fix(code): shaderpass

This commit is contained in:
thinkinggis 2019-03-25 20:18:35 +08:00
parent 115d4e9e2a
commit 65df7ce180
2 changed files with 2 additions and 2 deletions

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@ -3,7 +3,7 @@
import * as THREE from '../three';
import CopyShader from './CopyShader';
import ShaderPass from './ShaderPass';
import ShaderPass from './shaderpass';
import MaskPass, {ClearMaskPass} from './MaskPass';
/**

View File

@ -3,7 +3,7 @@ import { createColorRamp } from '../../../geom/buffer/heatmap/heatmap';
import { HeatmapIntensityMaterial, HeatmapColorizeMaterial } from '../../../geom/material/heatmapMateial';
// import Renderpass from '../../../core/engine/renderpass.bak';
import RenderPass from '../../../core/engine/renderpass';
import ShaderPass from '../../../core/engine/ShaderPass';
import ShaderPass from '../../../core/engine/shaderpass';
import EffectComposer from '../../../core/engine/EffectComposer';
import * as THREE from '../../../core/three';