mirror of https://gitee.com/antv-l7/antv-l7
fix(map): mapbox
This commit is contained in:
commit
7eb94a1c3c
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@ -69,7 +69,6 @@ lib
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*.sw*
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*.un~
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demos/mapbox.html
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demos/gd.html
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demos/data
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demos/image
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@ -0,0 +1,93 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta http-equiv="X-UA-Compatible" content="ie=edge">
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<meta name="geometry" content="diagram">
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<link rel="stylesheet" href="./assets/common.css">
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<link rel="stylesheet" href="./assets/info.css">
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<title>point_circle</title>
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<style>
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body {
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margin:0;
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padding:0;
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}
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#map { position:absolute; top:0; bottom:0; width:100%; margin:0; }
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</style>
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</head>
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<body>
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<div id="map"></div>
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<script src='https://api.tiles.mapbox.com/mapbox-gl-js/v0.34.0/mapbox-gl.js'></script>
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<link href='https://api.tiles.mapbox.com/mapbox-gl-js/v0.34.0/mapbox-gl.css' rel='stylesheet' />
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<script src="./assets/jquery-3.2.1.min.js"></script>
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<script src="./assets/dat.gui.min.js"></script>
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<script src="../build/L7.js"></script>
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<script>
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const colorObj ={
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blue: ["#E8FCFF", "#CFF6FF", "#A1E9ff", "#65CEF7", "#3CB1F0", "#2894E0", "#1772c2", "#105CB3", "#0D408C", "#002466"].reverse(),
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red: ["#FFF4F2", "#FFDFDB", "#FAADAA", "#F77472", "#F04850", "#D63147", "#BD223E", "#A81642", "#820C37", "#5C0023"].reverse(),
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orange:["#FFF7EB", "#FFECD4", "#FAD09D", "#F7B16A", "#F08D41", "#DB6C2C", "#C2491D", "#AD2B11", "#871D0C", "#610800"].reverse(),
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green:["#FAFFF0", "#EBF7D2", "#C8E695", "#A5D660", "#7DC238", "#59A616", "#3F8C0B", "#237804", "#125200", "#082B00"].reverse(),
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yellow:["#FFFFE8", "#FFFECC", "#FAF896", "#F7E463", "#F0CE3A", "#DBB125", "#C29117", "#AD7410", "#87500C", "#613000"].reverse(),
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purple:["#FCF2FF", "#F5DEFF", "#DDB3F2", "#BE7BE3", "#9B4ECF", "#7737B3", "#5B2899", "#411C85", "#270F5E", "#100338"].reverse()
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}
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const scene = new L7.Scene({
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container: 'map',
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mapType:'mapbox',
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style: 'mapbox://styles/mapbox/streets-v9', // stylesheet location
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center: [ 120.19382669582967, 30.258134 ],
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pitch: 0,
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hash:true,
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zoom: 1,
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});
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window.scene = scene;
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scene.on('loaded', () => {
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var colors = ["#FFF5B8","#FFDC7D","#FFAB5C","#F27049","#D42F31","#730D1C"];
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$.getJSON('https://gw.alipayobjects.com/os/rmsportal/JToMOWvicvJOISZFCkEI.json', city => {
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const citylayer = scene.PolygonLayer()
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.source(city)
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//.color('pm2_5_24h',["#FFF5B8","#FFDC7D","#FFAB5C","#F27049","#D42F31","#730D1C"])
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.color('pm2_5_24h',(p)=>{
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if(p>120){
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return colors[5];
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} else if(p>65){
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return colors[4];
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} else if(p>30) {
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return colors[3];
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} else if(p>15){
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return colors[2];
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} else if(p>8){
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return colors[1];
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}else {
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return colors[0];
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}
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})
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.shape('fill')
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.active(true)
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.style({
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opacity: 1
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})
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.render();
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console.log('success');
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});
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$.get('https://gw.alipayobjects.com/os/rmsportal/ggFwDClGjjvpSMBIrcEx.json', data => {
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citylayer = scene.PolygonLayer({
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zIndex: 2
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})
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.source(data)
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.shape('extrude')
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.active({fill:'red'})
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.size('floor',[0.1,1])
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.color('#aaa')
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.render();
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})
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});
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</script>
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</body>
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</html>
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@ -1,36 +0,0 @@
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import geom from '../../geom/geom';
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import { GeoBuffer, bufferGeometry, Material } from '../../geom/index';
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// geom shape buffer geometry material
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// shape name type()
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// buffer 1:n geometry
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// geometry
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//
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export default function polygonGeom(shape, coordinates, properties, layerid) {
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const polygongeom = geom.polygon;
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const { buffer, geometry, material } = polygongeom[shape];// polygon 映射表
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const bufferData = new GeoBuffer[buffer]({
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coordinates,
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properties,
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shape
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});
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bufferData.bufferStruct.name = layerid;
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const bg = new bufferGeometry[geometry](bufferData.bufferStruct);
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const mtl = Material[material]();
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return {
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geometry: bg,
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mtl
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};
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}
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export function pointGeom(shape, bufferData) {
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const pointgeom = geom.point;
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const { geometry, material } = pointgeom[shape];
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const bg = new bufferGeometry[geometry](bufferData.bufferStruct);
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const mtl = Material[material]();
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return {
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geometry: bg,
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mtl
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};
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}
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@ -0,0 +1,24 @@
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import { getMap } from '../../map';
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import Base from '../base';
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export default class MapContorller extends Base {
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constructor(cfg, engine, scene) {
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super(cfg);
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this._engine = engine;
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this.scene = scene;
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}
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_init() {
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const mapType = this.get('mapType');
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const mapCfg = this.get('mapCfg');
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this.map = new getMap(mapType)(mapCfg);
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this.map('mapLoad', this._mapload.bind(this));
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}
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_mapload() {
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this.map.asyncCamera(this._engine);
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this.emit('loaded');
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}
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_bindMapMethod() {
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}
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}
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@ -11,6 +11,9 @@ export default class Engine extends EventEmitter {
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this._camera = new Camera(container).camera;
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this._renderer = new Renderer(container).renderer;
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this._world = world;
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// for MapBox
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this.world = new THREE.Group();
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this._scene.add(this.world);
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this._picking = Picking(this._world, this._renderer, this._camera, this._scene);
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this.clock = new THREE.Clock();
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}
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@ -11,6 +11,8 @@ class Picking {
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this.scene = scene;
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this._raycaster.linePrecision = 10;
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this._pickingScene = PickingScene;
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this.world = new THREE.Group();
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this._pickingScene.add(this.world);
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const size = this._renderer.getSize();
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this._width = size.width;
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this._height = size.height;
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@ -60,12 +62,12 @@ class Picking {
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}
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_filterObject(id) {
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this._pickingScene.children.forEach((object, index) => {
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this.world.children.forEach((object, index) => {
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index === id ? object.visible = true : object.visible = false;
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});
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}
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_pickAllObject(point, normalisedPoint) {
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this._pickingScene.children.forEach((object, index) => {
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this.world.children.forEach((object, index) => {
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this._filterObject(index);
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const item = this._pick(point, normalisedPoint, object.name);
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item.type = point.type;
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@ -85,7 +87,6 @@ class Picking {
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id = -999;
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// return;
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}
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this._raycaster.setFromCamera(normalisedPoint, this._camera);
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const intersects = this._raycaster.intersectObjects(this._pickingScene.children, true);
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@ -110,13 +111,14 @@ class Picking {
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//
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// Picking ID should already be added as an attribute
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add(mesh) {
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this._pickingScene.add(mesh);
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this.world.add(mesh);
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this._needUpdate = true;
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}
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// Remove mesh from picking scene
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remove(mesh) {
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this._pickingScene.remove(mesh);
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this.world.remove(mesh);
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this._needUpdate = true;
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}
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@ -63,7 +63,8 @@ export default class Layer extends Base {
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const layerId = this._getUniqueId();
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this.layerId = layerId;
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this._activeIds = null;
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scene._engine._scene.add(this._object3D);
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const world = scene._engine.world;
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world.add(this._object3D);
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this.layerMesh = null;
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this.layerLineMesh = null;
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this._initEvents();
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@ -107,8 +108,7 @@ export default class Layer extends Base {
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}
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source(data, cfg = {}) {
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cfg.data = data;
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cfg.mapType = this.get('mapType');
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cfg.mapType = this.scene.mapType;
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this.layerSource = new source(cfg);
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// this.scene.workerPool.runTask({
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// command: 'geojson',
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@ -3,8 +3,8 @@ import { LAYER_MAP } from '../layer';
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import Base from './base';
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import LoadImage from './image';
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import WorkerPool from './worker';
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import { MapProvider } from '../map/provider';
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import GaodeMap from '../map/gaodeMap';
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// import { MapProvider } from '../map/AMap';
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import { getMap } from '../map/index';
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import Global from '../global';
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import { compileBuiltinModules } from '../geom/shader';
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export default class Scene extends Base {
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@ -31,16 +31,14 @@ export default class Scene extends Base {
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}
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_initMap() {
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this.mapContainer = this.get('id');
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this._container = document.getElementById(this.mapContainer);
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const Map = new MapProvider(this.mapContainer, this._attrs);
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this.mapType = this.get('mapType') || 'amap';
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const MapProvider = getMap(this.mapType);
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const Map = new MapProvider(this._attrs);
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Map.mixMap(this);
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this._container = document.getElementById(Map.container);
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// const Map = new MapProvider(this.mapContainer, this._attrs);
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Map.on('mapLoad', () => {
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this._initEngine(Map.renderDom);
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const sceneMap = new GaodeMap(Map.map);
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// eslint-disable-next-line
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Object.getOwnPropertyNames(sceneMap.__proto__).forEach((key)=>{
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// eslint-disable-next-line
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if ('key' !== 'constructor') { this.__proto__[key] = sceneMap.__proto__[key]; }
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});
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this.map = Map.map;
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Map.asyncCamera(this._engine);
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this.initLayer();
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@ -104,6 +102,7 @@ export default class Scene extends Base {
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this._container.addEventListener(event, e => {
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// 要素拾取
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e.pixel || (e.pixel = e.point);
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this._engine._picking.pickdata(e);
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}, false);
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});
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@ -1,13 +1,8 @@
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/*
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* @Author: ThinkGIS
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* @Date: 2018-06-08 11:19:06
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* @Last Modified by: mikey.zhaopeng
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* @Last Modified time: 2019-02-25 20:58:08
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*/
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import Base from './base';
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const Controller = require('./controller/index');
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import { aProjectFlat } from '../geo/project';
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import { getTransform, getParser } from '../source';
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import { getMap } from '../map/index';
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export default class Source extends Base {
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getDefaultCfg() {
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return {
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@ -67,6 +62,8 @@ export default class Source extends Base {
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}
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_initControllers() {
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const defs = this.get('defs');
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const mapType = this.get('mapType');
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this.projectFlat = getMap(mapType).project;
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const scaleController = new Controller.Scale({
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defs
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});
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@ -100,8 +97,8 @@ export default class Source extends Base {
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}
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_coorConvert(geo) {
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const ll = aProjectFlat(geo);
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return [ ll.x, -ll.y, geo[2] || 0 ];
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const ll = this.projectFlat(geo);
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return [ ll.x, ll.y, geo[2] || 0 ];
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}
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getSelectFeature(featureId) {
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@ -4,6 +4,7 @@ export { Scene } from 'three/src/scenes/Scene.js';
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export { WebGLRenderer } from 'three/src/renderers/WebGLRenderer.js';
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export { CanvasTexture } from 'three/src/textures/CanvasTexture.js';
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export { Object3D } from 'three/src/core/Object3D.js';
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export { Group } from 'three/src/objects/Group';
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export { Clock } from 'three/src/core/Clock';
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export { Points } from 'three/src/objects/Points.js';
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export { LineSegments } from 'three/src/objects/LineSegments.js';
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@ -15,7 +15,7 @@ varying float v_size;
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void main() {
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float scale = pow(2.0,(20.0 - u_zoom));
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mat4 matModelViewProjection = projectionMatrix * modelViewMatrix;
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mat4 matModelViewProjection = projectionMatrix * modelViewMatrix * 100.;
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vec3 newposition = position;
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// newposition.x -= 128.0;
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#ifdef SHAPE
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|
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@ -1,18 +1,34 @@
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import Base from '../core/base';
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import { scene } from '../global';
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import * as Theme from '../theme/index';
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import Util from '../util';
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import { scene } from '../global';
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const DEG2RAD = Math.PI / 180;
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export class MapProvider extends Base {
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export default class GaodeMap extends Base {
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getDefaultCfg() {
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return Util.assign(scene, {
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resizeEnable: true,
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viewMode: '3D'
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});
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}
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constructor(container, cfg) {
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static project(lnglat) {
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const maxs = 85.0511287798;
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const lat = Math.max(Math.min(maxs, lnglat[1]), -maxs);
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const scale = 256 << 20;
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let d = Math.PI / 180;
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let x = lnglat[0] * d;
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let y = lat * d;
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y = Math.log(Math.tan((Math.PI / 4) + (y / 2)));
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const a = 0.5 / Math.PI,
|
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b = 0.5,
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||||
c = -0.5 / Math.PI;
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||||
d = 0.5;
|
||||
x = scale * (a * x + b) - 215440491;
|
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y = -(scale * (c * y + d) - 106744817);
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return { x, y };
|
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}
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constructor(cfg) {
|
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super(cfg);
|
||||
this.container = container;
|
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this.container = this.get('id');
|
||||
this.initMap();
|
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this.addOverLayer();
|
||||
setTimeout(() => {
|
||||
|
@ -85,4 +101,31 @@ export class MapProvider extends Base {
|
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this.renderDom.id = 'l7_canvaslayer';
|
||||
canvasContainer.appendChild(this.renderDom);
|
||||
}
|
||||
mixMap(scene) {
|
||||
const map = this.map;
|
||||
scene.getZoom = () => { return map.getZoom(); };
|
||||
scene.getCenter = () => { return map.getCenter(); };
|
||||
scene.getSize = () => { return map.getSize(); };
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||||
scene.getPitch = () => { return map.getPitch(); };
|
||||
scene.getRotation = () => { return map.getRotation(); };
|
||||
scene.getStatus = () => { return map.getStatus(); };
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||||
scene.getScale = () => { return map.getScale(); };
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||||
scene.getZoom = () => { return map.getZoom(); };
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||||
scene.setZoom = () => { return map.setZoom(); };
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||||
scene.setBounds = () => { return map.setBounds(); };
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||||
scene.setRotation = () => { return map.setRotation(); };
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||||
scene.zoomIn = () => { return map.zoomIn(); };
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scene.setRotation = () => { return map.setRotation(); };
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||||
scene.zoomOut = () => { return map.zoomOut(); };
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||||
scene.panTo = () => { return map.panTo(); };
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scene.panBy = () => { return map.panBy(); };
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||||
scene.setPitch = () => { return map.setPitch(); };
|
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scene.pixelToLngLat = () => { return map.pixelToLngLat(); };
|
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scene.lngLatToPixel = () => { return map.lngLatToPixel(); };
|
||||
scene.setMapStyle = () => { return map.setMapStyle(); };
|
||||
scene.containerToLngLat = pixel => {
|
||||
const ll = new AMap.Pixel(pixel.x, pixel.y);
|
||||
return map.containerToLngLat(ll);
|
||||
};
|
||||
}
|
||||
}
|
|
@ -21,7 +21,7 @@ export default class GaodeMap {
|
|||
return this.map.getStatus();
|
||||
}
|
||||
getScale() {
|
||||
return this.getScale();
|
||||
return this.map.getScale();
|
||||
}
|
||||
setZoom(zoom) {
|
||||
return this.map.setZoom(zoom);
|
||||
|
|
|
@ -0,0 +1,22 @@
|
|||
import MapBox from './mapbox';
|
||||
import { default as AMap } from './AMap';
|
||||
export {
|
||||
AMap,
|
||||
MapBox
|
||||
};
|
||||
const MapType = {
|
||||
amap: AMap,
|
||||
mapbox: MapBox
|
||||
};
|
||||
export const getMap = type => {
|
||||
return MapType[type.toLowerCase()];
|
||||
};
|
||||
|
||||
export const registerMap = (type, map) => {
|
||||
if (getMap(type)) {
|
||||
throw new Error(`Map type '${type}' existed.`);
|
||||
}
|
||||
map.type = type;
|
||||
// 存储到 map 中
|
||||
MapType[type.toLowerCase()] = map;
|
||||
};
|
|
@ -0,0 +1,154 @@
|
|||
import Base from '../core/base';
|
||||
import Util from '../util';
|
||||
import { scene } from '../global';
|
||||
import * as THREE from '../core/three';
|
||||
const WORLD_SIZE = 512;
|
||||
const MERCATOR_A = 6378137.0;
|
||||
const WORLD_SCALE = 1 / 100;
|
||||
const PROJECTION_WORLD_SIZE = WORLD_SIZE / (MERCATOR_A * Math.PI) / 2;
|
||||
export default class MapBox extends Base {
|
||||
getDefaultCfg() {
|
||||
return Util.assign(scene, {
|
||||
resizeEnable: true,
|
||||
viewMode: '3D'
|
||||
});
|
||||
}
|
||||
static project(lnglat) {
|
||||
const d = Math.PI / 180;
|
||||
const x = -MERCATOR_A * lnglat[0] * d * PROJECTION_WORLD_SIZE;
|
||||
const y = -MERCATOR_A * Math.log(Math.tan((Math.PI * 0.25) + (0.5 * lnglat[1] * d))) * PROJECTION_WORLD_SIZE;
|
||||
return { x, y };
|
||||
}
|
||||
constructor(cfg) {
|
||||
super(cfg);
|
||||
this.container = this.get('container');
|
||||
this.initMap();
|
||||
this.addOverLayer();
|
||||
setTimeout(() => {
|
||||
this.emit('mapLoad');
|
||||
}, 100);
|
||||
|
||||
}
|
||||
|
||||
initMap() {
|
||||
mapboxgl.accessToken = 'pk.eyJ1IjoibHp4dWUiLCJhIjoiYnhfTURyRSJ9.Ugm314vAKPHBzcPmY1p4KQ';
|
||||
this.map = new mapboxgl.Map(this._attrs);
|
||||
}
|
||||
asyncCamera(engine) {
|
||||
this.engine = engine;
|
||||
const camera = engine._camera;
|
||||
const scene = engine.world;
|
||||
const pickScene = engine._picking.world;
|
||||
camera.matrixAutoUpdate = false;
|
||||
scene.position.x = scene.position.y = WORLD_SIZE / 2;
|
||||
scene.matrixAutoUpdate = false;
|
||||
pickScene.position.x = pickScene.position.y = WORLD_SIZE / 2;
|
||||
pickScene.matrixAutoUpdate = false;
|
||||
this.updateCamera();
|
||||
this.map.on('move', () => {
|
||||
this.updateCamera();
|
||||
});
|
||||
}
|
||||
updateCamera() {
|
||||
const engine = this.engine;
|
||||
const scene = engine.world;
|
||||
const pickScene = engine._picking.world;
|
||||
const camera = engine._camera;
|
||||
// Build a projection matrix, paralleling the code found in Mapbox GL JS
|
||||
const fov = 0.6435011087932844;
|
||||
const cameraToCenterDistance = 0.5 / Math.tan(fov / 2) * this.map.transform.height * WORLD_SCALE;
|
||||
const halfFov = fov / 2;
|
||||
const groundAngle = Math.PI / 2 + this.map.transform._pitch;
|
||||
const topHalfSurfaceDistance = Math.sin(halfFov) * cameraToCenterDistance / Math.sin(Math.PI - groundAngle - halfFov);
|
||||
|
||||
// Calculate z distance of the farthest fragment that should be rendered.
|
||||
const furthestDistance = Math.cos(Math.PI / 2 - this.map.transform._pitch) * topHalfSurfaceDistance + cameraToCenterDistance;
|
||||
|
||||
// Add a bit extra to avoid precision problems when a fragment's distance is exactly `furthestDistance`
|
||||
let farZ = furthestDistance * 1.1;
|
||||
if (this.pitch > 50) {
|
||||
farZ = 1000;
|
||||
}
|
||||
const { x, y } = this.map.transform.point;
|
||||
camera.projectionMatrix = this.makePerspectiveMatrix(fov, this.map.transform.width / this.map.transform.height, 1, farZ);
|
||||
const cameraWorldMatrix = new THREE.Matrix4();
|
||||
const cameraTranslateZ = new THREE.Matrix4().makeTranslation(0, 0, cameraToCenterDistance);
|
||||
const cameraRotateX = new THREE.Matrix4().makeRotationX(this.map.transform._pitch);
|
||||
const cameraRotateZ = new THREE.Matrix4().makeRotationZ(this.map.transform.angle);
|
||||
const cameraTranslateXY = new THREE.Matrix4().makeTranslation(x * WORLD_SCALE, -y * WORLD_SCALE, 0);
|
||||
// const cameraTranslateCenter = new THREE.Matrix4().makeTranslation(0, 0, cameraToCenterDistance);
|
||||
// Unlike the Mapbox GL JS camera, separate camera translation and rotation out into its world matrix
|
||||
// If this is applied directly to the projection matrix, it will work OK but break raycasting
|
||||
cameraWorldMatrix
|
||||
.premultiply(cameraTranslateZ)
|
||||
.premultiply(cameraRotateX)
|
||||
.premultiply(cameraRotateZ)
|
||||
.premultiply(cameraTranslateXY);
|
||||
|
||||
camera.matrixWorld.copy(cameraWorldMatrix);
|
||||
|
||||
const zoomPow = this.map.transform.scale * WORLD_SCALE;
|
||||
// Handle scaling and translation of objects in the map in the world's matrix transform, not the camera
|
||||
const scale = new THREE.Matrix4();
|
||||
const translateCenter = new THREE.Matrix4();
|
||||
const translateMap = new THREE.Matrix4();
|
||||
const rotateMap = new THREE.Matrix4();
|
||||
scale
|
||||
.makeScale(zoomPow, zoomPow, 1.0);
|
||||
translateCenter
|
||||
.makeTranslation(WORLD_SIZE / 2, -WORLD_SIZE / 2, 0);
|
||||
translateMap
|
||||
.makeTranslation(-this.map.transform.x, this.map.transform.y, 0);
|
||||
rotateMap
|
||||
.makeRotationZ(Math.PI);
|
||||
scene.matrix = new THREE.Matrix4();
|
||||
scene.matrix
|
||||
.premultiply(rotateMap)
|
||||
.premultiply(translateCenter)
|
||||
.premultiply(scale);
|
||||
pickScene.matrix = new THREE.Matrix4();
|
||||
pickScene.matrix
|
||||
.premultiply(rotateMap)
|
||||
.premultiply(translateCenter)
|
||||
.premultiply(scale);
|
||||
}
|
||||
makePerspectiveMatrix(fovy, aspect, near, far) {
|
||||
const out = new THREE.Matrix4();
|
||||
const f = 1.0 / Math.tan(fovy / 2),
|
||||
nf = 1 / (near - far);
|
||||
const newMatrix = [
|
||||
f / aspect, 0, 0, 0,
|
||||
0, f, 0, 0,
|
||||
0, 0, (far + near) * nf, -1,
|
||||
0, 0, (2 * far * near) * nf, 0
|
||||
];
|
||||
out.elements = newMatrix;
|
||||
return out;
|
||||
}
|
||||
|
||||
projectFlat(lnglat) {
|
||||
return this.map.lngLatToGeodeticCoord(lnglat);
|
||||
}
|
||||
getCenter() {
|
||||
return this.map.getCenter();
|
||||
}
|
||||
getCenterFlat() {
|
||||
return this.projectFlat(this.getCenter());
|
||||
}
|
||||
addOverLayer() {
|
||||
const canvasContainer = document.getElementById(this.container);
|
||||
this.canvasContainer = canvasContainer;
|
||||
this.renderDom = document.createElement('div');
|
||||
this.renderDom.style.cssText += 'position: absolute;top: 0; z-index:10;height: 100%;width: 100%;pointer-events: none;';
|
||||
this.renderDom.id = 'l7_canvaslayer';
|
||||
canvasContainer.appendChild(this.renderDom);
|
||||
}
|
||||
mixMap(scene) {
|
||||
const map = this.map;
|
||||
scene.getZoom = () => { return map.getZoom(); };
|
||||
scene.getCenter = () => { return map.getCenter(); };
|
||||
scene.getPitch = () => { return map.getPitch(); };
|
||||
scene.containerToLngLat = point => { return map.unproject(point); };
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue