mirror of https://gitee.com/antv-l7/antv-l7
fix(mvt): source
This commit is contained in:
commit
6a4af99c29
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@ -76,7 +76,7 @@ scene.on('loaded', () => {
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circleLayer.setData(pointOnCircle(timestamp / 1000));
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requestAnimationFrame(animateMarker);
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}
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animateMarker(0);
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//animateMarker(0);
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/**
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const layerText = scene.PointLayer({
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@ -35,15 +35,15 @@ const scene = new L7.Scene({
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window.scene = scene;
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scene.on('loaded', () => {
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scene.ImageTileLayer({
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zIndex:0
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zIndex:4
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})
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.source('http://webst01.is.autonavi.com/appmaptile?style=6&x={x}&y={y}&z={z}')
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.source('http://t1.tianditu.com/DataServer?T=cva_w&X={x}&Y={y}&L={z}&tk=174705aebfe31b79b3587279e211cb9a')
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.render();
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$.getJSON('https://gw.alipayobjects.com/os/rmsportal/JToMOWvicvJOISZFCkEI.json', city => {
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const citylayer = scene.PolygonLayer(
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{
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zIndex:4
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zIndex:0
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}
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)
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.source(city)
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@ -34,6 +34,7 @@ const scene = new L7.Scene({
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});
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window.scene = scene;
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scene.on('loaded', () => {
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const layer = scene.VectorTileLayer({
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zIndex:0,
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layerType:'point'
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@ -42,28 +43,32 @@ scene.on('loaded', () => {
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// http://alipay-rmsdeploy-image.cn-hangzhou.alipay.aliyun-inc.com/thinkgis/tile/point/{z}/{x}/{y}.pbf
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// https://mvt.amap.com/district/CHN2/8/203/105/4096?key=
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.source('http://alipay-rmsdeploy-image.cn-hangzhou.alipay.aliyun-inc.com/thinkgis/tile/point2/{z}/{x}/{y}.pbf',{
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.source('http://alipay-rmsdeploy-image.cn-hangzhou.alipay.aliyun-inc.com/thinkgis/tile/china/all_point/{z}/{x}/{y}.pbf',{
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parser:{
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type: 'mvt',
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sourceLayer:'layer',
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//idField:'OBJECTID',
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maxZoom: 17,
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// idField:'adcode',
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maxZoom: 14,
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minZoom: 13,
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}
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})
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.scale({
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total:{
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min:0,
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max:1000000,
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max:100000,
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type:'log'
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}
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})
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.shape('hexagon')
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.size(2)
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.shape('circle')
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.size(5)
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.active({fill:'red'})
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.color('total', ['#d53e4f','#f46d43','#fdae61','#fee08b','#ffffbf','#e6f598','#abdda4','#66c2a5','#3288bd'].reverse())
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//.color('#0D408C')
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.style({
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opacity:1.0
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stroke: 'rgba(255,255,255,0.8)',
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strokeWidth: 1,
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strokeOpacity:0.6,
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opacity: 1
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})
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.render(
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);
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@ -30,7 +30,7 @@ const scene = new L7.Scene({
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center: [116.5909,39.9225 ],
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pitch: 0,
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hash:true,
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zoom: 14,
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zoom: 4,
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});
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window.scene = scene;
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@ -44,29 +44,29 @@ scene.on('loaded', () => {
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// http://alipay-rmsdeploy-image.cn-hangzhou.alipay.aliyun-inc.com/thinkgis/tile/point/{z}/{x}/{y}.pbf
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// https://mvt.amap.com/district/CHN2/8/203/105/4096?key=
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.source('http://alipay-rmsdeploy-image.cn-hangzhou.alipay.aliyun-inc.com/thinkgis/tile/china/{z}/{x}/{y}.pbf',{
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.source('http://alipay-rmsdeploy-image.cn-hangzhou.alipay.aliyun-inc.com/thinkgis/tile/china/village/{z}/{x}/{y}.pbf',{
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parser:{
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type: 'mvt',
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sourceLayer:'layer',
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idField:'adcode',
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idField:'code',
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maxZoom: 17,
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}
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})
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.filter('province',name =>{
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return name =='山东省'
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.scale({
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total:{
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type:'linear',
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min:0,
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max:5000
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}
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})
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.shape('fill')
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.size(2)
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.active({fill:'red'})
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.color('name',name => {
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//var colorHash = new ColorHash();
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return colorHash.hex(name)
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})
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.active(false)
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.color('total', ['#ffffe5','#fff7bc','#fee391','#fec44f','#fe9929','#ec7014','#cc4c02','#993404','#662506'])
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.style({
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opacity:1.0
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})
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.render(
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);
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.render();
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layer.on('mousemove',(feature)=>{
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console.log(feature);
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})
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@ -0,0 +1,49 @@
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import Util from '../../util';
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import { updateObjecteUniform } from '../../util/object3d-util';
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export default class BufferController {
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constructor(cfg) {
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// defs 列定义
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Util.assign(this, cfg);
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if (!this.mesh) this.mesh = this.layer;
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}
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_updateColorAttributes() {
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const filterData = this.mesh.layerData;
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const colorKey = {};
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for (let e = 0; e < filterData.length; e++) {
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const item = filterData[e];
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colorKey[item.id] = item.color;
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}
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this.layer._activeIds = null; // 清空选中元素xwxw
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const colorAttr = this.mesh.mesh.geometry.attributes.a_color;
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const pickAttr = this.mesh.mesh.geometry.attributes.pickingId;
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pickAttr.array.forEach((id, index) => {
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id = Math.abs(id);
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const color = colorKey[id];
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id = Math.abs(id);
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const item = filterData[id - 1];
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if (item.hasOwnProperty('filter') && item.filter === false) {
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colorAttr.array[index * 4 + 0] = 0;
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colorAttr.array[index * 4 + 1] = 0;
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colorAttr.array[index * 4 + 2] = 0;
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colorAttr.array[index * 4 + 3] = 0;
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pickAttr.array[index] = -id; // 通过Id数据过滤 id<0 不显示
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} else {
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colorAttr.array[index * 4 + 0] = color[0];
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colorAttr.array[index * 4 + 1] = color[1];
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colorAttr.array[index * 4 + 2] = color[2];
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colorAttr.array[index * 4 + 3] = color[3];
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pickAttr.array[index] = id;
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}
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});
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colorAttr.needsUpdate = true;
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pickAttr.needsUpdate = true;
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}
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_updateStyle(option) {
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const newOption = { };
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for (const key in option) {
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newOption['u_' + key] = option[key];
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}
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updateObjecteUniform(this.mesh._object3D, newOption);
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}
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}
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@ -3,4 +3,32 @@ export default class EventContoller {
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constructor(cfg) {
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Util.assign(this, cfg);
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}
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_init() {
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this.layer.scene.on('pick-' + this.layer.layerId, e => {
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let { featureId, point2d, type } = e;
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if (featureId < 0 && this._activeIds !== null) {
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type = 'mouseleave';
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}
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this._activeIds = featureId;
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// TODO 瓦片图层获取选中数据信息
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const lnglat = this.layer.scene.containerToLngLat(point2d);
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const { feature, style } = this.layer.getSelectFeature(featureId, lnglat);
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// const style = this.layerData[featureId - 1];
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const target = {
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featureId,
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feature,
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style,
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pixel: point2d,
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type,
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lnglat: { lng: lnglat.lng, lat: lnglat.lat }
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};
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if (featureId >= 0 || this._activeIds >= 0) { // 拾取到元素,或者离开元素
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this.layer.emit(type, target);
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}
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});
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}
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_initMapEvent() {
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}
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}
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@ -2,9 +2,13 @@ import Scale from './scale';
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import Mapping from './mapping';
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import Picking from './pick';
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import Interaction from './interaction';
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import Event from './event';
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import Buffer from './buffer';
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export default {
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Scale,
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Mapping,
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Picking,
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Interaction
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Interaction,
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Event,
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Buffer
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};
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@ -20,13 +20,15 @@ export default class Mapping {
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this._mapping();
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}
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update() {
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this.mesh.set('scales', {});
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this._initTileAttrs();
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this._updateMaping();
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}
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_initControllers() {
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const scales = this.layer.get('scaleOptions');
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const scalesOption = this.layer.get('scaleOptions');
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const scaleController = new ScaleController({
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defs: {
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...scales
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...scalesOption
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}
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});
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this.mesh.set('scaleController', scaleController);
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@ -101,7 +103,10 @@ export default class Mapping {
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// 通过透明度过滤数据
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if (attrs.hasOwnProperty('filter')) {
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mappedData.forEach(item => {
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item.filter === false && (item.color[3] = 0);
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if (item.filter === false) {
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(item.color[3] = 0);
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item.id = -item.id;
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}
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});
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}
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this.mesh.layerData = mappedData;
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@ -1,7 +1,7 @@
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import Util from '../../util';
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import * as THREE from '../three';
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import pickingFragmentShader from '../engine/picking/picking_frag.glsl';
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import { updateObjecteUniform } from '../../util/object3d-util';
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import { updateObjecteUniform, destoryObject } from '../../util/object3d-util';
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export default class PickContoller {
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constructor(cfg) {
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Util.assign(this, cfg);
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@ -19,18 +19,32 @@ export default class PickContoller {
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this.layer.scene._engine._picking.remove(object);
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}
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removePickingMesh(mesh) {
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this.Object3D.remove(mesh);
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this.pickObject3D.remove(mesh);
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destoryObject(mesh);
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}
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removePickMeshByName(name) {
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for (let i = 0; i < this.pickObject3D.children.length; i++) {
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if (this.pickObject3D.children[i].name === name) {
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this.removePickingMesh(this.pickObject3D.children[i]);
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}
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}
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}
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removeAllMesh() {
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this.pickObject3D.children.forEach(element => {
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this.pickObject3D.remove(element);
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destoryObject(element);
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});
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}
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addPickMesh(mesh) {
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const pickmaterial = mesh.material.clone();
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pickmaterial.fragmentShader = pickingFragmentShader;
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const pickingMesh = new THREE[mesh.type](mesh.geometry, pickmaterial);
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pickingMesh.name = this.layerId;
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pickingMesh.name = mesh.name;
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pickingMesh.onBeforeRender = () => {
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const zoom = this.layer.scene.getZoom();
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updateObjecteUniform(pickingMesh, { u_zoom: zoom });
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};
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this.pickObject3D.add(pickingMesh);
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}
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}
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|
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@ -107,7 +107,6 @@ export default class Layer extends Base {
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this._object3D.add(object);
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if (type === 'fill') {
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this.get('pickingController').addPickMesh(object);
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// this._addPickMesh(object);// 不对边界线进行拾取
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}
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setTimeout(() => this.scene._engine.update(), 500);
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}
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@ -315,7 +314,8 @@ export default class Layer extends Base {
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// 重绘 度量, 映射,顶点构建
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repaint() {
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this.set('scales', {});
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this._initControllers();
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const mappingCtr = new Controller.Mapping({ layer: this });
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this.set('mappingController', mappingCtr);
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// this._initAttrs();
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// this._mapping();
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this.redraw();
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@ -467,7 +467,6 @@ export default class Layer extends Base {
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// TODO 瓦片图层获取选中数据信息
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const lnglat = this.scene.containerToLngLat(point2d);
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const { feature, style } = this.getSelectFeature(featureId, lnglat);
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// const style = this.layerData[featureId - 1];
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const target = {
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featureId,
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feature,
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|
@ -533,7 +532,7 @@ export default class Layer extends Base {
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offset = 5;
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this.shapeType = 'text' && (offset = 10);
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} else if (this.type === 'polyline') {
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} else if (this.type === 'polyline' || this.type === 'line') {
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offset = 2;
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} else if (this.type === 'polygon') {
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offset = 1;
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|
@ -551,7 +550,7 @@ export default class Layer extends Base {
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this._object3D.children.forEach(child => {
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this._object3D.remove(child);
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});
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this.removeFromPicking(this._pickingMesh);
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this.get('pickingController').removeAllMesh();
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this.draw();
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}
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// 更新mesh
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|
|
|
@ -20,7 +20,7 @@ export default class Source extends Base {
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super(cfg);
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const transform = this.get('transforms');
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this._transforms = transform || [];
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const mapType = this.get('mapType');
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const mapType = this.get('mapType') || 'AMap';
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this.projectFlat = getMap(mapType).project;
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// 数据解析
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this._init();
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|
@ -56,10 +56,13 @@ export default class Source extends Base {
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const { type = 'geojson' } = parser;
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const data = this.get('data');
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this.originData = getParser(type)(data, parser);
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this.data = {
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dataArray: clone(this.originData.dataArray)
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};
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this.data.extent = extent(this.data.dataArray);
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// this.data = {
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// dataArray: clone(this.originData.dataArray)
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// };
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this.data = this.originData;
|
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if (this.data !== null) {
|
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this.data.extent = extent(this.data.dataArray);
|
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}
|
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}
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/**
|
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* 数据统计
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|
@ -96,6 +99,9 @@ export default class Source extends Base {
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|||
this._projectCoords();
|
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}
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_projectCoords() {
|
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if (this.data === null) {
|
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return;
|
||||
}
|
||||
this.data.dataArray.forEach(data => {
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// data.coordinates = this._coordProject(data.coordinates);
|
||||
data.coordinates = tranfrormCoord(data.coordinates, this._coorConvert.bind(this));
|
||||
|
|
|
@ -1,25 +1,46 @@
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|||
import { packUint8ToFloat } from '../../../util/vertex-compress';
|
||||
|
||||
const LEFT_SHIFT18 = 262144.0;
|
||||
const LEFT_SHIFT20 = 1048576.0;
|
||||
|
||||
export default function circleBuffer(layerData) {
|
||||
const index = [];
|
||||
const aExtrude = [];
|
||||
const aRadius = [];
|
||||
const aColor = [];
|
||||
const aPickingId = [];
|
||||
const aPosition = [];
|
||||
const aPackedData = [];
|
||||
layerData.forEach(({ size = 0, color, id, coordinates }, i) => {
|
||||
|
||||
if (isNaN(size)) {
|
||||
size = 0;
|
||||
}
|
||||
|
||||
// pack color(vec4) into vec2
|
||||
const packedColor = [
|
||||
packUint8ToFloat(color[0] * 255, color[1] * 255),
|
||||
packUint8ToFloat(color[2] * 255, color[3] * 255)
|
||||
];
|
||||
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||||
// construct point coords
|
||||
aExtrude.push(-1, -1, 1, -1, 1, 1, -1, 1);
|
||||
aRadius.push(size, size, size, size);
|
||||
aColor.push(...color, ...color, ...color, ...color);
|
||||
aPickingId.push(id, id, id, id);
|
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[
|
||||
[ -1, -1 ],
|
||||
[ 1, -1 ],
|
||||
[ 1, 1 ],
|
||||
[ -1, 1 ]
|
||||
].forEach(extrude => {
|
||||
// vec4(color, color, (4-bit extrude, 16-bit size), id)
|
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aPackedData.push(
|
||||
...packedColor,
|
||||
(extrude[0] + 1) * LEFT_SHIFT20 + (extrude[1] + 1) * LEFT_SHIFT18 + size,
|
||||
id
|
||||
);
|
||||
});
|
||||
|
||||
// TODO:如果使用相对瓦片坐标,还可以进一步压缩
|
||||
aPosition.push(...coordinates, ...coordinates, ...coordinates, ...coordinates);
|
||||
index.push(...[ 0, 1, 2, 0, 2, 3 ].map(n => n + i * 4));
|
||||
});
|
||||
return {
|
||||
aExtrude,
|
||||
aRadius,
|
||||
aColor,
|
||||
aPickingId,
|
||||
aPosition,
|
||||
index
|
||||
index,
|
||||
aPackedData
|
||||
};
|
||||
}
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
attribute float a_radius;
|
||||
attribute vec2 a_shape;
|
||||
attribute vec4 a_color;
|
||||
attribute vec4 a_packed_data;
|
||||
|
||||
uniform float u_zoom : 1;
|
||||
uniform float u_stroke_width : 2;
|
||||
|
@ -11,24 +9,44 @@ varying vec3 v_data;
|
|||
varying vec4 v_color;
|
||||
varying float v_radius;
|
||||
|
||||
void main() {
|
||||
v_color = a_color;
|
||||
v_radius = a_radius;
|
||||
#pragma include "decode"
|
||||
|
||||
void main() {
|
||||
// unpack color(vec2)
|
||||
v_color = decode_color(a_packed_data.xy);
|
||||
// unpack picking_id
|
||||
float picking_id = a_packed_data.w;
|
||||
|
||||
// unpack data(extrude(4-bit), radius(16-bit))
|
||||
float compressed = a_packed_data.z;
|
||||
|
||||
// extrude(4-bit)
|
||||
vec2 extrude;
|
||||
extrude.x = floor(compressed * SHIFT_RIGHT20);
|
||||
compressed -= extrude.x * SHIFT_LEFT20;
|
||||
extrude.x = extrude.x - 1.;
|
||||
|
||||
extrude.y = floor(compressed * SHIFT_RIGHT18);
|
||||
compressed -= extrude.y * SHIFT_LEFT18;
|
||||
extrude.y = extrude.y - 1.;
|
||||
|
||||
// radius(16-bit)
|
||||
float radius = compressed;
|
||||
v_radius = radius;
|
||||
|
||||
// extrude
|
||||
float zoom_scale = pow(2., 20. - u_zoom);
|
||||
vec2 offset = a_shape * (a_radius + u_stroke_width) * zoom_scale;
|
||||
vec2 offset = extrude * (radius + u_stroke_width) * zoom_scale;
|
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4(position.xy + offset, 0.0, 1.0);
|
||||
|
||||
// anti-alias
|
||||
float antialiasblur = 1.0 / (a_radius + u_stroke_width);
|
||||
float antialiasblur = 1.0 / (radius + u_stroke_width);
|
||||
|
||||
// construct point coords
|
||||
v_data = vec3(a_shape, antialiasblur);
|
||||
v_data = vec3(extrude, antialiasblur);
|
||||
|
||||
// picking
|
||||
if(pickingId == u_activeId) {
|
||||
if(picking_id == u_activeId) {
|
||||
v_color = u_activeColor;
|
||||
}
|
||||
worldId = id_toPickColor(pickingId);
|
||||
worldId = id_toPickColor(picking_id);
|
||||
}
|
|
@ -51,9 +51,12 @@ import mask_quard_frag from '../shader/tile/mask_quard_frag.glsl';
|
|||
import common from './common.glsl';
|
||||
import { registerModule } from '../../util/shaderModule';
|
||||
import pick_color from './shaderChunks/pick_color.glsl';
|
||||
import decode from './shaderChunks/decode.glsl';
|
||||
|
||||
export function compileBuiltinModules() {
|
||||
registerModule('point', { vs: point_vert, fs: point_frag });
|
||||
registerModule('common', { vs: common, fs: common });
|
||||
registerModule('decode', { vs: decode, fs: '' });
|
||||
registerModule('pick_color', { vs: pick_color, fs: pick_color });
|
||||
registerModule('circle', { vs: circle_vert, fs: circle_frag });
|
||||
registerModule('polygon', { vs: polygon_vert, fs: polygon_frag });
|
||||
|
|
|
@ -19,5 +19,6 @@ void main() {
|
|||
// vTime = 1.0- (28800. + mod(u_time* 10.,28800.)- position.z / 1000.) / 100.;
|
||||
#endif
|
||||
gl_Position = matModelViewProjection * vec4(position.xy, 0., 1.0);
|
||||
gl_Position.z += 2. * gl_Position.w;
|
||||
worldId = id_toPickColor(pickingId);
|
||||
}
|
|
@ -33,6 +33,7 @@ void main() {
|
|||
float extrude_scale = pow(2.0, 20.0 - u_zoom);
|
||||
vec3 offset = vec3(normal * a_size * extrude_scale / 2.0 * a_miter);
|
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4(position.xy + offset.xy, 0., 1.0);
|
||||
// gl_Position.z -=0.8 * gl_Position.w;
|
||||
|
||||
#ifdef ANIMATE
|
||||
float alpha =1.0 - fract( mod(1.0- a_distance,u_interval)* (1.0/u_interval) + u_time / u_duration);
|
||||
|
|
|
@ -56,6 +56,7 @@ void main() {
|
|||
v_color = u_activeColor;
|
||||
}
|
||||
gl_Position = matModelViewProjection * vec4(newposition, 1.0);
|
||||
// gl_Position.z +=1.0 * gl_Position.w;
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,17 @@
|
|||
#define SHIFT_RIGHT18 1.0 / 262144.0
|
||||
#define SHIFT_RIGHT20 1.0 / 1048576.0
|
||||
#define SHIFT_LEFT18 262144.0
|
||||
#define SHIFT_LEFT20 1048576.0
|
||||
|
||||
vec2 unpack_float(const float packedValue) {
|
||||
int packedIntValue = int(packedValue);
|
||||
int v0 = packedIntValue / 256;
|
||||
return vec2(v0, packedIntValue - v0 * 256);
|
||||
}
|
||||
|
||||
vec4 decode_color(const vec2 encodedColor) {
|
||||
return vec4(
|
||||
unpack_float(encodedColor[0]) / 255.0,
|
||||
unpack_float(encodedColor[1]) / 255.0
|
||||
);
|
||||
}
|
|
@ -29,15 +29,11 @@ export default class PointLayer extends Layer {
|
|||
}
|
||||
}
|
||||
|
||||
// 2D circle 特殊处理
|
||||
if (shape === 'circle') {
|
||||
return 'circle';
|
||||
}
|
||||
if (
|
||||
pointShape['2d'].indexOf(shape) !== -1 ||
|
||||
pointShape['3d'].indexOf(shape) !== -1
|
||||
) {
|
||||
return 'fill';
|
||||
return shape === 'circle' ? 'circle' : 'fill';
|
||||
} else if (this.scene.image.imagesIds.indexOf(shape) !== -1) {
|
||||
return 'image';
|
||||
}
|
||||
|
@ -45,11 +41,15 @@ export default class PointLayer extends Layer {
|
|||
}
|
||||
zoomchange(ev) {
|
||||
super.zoomchange(ev);
|
||||
this._updateData();
|
||||
requestAnimationFrame(() => {
|
||||
this._updateData();
|
||||
});
|
||||
}
|
||||
dragend(ev) {
|
||||
super.dragend(ev);
|
||||
this._updateData();
|
||||
requestAnimationFrame(() => {
|
||||
this._updateData();
|
||||
});
|
||||
|
||||
}
|
||||
_updateData() {
|
||||
|
|
|
@ -9,14 +9,11 @@ export default function drawCircle(layerData, layer) {
|
|||
const style = layer.get('styleOptions');
|
||||
const activeOption = layer.get('activedOptions');
|
||||
|
||||
const { aColor, aExtrude, aPickingId, aPosition, index, aRadius } = PointBuffer.CircleBuffer(layerData, style);
|
||||
const { aPosition, aPackedData, index } = PointBuffer.CircleBuffer(layerData, style);
|
||||
const geometry = new THREE.BufferGeometry();
|
||||
geometry.setIndex(index);
|
||||
geometry.addAttribute('position', new THREE.Float32BufferAttribute(aPosition, 3));
|
||||
geometry.addAttribute('a_color', new THREE.Float32BufferAttribute(aColor, 4));
|
||||
geometry.addAttribute('pickingId', new THREE.Float32BufferAttribute(aPickingId, 1));
|
||||
geometry.addAttribute('a_shape', new THREE.Float32BufferAttribute(aExtrude, 2));
|
||||
geometry.addAttribute('a_radius', new THREE.Float32BufferAttribute(aRadius, 1));
|
||||
geometry.addAttribute('a_packed_data', new THREE.Float32BufferAttribute(aPackedData, 4));
|
||||
|
||||
const material = new CircleMaterial({
|
||||
u_opacity: style.opacity,
|
||||
|
@ -28,5 +25,8 @@ export default function drawCircle(layerData, layer) {
|
|||
});
|
||||
material.depthTest = false;
|
||||
const fillMesh = new THREE.Mesh(geometry, material);
|
||||
aPosition.length = 0;
|
||||
aPackedData.length = 0;
|
||||
index.length = 0;
|
||||
return fillMesh;
|
||||
}
|
||||
|
|
|
@ -16,7 +16,6 @@ export default class ImageTile extends Tile {
|
|||
const image = this._createDebugMesh();
|
||||
this._createMesh(image);
|
||||
this.emit('tileLoaded');
|
||||
// return;
|
||||
// const urlParams = {
|
||||
// x: this._tile[0],
|
||||
// y: this._tile[1],
|
||||
|
@ -29,12 +28,10 @@ export default class ImageTile extends Tile {
|
|||
// image.addEventListener('load', () => {
|
||||
// this._isLoaded = true;
|
||||
// this._createMesh(image);
|
||||
// this.emit('tileLoaded');
|
||||
// this._ready = true;
|
||||
// }, false);
|
||||
|
||||
// // image.addEventListener('progress', event => {}, false);
|
||||
// // image.addEventListener('error', event => {}, false);
|
||||
|
||||
// image.crossOrigin = '';
|
||||
|
||||
// // Load image
|
||||
|
@ -83,6 +80,9 @@ export default class ImageTile extends Tile {
|
|||
}
|
||||
|
||||
this._image.src = '';
|
||||
}
|
||||
updateColor() {
|
||||
|
||||
}
|
||||
getSelectFeature() {
|
||||
return {};
|
||||
|
|
|
@ -2,6 +2,10 @@ import TileLayer from './tileLayer';
|
|||
import ImageTile from './imageTile';
|
||||
|
||||
export default class ImageTileLayer extends TileLayer {
|
||||
constructor(scene, cfg) {
|
||||
super(scene, cfg);
|
||||
this.type = 'image';
|
||||
}
|
||||
_createTile(key, layer) {
|
||||
return new ImageTile(key, this.url, layer);
|
||||
}
|
||||
|
|
|
@ -21,7 +21,9 @@ export default class Tile extends Base {
|
|||
this._center = this._tileBounds.getCenter();
|
||||
|
||||
this._centerLnglat = this._tileLnglatBounds.getCenter();
|
||||
this._object3D = new THREE.Object3D();
|
||||
this._object3D = new THREE.Object3D({ name: key });
|
||||
this._object3D.frustumCulled = false;
|
||||
// this._object3D.name = key;
|
||||
this._object3D.onBeforeRender = () => {
|
||||
};
|
||||
this._isLoaded = false;
|
||||
|
@ -29,14 +31,28 @@ export default class Tile extends Base {
|
|||
}
|
||||
_init(data) {
|
||||
this._creatSource(data);
|
||||
if (this.layerSource.data === null) {
|
||||
return;
|
||||
}
|
||||
this._initControllers();
|
||||
this._createMesh();
|
||||
}
|
||||
repaint() {
|
||||
this._initControllers();
|
||||
this._createMesh();
|
||||
}
|
||||
_initControllers() {
|
||||
this.mapping = new Controller.Mapping({
|
||||
const mappingCtr = new Controller.Mapping({
|
||||
layer: this.layer,
|
||||
mesh: this
|
||||
});
|
||||
const bufferCtr = new Controller.Buffer({
|
||||
layer: this.layer,
|
||||
mesh: this
|
||||
});
|
||||
this.set('mappingController', mappingCtr);
|
||||
this.set('bufferController', bufferCtr);
|
||||
|
||||
}
|
||||
_createMesh() {}
|
||||
_getTileURL(urlParams) {
|
||||
|
@ -98,10 +114,16 @@ export default class Tile extends Base {
|
|||
|
||||
return false;
|
||||
}
|
||||
_preRender() {
|
||||
updateColor() {
|
||||
const bufferCtr = this.get('bufferController');
|
||||
this.get('mappingController').update();
|
||||
bufferCtr._updateColorAttributes(this.getMesh().children[0]);
|
||||
}
|
||||
repaint() {
|
||||
|
||||
updateStyle() {
|
||||
const bufferCtr = this.get('bufferController');
|
||||
bufferCtr._updateStyle(this.getMesh().children[0]);
|
||||
}
|
||||
_preRender() {
|
||||
}
|
||||
destroy() {
|
||||
super.destroy();
|
||||
|
|
|
@ -1,11 +1,13 @@
|
|||
import Layer from '../../core/layer';
|
||||
import Util from '../../util';
|
||||
import diff from '../../util/diff';
|
||||
import source from '../../core/source';
|
||||
import * as THREE from '../../core/three';
|
||||
import Controller from '../../core/controller/index';
|
||||
import Global from '../../global';
|
||||
const { pointShape } = Global;
|
||||
import TileCache from './tileCache';
|
||||
import { throttle, deepMix } from '@antv/util';
|
||||
import { deepMix } from '@antv/util';
|
||||
import { toLngLat, Bounds, Point } from '@antv/geo-coord';
|
||||
import { wrapNum } from '@antv/geo-coord/lib/util/index';
|
||||
import { epsg3857 } from '@antv/geo-coord/lib/geo/crs/crs-epsg3857';
|
||||
|
@ -13,17 +15,17 @@ export default class TileLayer extends Layer {
|
|||
constructor(scene, cfg) {
|
||||
super(scene, {
|
||||
...cfg,
|
||||
minSourceZoom: 0,
|
||||
maxSOurceZoom: 18,
|
||||
keepBuffer: 2
|
||||
});
|
||||
this._tileCache = new TileCache(100, this._destroyTile);
|
||||
this._tileCache = new TileCache(50, this._destroyTile);
|
||||
this._crs = epsg3857;
|
||||
this._tiles = new THREE.Object3D();
|
||||
// this._pickTiles = new THREE.Object3D();
|
||||
// this._pickTiles.name = this.layerId;
|
||||
// this.scene._engine._picking.add(this._pickTiles);
|
||||
this._tiles.frustumCulled = false;
|
||||
this._tileKeys = [];
|
||||
this.tileList = {};
|
||||
this.type = this.get('layerType');
|
||||
}
|
||||
shape(field, values) {
|
||||
const layerType = this.get('layerType');
|
||||
|
@ -37,6 +39,8 @@ export default class TileLayer extends Layer {
|
|||
this.url = url;
|
||||
this.sourceCfg = cfg;
|
||||
this.sourceCfg.mapType = this.scene.mapType;
|
||||
this.set('minSourceZoom', this.sourceCfg.parser && this.sourceCfg.parser.minZoom || 0);
|
||||
this.set('maxSourceZoom', this.sourceCfg.parser && this.sourceCfg.parser.maxZoom || 18);
|
||||
return this;
|
||||
}
|
||||
tileSource(data, cfg) {
|
||||
|
@ -57,31 +61,39 @@ export default class TileLayer extends Layer {
|
|||
this.set('interacionController', interactionCtr);
|
||||
}
|
||||
render() {
|
||||
this._initControllers();
|
||||
this._initMapEvent();
|
||||
// this._initAttrs();
|
||||
this._initInteraction();
|
||||
this.draw();
|
||||
|
||||
if (this.type !== 'image') {
|
||||
this._initControllers();
|
||||
}
|
||||
this._visibleWithZoom();
|
||||
this._updateDraw();
|
||||
this.scene._engine.update();
|
||||
return this;
|
||||
}
|
||||
draw() {
|
||||
this._object3D.add(this._tiles);
|
||||
this._calculateLOD();
|
||||
}
|
||||
|
||||
drawTile() {
|
||||
|
||||
}
|
||||
|
||||
zoomchange(ev) {
|
||||
super.zoomchange(ev);
|
||||
throttle(this._calculateLOD, 200);
|
||||
this._visibleWithZoom();
|
||||
requestAnimationFrame(() => {
|
||||
this._calculateLOD();
|
||||
});
|
||||
// throttle(this._calculateLOD, 200);
|
||||
this._calculateLOD();
|
||||
}
|
||||
|
||||
dragend(ev) {
|
||||
super.dragend(ev);
|
||||
this._calculateLOD();
|
||||
requestAnimationFrame(() => {
|
||||
this._calculateLOD();
|
||||
});
|
||||
// this._calculateLOD();
|
||||
|
||||
}
|
||||
_calculateLOD() {
|
||||
|
@ -90,17 +102,22 @@ export default class TileLayer extends Layer {
|
|||
* 需要显示 current
|
||||
* 是否保留 retain
|
||||
*/
|
||||
const zoom = Math.floor(this.scene.getZoom()) - 1;
|
||||
const minZoom = this.get('minZoom');
|
||||
const maxZoom = this.get('maxZoom');
|
||||
const minSourceZoom = this.get('minSourceZoom');
|
||||
const maxSourceZoom = this.get('maxSourceZoom');
|
||||
const currentZoom = this.scene.getZoom();
|
||||
if (currentZoom < minZoom || currentZoom > maxZoom) {
|
||||
this._removeOutTiles();
|
||||
this.tileZoom = zoom > maxSourceZoom ? maxSourceZoom : zoom;
|
||||
if (currentZoom < minZoom || currentZoom > maxZoom || currentZoom < minSourceZoom) {
|
||||
this._removeTiles();
|
||||
this.hide();
|
||||
return;
|
||||
}
|
||||
this.show();
|
||||
this.updateTileList = [];
|
||||
const zoom = Math.round(this.scene.getZoom()) - 1;
|
||||
const center = this.scene.getCenter();
|
||||
const centerPoint = this._crs.lngLatToPoint(toLngLat(center.lng, center.lat), zoom);
|
||||
const centerPoint = this._crs.lngLatToPoint(toLngLat(center.lng, center.lat), this.tileZoom);
|
||||
const centerXY = centerPoint.divideBy(256).round();
|
||||
const pixelBounds = this._getPixelBounds();
|
||||
const tileRange = this._pxBoundsToTileRange(pixelBounds);
|
||||
|
@ -113,7 +130,7 @@ export default class TileLayer extends Layer {
|
|||
isFinite(tileRange.max.y))) { throw new Error('Attempted to load an infinite number of tiles'); }
|
||||
for (let j = tileRange.min.y; j <= tileRange.max.y; j++) {
|
||||
for (let i = tileRange.min.x; i <= tileRange.max.x; i++) {
|
||||
const coords = [ i, j, zoom ];
|
||||
const coords = [ i, j, this.tileZoom ];
|
||||
const tile = this.tileList[coords.join('_')];
|
||||
if (tile) {
|
||||
tile.current = true;
|
||||
|
@ -157,7 +174,7 @@ export default class TileLayer extends Layer {
|
|||
pointShape['2d'].indexOf(shape) !== -1 ||
|
||||
pointShape['3d'].indexOf(shape) !== -1
|
||||
) {
|
||||
return 'fill';
|
||||
return shape === 'circle' ? 'circle' : 'fill';
|
||||
} else if (this.scene.image.imagesIds.indexOf(shape) !== -1) {
|
||||
return 'image';
|
||||
}
|
||||
|
@ -211,6 +228,7 @@ export default class TileLayer extends Layer {
|
|||
this._pruneTiles();
|
||||
return;
|
||||
}
|
||||
tile.updateColor();
|
||||
this._tiles.add(tile.getMesh());
|
||||
t.active = true;
|
||||
this._addPickTile(tile.getMesh());
|
||||
|
@ -220,13 +238,17 @@ export default class TileLayer extends Layer {
|
|||
}
|
||||
}
|
||||
_addPickTile(meshobj) {
|
||||
if (this.type === 'image') {
|
||||
return;
|
||||
}
|
||||
const pickCtr = this.get('pickingController');
|
||||
const mesh = meshobj.children[0];
|
||||
mesh.name = meshobj.name;
|
||||
pickCtr.addPickMesh(mesh);
|
||||
}
|
||||
// 根据距离优先级查找
|
||||
getSelectFeature(id, lnglat) {
|
||||
const zoom = Math.round(this.scene.getZoom()) - 1;
|
||||
const zoom = this.tileZoom;
|
||||
const tilePoint = this._crs.lngLatToPoint(toLngLat(lnglat.lng, lnglat.lat), zoom);
|
||||
const tileXY = tilePoint.divideBy(256).round();
|
||||
const key = [ tileXY.x, tileXY.y, zoom ].join('_');
|
||||
|
@ -236,7 +258,7 @@ export default class TileLayer extends Layer {
|
|||
}
|
||||
_pruneTiles() {
|
||||
let tile;
|
||||
const zoom = Math.round(this.scene.getZoom()) - 1;
|
||||
const zoom = this.tileZoom;
|
||||
for (const key in this.tileList) {
|
||||
const c = this.tileList[key].coords;
|
||||
if (c[2] !== zoom || !this.noPruneRange.contains(new Point(c[0], c[1]))) {
|
||||
|
@ -303,6 +325,8 @@ export default class TileLayer extends Layer {
|
|||
const tileObj = this._tileCache.getTile(key);
|
||||
if (tileObj) {
|
||||
tileObj._abortRequest();
|
||||
const pickCtr = this.get('pickingController');
|
||||
pickCtr && pickCtr.removePickMeshByName(tileObj.getMesh().name);
|
||||
this._tiles.remove(tileObj.getMesh());
|
||||
}
|
||||
if (tileObj && tileObj.getMesh().type === 'composer') {
|
||||
|
@ -321,6 +345,7 @@ export default class TileLayer extends Layer {
|
|||
}
|
||||
});
|
||||
} // 移除 空的geom
|
||||
|
||||
this.scene._engine.update();
|
||||
}
|
||||
|
||||
|
@ -333,12 +358,17 @@ export default class TileLayer extends Layer {
|
|||
for (let i = this._tiles.children.length - 1; i >= 0; i--) {
|
||||
this._tiles.remove(this._tiles.children[i]);
|
||||
}
|
||||
this.tileList = [];
|
||||
this._tileKeys = [];
|
||||
this._tileCache.destory();
|
||||
const pickCtr = this.get('pickingController');
|
||||
pickCtr.removeAllMesh();
|
||||
}
|
||||
_getPixelBounds() {
|
||||
const viewPort = this.scene.getBounds().toBounds();
|
||||
const NE = viewPort.getNorthEast();
|
||||
const SW = viewPort.getSouthWest();
|
||||
const zoom = Math.round(this.scene.getZoom()) - 1;
|
||||
const zoom = this.tileZoom;
|
||||
const center = this.scene.getCenter();
|
||||
const NEPoint = this._crs.lngLatToPoint(toLngLat(NE.lng, NE.lat), zoom);
|
||||
const SWPoint = this._crs.lngLatToPoint(toLngLat(SW.lng, SW.lat), zoom);
|
||||
|
@ -379,9 +409,62 @@ export default class TileLayer extends Layer {
|
|||
tile.destroy();
|
||||
tile = null;
|
||||
}
|
||||
_updateAttributes() {
|
||||
// 更新mapping
|
||||
// 更新attribute
|
||||
_updateDraw() {
|
||||
const preAttrs = this.get('preAttrOptions');
|
||||
const nextAttrs = this.get('attrOptions');
|
||||
const preStyle = this.get('preStyleOption');
|
||||
const nextStyle = this.get('styleOptions');
|
||||
if (preAttrs === undefined && preStyle === undefined) { // 首次渲染
|
||||
// this._mapping();
|
||||
this._setPreOption();
|
||||
this._scaleByZoom();
|
||||
// this._initInteraction();
|
||||
this._initMapEvent();
|
||||
this.draw();
|
||||
this._setPreOption();
|
||||
return;
|
||||
}
|
||||
if (!this._tiles.children.length > 0) {
|
||||
this._setPreOption();
|
||||
return;
|
||||
}
|
||||
if (!Util.isEqual(preAttrs.color, nextAttrs.color)) {
|
||||
this._tiles.children.forEach(tile => {
|
||||
this._tileCache.getTile(tile.name).updateColor();
|
||||
this.scene._engine.update();
|
||||
});
|
||||
}
|
||||
// 更新数据过滤 filter
|
||||
if (!Util.isEqual(preAttrs.filter, nextAttrs.filter)) {
|
||||
// 更新color;
|
||||
this._tiles.children(tile => {
|
||||
this._tileCache.get(tile.name).updateColor();
|
||||
});
|
||||
}
|
||||
// 更新Size
|
||||
if (!Util.isEqual(preAttrs.size, nextAttrs.size)) {
|
||||
// this._tiles.children(tile => {
|
||||
// this._tileCache.get(tile.name).updateSize();
|
||||
// });
|
||||
}
|
||||
// 更新形状
|
||||
if (!Util.isEqual(preAttrs.shape, nextAttrs.shape)) {
|
||||
// this._tiles.children(tile => {
|
||||
// this._tileCache.get(tile.name).updateShape();
|
||||
// });
|
||||
}
|
||||
if (!Util.isEqual(preStyle, nextStyle)) {
|
||||
// 判断新增,修改,删除
|
||||
const newStyle = {};
|
||||
Util.each(diff(preStyle, nextStyle), ({ type, key, value }) => {
|
||||
(type !== 'remove') && (newStyle[key] = value);
|
||||
// newStyle[key] = type === 'remove' ? null : value;
|
||||
});
|
||||
this._tiles.children(tile => {
|
||||
this._tileCache.get(tile.name).updateStyle();
|
||||
});
|
||||
}
|
||||
this._setPreOption();
|
||||
}
|
||||
destroy() {
|
||||
}
|
||||
|
|
|
@ -32,6 +32,7 @@ export default class VectorTile extends Tile {
|
|||
});
|
||||
}
|
||||
_creatSource(data) {
|
||||
if (!data) return null;
|
||||
this.layerSource = this.layer.tileSource(data, {
|
||||
parser: {
|
||||
tile: this._tile
|
||||
|
@ -50,6 +51,7 @@ export default class VectorTile extends Tile {
|
|||
};
|
||||
this.mesh.onAfterRender = renderer => {
|
||||
const context = renderer.context;
|
||||
context.clear(context.STENCIL_BUFFER_BIT);
|
||||
context.disable(context.STENCIL_TEST);
|
||||
};
|
||||
this._object3D.add(this.mesh);
|
||||
|
@ -66,9 +68,9 @@ export default class VectorTile extends Tile {
|
|||
u_time: this.layer.scene._engine.clock.getElapsedTime(),
|
||||
u_zoom: zoom
|
||||
});
|
||||
if (this.layer.get('layerType') === 'point') { // 点图层目前不需要mask
|
||||
return;
|
||||
}
|
||||
// if (this.layer.get('layerType') === 'point') { // 点图层目前不需要mask
|
||||
// return;
|
||||
// }
|
||||
const maskScene = new THREE.Scene();
|
||||
this.maskScene = maskScene;
|
||||
const tileMesh = this._tileMaskMesh();
|
||||
|
|
|
@ -177,7 +177,8 @@ class Linear extends Base {
|
|||
return 0;
|
||||
}
|
||||
|
||||
const percent = (value - min) / (max - min);
|
||||
const percent = Math.min(1, Math.max(0, (value - min) / (max - min))); // 数据控制到 0-1 范围
|
||||
// const percent = (value - min) / (max - min);
|
||||
const rangeMin = this.rangeMin();
|
||||
const rangeMax = this.rangeMax();
|
||||
return rangeMin + percent * (rangeMax - rangeMin);
|
||||
|
|
|
@ -7,13 +7,31 @@ export default function mvt(data, cfg) {
|
|||
const layerName = cfg.sourceLayer;
|
||||
const features = [];
|
||||
const vectorLayer = tile.layers[layerName];
|
||||
if (vectorLayer === undefined) {
|
||||
return null;
|
||||
}
|
||||
for (let i = 0; i < vectorLayer.length; i++) {
|
||||
const feature = vectorLayer.feature(i);
|
||||
features.push(feature.toGeoJSON(cfg.tile[0], cfg.tile[1], cfg.tile[2]));
|
||||
const geofeature = feature.toGeoJSON(cfg.tile[0], cfg.tile[1], cfg.tile[2]);
|
||||
if (geofeature.geometry.type === 'Polygon' && geofeature.geometry.coordinates[0].length < 20) {
|
||||
continue;
|
||||
}
|
||||
const newfc = {
|
||||
geometry: geofeature.geometry,
|
||||
type: 'Feature',
|
||||
properties: {
|
||||
total: geofeature.properties.total,
|
||||
province: geofeature.properties.province,
|
||||
bc_grade: geofeature.properties.bc_grade
|
||||
}
|
||||
|
||||
};
|
||||
features.push(newfc);
|
||||
|
||||
}
|
||||
const geodata = {
|
||||
type: 'FeatureCollection',
|
||||
features
|
||||
};
|
||||
return geojson(geodata, cfg);
|
||||
return features.length === 0 ? null : geojson(geodata, cfg);
|
||||
}
|
||||
|
|
|
@ -9,10 +9,14 @@ export default class LRUCache {
|
|||
constructor(limit = 50, destroy = () => {}) {
|
||||
this.limit = limit;
|
||||
this.destroy = destroy;
|
||||
this._order = [];
|
||||
this.clear();
|
||||
}
|
||||
|
||||
clear() {
|
||||
this._order.forEach(key => {
|
||||
this.delete(key);
|
||||
});
|
||||
this._cache = {};
|
||||
// access/update order, first item is oldest, last item is newest
|
||||
this._order = [];
|
||||
|
|
|
@ -0,0 +1,13 @@
|
|||
import clamp from '@antv/util/lib/clamp';
|
||||
|
||||
/**
|
||||
* encode 2 8-bit unsigned int into a 16-bit float
|
||||
* @param {number} a 8-bit int
|
||||
* @param {number} b 8-bit int
|
||||
* @return {number} float
|
||||
*/
|
||||
export function packUint8ToFloat(a, b) {
|
||||
a = clamp(Math.floor(a), 0, 255);
|
||||
b = clamp(Math.floor(b), 0, 255);
|
||||
return 256 * a + b;
|
||||
}
|
Loading…
Reference in New Issue