mirror of https://gitee.com/antv-l7/antv-l7
fix(stories): conflict
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commit
65ea28d418
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@ -1,8 +1,8 @@
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import { AttributeType, gl, IEncodeFeature, ILayer } from '@l7/core';
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import BaseLayer from '../core/BaseLayer';
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import { PolygonExtrudeTriangulation } from '../core/triangulation';
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import pointExtrudeFrag from './shaders/polygon_frag.glsl';
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import pointExtrudeVert from './shaders/polygon_vert.glsl';
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import pointExtrudeFrag from './shaders/polygon_extrude_frag.glsl';
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import pointExtrudeVert from './shaders/polygon_extrude_vert.glsl';
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interface IPointLayerStyleOptions {
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opacity: number;
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}
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@ -0,0 +1,10 @@
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uniform float u_Opacity: 1.0;
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varying vec4 v_Color;
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#pragma include "picking"
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void main() {
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gl_FragColor = v_Color;
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gl_FragColor.a *= u_Opacity;
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gl_FragColor = filterColor(gl_FragColor);
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}
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@ -0,0 +1,19 @@
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attribute vec4 a_Color;
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attribute vec3 a_Position;
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attribute vec3 a_Normal;
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attribute float a_Size;
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uniform mat4 u_ModelMatrix;
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varying vec4 v_Color;
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#pragma include "projection"
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#pragma include "picking"
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void main() {
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v_Color = vec4(a_Normal,1.0);
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vec4 project_pos = project_position(vec4(a_Position.xy,a_Position.z * a_Size, 1.0));
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gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
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setPickingColor(a_PickingColor);
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}
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@ -10,8 +10,8 @@ varying vec4 v_Color;
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#pragma include "picking"
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void main() {
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v_Color = vec4(a_Normal,1.0);
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vec4 project_pos = project_position(vec4(a_Position.xy,a_Position.z * a_Size, 1.0));
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v_Color =a_Color;
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vec4 project_pos = project_position(vec4(a_Position 1.0));
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gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
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setPickingColor(a_PickingColor);
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