refactor grid buffer

This commit is contained in:
thinkinggis 2019-07-24 18:25:55 +08:00
parent a88f6cab61
commit 7facd72f72
14 changed files with 332 additions and 29 deletions

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@ -81,7 +81,6 @@ scene.on('loaded', () => {
}
})
.shape('fill')
.pattern('id1')
.active(true)
.style({
opacity: 1

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@ -53,16 +53,19 @@ scene.on('loaded', () => {
},
{
type: 'grid',
size: 15000,
size: 160000,
field:'v',
method:'sum'
}
]
})
.shape('grid')
.shape('squareColumn')
.size('count',(value)=>{
return value * 1000;
})
.active({fill:'red'})
.style({
coverage: 0.8
coverage: 0.6
})
.color('count', ["#002466","#105CB3","#2894E0","#CFF6FF","#FFF5B8","#FFAB5C","#F27049","#730D1C"])
.render();

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@ -8,7 +8,7 @@ export default class Renderer {
}
initRender() {
this.renderer = new THREE.WebGLRenderer({
antialias: false,
antialias: true,
alpha: true,
autoClear: false
});

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@ -0,0 +1,89 @@
import BufferBase from '../buffer';
export default class Grid3D extends BufferBase {
_buildFeatures() {
const layerData = this.get('layerData');
this._offset = 0;
const shapeType = this.get('shapeType');
layerData.forEach(feature => {
this._calculateTop(feature);
if (shapeType === 'squareColumn') {
this._calculateWall(feature);
}
delete feature.bufferInfo;
});
}
_initAttributes() {
super._initAttributes();
this.attributes.miters = new Float32Array(this.verticesCount * 3);
this.attributes.normals = new Float32Array(this.verticesCount * 3);
}
_calculateFeatures() {
const layerData = this.get('layerData');
const shapeType = this.get('shapeType');
if (shapeType === 'squareColumn') {
this.verticesCount = layerData.length * 20;
} else {
this.verticesCount = layerData.length * 4;
}
this.indexCount = this.verticesCount * 1.5;
}
_calculateTop(feature) {
const [ x, y ] = feature.coordinates;
let { size } = feature;
feature.bufferInfo = {
verticesOffset: this._offset
};
const shapeType = this.get('shapeType');
if (shapeType !== 'squareColumn') {
size = 0;
}
this._encodeArray(feature, 4);
this.attributes.positions.set([ x, y, size, x, y, size, x, y, size, x, y, size ], this._offset * 3);
this.attributes.miters.set([ -1, 1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1 ], this._offset * 3);
this.attributes.normals.set([ 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1 ], this._offset * 3); // top normal
const indexArray = [ 0, 2, 1, 2, 3, 1 ].map(v => { return v + this._offset; });
this.indexArray.set(indexArray, this._offset * 1.5);
this._offset += 4;
}
_calculateWall(feature) {
const { size } = feature;
const [ x, y ] = feature.coordinates;
const vertices = [ 1, -1, 1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, -1, 1 ];
feature.bufferInfo = {
verticesOffset: this._offset
};
this._encodeArray(feature, 20);
// front left, back right
this.attributes.normals.set([
0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, // bottom
-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, // left
0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, // top
1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0 // right
], this._offset * 3); // top normal
for (let i = 0; i < 4; i++) {
this.attributes.positions.set([ x, y, 1, x, y, 1, x, y, 1, x, y, 1 ], this._offset * 3);
const prePoint = vertices.slice(i * 3, i * 3 + 3);
const nextPoint = vertices.slice(i * 3 + 3, i * 3 + 6);
this._calculateExtrudeFace(prePoint, nextPoint, this._offset, this._offset * 1.5, size);
this._offset += 4;
}
}
_calculateExtrudeFace(prePoint, nextPoint, positionOffset, indexOffset, size) {
this.attributes.miters.set([
prePoint[0], prePoint[1], size,
nextPoint[0], nextPoint[1], size,
prePoint[0], prePoint[1], 0,
nextPoint[0], nextPoint[1], 0
],
positionOffset * 3);
const indexArray = [ 0, 1, 2, 1, 3, 2 ].map(v => { return v + positionOffset; });
if (this.get('uv')) {
// temp 点亮城市demo
this.attributes.uv.set([ 0.1, 0, 0, 0, 0.1, size / 2000, 0, size / 2000 ], positionOffset * 2);
}
this.indexArray.set(indexArray, indexOffset);
}
}

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@ -1,4 +1,4 @@
import { fill } from '../../shape/polygon';
import { fill, extrude } from '../../shape/polygon';
export default function hexagonBuffer(layerData) {
const attribute = {
vertices: [],

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@ -0,0 +1,33 @@
import BufferBase from '../buffer';
import { fill, extrude } from '../../shape/polygon';
import { fillPolygon, extrude_Polygon } from '../../extrude';
import { polygonPath } from '../../shape/path';
export default class Grid3D extends BufferBase {
_buildFeatures() {
const layerData = this.get('layerData');
this._offset = 0;
layerData.forEach(feature => {
});
}
_initAttributes() {
super._initAttributes();
this.attributes.miters = new Float32Array(this.verticesCount * 3);
this.attributes.normals = new Float32Array(this.verticesCount * 3);
}
_calculateFeatures() {
const hexgonPoints = polygonPath(6);
const hexgonFill = fillPolygon([ hexgonPoints ]);
const layerData = this.get('layerData');
this.verticesCount = hexgonFill.positions.length / 3 * layerData.length;
this.indexCount = hexgonFill.indexArray * layerData.length;
this.featureBuffer = hexgonFill;
}
_calculatefill(feature) {
// this.
}
_getPoints(num) {
return polygonPath(num);
}
}

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@ -9,6 +9,10 @@ import ExtrudeBuffer from './polygon/extrude_buffer';
import MeshLineBuffer from './line/meshline';
import ArcLineBuffer from './line/arcline';
// heatmap
import Grid3D from './heatmap/grid_3d';
import { registerBuffer, getBuffer } from './factory';
registerBuffer('polygon', 'fill', FillBuffer);
@ -20,4 +24,9 @@ registerBuffer('line', 'line', MeshLineBuffer);
registerBuffer('line', 'arc', ArcLineBuffer);
registerBuffer('line', 'greatCircle', ArcLineBuffer);
// heatmap
registerBuffer('heatmap', 'square', Grid3D);
registerBuffer('heatmap', 'squareColumn', Grid3D);
export { getBuffer };

107
src/geom/extrude copy.js Normal file
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@ -0,0 +1,107 @@
import earcut from 'earcut';
/**
* 计算是否拉伸
* @param {Array} points 点坐标数组
* @param {boolean} extrude 是否拉伸
* @return {object} 顶点坐标顶点索引
*/
export default function extrudePolygon(points, extrude) {
// height += Math.random() * 100; // 解决 depth
const p1 = points[0][0];
const p2 = points[0][points[0].length - 1];
const faceUv = [];
if (p1[0] === p2[0] && p1[1] === p2[1]) {
points[0] = points[0].slice(0, points[0].length - 1);
}
const n = points[0].length;
const flattengeo = earcut.flatten(points);
const positions = [];
let cells = [];
const { dimensions } = flattengeo;
const triangles = earcut(flattengeo.vertices, flattengeo.holes, flattengeo.dimensions);
cells = triangles;
const pointCount = flattengeo.vertices.length / dimensions;
const { vertices } = flattengeo;
extrude ? full() : flat();
function flat() {
for (let i = 0; i < pointCount; i++) {
positions.push([ vertices[ i * dimensions ], vertices[i * dimensions + 1 ], 0 ]);
}
}
function full() {
// 顶部纹理
triangles.forEach(() => {
faceUv.push(-1, -1);
});
// 顶部坐标
for (let i = 0; i < pointCount; i++) {
positions.push([ vertices[ i * dimensions ], vertices[i * dimensions + 1 ], 1 ]);
}
for (let i = 0; i < pointCount; i++) {
positions.push([ vertices[ i * dimensions ], vertices[i * dimensions + 1 ], 0 ]);
}
for (let i = 0; i < n; i++) {
if (i === (n - 1)) {
cells.push(i, n, i + n);
faceUv.push(1, 0, 0, 1, 1, 1);
cells.push(i, 0, n);
faceUv.push(1, 0, 0, 0, 0, 1);
} else {
cells.push(i + n, i, i + n + 1);
faceUv.push(1, 1, 1, 0, 0, 1);
cells.push(i, i + 1, i + n + 1);
faceUv.push(1, 0, 0, 0, 0, 1);
}
}
}
points = [];
return {
positions,
faceUv,
positionsIndex: cells
};
}
export function extrudePolygonLine(points, extrude) {
// height += Math.random() * 100; // 解决 depth
const p1 = points[0][0];
const p2 = points[0][points[0].length - 1];
if (p1[0] === p2[0] && p1[1] === p2[1]) {
points[0] = points[0].slice(0, points[0].length - 1);
}
const n = points[0].length;
const flattengeo = earcut.flatten(points);
const positions = [];
let cells = [];
const triangles = earcut(flattengeo.vertices, flattengeo.holes, flattengeo.dimensions);
cells = triangles.map(e => e);
extrude === 0 ? flat() : full();
function flat() {
points[0].forEach(p => { positions.push([ p[0], p[1], 0 ]); }); // top
}
function full() {
points[0].forEach(p => { positions.push([ p[0], p[1], 1 ]); }); // top
points[0].forEach(p => { positions.push([ p[0], p[1], 0 ]); }); // bottom
for (let i = 0; i < n; i++) {
if (i === (n - 1)) {
cells.push(i + n, n, i);
cells.push(0, i, n);
} else {
cells.push(i + n, i + n + 1, i);
cells.push(i + 1, i, i + n + 1);
}
}
}
points = [];
return {
positions,
positionsIndex: cells
};
}

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@ -105,3 +105,38 @@ export function extrudePolygonLine(points, extrude) {
positionsIndex: cells
};
}
export function fillPolygon(points) {
const flattengeo = earcut.flatten(points);
const triangles = earcut(flattengeo.vertices, flattengeo.holes, flattengeo.dimensions);
return {
positions: flattengeo.vertices,
indexArray: triangles
};
}
export function extrude_Polygon(points) {
const p1 = points[0][0];
const p2 = points[0][points[0].length - 1];
if (p1[0] === p2[0] && p1[1] === p2[1]) {
points[0] = points[0].slice(0, points[0].length - 1);
}
const n = points[0].length;
const flattengeo = earcut.flatten(points);
const positions = [];
const indexArray = [];
positions.push(...flattengeo.vertices);
const triangles = earcut(flattengeo.vertices, flattengeo.holes, flattengeo.dimensions);
indexArray.push(...triangles);
for (let i = 0; i < n; i++) {
const prePoint = flattengeo.vertices.slice(i * 3, i * 3 + 3);
const nextPoint = flattengeo.vertices.slice(i * 3 + 3, i * 3 + 6);
const indexOffset = positions.length;
positions.push(prePoint[0], prePoint[1], 1, nextPoint[0], nextPoint[1], 1, prePoint[0], prePoint[1], 0, nextPoint[0], nextPoint[1], 0);
indexArray.push([ 1, 2, 0, 3, 2, 1 ].map(v => { return v + indexOffset; }));
}
return {
positions: flattengeo.vertices,
indexArray: triangles
};
}

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@ -1,5 +1,6 @@
import Material from './material';
import { getModule } from '../../util/shaderModule';
import { getModule, wrapUniforms } from '../../util/shaderModule';
import merge from '@antv/util/lib/deep-mix';
export default class GridMaterial extends Material {
getDefaultParameters() {
return {
@ -19,9 +20,9 @@ export default class GridMaterial extends Material {
}
constructor(_uniforms, _defines, parameters) {
super(parameters);
const { uniforms, defines } = this.getDefaultParameters();
const { vs, fs } = getModule('grid');
this.uniforms = Object.assign(uniforms, this.setUniform(_uniforms));
const { defines } = this.getDefaultParameters();
const { vs, fs, uniforms } = getModule('grid');
this.uniforms = wrapUniforms(merge(uniforms, _uniforms));
this.type = 'GridMaterial';
this.defines = Object.assign(defines, _defines);
this.vertexShader = vs;

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@ -1,5 +1,5 @@
precision highp float;
attribute vec2 miter;
attribute vec3 miter;
attribute vec4 a_color;
uniform float u_xOffset;
uniform float u_yOffset;
@ -9,15 +9,27 @@ uniform float u_activeId;
uniform vec4 u_activeColor;
varying vec4 v_color;
#pragma include "lighting"
void main() {
mat4 matModelViewProjection = projectionMatrix * modelViewMatrix;
v_color = a_color;
v_color.a *= u_opacity;
if(pickingId == u_activeId) {
if(pickingId == u_activeId) {
v_color = u_activeColor;
}
}
float x = position.x + miter.x * u_xOffset * u_coverage;
float y = position.y + miter.y * u_yOffset * u_coverage;
gl_Position = matModelViewProjection * vec4(x, y, position.z, 1.0);
float z = position.z + miter.z;
#ifdef LIGHTING
vec3 viewDir = normalize(cameraPosition - vec3(x, y, z));
v_color.rgb *= calc_lighting(vec3(x, y, z), normal, viewDir);
#endif
gl_Position = matModelViewProjection * vec4(x, y, z, 1.0);
worldId = id_toPickColor(pickingId);
}

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@ -1,24 +1,37 @@
import * as THREE from '../../../core/three';
import gridBuffer from '../../../geom/buffer/heatmap/grid';
import GridMaterial from '../../../geom/material/grid';
export default function DrawGrid(layerdata, layer, source) {
const { opacity, coverage } = layer.get('styleOptions');
import { getBuffer } from '../../../geom/buffer/';
import { generateLightingUniforms } from '../../../util/shaderModule';
export default function DrawGrid(layerData, layer, source) {
const { opacity, coverage, lights } = layer.get('styleOptions');
const activeOption = layer.get('activedOptions');
const { xOffset, yOffset } = source.data;
const attributes = new gridBuffer(layerdata);
// const attributes = new gridBuffer(layerdata);
const geometryBuffer = getBuffer(layer.type, layer.shapeType);
const buffer = new geometryBuffer({
layerData,
shapeType: layer.shapeType
});
const { attributes, indexArray } = buffer;
const geometry = new THREE.BufferGeometry();
geometry.addAttribute('position', new THREE.Float32BufferAttribute(attributes.vertices, 3));
geometry.addAttribute('miter', new THREE.Float32BufferAttribute(attributes.miter, 2));
geometry.setIndex(new THREE.Uint32BufferAttribute(indexArray, 1));
geometry.addAttribute('position', new THREE.Float32BufferAttribute(attributes.positions, 3));
geometry.addAttribute('miter', new THREE.Float32BufferAttribute(attributes.miters, 3));
geometry.addAttribute('a_color', new THREE.Float32BufferAttribute(attributes.colors, 4));
geometry.addAttribute('pickingId', new THREE.Float32BufferAttribute(attributes.pickingIds, 1));
geometry.addAttribute('normal', new THREE.Float32BufferAttribute(attributes.normals, 3));
const material = new GridMaterial({
u_opacity: opacity,
u_xOffset: xOffset,
u_yOffset: yOffset,
u_coverage: coverage,
u_activeColor: activeOption.fill
u_activeColor: activeOption.fill,
...generateLightingUniforms(lights)
}, {
SHAPE: false
SHAPE: false,
LIGHTING: layer.shapeType !== 'square'
});
const gridMesh = new THREE.Mesh(geometry, material);
return gridMesh;

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@ -38,7 +38,8 @@ import DrawGrid from './heatmap/gird';
import DrawHeatmap from './heatmap/heatmap';
import DrawHexagon from './heatmap/hexagon';
registerRender('heatmap', 'grid', DrawGrid);
registerRender('heatmap', 'square', DrawGrid);
registerRender('heatmap', 'squareColumn', DrawGrid);
registerRender('heatmap', 'heatmap', DrawHeatmap);
registerRender('heatmap', 'hexagon', DrawHexagon);

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@ -1,5 +1,5 @@
import * as THREE from '../../../core/three';
import PolygonBuffer from '../../../geom/buffer/polygon';
import { getBuffer } from '../../../geom/buffer/';
import { LineMaterial } from '../../../geom/material/lineMaterial';
export default function DrawPolygonLine(layerData, layer, buffer) {
const style = layer.get('styleOptions');
@ -9,13 +9,14 @@ export default function DrawPolygonLine(layerData, layer, buffer) {
activeColor: activeOption.fill
};
const { opacity } = config;
let { attributes, indexArray } = buffer;
if (!attributes) {
attributes = new PolygonBuffer({
shape: layer.shape,
if (!buffer) {
const geometryBuffer = getBuffer(layer.type, layer.shape);
buffer = new geometryBuffer({
layerData
}).attributes;
});
}
const { attributes, indexArray } = buffer;
const geometry = new THREE.BufferGeometry();
if (indexArray) {
geometry.setIndex(new THREE.Uint32BufferAttribute(indexArray, 1));