mirror of https://gitee.com/antv-l7/antv-l7
Merge branch 'map' into 'master'
Map L7 实例化支持传入地图实例 See merge request !26
This commit is contained in:
commit
6d9354d758
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@ -31,11 +31,19 @@ const colorObj ={
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yellow:["#FFFFE8", "#FFFECC", "#FAF896", "#F7E463", "#F0CE3A", "#DBB125", "#C29117", "#AD7410", "#87500C", "#613000"].reverse(),
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purple:["#FCF2FF", "#F5DEFF", "#DDB3F2", "#BE7BE3", "#9B4ECF", "#7737B3", "#5B2899", "#411C85", "#270F5E", "#100338"].reverse()
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}
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var mapinstance = new AMap.Map('map',{
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center: [ 120.19382669582967, 30.258134 ],
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viewMode: '3D',
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pitch: 0,
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zoom: 12,
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maxZoom:20,
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minZoom:0,
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});
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const scene = new L7.Scene({
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id: 'map',
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mapStyle: 'dark', // 样式URL
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map:mapinstance,
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center: [ 120.19382669582967, 30.258134 ],
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pitch: 0,
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zoom: 12,
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@ -0,0 +1,93 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta http-equiv="X-UA-Compatible" content="ie=edge">
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<meta name="geometry" content="diagram">
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<link rel="stylesheet" href="./assets/common.css">
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<link rel="stylesheet" href="./assets/info.css">
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<title>hexagon demo</title>
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<style>
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body {margin: 0;}
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#map { position:absolute; top:0; bottom:0; width:100%; }
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</style>
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</head>
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<body>
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<div id="map"></div>
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<div id ="info" class ="tooltip" style="display:none"></div>
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<div class='info-panel top-right'>
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<p>
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<label>min</label><input name="minaqi" type="range" step="1" min="0" max="200" value=0> <label>0</label>
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</p>
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<p>
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<label>max</label><input name="maxaqi" type="range" step="1" min="0" max="300" value=300><label>300</label>
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</p>
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<p><label>color</label><select>
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<option value ="default">default</option>
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<option value ="blue">blue</option>
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<option value ="red">red</option>
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<option value="orange">orange</option>
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<option value="green">green</option>
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<option value="yellow">yellow</option>
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<option value="purple">purple</option>
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</select> </p>
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<div>
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<script src="https://webapi.amap.com/maps?v=1.4.8&key=15cd8a57710d40c9b7c0e3cc120f1200&plugin=Map3D"></script>
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<script src="./assets/jquery-3.2.1.min.js"></script>
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<script src="./assets/dat.gui.min.js"></script>
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<script src="../build/L7.js"></script>
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<script>
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const colorObj ={
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blue: ["#E8FCFF", "#CFF6FF", "#98E3FA", "#65CEF7", "#3CB4F0", "#2894E0", "#1A76C7", "#105CB3", "#0D408C", "#002466"],
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red: ["#FFF4F2", "#FFDFDB", "#FAADAA", "#F77472", "#F04850", "#D63147", "#BD223E", "#A81642", "#820C37", "#5C0023"],
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orange:["#FFF7EB", "#FFECD4", "#FAD09D", "#F7B16A", "#F08D41", "#DB6C2C", "#C2491D", "#AD2B11", "#871D0C", "#610800"],
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green:["#FAFFF0", "#EBF7D2", "#C8E695", "#A5D660", "#7DC238", "#59A616", "#3F8C0B", "#237804", "#125200", "#082B00"],
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yellow:["#FFFFE8", "#FFFECC", "#FAF896", "#F7E463", "#F0CE3A", "#DBB125", "#C29117", "#AD7410", "#87500C", "#613000"],
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purple:["#FCF2FF", "#F5DEFF", "#DDB3F2", "#BE7BE3", "#9B4ECF", "#7737B3", "#5B2899", "#411C85", "#270F5E", "#100338"],
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}
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const scene = new L7.Scene({
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id: 'map',
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mapStyle: 'dark', // 样式URL
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center: [104.838088,34.075889 ],
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pitch: 0,
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zoom: 4.5,
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});
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window.scene = scene;
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scene.on('loaded', () => {
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var colors = ["#FFF5B8","#FFDC7D","#FFAB5C","#F27049","#D42F31","#730D1C"];
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$.getJSON('https://gw.alipayobjects.com/os/basement_prod/7224a078-e3a3-4cc3-8749-7026af9e5c7f.json', city => {
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const citylayer = scene.PolygonLayer()
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.source(city)
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.color('#F27049')
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.shape('fill')
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.active(true)
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.style({
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opacity: 0.8
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})
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.render();
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const citylayer2 = scene.PolygonLayer()
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.source(city)
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.shape('line')
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.color('#fff')
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.style({
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opacity: 1.0
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})
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.render();
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console.log(citylayer);
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});
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});
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</script>
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</body>
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</html>
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@ -0,0 +1,78 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta http-equiv="X-UA-Compatible" content="ie=edge">
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<meta name="geometry" content="diagram">
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<link rel="stylesheet" href="./assets/common.css">
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<link rel="stylesheet" href="./assets/info.css">
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<title>hexagon demo</title>
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<style>
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body {margin: 0;}
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#map { position:absolute; top:0; bottom:0; width:100%; }
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</style>
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</head>
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<body>
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<div id="map"></div>
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<script src="https://webapi.amap.com/maps?v=1.4.8&key=15cd8a57710d40c9b7c0e3cc120f1200&plugin=Map3D"></script>
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<script src="./assets/jquery-3.2.1.min.js"></script>
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<script src="./assets/dat.gui.min.js"></script>
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<script src="../build/L7.js"></script>
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<script>
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const scene = new L7.Scene({
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id: 'map',
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mapStyle: 'dark', // 样式URL
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center: [104.838088,34.075889 ],
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pitch: 0,
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zoom: 4.5,
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});
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window.scene = scene;
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scene.on('loaded', () => {
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// https://gw.alipayobjects.com/os/basement_prod/24883cde-3352-4e53-af52-f6e59d4fe2c8.json
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//tile https://gw.alipayobjects.com/os/basement_prod/c400bd4e-5b46-4769-b969-c1f09feaf908.json
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$.getJSON('https://gw.alipayobjects.com/os/basement_prod/c400bd4e-5b46-4769-b969-c1f09feaf908.json', city => {
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city.type = "FeatureCollection";
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city.features = city.features.map((item)=>{
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return {
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type: "Feature",
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properties:item.tags,
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"geometry":{
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"type": "Polygon",
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"coordinates":item.geometry
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}
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}
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})
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console.log(city.features[0]);
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const citylayer = scene.PolygonLayer()
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.source(city)
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.color('Code',["#FFF5B8","#FFDC7D","#FFAB5C","#F27049","#D42F31","#730D1C"])
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.shape('fill')
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.active(true)
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.style({
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opacity: 1
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})
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.render();
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console.log(citylayer);
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/**
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const citylayer2 = scene.PolygonLayer()
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.source(city)
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.shape('line')
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.color('#fff')
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.style({
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opacity: 1.0
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})
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.render();
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**/
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});
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});
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</script>
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</body>
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</html>
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@ -39,7 +39,7 @@ export default class Scene extends Base {
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const MapProvider = getMap(this.mapType);
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const Map = new MapProvider(this._attrs);
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Map.mixMap(this);
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this._container = document.getElementById(Map.container);
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this._container = Map.container;
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// const Map = new MapProvider(this.mapContainer, this._attrs);
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Map.on('mapLoad', () => {
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this.map = Map.map;
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@ -130,7 +130,8 @@ export default class Source extends Base {
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const data = this.get('data');
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// 如果是GeoJSON 数据返回原数
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// 颜色编码从1开始,要素索引从0开始,所以颜色转变要素需要减1
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return data.features
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const isCluster = this.get('isCluster') || false;
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return (data.features && !isCluster)
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? data.features[featureId - 1]
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: this.data.dataArray[featureId - 1];
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}
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@ -0,0 +1,28 @@
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import Material from '../material';
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import { getModule } from '../../../util/shaderModule';
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export default class TileMaterial extends Material {
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getDefaultParameters() {
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return {
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uniforms: {
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u_opacity: { value: 1.0 },
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u_time: { value: 0 },
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u_activeId: { value: 0 },
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u_activeColor: { value: [ 1.0, 0, 0, 1.0 ] }
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},
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defines: {
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}
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};
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}
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constructor(_uniforms, _defines, parameters) {
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super(parameters);
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const { uniforms, defines } = this.getDefaultParameters();
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const { vs, fs } = getModule('tilepolygon');
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this.uniforms = Object.assign(uniforms, this.setUniform(_uniforms));
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this.type = 'tile_polygon_Material';
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this.defines = Object.assign(defines, _defines);
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this.vertexShader = vs;
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this.fragmentShader = fs;
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this.transparent = true;
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}
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}
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@ -0,0 +1,5 @@
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varying vec4 v_color;
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void main(){
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gl_FragColor = v_color;
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}
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@ -0,0 +1,17 @@
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attribute vec4 a_color;
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uniform float u_zoom;
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uniform float u_opacity;
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varying vec4 v_color;
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uniform float u_activeId;
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uniform vec4 u_activeColor;
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void main(){
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mat4 matModelViewProjection=projectionMatrix*modelViewMatrix;
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v_color=a_color;
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v_color.a*=u_opacity;
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if(pickingId==u_activeId){
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v_color = u_activeColor;
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}
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gl_Position=projectionMatrix*vec4(position.xy / 4096.,0.,1.);
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}
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@ -28,7 +28,7 @@ export default class GaodeMap extends Base {
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}
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constructor(cfg) {
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super(cfg);
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this.container = this.get('id');
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this.container = document.getElementById(this.get('id'));
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this.initMap();
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this.addOverLayer();
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setTimeout(() => {
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initMap() {
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const mapStyle = this.get('mapStyle');
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switch (mapStyle) {
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case 'dark':
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this.set('mapStyle', Theme.DarkTheme.mapStyle);
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this.set('mapStyle', mapStyle);
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}
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this.set('zooms', [ this.get('minZoom'), this.get('maxZoom') ]);
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this.map = new AMap.Map(this.container, this._attrs);
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const map = this.get('map');
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if (map instanceof AMap.Map) {
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this.map = map;
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this.container = map.getContainer();
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this.map.setMapStyle(this.get('mapStyle'));
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} else {
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this.map = new AMap.Map(this.container, this._attrs);
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}
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}
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asyncCamera(engine) {
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this._engine = engine;
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@ -74,10 +80,6 @@ export default class GaodeMap extends Base {
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camera.lookAt(0, 0, 0);
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camera.position.x += e.camera.position.x;
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camera.position.y += -e.camera.position.y;
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// scene.position.x = -e.camera.position.x;
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// scene.position.y = e.camera.position.y;
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// pickScene.position.x = -e.camera.position.x;
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// pickScene.position.y = e.camera.position.y;
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});
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}
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return this.projectFlat(this.getCenter());
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}
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addOverLayer() {
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const canvasContainer = document.getElementById(this.container);
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const canvasContainer = this.container instanceof HTMLElement ? this.container : document.getElementById(this.container);
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this.canvasContainer = canvasContainer;
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this.renderDom = document.createElement('div');
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this.renderDom.style.cssText +=
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