fix: animate shader bug

This commit is contained in:
thinkinggis 2020-04-24 17:23:27 +08:00
parent 58448178d5
commit 5e129160e7
1 changed files with 1 additions and 1 deletions

View File

@ -21,7 +21,7 @@ void main() {
// float blur = smoothstep(1.0, u_blur, length(v_normal.xy));
gl_FragColor.a *= u_opacity;
if(u_line_type == LineTypeDash) {
gl_FragColor.a *= blur * (1.0- step(v_dash_array.x, mod(v_distance_ratio, v_dash_array.x +v_dash_array.y)));
gl_FragColor.a *= (1.0- step(v_dash_array.x, mod(v_distance_ratio, v_dash_array.x +v_dash_array.y)));
}
if(u_aimate.x == Animate) {