...this.StyleData[id - 1].color ];
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id = Math.abs(id);
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const item = filterData[id - 1];
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if (item.hasOwnProperty('filter') && item.filter === false) {
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colorAttr.array[index*4+0]=0;
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colorAttr.array[index*4+1]=0;
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colorAttr.array[index*4+2]=0;
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colorAttr.array[index*4+3]=0;
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colorAttr.array[index * 4 + 0] = 0;
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colorAttr.array[index * 4 + 1] = 0;
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colorAttr.array[index * 4 + 2] = 0;
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colorAttr.array[index * 4 + 3] = 0;
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pickAttr.array[index] = -id;
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} else {
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colorAttr.array[index*4+0]=color[0];
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colorAttr.array[index*4+1]=color[1];
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colorAttr.array[index*4+2]=color[2];
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colorAttr.array[index*4+3]=color[3];
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colorAttr.array[index * 4 + 0] = color[0];
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colorAttr.array[index * 4 + 1] = color[1];
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colorAttr.array[index * 4 + 2] = color[2];
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colorAttr.array[index * 4 + 3] = color[3];
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pickAttr.array[index] = id;
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}
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})
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colorAttr.needsUpdate =true;
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pickAttr.needsUpdate =true;
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});
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colorAttr.needsUpdate = true;
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pickAttr.needsUpdate = true;
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this._needUpdateFilter = false;
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this._needUpdateColor = false;
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}
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_visibleWithZoom(){
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const zoom =this.scene.getZoom();
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_visibleWithZoom() {
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const zoom = this.scene.getZoom();
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const minZoom = this.get('minZoom');
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const maxZoom = this.get('maxZoom');
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// z-fighting
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let offset = 0;
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if(this.type==='point'){
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if (this.type === 'point') {
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offset = 5;
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} else if(this.type === 'polyline'){
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} else if (this.type === 'polyline') {
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offset = 2;
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}
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this._object3D.position.z = offset * Math.pow(2,20-zoom);
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if(zoom<minZoom || zoom > maxZoom){
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this._object3D.visible =false;
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}else if(this.get('visible')){
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this._object3D.visible =true;
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this._object3D.position.z = offset * Math.pow(2, 20 - zoom);
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if (zoom < minZoom || zoom > maxZoom) {
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this._object3D.visible = false;
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} else if (this.get('visible')) {
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this._object3D.visible = true;
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}
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}
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/**
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* 重置高亮要素
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*/
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resetStyle() {
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const pickingId =this.layerMesh.geometry.attributes.pickingId.array;
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const colorAttr =this.layerMesh.geometry.attributes.a_color;
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this._activeIds.forEach((index,value) => {
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const color = this.StyleData[index].color;
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const firstId = pickingId.indexOf(index+1);
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for(let i = firstId;i<pickingId.length;i++){
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if(pickingId[i]==index+1){
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colorAttr.array[i*4+0]=color[0];
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colorAttr.array[i*4+1]=color[1];
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colorAttr.array[i*4+2]=color[2];
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colorAttr.array[i*4+3]=color[3];
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}
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const pickingId = this.layerMesh.geometry.attributes.pickingId.array;
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const colorAttr = this.layerMesh.geometry.attributes.a_color;
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this._activeIds.forEach((index, value) => {
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const color = this.StyleData[index].color;
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const firstId = pickingId.indexOf(index + 1);
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for (let i = firstId; i < pickingId.length; i++) {
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if (pickingId[i] == index + 1) {
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colorAttr.array[i * 4 + 0] = color[0];
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colorAttr.array[i * 4 + 1] = color[1];
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colorAttr.array[i * 4 + 2] = color[2];
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colorAttr.array[i * 4 + 3] = color[3];
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}
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})
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colorAttr.needsUpdate =true;
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}
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});
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colorAttr.needsUpdate = true;
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}
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/**
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* 销毁Layer对象
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*/
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despose() {
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this.destroy();
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if(this._object3D && this._object3D.children){
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if (this._object3D && this._object3D.children) {
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let child;
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for(let i =0;i<this._object3D.children.length;i++){
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child = this._object3D.children[i];
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if(!child){
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continue;
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}
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this.remove(child);
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if(child.geometry){
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child.geometry.dispose();
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child.geometry = null;
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}
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if (child.material) {
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for (let i = 0; i < this._object3D.children.length; i++) {
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child = this._object3D.children[i];
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if (!child) {
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continue;
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}
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this.remove(child);
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if (child.geometry) {
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child.geometry.dispose();
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child.geometry = null;
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}
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if (child.material) {
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if (child.material.map) {
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child.material.map.dispose();
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child.material.map = null;
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@ -612,7 +610,7 @@ export default class Layer extends Base {
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}
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}
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}
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this._object3D =null;
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this._object3D = null;
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this.scene = null;
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}
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}
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@ -169,7 +169,7 @@ export default class BufferBase extends Base {
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}
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_toPointShapeAttributes(polygon) {
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// Three components per vertex per face (3 x 3 = 9)
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const { style, indices, position, indexCount, shapes,sizes } = polygon;
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const { style, indices, position, indexCount, shapes, sizes } = polygon;
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const vertices = new Float32Array(indexCount * 3);
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const shapePositions = new Float32Array(indexCount * 3);
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const a_size = new Float32Array(indexCount * 3);
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@ -245,7 +245,7 @@ export default class BufferBase extends Base {
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shapePositions[lastIndex * 9 + 3] = bx;
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shapePositions[lastIndex * 9 + 4] = by;
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shapePositions[lastIndex * 9 + 5] = bz;
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a_size[lastIndex * 9 + 3] = size[0];
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a_size[lastIndex * 9 + 4] = size[1];
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a_size[lastIndex * 9 + 5] = size[2];
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@ -296,7 +296,7 @@ export default class BufferBase extends Base {
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pickingIds,
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shapePositions,
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a_size,
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faceUv: new Float32Array(polygon.faceUv),
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faceUv: new Float32Array(polygon.faceUv)
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};
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@ -80,7 +80,7 @@ export default class LineBuffer extends BufferBase {
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const properties = this.get('properties');
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const { lineType } = this.get('style');
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const positions = [];
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const pickingIds =[];
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const pickingIds = [];
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const normal = [];
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const miter = [];
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const colors = [];
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@ -49,25 +49,24 @@ export default class PointBuffer extends BufferBase {
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const type = this.get('type');
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const positions = [];
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const shapes = [];
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const sizes =[];
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const uvs=[];
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const sizes = [];
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const uvs = [];
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const positionsIndex = [];
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let indexCount = 0;
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this.bufferStruct.style = properties;
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coordinates.forEach((geo, index) => {
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const m1 = new THREE.Matrix4();
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let { size, shape } = properties[index];
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let shapeType = 'extrude';
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if (type === '2d' || (type === '3d' && size[2] === 0)) {
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shapeType = 'fill';
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Util.isArray(size) || (size = [ size, size, 0 ]);
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} else{
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Util.isArray(size) || (size = [ size, size, size ]);
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} else {
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Util.isArray(size) || (size = [ size, size, size ]);
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}
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if(regularShape[shape]==null) {
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uvs.push(0,0,1,0,1,1,1,1,0,1,0,0)
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shape='square';
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if (regularShape[shape] == null) {
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uvs.push(0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 0);
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shape = 'square';
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}
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const vert = regularShape[shape](shapeType);
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shapes.push(vert.positions);
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@ -35,9 +35,9 @@ export default function extrudePolygon(points, extrude) {
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}
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function full() {
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// 顶部纹理
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triangles.forEach(() => {
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faceUv.push(-1, -1);
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});
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triangles.forEach(() => {
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faceUv.push(-1, -1);
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});
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// 顶部坐标
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for (let i = 0; i < pointCount; i++) {
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@ -123,7 +123,7 @@ export function defaultLine(geo, index) {
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export function Line(path, props, positionsIndex, dash = false) {
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if (path.length === 1) path = path[0];// 面坐标转线坐标
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const positions = [];
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const pickingIds =[];
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const pickingIds = [];
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const normal = [];
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const miter = [];
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const colors = [];
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@ -133,7 +133,7 @@ export function Line(path, props, positionsIndex, dash = false) {
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const sizes = [];
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let c = 0;
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let index = positionsIndex;
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const { size, color,id } = props;
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const { size, color, id } = props;
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path.forEach((point, pointIndex, list) => {
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const i = index;
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colors.push(...color);
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@ -5,9 +5,9 @@ import ImageBuffer from '../geom/buffer/image';
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// import ImageGeometry from '../geom/bufferGeometry/image';
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import ImageMaterial from '../geom/material/imageMaterial';
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export default class imageLayer extends Layer {
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||||
source(data,cfg = {}) {
|
||||
source(data, cfg = {}) {
|
||||
cfg.mapType = this.get('mapType');
|
||||
cfg.data =data;
|
||||
cfg.data = data;
|
||||
this.layerSource = new imageSource(cfg);
|
||||
return this;
|
||||
}
|
||||
|
|
|
@ -14,7 +14,7 @@ export default class LineLayer extends Layer {
|
|||
const source = this.layerSource;
|
||||
const StyleData = this.StyleData;
|
||||
const style = this.get('styleOptions');
|
||||
const buffer =this._buffer = new LineBuffer({
|
||||
const buffer = this._buffer = new LineBuffer({
|
||||
coordinates: source.geoData,
|
||||
properties: StyleData,
|
||||
shapeType: this.shapeType,
|
||||
|
@ -24,7 +24,7 @@ export default class LineLayer extends Layer {
|
|||
const animateOptions = this.get('animateOptions');
|
||||
const geometry = new THREE.BufferGeometry();
|
||||
const { attributes } = buffer;
|
||||
|
||||
|
||||
if (this.shapeType === 'arc') {
|
||||
geometry.setIndex(attributes.indexArray);
|
||||
geometry.addAttribute('position', new THREE.Float32BufferAttribute(attributes.positions, 3));
|
||||
|
@ -38,7 +38,7 @@ export default class LineLayer extends Layer {
|
|||
const mesh = new THREE.Mesh(geometry, material);
|
||||
this.add(mesh);
|
||||
} else if (this.shapeType === 'line') {
|
||||
|
||||
|
||||
geometry.setIndex(attributes.indexArray);
|
||||
geometry.addAttribute('pickingId', new THREE.Float32BufferAttribute(attributes.pickingIds, 1));
|
||||
geometry.addAttribute('position', new THREE.Float32BufferAttribute(attributes.positions, 3));
|
||||
|
|
|
@ -10,7 +10,7 @@ import warn from '../geom/shader/warn_frag.glsl';
|
|||
|
||||
/**
|
||||
* point shape 2d circle, traingle text,image
|
||||
* shape 3d cube,column, sphere
|
||||
* shape 3d cube,column, sphere
|
||||
* shape Model ,自定义
|
||||
* image
|
||||
*
|
||||
|
@ -38,7 +38,7 @@ export default class PointLayer extends Layer {
|
|||
return;
|
||||
}
|
||||
const source = this.layerSource;
|
||||
const { opacity, strokeWidth, stroke ,shape} = this.get('styleOptions');
|
||||
const { opacity, strokeWidth, stroke, shape } = this.get('styleOptions');
|
||||
this._buffer = new PointBuffer({
|
||||
type: this.shapeType,
|
||||
imagePos: this.scene.image.imagePos,
|
||||
|
@ -53,16 +53,15 @@ export default class PointLayer extends Layer {
|
|||
u_zoom: this.scene.getZoom()
|
||||
});
|
||||
mtl.setDefinesvalue('SHAPE', true);
|
||||
if(shape=='radar') {
|
||||
if (shape === 'radar') {
|
||||
mtl.fragmentShader = radar;
|
||||
|
||||
|
||||
}
|
||||
if(shape=='warn') {
|
||||
if (shape === 'warn') {
|
||||
mtl.fragmentShader = warn;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
} else { // sdf 绘制点
|
||||
mtl = new PointMaterial({
|
||||
u_opacity: opacity,
|
||||
|
@ -83,15 +82,13 @@ export default class PointLayer extends Layer {
|
|||
if (this.shapeType === 'image') {
|
||||
geometry.addAttribute('uv', new THREE.Float32BufferAttribute(attributes.uvs, 2));
|
||||
geometry.addAttribute('a_size', new THREE.Float32BufferAttribute(attributes.sizes, 1));
|
||||
} else if(this.shapeType=== undefined)
|
||||
{
|
||||
} else if (this.shapeType === undefined) {
|
||||
geometry.addAttribute('a_size', new THREE.Float32BufferAttribute(attributes.sizes, 1));
|
||||
}
|
||||
else { // 多边形面
|
||||
} else { // 多边形面
|
||||
geometry.addAttribute('normal', new THREE.Float32BufferAttribute(attributes.normals, 3));
|
||||
geometry.addAttribute('a_shape', new THREE.Float32BufferAttribute(attributes.shapePositions, 3));
|
||||
geometry.addAttribute('a_size', new THREE.Float32BufferAttribute(attributes.a_size, 3));
|
||||
if(shape) {
|
||||
if (shape) {
|
||||
geometry.addAttribute('faceUv', new THREE.Float32BufferAttribute(attributes.faceUv, 2));
|
||||
}
|
||||
}
|
||||
|
@ -99,13 +96,13 @@ export default class PointLayer extends Layer {
|
|||
if (this.shapeType === 'image') {
|
||||
mesh = new THREE.Points(geometry, mtl);
|
||||
} else if (this.shapeType === undefined) { // 散点图
|
||||
|
||||
|
||||
mesh = new THREE.Points(geometry, mtl);
|
||||
|
||||
} else {
|
||||
mesh = new THREE.Mesh(geometry, mtl);
|
||||
}
|
||||
|
||||
|
||||
this.add(mesh);
|
||||
}
|
||||
_textPoint() {
|
||||
|
|
|
@ -10,23 +10,22 @@ export default class CSVSource extends Source {
|
|||
const y = this.get('y');
|
||||
const x1 = this.get('x1');
|
||||
const y1 = this.get('y1');
|
||||
const coords = this.get('coordinates')
|
||||
const coords = this.get('coordinates');
|
||||
this.propertiesData = [];// 临时使用
|
||||
this.geoData = [];
|
||||
let csvdata = data;
|
||||
Util.isArray(csvdata) || (csvdata = csvParse(data));
|
||||
this.propertiesData = csvdata;
|
||||
csvdata.forEach((col, featureIndex) => {
|
||||
|
||||
if(col['coordinates']){
|
||||
coordinates = col['coordinates'];
|
||||
let coordinates = [];
|
||||
if (col.coordinates) {
|
||||
coordinates = col.coordinates;
|
||||
}
|
||||
let coordinates = [ col[x], col[y] ];
|
||||
if (x1 && y1) {
|
||||
coordinates = [[ col[x], col[y] ], [ col[x1], col[y1] ]];
|
||||
}
|
||||
if(coords&& col['coords'])
|
||||
coordinates =col['coords'];
|
||||
if (coords && col.coords) { coordinates = col.coords; }
|
||||
col._id = featureIndex + 1;
|
||||
this._coordProject(coordinates);
|
||||
this.geoData.push(this._coordProject(coordinates));
|
||||
|
@ -37,8 +36,8 @@ export default class CSVSource extends Source {
|
|||
const data = this.get('data');
|
||||
this.featureIndex = new FeatureIndex(data);
|
||||
}
|
||||
getSelectFeatureId(featureId){
|
||||
return [featureId];
|
||||
getSelectFeatureId(featureId) {
|
||||
return [ featureId ];
|
||||
}
|
||||
_getCoord(geo) {
|
||||
if (geo.geometry) {
|
||||
|
|
|
@ -6,7 +6,7 @@ import FeatureIndex from '../geo/featureIndex';
|
|||
|
||||
export default class GeojsonSource extends Source {
|
||||
prepareData() {
|
||||
this.type ='geojson';
|
||||
this.type = 'geojson';
|
||||
const data = this.get('data');
|
||||
this.propertiesData = [];
|
||||
this.geoData = [];
|
||||
|
@ -21,10 +21,11 @@ export default class GeojsonSource extends Source {
|
|||
const data = this.get('data');
|
||||
this.featureIndex = new FeatureIndex(data);
|
||||
}
|
||||
getSelectFeatureId(featureId){
|
||||
getSelectFeatureId(featureId) {
|
||||
const data = this.get('data');
|
||||
const selectFeatureIds =[];
|
||||
const selectFeatureIds = [];
|
||||
let featureStyleId = 0;
|
||||
/* eslint-disable */
|
||||
turfMeta.flattenEach(data, (currentFeature, featureIndex, multiFeatureIndex) => {
|
||||
/* eslint-disable */
|
||||
if (featureIndex === (featureId)) {
|
||||
|
|
|
@ -2,7 +2,7 @@ import Source from '../core/source';
|
|||
import { getImage } from '../util/ajax';
|
||||
export default class ImageSource extends Source {
|
||||
prepareData() {
|
||||
this.type='image';
|
||||
this.type = 'image';
|
||||
const extent = this.get('extent');
|
||||
const lb = this._coorConvert(extent.slice(0, 2));
|
||||
const tr = this._coorConvert(extent.slice(2, 4));
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
import Source from '../core/source';
|
||||
export default class RasterSource extends Source {
|
||||
prepareData() {
|
||||
this.type='raster';
|
||||
this.type = 'raster';
|
||||
const extent = this.get('extent');
|
||||
const lb = this._coorConvert(extent.slice(0, 2));
|
||||
const tr = this._coorConvert(extent.slice(2, 4));
|
||||
|
|
Loading…
Reference in New Issue