Merge pull request #134 from antvis/animate

feat(layer): add citybuildinglayer & add line add animate
This commit is contained in:
@thinkinggis 2019-12-27 12:04:33 +08:00 committed by GitHub
commit 8d6aadafea
65 changed files with 1703 additions and 724 deletions

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@ -73,7 +73,8 @@ module.exports = [
'isFunction',
'cloneDeep',
'isString',
'isNumber'
'isNumber',
'merge'
]
}
}),

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@ -26,6 +26,7 @@ fetch('https://gw.alipayobjects.com/os/rmsportal/oVTMqfzuuRFKiDwhPSFL.json')
.size('t', function(level) {
return [ 1, 2, level * 2 + 20 ];
})
.active(true)
.color('t', [
'#094D4A',
'#146968',

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@ -1,5 +1,6 @@
import Ajv from 'ajv';
import { injectable, postConstruct } from 'inversify';
import { merge } from 'lodash';
import { ILayerConfig } from '../layer/ILayerService';
import { IGlobalConfigService, ISceneConfig } from './IConfigService';
import mapConfigSchema from './mapConfigSchema';
@ -63,6 +64,12 @@ const defaultLayerConfig: Partial<ILayerConfig> = {
enableTAA: false,
jitterScale: 1,
enableLighting: false,
animateOption: {
enable: false,
interval: 0.2,
duration: 4,
trailLength: 0.15,
},
};
// @see https://github.com/epoberezkin/ajv#options
@ -141,9 +148,7 @@ export default class GlobalConfigService implements IGlobalConfigService {
) {
// @ts-ignore
this.layerConfigCache[layerId] = {
...this.sceneConfigCache[sceneId],
...defaultLayerConfig,
...config,
...merge({}, this.sceneConfigCache[sceneId], defaultLayerConfig, config),
};
}

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@ -13,6 +13,7 @@ const VECTOR_TO_POINT_MATRIX = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0];
@injectable()
export default class CoordinateSystemService
implements ICoordinateSystemService {
public needRefresh: boolean = true;
@inject(TYPES.ICameraService)
private readonly cameraService: ICameraService;
@ -59,6 +60,9 @@ export default class CoordinateSystemService
* TODO: 使用 memoize
*/
public refresh(): void {
// if (!this.needRefresh) {
// return;
// }
const zoom = this.cameraService.getZoom();
const zoomScale = this.cameraService.getZoomScale();
const center = this.cameraService.getCenter();
@ -86,6 +90,7 @@ export default class CoordinateSystemService
} else if (this.coordinateSystem === CoordinateSystem.P20_OFFSET) {
this.calculateLnglatOffset(center, zoom, zoomScale, true);
}
this.needRefresh = false;
// TODO: 判断是否应用瓦片 & 常规坐标系
}

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@ -30,6 +30,7 @@ export const CoordinateUniform = {
};
export interface ICoordinateSystemService {
needRefresh: boolean;
refresh(): void;
getCoordinateSystem(): CoordinateSystem;
setCoordinateSystem(coordinateSystem: CoordinateSystem): void;

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@ -68,7 +68,6 @@ export default class InteractionService extends EventEmitter
this.logger.debug('add event listeners on canvas');
}
}
private removeEventListenerOnMap() {
const $containter = this.mapService.getMapContainer();
if ($containter) {

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@ -53,6 +53,7 @@ export interface ILayerModel {
render(): void;
getUninforms(): IModelUniform;
getDefaultStyle(): unknown;
getAnimateUniforms(): IModelUniform;
buildModels(): IModel[];
}
export interface IModelUniform {
@ -78,6 +79,7 @@ export interface ILayer {
zIndex: number;
plugins: ILayerPlugin[];
layerModelNeedUpdate: boolean;
layerModel: ILayerModel;
dataState: IDataState; // 数据流状态
pickedFeatureID: number;
hooks: {
@ -116,7 +118,7 @@ export interface ILayer {
color(field: StyleAttrField, value?: StyleAttributeOption): ILayer;
shape(field: StyleAttrField, value?: StyleAttributeOption): ILayer;
label(field: StyleAttrField, value?: StyleAttributeOption): ILayer;
animate(option: IAnimateOption): ILayer;
animate(option: Partial<IAnimateOption> | boolean): ILayer;
// pattern(field: string, value: StyleAttributeOption): ILayer;
filter(field: string, value: StyleAttributeOption): ILayer;
active(option: IActiveOption | boolean): ILayer;
@ -172,6 +174,8 @@ export interface ILayer {
pick(query: { x: number; y: number }): void;
updateLayerConfig(configToUpdate: Partial<ILayerConfig | unknown>): void;
setAnimateStartTime(): void;
getLayerAnimateTime(): number;
}
/**
@ -242,6 +246,7 @@ export interface ILayerConfig {
*
*/
enableLighting: boolean;
animateOption: Partial<IAnimateOption>;
onHover(pickedFeature: IPickedFeature): void;
onClick(pickedFeature: IPickedFeature): void;
}

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@ -75,6 +75,7 @@ export interface IAnimateOption {
interval?: number;
duration?: number;
trailLength?: number;
repeat?: number;
}
export interface IEncodeFeature {
@ -118,7 +119,7 @@ export interface IStyleAttributeInitializationOptions {
type: AttributeType;
scale?: {
field: StyleAttributeField;
values: unknown[];
values: unknown[] | string;
names: string[];
type: StyleScaleType;
callback?: (...args: any[]) => [];

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@ -81,6 +81,7 @@ export default class LayerService implements ILayerService {
public startAnimate() {
if (this.animateInstanceCount++ === 0) {
this.clock.start();
this.runRender();
}
}
@ -88,6 +89,7 @@ export default class LayerService implements ILayerService {
public stopAnimate() {
if (--this.animateInstanceCount === 0) {
this.stopRender();
this.clock.stop();
}
}
@ -102,7 +104,7 @@ export default class LayerService implements ILayerService {
private runRender() {
this.renderLayers();
this.layerRenderID = requestAnimationFrame(this.renderLayers.bind(this));
this.layerRenderID = requestAnimationFrame(this.runRender.bind(this));
}
private stopRender() {

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@ -11,6 +11,7 @@ import { ICameraService, IViewport } from '../camera/ICameraService';
import { IControlService } from '../component/IControlService';
import { IMarkerService } from '../component/IMarkerService';
import { IGlobalConfigService, ISceneConfig } from '../config/IConfigService';
import { ICoordinateSystemService } from '../coordinate/ICoordinateSystemService';
import { IInteractionService } from '../interaction/IInteractionService';
import { ILayer, ILayerService } from '../layer/ILayerService';
import { ILogService } from '../log/ILogService';
@ -47,6 +48,9 @@ export default class Scene extends EventEmitter implements ISceneService {
@inject(TYPES.IMapService)
private readonly map: IMapService;
@inject(TYPES.ICoordinateSystemService)
private readonly coordinateSystemService: ICoordinateSystemService;
@inject(TYPES.IRendererService)
private readonly rendererService: IRendererService;
@ -137,6 +141,8 @@ export default class Scene extends EventEmitter implements ISceneService {
this.map.addMarkerContainer();
// 初始化未加载的marker;
this.markerService.addMarkers();
// 地图初始化之后 才能初始化 container 上的交互
this.interactionService.init();
this.logger.debug('map loaded');
});
@ -160,8 +166,6 @@ export default class Scene extends EventEmitter implements ISceneService {
this.logger.error('容器 id 不存在');
}
// 初始化 container 上的交互
this.interactionService.init();
this.logger.debug(`scene ${this.id} renderer loaded`);
});
// TODOinit worker, fontAtlas...
@ -249,6 +253,7 @@ export default class Scene extends EventEmitter implements ISceneService {
});
// 触发 Map canvas
DOM.triggerResize();
this.coordinateSystemService.needRefresh = true;
// repaint layers
this.render();
}

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@ -32,3 +32,9 @@ vec2 unProjectFlat(vec2 px){
float lng=x/d;
return vec2(lng,lat);
}
float pixelDistance(vec2 from, vec2 to) {
vec2 a1 = ProjectFlat(from);
vec2 b1 = ProjectFlat(to);
return distance(a1, b1);
}

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@ -14,7 +14,7 @@ export interface ICircleVertex {
color: number[];
radius: number;
opacity: number;
strokeColor: number[];
stroke: number[];
strokeWidth: number;
strokeOpacity: number;
}
@ -68,7 +68,7 @@ export function packCircleVertex(
tileY,
shape,
opacity, // packed buffer1
strokeColor,
stroke,
strokeWidth,
strokeOpacity, // packed buffer2
} = props;
@ -81,8 +81,8 @@ export function packCircleVertex(
packUint8ToFloat(color[2], color[3]),
];
const packedStrokeColor: [number, number] = [
packUint8ToFloat(strokeColor[0], strokeColor[1]),
packUint8ToFloat(strokeColor[2], strokeColor[3]),
packUint8ToFloat(stroke[0], stroke[1]),
packUint8ToFloat(stroke[2], stroke[3]),
];
[

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@ -0,0 +1,37 @@
import { IEncodeFeature } from '@antv/l7-core';
import BaseLayer from '../core/BaseLayer';
import CityBuildModel from './models/build';
export default class CityBuildingLayer extends BaseLayer {
public type: string = 'PolygonLayer';
protected getConfigSchema() {
return {
properties: {
opacity: {
type: 'number',
minimum: 0,
maximum: 1,
},
},
};
}
protected renderModels() {
this.models.forEach((model) =>
model.draw({
uniforms: this.layerModel.getUninforms(),
}),
);
return this;
}
protected buildModels() {
this.layerModel = new CityBuildModel(this);
this.models = this.layerModel.buildModels();
}
protected getModelType(): string {
return 'citybuilding';
}
}

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@ -0,0 +1,115 @@
import { AttributeType, gl, IEncodeFeature, IModel } from '@antv/l7-core';
import { rgb2arr } from '@antv/l7-utils';
import BaseModel from '../../core/BaseModel';
import { PolygonExtrudeTriangulation } from '../../core/triangulation';
import buildFrag from '../shaders/build_frag.glsl';
import buildVert from '../shaders/build_vert.glsl';
interface ICityBuildLayerStyleOptions {
opacity: number;
baseColor: string;
brightColor: string;
windowColor: string;
}
export default class CityBuildModel extends BaseModel {
public getUninforms() {
const {
opacity = 1,
baseColor = 'rgb(16,16,16)',
brightColor = 'rgb(255,176,38)',
windowColor = 'rgb(30,60,89)',
} = this.layer.getLayerConfig() as ICityBuildLayerStyleOptions;
return {
u_opacity: opacity,
u_baseColor: rgb2arr(baseColor),
u_brightColor: rgb2arr(brightColor),
u_windowColor: rgb2arr(windowColor),
u_time: this.layer.getLayerAnimateTime(),
};
}
public buildModels(): IModel[] {
this.startModelAnimate();
return [
this.layer.buildLayerModel({
moduleName: 'cityBuilding',
vertexShader: buildVert,
fragmentShader: buildFrag,
triangulation: PolygonExtrudeTriangulation,
}),
];
}
protected registerBuiltinAttributes() {
// point layer size;
this.styleAttributeService.registerStyleAttribute({
name: 'normal',
type: AttributeType.Attribute,
descriptor: {
name: 'a_Normal',
buffer: {
// give the WebGL driver a hint that this buffer may change
usage: gl.STATIC_DRAW,
data: [],
type: gl.FLOAT,
},
size: 3,
update: (
feature: IEncodeFeature,
featureIdx: number,
vertex: number[],
attributeIdx: number,
normal: number[],
) => {
return normal;
},
},
});
this.styleAttributeService.registerStyleAttribute({
name: 'size',
type: AttributeType.Attribute,
descriptor: {
name: 'a_Size',
buffer: {
// give the WebGL driver a hint that this buffer may change
usage: gl.DYNAMIC_DRAW,
data: [],
type: gl.FLOAT,
},
size: 1,
update: (
feature: IEncodeFeature,
featureIdx: number,
vertex: number[],
attributeIdx: number,
) => {
const { size } = feature;
return Array.isArray(size) ? [size[0]] : [size as number];
},
},
});
this.styleAttributeService.registerStyleAttribute({
name: 'uv',
type: AttributeType.Attribute,
descriptor: {
name: 'a_Uv',
buffer: {
// give the WebGL driver a hint that this buffer may change
usage: gl.DYNAMIC_DRAW,
data: [],
type: gl.FLOAT,
},
size: 2,
update: (
feature: IEncodeFeature,
featureIdx: number,
vertex: number[],
attributeIdx: number,
) => {
const { size } = feature;
return [vertex[3], vertex[4]];
},
},
});
}
}

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@ -0,0 +1,104 @@
uniform float u_opacity: 1.0;
uniform vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];
uniform vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];
uniform vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];
uniform float u_near : 0;
uniform float u_far : 1;
varying vec4 v_Color;
varying vec2 v_texCoord;
uniform float u_Zoom : 1;
uniform float u_time;
#pragma include "picking"
vec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {
float s = step(hot, n);
vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);
return mix(darkColor, color, s);
}
float random (vec2 st) {
return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);
}
float LinearizeDepth()
{
float z = gl_FragCoord.z * 2.0 - 1.0;
return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));
}
vec3 fog(vec3 color, vec3 fogColor, float depth){
float fogFactor=clamp(depth,0.0,1.0);
vec3 output_color=mix(fogColor,color,fogFactor);
return output_color;
}
float sdRect(vec2 p, vec2 sz) {
vec2 d = abs(p) - sz;
float outside = length(max(d, 0.));
float inside = min(max(d.x, d.y), 0.);
return outside + inside;
}
void main() {
gl_FragColor = v_Color;
gl_FragColor.a *= u_opacity;
vec3 baseColor = u_baseColor.xyz;
vec3 brightColor = u_brightColor.xyz;
vec3 windowColor = u_windowColor.xyz;
float targetColId = 5.;
float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;
vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);
if(v_texCoord.x < 0.) { //顶部颜色
vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);
gl_FragColor = vec4( foggedColor, v_Color.w);
}else { // 侧面颜色
vec2 st = v_texCoord;
vec2 UvScale = v_texCoord;
float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));
float tStart = 0.25 * tStep;
float tEnd = 0.75 * tStep;
float u = mod(UvScale.x, tStep);
float v = mod(UvScale.y, tStep);
float ux = floor(UvScale.x/tStep);
float uy = floor(UvScale.y/tStep);
float n = random(vec2(ux,uy));
float lightP = u_time;
float head = 1.0- step(0.005,st.y);
/*step3*/
// 将窗户颜色和墙面颜色区别开来
float sU = step(tStart, u) - step(tEnd, u);
float sV = step(tStart, v) - step(tEnd, v);
vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));
float dist = sdRect(vec2(u,v), windowSize);
float s = sU * sV;
float curColId = floor(UvScale.x / tStep);
float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);
float mLightP = mod(lightP, 2.);
float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);
if(ux == targetColId){
n =0.;
}
float timeP = min(0.75, abs ( sin(u_time/6.0) ) );
float hot = smoothstep(1.0,0.0,timeP);
vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);
//vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);
float sFinal = s * sCol * sRow;
color += mix(baseColor, brightColor, sFinal*n);
if (st.y<0.01){
color = baseColor;
}
if(head ==1.0) { // 顶部亮线
color = brightColor;
}
color = color * v_Color.rgb;
vec3 foggedColor = fog(color,fogColor,depth);
gl_FragColor = vec4(foggedColor,1.0);
}
gl_FragColor = filterColor(gl_FragColor);
}

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@ -0,0 +1,33 @@
precision highp float;
#define ambientRatio 0.5
#define diffuseRatio 0.3
#define specularRatio 0.2
attribute vec4 a_Color;
attribute vec3 a_Position;
attribute vec3 a_Normal;
attribute float a_Size;
uniform mat4 u_ModelMatrix;
attribute vec2 a_Uv;
varying vec2 v_texCoord;
varying vec4 v_Color;
#pragma include "projection"
#pragma include "light"
#pragma include "picking"
void main() {
vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);
vec4 project_pos = project_position(pos);
v_texCoord = a_Uv;
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
float lightWeight = calc_lighting(pos);
// v_Color = a_Color;
v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);
setPickingColor(a_PickingColor);
}

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@ -55,7 +55,7 @@ let layerIdCounter = 0;
export default class BaseLayer<ChildLayerStyleOptions = {}> extends EventEmitter
implements ILayer {
public id: string = `${layerIdCounter++}`;
public name: string;
public name: string = `${layerIdCounter++}`;
public type: string;
public visible: boolean = true;
public zIndex: number = 0;
@ -103,6 +103,8 @@ export default class BaseLayer<ChildLayerStyleOptions = {}> extends EventEmitter
options?: ISourceCFG;
};
public layerModel: ILayerModel;
@lazyInject(TYPES.ILogService)
protected readonly logger: ILogService;
@ -133,8 +135,6 @@ export default class BaseLayer<ChildLayerStyleOptions = {}> extends EventEmitter
) => IPostProcessingPass<unknown>;
protected normalPassFactory: (name: string) => IPass<unknown>;
protected layerModel: ILayerModel;
protected animateOptions: IAnimateOption = { enable: false };
/**
@ -165,6 +165,8 @@ export default class BaseLayer<ChildLayerStyleOptions = {}> extends EventEmitter
private scaleOptions: IScaleOptions = {};
private AnimateStartTime: number;
constructor(config: Partial<ILayerConfig & ChildLayerStyleOptions> = {}) {
super();
this.name = config.name || this.id;
@ -298,11 +300,16 @@ export default class BaseLayer<ChildLayerStyleOptions = {}> extends EventEmitter
this.inited = true;
this.hooks.afterInit.call();
// 更新 module 样式
// 更新 model 样式
this.updateLayerConfig({
...this.rawConfig,
...(this.getDefaultConfig() as object),
...this.rawConfig,
});
// 启动动画
const { animateOption } = this.getLayerConfig();
if (animateOption?.enable) {
this.layerService.startAnimate();
}
this.buildModels();
// 触发初始化完成事件;
this.emit('inited');
@ -381,8 +388,21 @@ export default class BaseLayer<ChildLayerStyleOptions = {}> extends EventEmitter
});
return this;
}
public animate(options: IAnimateOption) {
this.animateOptions = options;
public animate(options: IAnimateOption | boolean) {
let rawAnimate: Partial<IAnimateOption> = {};
if (isObject(options)) {
rawAnimate.enable = true;
rawAnimate = {
...rawAnimate,
...options,
};
} else {
rawAnimate.enable = options;
}
this.updateLayerConfig({
animateOption: rawAnimate,
});
// this.animateOptions = options;
return this;
}
@ -706,6 +726,16 @@ export default class BaseLayer<ChildLayerStyleOptions = {}> extends EventEmitter
});
}
public getTime() {
return this.layerService.clock.getDelta();
}
public setAnimateStartTime() {
this.AnimateStartTime = this.layerService.clock.getElapsedTime();
}
public getLayerAnimateTime(): number {
return this.layerService.clock.getElapsedTime() - this.AnimateStartTime;
}
protected getConfigSchema() {
throw new Error('Method not implemented.');
}
@ -735,8 +765,4 @@ export default class BaseLayer<ChildLayerStyleOptions = {}> extends EventEmitter
callback: isFunction(valuesOrCallback) ? valuesOrCallback : undefined,
};
}
private layerMapHander(type: string, data: any) {
this.emit(type, data);
}
}

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@ -1,5 +1,6 @@
import {
BlendType,
IAnimateOption,
IAttribute,
IBlendOptions,
ICameraService,
@ -56,7 +57,10 @@ export default class BaseModel<ChildLayerStyleOptions = {}>
this.cameraService = layer
.getContainer()
.get<ICameraService>(TYPES.ICameraService);
// 注册 Attribute
this.registerBuiltinAttributes();
// 开启动画
this.startModelAnimate();
}
public getBlend(): IBlendOptions {
const { blend = 'normal' } = this.layer.getLayerConfig();
@ -69,6 +73,10 @@ export default class BaseModel<ChildLayerStyleOptions = {}>
throw new Error('Method not implemented.');
}
public getAnimateUniforms(): IModelUniform {
return {};
}
public buildModels(): IModel[] {
throw new Error('Method not implemented.');
}
@ -86,4 +94,18 @@ export default class BaseModel<ChildLayerStyleOptions = {}>
protected registerBuiltinAttributes() {
throw new Error('Method not implemented.');
}
protected animateOption2Array(option: IAnimateOption): number[] {
return [
option.enable ? 0 : 1.0,
option.duration || 4.0,
option.interval || 0.2,
option.trailLength || 0.1,
];
}
protected startModelAnimate() {
const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;
if (animateOption.enable) {
this.layer.setAnimateStartTime();
}
}
}

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@ -0,0 +1,11 @@
export enum lineStyleType {
'solid' = 0.0,
'dash' = 1.0,
}
export interface ILineLayerStyleOptions {
opacity: number;
lineType?: keyof typeof lineStyleType;
dashArray?: [number, number];
segmentNumber: number;
}

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@ -87,7 +87,7 @@ export function fillPolygon(points: IPath[]) {
export function extrude_PolygonNormal(
path: IPath[],
needFlat = false,
needFlat = false, // 是否需要转成平面坐标
): IExtrudeGeomety {
const p1 = path[0][0];
const p2 = path[0][path[0].length - 1];
@ -100,12 +100,12 @@ export function extrude_PolygonNormal(
const positions = [];
const indexArray = [];
const normals = [];
// 设置顶部z值
// 设置顶部z值 position uv
for (let j = 0; j < vertices.length / dimensions; j++) {
if (dimensions === 2) {
positions.push(vertices[j * 2], vertices[j * 2 + 1], 1);
positions.push(vertices[j * 2], vertices[j * 2 + 1], 1, -1, -1);
} else {
positions.push(vertices[j * 3], vertices[j * 3 + 1], 1);
positions.push(vertices[j * 3], vertices[j * 3 + 1], 1, -1, -1);
}
normals.push(0, 0, 1);
}
@ -127,20 +127,28 @@ export function extrude_PolygonNormal(
if (nextPoint.length === 0) {
nextPoint = flattengeo.vertices.slice(0, dimensions);
}
const indexOffset = positions.length / 3;
const indexOffset = positions.length / 5;
positions.push(
prePoint[0],
prePoint[1],
1,
0,
0,
nextPoint[0],
nextPoint[1],
1,
0.1,
0,
prePoint[0],
prePoint[1],
0,
0,
0.8,
nextPoint[0],
nextPoint[1],
0,
0.1,
0.8,
);
const normal = computeVertexNormals(
[nextPoint[0], nextPoint[1], 1],

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@ -47,7 +47,7 @@ export function PointExtrudeTriangulation(feature: IEncodeFeature) {
indices: index,
normals,
// normals: Array.from(computeVertexNormals(positions, index, 3, false)),
size: 3,
size: 5,
};
}
@ -103,10 +103,10 @@ export function PolygonExtrudeTriangulation(feature: IEncodeFeature) {
);
return {
vertices: positions, // [ x, y, z ]
vertices: positions, // [ x, y, z, uv.x,uv.y ]
indices: index,
normals,
size: 3,
size: 5,
};
}

View File

@ -1,8 +1,8 @@
import { container, ILayerPlugin, TYPES } from '@antv/l7-core';
import CityBuildingLayer from './citybuliding/building';
import BaseLayer from './core/BaseLayer';
import './glsl.d';
import HeatmapLayer from './heatmap';
import DashLineLayer from './line/dash';
import LineLayer from './line/index';
import PointLayer from './point';
import PolygonLayer from './polygon';
@ -13,6 +13,7 @@ import ConfigSchemaValidationPlugin from './plugins/ConfigSchemaValidationPlugin
import DataMappingPlugin from './plugins/DataMappingPlugin';
import DataSourcePlugin from './plugins/DataSourcePlugin';
import FeatureScalePlugin from './plugins/FeatureScalePlugin';
import LayerAnimateStylePlugin from './plugins/LayerAnimateStylePlugin';
import LayerStylePlugin from './plugins/LayerStylePlugin';
import LightingPlugin from './plugins/LightingPlugin';
import MultiPassRendererPlugin from './plugins/MultiPassRendererPlugin';
@ -87,6 +88,14 @@ container
.bind<ILayerPlugin>(TYPES.ILayerPlugin)
.to(ShaderUniformPlugin)
.inRequestScope();
/**
*
*/
container
.bind<ILayerPlugin>(TYPES.ILayerPlugin)
.to(LayerAnimateStylePlugin)
.inRequestScope();
/**
*
*/
@ -107,7 +116,7 @@ export {
PointLayer,
PolygonLayer,
LineLayer,
DashLineLayer,
CityBuildingLayer,
ImageLayer,
RasterLayer,
HeatmapLayer,

View File

@ -1,211 +0,0 @@
import { AttributeType, gl, IEncodeFeature } from '@antv/l7-core';
import BaseLayer from '../core/BaseLayer';
import { LineTriangulation } from '../core/triangulation';
import line_dash_frag from './shaders/line_dash_frag.glsl';
import line_dash_vert from './shaders/line_dash_vert.glsl';
interface IDashLineLayerStyleOptions {
opacity: number;
dashArray: [number, number];
lineType: string;
}
export default class DashLineLayer extends BaseLayer<
IDashLineLayerStyleOptions
> {
public type: string = 'LineLayer';
protected getConfigSchema() {
return {
properties: {
opacity: {
type: 'number',
minimum: 0,
maximum: 1,
},
},
};
}
protected renderModels() {
const {
opacity,
dashArray = [10, 5],
lineType = 'dash',
} = this.getLayerConfig();
this.models.forEach((model) =>
model.draw({
uniforms: {
u_opacity: opacity || 1.0,
u_dash_array: dashArray,
},
}),
);
return this;
}
protected buildModels() {
this.registerBuiltinAttributes();
this.models = [
this.buildLayerModel({
moduleName: 'line_dash',
vertexShader: line_dash_vert,
fragmentShader: line_dash_frag,
triangulation: LineTriangulation,
blend: {
enable: true,
func: {
srcRGB: gl.SRC_ALPHA,
srcAlpha: 1,
dstRGB: gl.ONE_MINUS_SRC_ALPHA,
dstAlpha: 1,
},
},
}),
];
}
private registerBuiltinAttributes() {
// point layer size;
this.styleAttributeService.registerStyleAttribute({
name: 'size',
type: AttributeType.Attribute,
descriptor: {
name: 'a_Size',
buffer: {
// give the WebGL driver a hint that this buffer may change
usage: gl.DYNAMIC_DRAW,
data: [],
type: gl.FLOAT,
},
size: 1,
update: (
feature: IEncodeFeature,
featureIdx: number,
vertex: number[],
attributeIdx: number,
) => {
const { size } = feature;
return Array.isArray(size) ? [size[0]] : [size as number];
},
},
});
// point layer size;
this.styleAttributeService.registerStyleAttribute({
name: 'normal',
type: AttributeType.Attribute,
descriptor: {
name: 'a_Normal',
buffer: {
// give the WebGL driver a hint that this buffer may change
usage: gl.STATIC_DRAW,
data: [],
type: gl.FLOAT,
},
size: 3,
update: (
feature: IEncodeFeature,
featureIdx: number,
vertex: number[],
attributeIdx: number,
normal: number[],
) => {
return normal;
},
},
});
this.styleAttributeService.registerStyleAttribute({
name: 'miter',
type: AttributeType.Attribute,
descriptor: {
name: 'a_Miter',
buffer: {
// give the WebGL driver a hint that this buffer may change
usage: gl.DYNAMIC_DRAW,
data: [],
type: gl.FLOAT,
},
size: 1,
update: (
feature: IEncodeFeature,
featureIdx: number,
vertex: number[],
attributeIdx: number,
) => {
return [vertex[4]];
},
},
});
// this.styleAttributeService.registerStyleAttribute({
// name: 'startPos',
// type: AttributeType.Attribute,
// descriptor: {
// name: 'a_StartPos',
// buffer: {
// // give the WebGL driver a hint that this buffer may change
// usage: gl.DYNAMIC_DRAW,
// data: [],
// type: gl.FLOAT,
// },
// size: 3,
// update: (
// feature: IEncodeFeature,
// featureIdx: number,
// vertex: number[],
// attributeIdx: number,
// ) => {
// const coordinates = feature.coordinates as number[][];
// const coord = coordinates[0];
// return coord.length === 3 ? coord : [...coord, 0.0];
// },
// },
// });
this.styleAttributeService.registerStyleAttribute({
name: 'distance',
type: AttributeType.Attribute,
descriptor: {
name: 'a_Distance',
buffer: {
// give the WebGL driver a hint that this buffer may change
usage: gl.DYNAMIC_DRAW,
data: [],
type: gl.FLOAT,
},
size: 1,
update: (
feature: IEncodeFeature,
featureIdx: number,
vertex: number[],
attributeIdx: number,
) => {
return [vertex[3]];
},
},
});
this.styleAttributeService.registerStyleAttribute({
name: 'total_distance',
type: AttributeType.Attribute,
descriptor: {
name: 'a_Total_Distance',
buffer: {
// give the WebGL driver a hint that this buffer may change
usage: gl.DYNAMIC_DRAW,
data: [],
type: gl.FLOAT,
},
size: 1,
update: (
feature: IEncodeFeature,
featureIdx: number,
vertex: number[],
attributeIdx: number,
) => {
return [vertex[5]];
},
},
});
}
}

View File

@ -1,14 +1,7 @@
import BaseLayer from '../core/BaseLayer';
import { ILineLayerStyleOptions } from '../core/interface';
import LineModels, { LineModelType } from './models';
export enum LineType {
'solid' = 'solid',
'dash' = 'dash',
}
interface ILineLayerStyleOptions {
opacity: number;
lineType?: keyof typeof LineType;
dashArray?: [number, number];
}
export default class LineLayer extends BaseLayer<ILineLayerStyleOptions> {
public type: string = 'LineLayer';
@ -25,7 +18,16 @@ export default class LineLayer extends BaseLayer<ILineLayerStyleOptions> {
},
};
}
protected getDefaultConfig() {
const type = this.getModelType();
const defaultConfig = {
line: {},
arc3d: { blend: 'additive' },
arc: { blend: 'additive' },
greatcircle: { blend: 'additive' },
};
return defaultConfig[type];
}
protected renderModels() {
this.models.forEach((model) =>
model.draw({

View File

@ -1,31 +1,42 @@
import {
AttributeType,
gl,
IAnimateOption,
IEncodeFeature,
ILayerConfig,
IModel,
IModelUniform,
} from '@antv/l7-core';
import BaseModel from '../../core/BaseModel';
import { ILineLayerStyleOptions, lineStyleType } from '../../core/interface';
import { LineArcTriangulation } from '../../core/triangulation';
import line_arc_frag from '../shaders/line_arc_frag.glsl';
import line_arc2d_vert from '../shaders/line_bezier_vert.glsl';
interface IArcLayerStyleOptions {
opacity: number;
segmentNumber: number;
blur: number;
}
const lineStyleObj: { [key: string]: number } = {
solid: 0.0,
dash: 1.0,
};
export default class ArcModel extends BaseModel {
public getUninforms(): IModelUniform {
const {
opacity,
blur = 0.99,
} = this.layer.getLayerConfig() as IArcLayerStyleOptions;
lineType = 'solid',
dashArray = [10, 5],
} = this.layer.getLayerConfig() as ILineLayerStyleOptions;
return {
u_opacity: opacity || 1,
segmentNumber: 30,
u_blur: blur,
u_line_type: lineStyleObj[lineType || 'solid'],
u_dash_array: dashArray,
};
}
public getAnimateUniforms(): IModelUniform {
const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;
return {
u_aimate: this.animateOption2Array(animateOption as IAnimateOption),
u_time: this.layer.getLayerAnimateTime(),
};
}
@ -37,15 +48,7 @@ export default class ArcModel extends BaseModel {
fragmentShader: line_arc_frag,
triangulation: LineArcTriangulation,
depth: { enable: false },
blend: {
enable: true,
func: {
srcRGB: gl.ONE,
srcAlpha: 1,
dstRGB: gl.ONE,
dstAlpha: 1,
},
},
blend: this.getBlend(),
}),
];
}

View File

@ -1,44 +1,51 @@
import {
AttributeType,
gl,
IAnimateOption,
IEncodeFeature,
ILayerConfig,
IModel,
IModelUniform,
} from '@antv/l7-core';
import BaseModel from '../../core/BaseModel';
import { ILineLayerStyleOptions, lineStyleType } from '../../core/interface';
import { LineArcTriangulation } from '../../core/triangulation';
import line_arc_frag from '../shaders/line_arc_frag.glsl';
import line_arc_vert from '../shaders/line_arc_vert.glsl';
interface IArcLayerStyleOptions {
opacity: number;
segmentNumber: number;
}
const lineStyleObj: { [key: string]: number } = {
solid: 0.0,
dash: 1.0,
};
export default class Arc3DModel extends BaseModel {
public getUninforms(): IModelUniform {
const { opacity } = this.layer.getLayerConfig() as IArcLayerStyleOptions;
const {
opacity,
lineType = 'solid',
dashArray = [10, 5],
} = this.layer.getLayerConfig() as ILineLayerStyleOptions;
return {
u_opacity: opacity || 1,
segmentNumber: 30,
u_line_type: lineStyleObj[lineType as string] || 0.0,
u_dash_array: dashArray,
};
}
public getAnimateUniforms(): IModelUniform {
const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;
return {
u_aimate: this.animateOption2Array(animateOption as IAnimateOption),
u_time: this.layer.getLayerAnimateTime(),
};
}
public buildModels(): IModel[] {
return [
this.layer.buildLayerModel({
moduleName: 'arcline',
moduleName: 'arc3Dline',
vertexShader: line_arc_vert,
fragmentShader: line_arc_frag,
triangulation: LineArcTriangulation,
blend: {
enable: true,
func: {
srcRGB: gl.ONE,
srcAlpha: 1,
dstRGB: gl.ONE,
dstAlpha: 1,
},
},
blend: this.getBlend(),
}),
];
}

View File

@ -1,23 +0,0 @@
import {
AttributeType,
gl,
IEncodeFeature,
ILayer,
ILayerModel,
IModel,
} from '@antv/l7-core';
import BaseModel from '../../core/BaseModel';
export default class ArcModel extends BaseModel {
public getUninforms() {
return {};
}
public buildModels(): IModel[] {
throw new Error('Method not implemented.');
}
protected registerBuiltinAttributes() {
//
}
}

View File

@ -1,31 +1,42 @@
import {
AttributeType,
gl,
IAnimateOption,
IEncodeFeature,
ILayerConfig,
IModel,
IModelUniform,
} from '@antv/l7-core';
import BaseModel from '../../core/BaseModel';
import { ILineLayerStyleOptions, lineStyleType } from '../../core/interface';
import { LineArcTriangulation } from '../../core/triangulation';
import line_arc2d_vert from '../shaders/line_arc2d_vert.glsl';
import line_arc_frag from '../shaders/line_arc_frag.glsl';
const lineStyleObj: { [key: string]: number } = {
solid: 0.0,
dash: 1.0,
};
interface IArcLayerStyleOptions {
opacity: number;
segmentNumber: number;
blur: number;
}
export default class GreatCircleModel extends BaseModel {
public getUninforms(): IModelUniform {
const {
opacity,
blur = 0.99,
} = this.layer.getLayerConfig() as IArcLayerStyleOptions;
lineType = 'solid',
dashArray = [10, 5],
} = this.layer.getLayerConfig() as Partial<ILineLayerStyleOptions>;
return {
u_opacity: opacity || 1,
segmentNumber: 30,
u_blur: blur,
u_line_type: lineStyleObj[lineType as string] || 0.0,
u_dash_array: dashArray,
};
}
public getAnimateUniforms(): IModelUniform {
const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;
return {
u_aimate: this.animateOption2Array(animateOption as IAnimateOption),
u_time: this.layer.getLayerAnimateTime(),
};
}
@ -37,20 +48,11 @@ export default class GreatCircleModel extends BaseModel {
fragmentShader: line_arc_frag,
triangulation: LineArcTriangulation,
depth: { enable: false },
blend: {
enable: true,
func: {
srcRGB: gl.ONE,
srcAlpha: 1,
dstRGB: gl.ONE,
dstAlpha: 1,
},
},
blend: this.getBlend(),
}),
];
}
protected registerBuiltinAttributes() {
// point layer size;
this.styleAttributeService.registerStyleAttribute({
name: 'size',
type: AttributeType.Attribute,

View File

@ -1,24 +1,40 @@
import {
AttributeType,
gl,
IAnimateOption,
IEncodeFeature,
ILayerConfig,
IModel,
IModelUniform,
} from '@antv/l7-core';
import BaseModel from '../../core/BaseModel';
import { ILineLayerStyleOptions, lineStyleType } from '../../core/interface';
import { LineTriangulation } from '../../core/triangulation';
import line_frag from '../shaders/line_frag.glsl';
import line_vert from '../shaders/line_vert.glsl';
interface ILineLayerStyleOptions {
opacity: number;
}
const lineStyleObj: { [key: string]: number } = {
solid: 0.0,
dash: 1.0,
};
export default class LineModel extends BaseModel {
public getUninforms(): IModelUniform {
const { opacity } = this.layer.getLayerConfig() as ILineLayerStyleOptions;
const {
opacity,
lineType = 'solid',
dashArray = [10, 5],
} = this.layer.getLayerConfig() as ILineLayerStyleOptions;
return {
u_opacity: opacity || 1.0,
u_line_type: lineStyleObj[lineType],
u_dash_array: dashArray,
};
}
public getAnimateUniforms(): IModelUniform {
const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;
return {
u_aimate: this.animateOption2Array(animateOption as IAnimateOption),
u_time: this.layer.getLayerAnimateTime(),
};
}
@ -29,21 +45,62 @@ export default class LineModel extends BaseModel {
vertexShader: line_vert,
fragmentShader: line_frag,
triangulation: LineTriangulation,
blend: {
enable: true,
func: {
srcRGB: gl.SRC_ALPHA,
srcAlpha: 1,
dstRGB: gl.ONE_MINUS_SRC_ALPHA,
dstAlpha: 1,
},
},
blend: this.getBlend(),
}),
];
}
protected registerBuiltinAttributes() {
// const lineType = this
// point layer size;
const {
lineType = 'solid',
} = this.layer.getLayerConfig() as ILineLayerStyleOptions;
// if (lineType === 'dash') {
this.styleAttributeService.registerStyleAttribute({
name: 'distance',
type: AttributeType.Attribute,
descriptor: {
name: 'a_Distance',
buffer: {
// give the WebGL driver a hint that this buffer may change
usage: gl.DYNAMIC_DRAW,
data: [],
type: gl.FLOAT,
},
size: 1,
update: (
feature: IEncodeFeature,
featureIdx: number,
vertex: number[],
attributeIdx: number,
) => {
return [vertex[3]];
},
},
});
this.styleAttributeService.registerStyleAttribute({
name: 'total_distance',
type: AttributeType.Attribute,
descriptor: {
name: 'a_Total_Distance',
buffer: {
// give the WebGL driver a hint that this buffer may change
usage: gl.DYNAMIC_DRAW,
data: [],
type: gl.FLOAT,
},
size: 1,
update: (
feature: IEncodeFeature,
featureIdx: number,
vertex: number[],
attributeIdx: number,
) => {
return [vertex[5]];
},
},
});
// }
this.styleAttributeService.registerStyleAttribute({
name: 'size',
type: AttributeType.Attribute,

View File

@ -1,13 +1,23 @@
#define LineTypeSolid 0.0
#define LineTypeDash 1.0
#define Animate 0.0
attribute vec4 a_Color;
attribute vec3 a_Position;
attribute vec4 a_Instance;
attribute float a_Size;
uniform mat4 u_ModelMatrix;
uniform float segmentNumber;
uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];
varying vec4 v_color;
varying vec2 v_normal;
varying float v_distance_ratio;
uniform float u_line_type: 0.0;
uniform vec2 u_dash_array: [10.0, 5.];
varying vec2 v_dash_array;
#pragma include "projection"
#pragma include "project"
#pragma include "picking"
float maps (float value, float start1, float stop1, float start2, float stop2) {
@ -83,13 +93,22 @@ void main() {
float segmentIndex = a_Position.x;
float segmentRatio = getSegmentRatio(segmentIndex);
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
if(u_line_type == LineTypeDash) {
v_distance_ratio = segmentIndex / segmentNumber;
float total_Distance = pixelDistance(a_Instance.rg, a_Instance.ba);
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);
}
if(u_aimate.x == Animate) {
v_distance_ratio = segmentIndex / segmentNumber;
}
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
v_distance_ratio = segmentIndex / segmentNumber;
vec4 curr = project_position(vec4(degrees(interpolate(source, target, angularDist, segmentRatio)), 0.0, 1.0));
vec4 next = project_position(vec4(degrees(interpolate(source, target, angularDist, nextSegmentRatio)), 0.0, 1.0));
v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));
// vec4 project_pos = project_position(vec4(curr.xy, 0, 1.0));
gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));
gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, curr.z, 1.0));
setPickingColor(a_PickingColor);
}

View File

@ -1,7 +1,17 @@
#define LineTypeSolid 0.0
#define LineTypeDash 1.0
#define Animate 0.0
uniform float u_opacity;
varying vec4 v_color;
uniform float u_blur : 0.90;
uniform float u_blur : 0.9;
uniform float u_line_type: 0.0;
varying vec2 v_normal;
varying vec2 v_dash_array;
varying float v_distance_ratio;
varying vec4 v_color;
uniform float u_time;
uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];
#pragma include "picking"
@ -9,5 +19,17 @@ void main() {
gl_FragColor = v_color;
float blur = 1.- smoothstep(u_blur, 1., length(v_normal.xy));
gl_FragColor.a *= (blur * u_opacity);
if(u_line_type == LineTypeDash) {
gl_FragColor.a *= blur * (1.0- step(v_dash_array.x, mod(v_distance_ratio, v_dash_array.x +v_dash_array.y)));
// gl_FragColor.a =
}
if(u_aimate.x == Animate) {
float alpha =1.0 - fract( mod(1.0- v_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + u_time / u_aimate.y);
alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;
alpha = smoothstep(0., 1., alpha);
gl_FragColor.a *= alpha;
// gl_FragColor.a = fract(u_time);
}
gl_FragColor = filterColor(gl_FragColor);
}

View File

@ -1,3 +1,6 @@
#define LineTypeSolid 0.0
#define LineTypeDash 1.0
#define Animate 0.0
attribute vec3 a_Position;
attribute vec4 a_Instance;
attribute vec4 a_Color;
@ -5,10 +8,17 @@ attribute float a_Size;
uniform mat4 u_ModelMatrix;
uniform float segmentNumber;
uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];
varying vec4 v_color;
varying vec2 v_normal;
varying float v_distance_ratio;
uniform float u_line_type: 0.0;
uniform vec2 u_dash_array: [10.0, 5.];
varying vec2 v_dash_array;
#pragma include "projection"
#pragma include "project"
#pragma include "picking"
float maps (float value, float start1, float stop1, float start2, float stop2) {
@ -61,6 +71,15 @@ void main() {
float segmentRatio = getSegmentRatio(segmentIndex);
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
if(u_line_type == LineTypeDash) {
v_distance_ratio = segmentIndex / segmentNumber;
float total_Distance = pixelDistance(a_Instance.rg, a_Instance.ba) / 2.0 * PI;
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);
}
if(u_aimate.x == Animate) {
v_distance_ratio = segmentIndex / segmentNumber;
}
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
vec3 curr = getPos(source, target, segmentRatio);
vec3 next = getPos(source, target, nextSegmentRatio);

View File

@ -1,13 +1,22 @@
#define LineTypeSolid 0.0
#define LineTypeDash 1.0
#define Animate 0.0
attribute vec4 a_Color;
attribute vec3 a_Position;
attribute vec4 a_Instance;
attribute float a_Size;
uniform mat4 u_ModelMatrix;
uniform float segmentNumber;
uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];
varying vec4 v_color;
varying vec2 v_normal;
varying float v_distance_ratio;
uniform float u_line_type: 0.0;
uniform vec2 u_dash_array: [10.0, 5.];
varying vec2 v_dash_array;
#pragma include "projection"
#pragma include "project"
#pragma include "picking"
float bezier3(vec3 arr, float t) {
@ -58,7 +67,14 @@ void main() {
float segmentRatio = getSegmentRatio(segmentIndex);
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
if(u_line_type == LineTypeDash) {
v_distance_ratio = segmentIndex / segmentNumber;
float total_Distance = pixelDistance(a_Instance.rg, a_Instance.ba) / 2.0 * PI;
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);
}
if(u_aimate.x == Animate) {
v_distance_ratio = segmentIndex / segmentNumber;
}
vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio), 0.0, 1.0));
vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio), 0.0, 1.0));
v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);

View File

@ -1,29 +1,44 @@
#define LineTypeSolid 0.0
#define LineTypeDash 1.0
#define Animate 0.0
uniform float u_blur : 0.9;
uniform float u_line_type: 0.0;
uniform float u_opacity : 1.0;
uniform float u_dash_offset : 0.0;
uniform float u_dash_ratio : 0.0;
varying vec4 v_color;
varying vec2 v_normal;
// dash
uniform float u_dash_offset : 0.0;
uniform float u_dash_ratio : 0.1;
varying float v_distance_ratio;
varying vec2 v_dash_array;
varying float v_side;
#pragma include "picking"
uniform float u_time;
uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];
// [animate, duration, interval, trailLength],
varying float v_distance_ratio;
varying float v_dash_array;
void main() {
gl_FragColor = v_color;
// anti-alias
float blur = 1.- smoothstep(u_blur, 1., length(v_normal.xy)) * u_opacity;
// gl_FragColor.a *= blur;
#ifdef ANIMATE
float alpha =1.0 - fract( mod(1.0- v_distance_ratio,u_aimate.z)* (1.0/ u_aimate.z) + u_time / u_aimate.y);
alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;
alpha = smoothstep(0., 1., alpha);
gl_FragColor.a *= alpha * blur;
#endif
if(u_aimate.x == Animate) {
float alpha =1.0 - fract( mod(1.0- v_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + u_time / u_aimate.y);
alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;
alpha = smoothstep(0., 1., alpha);
float alpha2 = exp(-abs(v_side));
gl_FragColor.a *= alpha * blur * alpha2;
// gl_FragColor.a = fract(u_time);
}
// dash line
if(u_line_type == LineTypeDash) {
gl_FragColor.a *= blur * (1.0- step(v_dash_array.x, mod(v_distance_ratio, v_dash_array.x +v_dash_array.y)));
}
gl_FragColor = filterColor(gl_FragColor);
}

View File

@ -1,23 +1,46 @@
#define LineTypeSolid 0.0
#define LineTypeDash 1.0
#define Animate 0.0
attribute float a_Miter;
attribute vec4 a_Color;
attribute vec2 a_Size;
attribute vec3 a_Normal;
attribute vec3 a_Position;
// dash line
attribute float a_Total_Distance;
attribute float a_Distance;
uniform mat4 u_ModelMatrix;
uniform float u_line_type: 0.0;
uniform vec2 u_dash_array: [10.0, 5.];
uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];
#pragma include "projection"
#pragma include "picking"
varying vec4 v_color;
varying float v_dash_array;
varying vec2 v_dash_array;
varying vec2 v_normal;
varying float v_distance_ratio;
varying float v_side;
void main() {
if(u_line_type == LineTypeDash) {
v_distance_ratio = a_Distance / a_Total_Distance;
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;
}
if(u_aimate.x == Animate) {
v_distance_ratio = a_Distance / a_Total_Distance;
}
v_normal = vec2(reverse_offset_normal(a_Normal) * sign(a_Miter));
v_color = a_Color;
vec3 size = a_Miter * a_Size.x * reverse_offset_normal(a_Normal); //v_normal * vec3(1., -1., 1.0);
vec2 offset = project_pixel(size.xy);
v_side = a_Miter * a_Size.x;
vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));

View File

@ -21,12 +21,12 @@ export default class ConfigSchemaValidationPlugin implements ILayerPlugin {
public apply(layer: ILayer) {
layer.hooks.init.tap('ConfigSchemaValidationPlugin', () => {
this.configService.registerLayerConfigSchemaValidator(
layer.name,
layer.name as string,
layer.getConfigSchemaForValidation(),
);
const { valid, errorText } = this.configService.validateLayerConfig(
layer.name,
layer.name as string,
layer.getLayerConfig(),
);

View File

@ -118,7 +118,7 @@ export default class FeatureScalePlugin implements ILayerPlugin {
scales.forEach((scale) => {
// 如果设置了回调, 这不需要设置让range
if (!attributeScale.callback) {
if (attributeScale.values) {
if (attributeScale.values && attributeScale.values !== 'text') {
if (
scale.option?.type === 'linear' &&
attributeScale.values.length > 2
@ -131,6 +131,7 @@ export default class FeatureScalePlugin implements ILayerPlugin {
scale.scale.range(attributeScale.values);
} else if (scale.option?.type === 'cat') {
// 如果没有设置初值且 类型为catrange ==domain;
scale.scale.range(scale.option.domain);
}
}
@ -159,20 +160,13 @@ export default class FeatureScalePlugin implements ILayerPlugin {
dataArray: IParseDataItem[],
) {
const scalekey = [field, attribute.name].join('_');
const values = attribute.scale?.values;
if (this.scaleCache[scalekey]) {
return this.scaleCache[scalekey];
}
const styleScale = this.createScale(field, dataArray);
const styleScale = this.createScale(field, values, dataArray);
this.scaleCache[scalekey] = styleScale;
// if (
// styleScale.type === StyleScaleType.VARIABLE &&
// attribute.scale?.values &&
// attribute.scale?.values.length > 0
// ) { // 只有变量初始化range
// styleScale.scale.range(attribute.scale?.values);
// }
return this.scaleCache[scalekey];
}
@ -191,7 +185,11 @@ export default class FeatureScalePlugin implements ILayerPlugin {
return [field];
}
private createScale(field: string, data?: IParseDataItem[]): IStyleScale {
private createScale(
field: string,
values: unknown[] | string | undefined,
data?: IParseDataItem[],
): IStyleScale {
// 首先查找全局默认配置例如 color
const scaleOption: IScale | undefined = this.scaleOptions[field];
const styleScale: IStyleScale = {
@ -200,6 +198,7 @@ export default class FeatureScalePlugin implements ILayerPlugin {
type: StyleScaleType.VARIABLE,
option: scaleOption,
};
if (!data || !data.length) {
if (scaleOption && scaleOption.type) {
styleScale.scale = this.createDefaultScale(scaleOption);
@ -216,9 +215,12 @@ export default class FeatureScalePlugin implements ILayerPlugin {
styleScale.type = StyleScaleType.CONSTANT;
} else {
// 根据数据类型判断 默认等分位,时间,和枚举类型
const type =
let type =
(scaleOption && scaleOption.type) || this.getDefaultType(firstValue);
if (values === 'text') {
// text 为内置变 如果是文本则为cat
type = ScaleTypes.CAT;
}
const cfg = this.createDefaultScaleConfig(type, field, data);
Object.assign(cfg, scaleOption);
styleScale.scale = this.createDefaultScale(cfg);

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@ -0,0 +1,32 @@
import {
CameraUniform,
CoordinateUniform,
ICameraService,
ICoordinateSystemService,
ILayer,
ILayerPlugin,
IModel,
IRendererService,
TYPES,
} from '@antv/l7-core';
import { inject, injectable } from 'inversify';
@injectable()
export default class LayerAnimateStylePlugin implements ILayerPlugin {
@inject(TYPES.ICameraService)
private readonly cameraService: ICameraService;
@inject(TYPES.IRendererService)
private readonly rendererService: IRendererService;
public apply(layer: ILayer) {
layer.hooks.beforeRender.tap('LayerAnimateStylePlugin', () => {
// 重新计算坐标系参数
layer.models.forEach((model: IModel) => {
model.addUniforms({
...layer.layerModel.getAnimateUniforms(),
});
});
});
}
}

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@ -31,7 +31,6 @@ export default class ShaderUniformPlugin implements ILayerPlugin {
public apply(layer: ILayer) {
layer.hooks.beforeRender.tap('ShaderUniformPlugin', () => {
// 重新计算坐标系参数
this.coordinateSystemService.refresh();
const { width, height } = this.rendererService.getViewportSize();

View File

@ -4,7 +4,7 @@ import PointModels, { PointType } from './models/index';
interface IPointLayerStyleOptions {
opacity: number;
strokeWidth: number;
strokeColor: string;
stroke: string;
}
export default class PointLayer extends BaseLayer<IPointLayerStyleOptions> {
public type: string = 'PointLayer';

View File

@ -1,9 +1,11 @@
import {
AttributeType,
gl,
IAnimateOption,
IAttribute,
IElements,
IEncodeFeature,
ILayerConfig,
IModel,
IModelUniform,
} from '@antv/l7-core';
@ -15,19 +17,26 @@ import pointFillVert from '../shaders/fill_vert.glsl';
interface IPointLayerStyleOptions {
opacity: number;
strokeWidth: number;
strokeColor: string;
stroke: string;
}
export default class FillModel extends BaseModel {
public getUninforms(): IModelUniform {
const {
opacity = 1,
strokeColor = 'rgb(0,0,0,0)',
stroke = 'rgb(0,0,0,0)',
strokeWidth = 1,
} = this.layer.getLayerConfig() as IPointLayerStyleOptions;
return {
u_opacity: opacity,
u_stroke_width: strokeWidth,
u_stroke_color: rgb2arr(strokeColor),
u_stroke_color: rgb2arr(stroke),
};
}
public getAnimateUniforms(): IModelUniform {
const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;
return {
u_aimate: this.animateOption2Array(animateOption as IAnimateOption),
u_time: this.layer.getLayerAnimateTime(),
};
}

View File

@ -3,6 +3,7 @@ import ExtrudeModel from './extrude';
import FillModel from './fill';
import IMageModel from './image';
import NormalModel from './normal';
import TextModel from './text';
export type PointType = 'fill' | 'image' | 'normal' | 'extrude' | 'text';
@ -11,7 +12,7 @@ const PointModels: { [key in PointType]: any } = {
image: IMageModel,
normal: NormalModel,
extrude: ExtrudeModel,
text: null,
text: TextModel,
};
export default PointModels;

View File

@ -16,7 +16,7 @@ import normalVert from '../shaders/normal_vert.glsl';
interface IPointLayerStyleOptions {
opacity: number;
strokeWidth: number;
strokeColor: string;
stroke: string;
}
export function PointTriangulation(feature: IEncodeFeature) {
const coordinates = feature.coordinates as number[];
@ -36,13 +36,13 @@ export default class NormalModel extends BaseModel {
public getUninforms(): IModelUniform {
const {
opacity = 1,
strokeColor = 'rgb(0,0,0,0)',
stroke = 'rgb(0,0,0,0)',
strokeWidth = 1,
} = this.layer.getLayerConfig() as IPointLayerStyleOptions;
return {
u_opacity: opacity,
u_stroke_width: strokeWidth,
u_stroke_color: rgb2arr(strokeColor),
u_stroke_color: rgb2arr(stroke),
};
}
public buildModels(): IModel[] {

View File

@ -1,15 +1,264 @@
import { IModel, IModelUniform } from '@antv/l7-core';
import {
AttributeType,
BlendType,
gl,
IEncodeFeature,
ILayerConfig,
IModel,
IModelUniform,
ITexture2D,
} from '@antv/l7-core';
import { rgb2arr } from '@antv/l7-utils';
import BaseModel from '../../core/BaseModel';
import { PointFillTriangulation } from '../../core/triangulation';
import {
getGlyphQuads,
IGlyphQuad,
shapeText,
} from '../../utils/symbol-layout';
import textFrag from '../shaders/text_frag.glsl';
import textVert from '../shaders/text_vert.glsl';
interface IPointTextLayerStyleOptions {
opacity: number;
textAnchor: string;
spacing: number;
padding: [number, number];
stroke: string;
strokeWidth: number;
strokeOpacity: number;
fontWeight: string;
fontFamily: string;
textOffset: [number, number];
textAllowOverlap: boolean;
}
export function TextTriangulation(feature: IEncodeFeature) {
const coordinates = feature.coordinates as number[];
const { glyphQuads } = feature;
const vertices: number[] = [];
const indices: number[] = [];
const coord =
coordinates.length === 2
? [coordinates[0], coordinates[1], 0]
: coordinates;
glyphQuads.forEach((quad: IGlyphQuad, index: number) => {
vertices.push(
...coord,
quad.tex.x,
quad.tex.y + quad.tex.height,
quad.tl.x,
quad.tl.y,
...coord,
quad.tex.x + quad.tex.width,
quad.tex.y + quad.tex.height,
quad.tr.x,
quad.tr.y,
...coord,
quad.tex.x + quad.tex.width,
quad.tex.y,
quad.br.x,
quad.br.y,
...coord,
quad.tex.x,
quad.tex.y,
quad.bl.x,
quad.bl.y,
);
indices.push(
0 + index * 4,
1 + index * 4,
2 + index * 4,
2 + index * 4,
3 + index * 4,
0 + index * 4,
);
});
return {
vertices, // [ x, y, z, tex.x,tex.y, offset.x. offset.y]
indices,
size: 7,
};
}
export default class ExtrudeModel extends BaseModel {
export default class TextModel extends BaseModel {
private texture: ITexture2D;
public getUninforms(): IModelUniform {
throw new Error('Method not implemented.');
const {
fontWeight = 'normal',
fontFamily,
stroke,
strokeWidth,
} = this.layer.getLayerConfig() as IPointTextLayerStyleOptions;
const { canvas, fontAtlas, mapping } = this.fontService;
return {
u_opacity: 1.0,
u_sdf_map: this.texture,
u_stroke: rgb2arr(stroke),
u_halo_blur: 0.5,
u_sdf_map_size: [canvas.width, canvas.height],
u_strokeWidth: strokeWidth,
};
}
public buildModels(): IModel[] {
throw new Error('Method not implemented.');
this.initTextFont();
this.generateGlyphLayout();
this.registerBuiltinAttributes();
this.updateTexture();
return [
this.layer.buildLayerModel({
moduleName: 'pointText',
vertexShader: textVert,
fragmentShader: textFrag,
triangulation: TextTriangulation,
depth: { enable: false },
blend: this.getBlend(),
}),
];
}
protected registerBuiltinAttributes() {
throw new Error('Method not implemented.');
const viewProjection = this.cameraService.getViewProjectionMatrix();
this.styleAttributeService.registerStyleAttribute({
name: 'textOffsets',
type: AttributeType.Attribute,
descriptor: {
name: 'a_textOffsets',
buffer: {
// give the WebGL driver a hint that this buffer may change
usage: gl.STATIC_DRAW,
data: [],
type: gl.FLOAT,
},
size: 2,
update: (
feature: IEncodeFeature,
featureIdx: number,
vertex: number[],
attributeIdx: number,
) => {
return [vertex[5], vertex[6]];
},
},
});
// point layer size;
this.styleAttributeService.registerStyleAttribute({
name: 'size',
type: AttributeType.Attribute,
descriptor: {
name: 'a_Size',
buffer: {
// give the WebGL driver a hint that this buffer may change
usage: gl.DYNAMIC_DRAW,
data: [],
type: gl.FLOAT,
},
size: 1,
update: (
feature: IEncodeFeature,
featureIdx: number,
vertex: number[],
attributeIdx: number,
) => {
const { size } = feature;
return Array.isArray(size) ? [size[0]] : [size as number];
},
},
});
// point layer size;
this.styleAttributeService.registerStyleAttribute({
name: 'textUv',
type: AttributeType.Attribute,
descriptor: {
name: 'a_tex',
buffer: {
// give the WebGL driver a hint that this buffer may change
usage: gl.DYNAMIC_DRAW,
data: [],
type: gl.FLOAT,
},
size: 2,
update: (
feature: IEncodeFeature,
featureIdx: number,
vertex: number[],
attributeIdx: number,
) => {
return [vertex[3], vertex[4]];
},
},
});
}
private initTextFont() {
const {
fontWeight = 'normal',
fontFamily,
} = this.layer.getLayerConfig() as IPointTextLayerStyleOptions;
const data = this.layer.getEncodedData();
const characterSet: string[] = [];
data.forEach((item: IEncodeFeature) => {
let { shape = '' } = item;
shape = shape.toString();
for (const char of shape) {
// 去重
if (characterSet.indexOf(char) === -1) {
characterSet.push(char);
}
}
});
this.fontService.setFontOptions({
characterSet,
fontWeight,
fontFamily,
});
}
private generateGlyphLayout() {
const { canvas, fontAtlas, mapping } = this.fontService;
const {
spacing = 2,
textAnchor = 'center',
textOffset,
padding = [4, 4],
textAllowOverlap,
} = this.layer.getLayerConfig() as IPointTextLayerStyleOptions;
const data = this.layer.getEncodedData();
data.forEach((feature: IEncodeFeature) => {
const { coordinates, shape = '' } = feature;
const size = feature.size as number;
const fontScale = size / 24;
const shaping = shapeText(
shape.toString(),
mapping,
24,
textAnchor,
'center',
spacing,
textOffset,
);
const glyphQuads = getGlyphQuads(shaping, textOffset, false);
feature.shaping = shaping;
feature.glyphQuads = glyphQuads;
});
}
private drawGlyph() {
const {
spacing = 2,
textAnchor = 'center',
textOffset = [0, 0],
padding = [4, 4],
textAllowOverlap,
} = this.layer.getLayerConfig() as IPointTextLayerStyleOptions;
const viewProjection = this.cameraService.getViewProjectionMatrix();
}
private updateTexture() {
const { createTexture2D } = this.rendererService;
const { canvas } = this.fontService;
this.texture = createTexture2D({
data: canvas,
width: canvas.width,
height: canvas.height,
});
}
}

View File

@ -1,3 +1,5 @@
#define Animate 0.0
uniform float u_blur : 0;
uniform float u_opacity : 1;
uniform float u_stroke_width : 1;
@ -7,6 +9,8 @@ uniform float u_stroke_opacity : 1;
varying vec4 v_data;
varying vec4 v_color;
varying float v_radius;
uniform float u_time;
uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];
#pragma include "sdf_2d"
#pragma include "picking"
@ -61,8 +65,19 @@ void main() {
inner_df
);
vec4 strokeColor = u_stroke_color == vec4(0) ? v_color : u_stroke_color;
float PI = 3.14159;
float N_RINGS = 3.0;
float FREQ = 1.0;
gl_FragColor = opacity_t * mix(vec4(v_color.rgb, v_color.a * u_opacity), strokeColor * u_stroke_opacity, color_t);
if(u_aimate.x == Animate) {
float d = length(v_data.xy);
float intensity = clamp(cos(d * PI), 0.0, 1.0) * clamp(cos(2.0 * PI * (d * 2.0 * N_RINGS - FREQ * u_time)), 0.0, 1.0);
gl_FragColor = vec4(gl_FragColor.xyz * intensity, intensity);
}
gl_FragColor = filterColor(gl_FragColor);
}

View File

@ -34,7 +34,7 @@ void main() {
float antialiasblur = 1.0 / (a_Size + u_stroke_width);
// construct point coords
v_data = vec4(extrude, antialiasblur, shape_type);
v_data = vec4(extrude, antialiasblur,shape_type);
setPickingColor(a_PickingColor);
}

View File

@ -1,3 +1,5 @@
#define SDF_PX 8.0
#define EDGE_GAMMA 0.105
uniform sampler2D u_sdf_map;
uniform float u_gamma_scale : 0.5;
uniform float u_font_size : 24;
@ -5,6 +7,7 @@ uniform float u_opacity : 1.0;
uniform vec4 u_stroke : [0, 0, 0, 1];
uniform float u_strokeWidth : 2.0;
uniform float u_halo_blur : 0.5;
uniform float u_DevicePixelRatio;
varying vec4 v_color;
varying vec2 v_uv;
@ -17,7 +20,7 @@ void main() {
float fontScale = u_font_size / 24.0;
lowp float buff = (6.0 - u_strokeWidth / fontScale) / SDF_PX;
highp float gamma = (u_halo_blur * 1.19 / SDF_PX + EDGE_GAMMA) / (fontScale * u_gamma_scale);
highp float gamma = (u_halo_blur * 1.19 / SDF_PX + EDGE_GAMMA) / (fontScale * u_gamma_scale) / 1.0;
highp float gamma_scaled = gamma * v_gamma_scale;

View File

@ -1,14 +1,13 @@
#define SDF_PX 8.0
#define EDGE_GAMMA 0.105
attribute vec3 a_Position;
attribute vec2 a_tex;
attribute vec2 a_offset;
attribute vec4 a_color;
attribute float a_size;
attribute vec2 a_textOffsets;
attribute vec4 a_Color;
attribute float a_Size;
uniform vec2 u_sdf_map_size;
uniform vec2 u_viewport_size;
uniform float u_activeId : 0;
uniform vec4 u_activeColor : [1.0, 0.0, 0.0, 1.0];
uniform mat4 u_ModelMatrix;
varying vec2 v_uv;
varying float v_gamma_scale;
@ -17,18 +16,18 @@ varying vec4 v_color;
#pragma include "projection"
void main() {
v_color = a_color;
v_color = a_Color;
v_uv = a_tex / u_sdf_map_size;
// 文本缩放比例
float fontScale = a_size / 24.;
float fontScale = a_Size / 24.;
vec4 project_pos = project_position(vec4(a_Position, 1.0));
vec4 projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
gl_Position = vec4(projected_position.xy / projected_position.w
+ a_offset * fontScale / u_viewport_size * 2., 0.0, 1.0);
+ a_textOffsets * fontScale / u_ViewportSize * 2., 0.0, 1.0);
v_gamma_scale = gl_Position.w;

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@ -1,177 +0,0 @@
import { AttributeType, gl, IEncodeFeature } from '@antv/l7-core';
import BaseLayer from '../core/BaseLayer';
import { getGlyphQuads, shapeText } from '../utils/symbol-layout';
import textFrag from './shaders/text_frag.glsl';
import textVert from './shaders/text_vert.glsl';
interface IPointTextLayerStyleOptions {
opacity: number;
textAnchor: string;
textOffset: [number, number];
spacing: number;
padding: [number, number];
stroke: string;
strokeWidth: number;
strokeOpacity: number;
fontWeight: string;
fontFamily: string;
textAllowOverlap: boolean;
}
export function PointTriangulation(feature: IEncodeFeature) {
const coordinates = feature.coordinates as number[];
return {
vertices: [...coordinates, ...coordinates, ...coordinates, ...coordinates],
indices: [0, 1, 2, 2, 3, 0],
size: coordinates.length,
};
}
export default class TextLayer extends BaseLayer<IPointTextLayerStyleOptions> {
public type: string = 'PointLayer';
protected getConfigSchema() {
return {
properties: {
opacity: {
type: 'number',
minimum: 0,
maximum: 1,
},
},
};
}
protected renderModels() {
const { opacity } = this.getLayerConfig();
this.models.forEach((model) =>
model.draw({
uniforms: {
u_opacity: opacity || 1.0,
},
}),
);
return this;
}
protected buildModels() {
this.registerBuiltinAttributes();
this.models = [
this.buildLayerModel({
moduleName: 'pointText',
vertexShader: textVert,
fragmentShader: textFrag,
triangulation: PointTriangulation,
depth: { enable: false },
blend: {
enable: true,
func: {
srcRGB: gl.SRC_ALPHA,
srcAlpha: 1,
dstRGB: gl.ONE_MINUS_SRC_ALPHA,
dstAlpha: 1,
},
},
}),
];
}
private registerBuiltinAttributes() {
this.styleAttributeService.registerStyleAttribute({
name: 'textOffsets',
type: AttributeType.Attribute,
descriptor: {
name: 'a_textOffsets',
buffer: {
// give the WebGL driver a hint that this buffer may change
usage: gl.STATIC_DRAW,
data: [],
type: gl.FLOAT,
},
size: 2,
update: (
feature: IEncodeFeature,
featureIdx: number,
vertex: number[],
attributeIdx: number,
) => {
const extrude = [-1, -1, 1, -1, 1, 1, -1, 1];
const extrudeIndex = (attributeIdx % 4) * 2;
return [extrude[extrudeIndex], extrude[extrudeIndex + 1]];
},
},
});
// point layer size;
this.styleAttributeService.registerStyleAttribute({
name: 'size',
type: AttributeType.Attribute,
descriptor: {
name: 'a_Size',
buffer: {
// give the WebGL driver a hint that this buffer may change
usage: gl.DYNAMIC_DRAW,
data: [],
type: gl.FLOAT,
},
size: 1,
update: (
feature: IEncodeFeature,
featureIdx: number,
vertex: number[],
attributeIdx: number,
) => {
const { size } = feature;
return Array.isArray(size) ? [size[0]] : [size as number];
},
},
});
// point layer size;
this.styleAttributeService.registerStyleAttribute({
name: 'shape',
type: AttributeType.Attribute,
descriptor: {
name: 'a_Shape',
buffer: {
// give the WebGL driver a hint that this buffer may change
usage: gl.DYNAMIC_DRAW,
data: [],
type: gl.FLOAT,
},
size: 1,
update: (
feature: IEncodeFeature,
featureIdx: number,
vertex: number[],
attributeIdx: number,
) => {
const { shape = 2 } = feature;
const shape2d = this.getLayerConfig().shape2d as string[];
const shapeIndex = shape2d.indexOf(shape as string);
return [shapeIndex];
},
},
});
}
private initTextFont() {
const { fontWeight = 'normal', fontFamily } = this.getLayerConfig();
const data = this.getEncodedData();
const characterSet: string[] = [];
data.forEach((item: IEncodeFeature) => {
let { shape = '' } = item;
shape = shape.toString();
for (const char of shape) {
// 去重
if (characterSet.indexOf(char) === -1) {
characterSet.push(char);
}
}
});
this.fontService.setFontOptions({
characterSet,
fontWeight,
fontFamily,
});
}
}

View File

@ -0,0 +1,109 @@
export interface ICollisionBox {
x1: number;
y1: number;
x2: number;
y2: number;
anchorPointX: number;
anchorPointY: number;
}
// @mapbox/grid-index 并没有类似 hitTest 的单纯获取碰撞检测结果的方法query 将导致计算大量多余的包围盒结果,因此使用改良版
import { mat4, vec4 } from 'gl-matrix';
import GridIndex from './grid-index';
// 为 viewport 加上 buffer避免边缘处的文本无法显示
const viewportPadding = 100;
/**
*
* @see https://zhuanlan.zhihu.com/p/74373214
*/
export default class CollisionIndex {
private width: number;
private height: number;
private grid: GridIndex;
private screenRightBoundary: number;
private screenBottomBoundary: number;
private gridRightBoundary: number;
private gridBottomBoundary: number;
constructor(width: number, height: number) {
this.width = width;
this.height = height;
// 创建网格索引
this.grid = new GridIndex(
width + 2 * viewportPadding,
height + 2 * viewportPadding,
25,
);
this.screenRightBoundary = width + viewportPadding;
this.screenBottomBoundary = height + viewportPadding;
this.gridRightBoundary = width + 2 * viewportPadding;
this.gridBottomBoundary = height + 2 * viewportPadding;
}
public placeCollisionBox(collisionBox: ICollisionBox, mvpMatrix: mat4) {
const projectedPoint = this.project(
mvpMatrix,
collisionBox.anchorPointX,
collisionBox.anchorPointY,
);
const tlX = collisionBox.x1 + projectedPoint.x;
const tlY = collisionBox.y1 + projectedPoint.y;
const brX = collisionBox.x2 + projectedPoint.x;
const brY = collisionBox.y2 + projectedPoint.y;
if (
!this.isInsideGrid(tlX, tlY, brX, brY) ||
this.grid.hitTest(tlX, tlY, brX, brY)
) {
return {
box: [],
};
}
return {
box: [tlX, tlY, brX, brY],
};
}
public insertCollisionBox(box: number[], featureIndex: number) {
const key = { featureIndex };
this.grid.insert(key, box[0], box[1], box[2], box[3]);
}
/**
* viewport
* @param {THREE.Matrix4} mvpMatrix mvp矩阵
* @param {number} x P20 X
* @param {number} y P20 Y
* @return {Point} projectedPoint
*/
public project(mvpMatrix: mat4, x: number, y: number) {
const point = vec4.fromValues(x, y, 0, 1);
const out = vec4.create();
vec4.transformMat4(out, point, mvpMatrix);
// GL 坐标系[-1, 1] -> viewport 坐标系[width, height]
return {
x: ((out[0] / out[3] + 1) / 2) * this.width + viewportPadding,
y: ((-out[1] / out[3] + 1) / 2) * this.height + viewportPadding,
};
}
/**
* buffer
* @param {number} x1 x1
* @param {number} y1 y1
* @param {number} x2 x2
* @param {number} y2 y2
* @return {Point} isInside
*/
public isInsideGrid(x1: number, y1: number, x2: number, y2: number) {
return (
x2 >= 0 &&
x1 < this.gridRightBoundary &&
y2 >= 0 &&
y1 < this.gridBottomBoundary
);
}
}

View File

@ -0,0 +1,210 @@
interface IQueryArgs {
hitTest: boolean;
seenUids: { box: any; circle: any };
}
type CallBack = (...args: any[]) => any;
/**
* @mapbox/grid-index
* @see https://zhuanlan.zhihu.com/p/74373214
*/
class GridIndex {
private boxCells: number[][];
private xCellCount: number;
private yCellCount: number;
private boxKeys: string[];
private bboxes: number[];
private width: number;
private height: number;
private xScale: number;
private yScale: number;
private boxUid: number;
constructor(width: number, height: number, cellSize: number) {
const boxCells = this.boxCells;
this.xCellCount = Math.ceil(width / cellSize);
this.yCellCount = Math.ceil(height / cellSize);
for (let i = 0; i < this.xCellCount * this.yCellCount; i++) {
boxCells.push([]);
}
this.boxKeys = [];
this.bboxes = [];
this.width = width;
this.height = height;
this.xScale = this.xCellCount / width;
this.yScale = this.yCellCount / height;
this.boxUid = 0;
}
public insert(key: any, x1: number, y1: number, x2: number, y2: number) {
this.forEachCell(x1, y1, x2, y2, this.insertBoxCell, this.boxUid++);
this.boxKeys.push(key);
this.bboxes.push(x1);
this.bboxes.push(y1);
this.bboxes.push(x2);
this.bboxes.push(y2);
}
public query(
x1: number,
y1: number,
x2: number,
y2: number,
predicate?: CallBack,
) {
return this.queryHitTest(x1, y1, x2, y2, false, predicate);
}
public hitTest(
x1: number,
y1: number,
x2: number,
y2: number,
predicate?: CallBack,
) {
return this.queryHitTest(x1, y1, x2, y2, true, predicate);
}
private insertBoxCell(
x1: number,
y1: number,
x2: number,
y2: number,
cellIndex: number,
uid: number,
) {
this.boxCells[cellIndex].push(uid);
}
private queryHitTest(
x1: number,
y1: number,
x2: number,
y2: number,
hitTest: boolean,
predicate?: CallBack,
) {
if (x2 < 0 || x1 > this.width || y2 < 0 || y1 > this.height) {
return hitTest ? false : [];
}
const result: any[] = [];
if (x1 <= 0 && y1 <= 0 && this.width <= x2 && this.height <= y2) {
// 这一步是高效的关键,后续精确碰撞检测结果在计算文本可见性时并不需要
if (hitTest) {
return true;
}
for (let boxUid = 0; boxUid < this.boxKeys.length; boxUid++) {
result.push({
key: this.boxKeys[boxUid],
x1: this.bboxes[boxUid * 4],
y1: this.bboxes[boxUid * 4 + 1],
x2: this.bboxes[boxUid * 4 + 2],
y2: this.bboxes[boxUid * 4 + 3],
});
}
return predicate ? result.filter(predicate) : result;
}
const queryArgs = {
hitTest,
seenUids: { box: {}, circle: {} },
};
this.forEachCell(
x1,
y1,
x2,
y2,
this.queryCell,
result,
queryArgs,
predicate,
);
return hitTest ? result.length > 0 : result;
}
private queryCell(
x1: number,
y1: number,
x2: number,
y2: number,
cellIndex: number,
result: any[],
queryArgs?: any,
predicate?: CallBack,
) {
const seenUids = queryArgs.seenUids;
const boxCell = this.boxCells[cellIndex];
if (boxCell !== null) {
const bboxes = this.bboxes;
for (const boxUid of boxCell) {
if (!seenUids.box[boxUid]) {
seenUids.box[boxUid] = true;
const offset = boxUid * 4;
if (
x1 <= bboxes[offset + 2] &&
y1 <= bboxes[offset + 3] &&
x2 >= bboxes[offset + 0] &&
y2 >= bboxes[offset + 1] &&
(!predicate || predicate(this.boxKeys[boxUid]))
) {
if (queryArgs.hitTest) {
result.push(true);
return true;
}
result.push({
key: this.boxKeys[boxUid],
x1: bboxes[offset],
y1: bboxes[offset + 1],
x2: bboxes[offset + 2],
y2: bboxes[offset + 3],
});
}
}
}
}
return false;
}
private forEachCell(
x1: number,
y1: number,
x2: number,
y2: number,
fn: CallBack,
arg1: any[] | number,
arg2?: IQueryArgs,
predicate?: CallBack,
) {
const cx1 = this.convertToXCellCoord(x1);
const cy1 = this.convertToYCellCoord(y1);
const cx2 = this.convertToXCellCoord(x2);
const cy2 = this.convertToYCellCoord(y2);
for (let x = cx1; x <= cx2; x++) {
for (let y = cy1; y <= cy2; y++) {
const cellIndex = this.xCellCount * y + x;
if (fn.call(this, x1, y1, x2, y2, cellIndex, arg1, arg2, predicate)) {
return;
}
}
}
}
private convertToXCellCoord(x: number) {
return Math.max(
0,
Math.min(this.xCellCount - 1, Math.floor(x * this.xScale)),
);
}
private convertToYCellCoord(y: number) {
return Math.max(
0,
Math.min(this.yCellCount - 1, Math.floor(y * this.yScale)),
);
}
}
export default GridIndex;

View File

@ -1,3 +1,22 @@
interface IPoint {
x: number;
y: number;
}
export interface IGlyphQuad {
tr: IPoint;
tl: IPoint;
bl: IPoint;
br: IPoint;
tex: {
x: number;
y: number;
height: number;
width: number;
advance: number;
};
glyphOffset: [number, number];
}
/**
*
* @param {string} anchor
@ -181,7 +200,7 @@ export function shapeText(
textAnchor: string,
textJustify: string,
spacing: number,
translate: [number, number],
translate: [number, number] = [0, 0],
) {
// TODO处理换行
const lines = text.split('\n');
@ -215,11 +234,11 @@ export function shapeText(
export function getGlyphQuads(
shaping: any,
textOffset: [number, number],
textOffset: [number, number] = [0, 0],
alongLine: boolean,
) {
): IGlyphQuad[] {
const { positionedGlyphs } = shaping;
const quads = [];
const quads: IGlyphQuad[] = [];
for (const positionedGlyph of positionedGlyphs) {
const rect = positionedGlyph.metrics;
@ -229,7 +248,7 @@ export function getGlyphQuads(
const halfAdvance = (rect.advance * positionedGlyph.scale) / 2;
const glyphOffset = alongLine
const glyphOffset: [number, number] = alongLine
? [positionedGlyph.x + halfAdvance, positionedGlyph.y]
: [0, 0];

View File

@ -114,7 +114,7 @@ export default class AMapService
}
public getZoom(): number {
// 统一返回 Mapbox 缩放等级
return this.map.getZoom();
return this.map.getZoom() - 1;
}
public setZoom(zoom: number): void {

View File

@ -1,7 +1,9 @@
import { storiesOf } from '@storybook/react';
import * as React from 'react';
import AnimatePoint from './components/AnimatePoint';
import Arc2DLineDemo from './components/Arc2DLine';
import ArcLineDemo from './components/Arcline';
import CityBuildingLayerDemo from './components/citybuilding';
import Column from './components/column';
import DashLineDemo from './components/dash';
import DataUpdate from './components/data_update';
@ -14,16 +16,20 @@ import PointImage from './components/PointImage';
import Polygon3D from './components/Polygon3D';
import ImageLayerDemo from './components/RasterImage';
import RasterLayerDemo from './components/RasterLayer';
import TextLayerDemo from './components/Text';
// @ts-ignore
storiesOf('图层', module)
.add('点图层', () => <PointDemo />)
.add('数据更新', () => <DataUpdate />)
.add('亮度图', () => <LightDemo />)
.add('点动画', () => <AnimatePoint />)
.add('3D点', () => <Point3D />)
.add('文字', () => <TextLayerDemo />)
.add('Column', () => <Column />)
.add('图片标注', () => <PointImage />)
.add('面3d图层', () => <Polygon3D />)
.add('点亮城市', () => <CityBuildingLayerDemo />)
.add('线图层', () => <LineLayer />)
.add('虚线', () => <DashLineDemo />)
.add('3D弧线', () => <ArcLineDemo />)

View File

@ -0,0 +1,67 @@
import { PointLayer, Scene } from '@antv/l7';
import { GaodeMap, Mapbox } from '@antv/l7-maps';
import * as React from 'react';
// @ts-ignore
import data from '../data/data.json';
export default class AnimatePoint extends React.Component {
// @ts-ignore
private scene: Scene;
public componentWillUnmount() {
this.scene.destroy();
}
public async componentDidMount() {
const scene = new Scene({
id: 'map',
map: new GaodeMap({
pitch: 0,
style: 'dark',
center: [112, 23.69],
zoom: 2.5,
}),
});
fetch(
'https://gw.alipayobjects.com/os/basement_prod/9078fd36-ce8d-4ee2-91bc-605db8315fdf.csv',
)
.then((res) => res.text())
.then((data) => {
const pointLayer = new PointLayer({})
.source(data, {
parser: {
type: 'csv',
x: 'Longitude',
y: 'Latitude',
},
})
.shape('circle')
.active(true)
.animate(true)
.size(40)
.color('#ffa842')
.style({
opacity: 1,
});
scene.addLayer(pointLayer);
});
this.scene = scene;
}
public render() {
return (
<div
id="map"
style={{
position: 'absolute',
top: 0,
left: 0,
right: 0,
bottom: 0,
}}
/>
);
}
}

View File

@ -1,5 +1,5 @@
import { LineLayer, Scene } from '@antv/l7';
import { Mapbox } from '@antv/l7-maps';
import { Mapbox, GaodeMap } from '@antv/l7-maps';
import * as React from 'react';
export default class Arc2DLineDemo extends React.Component {
@ -16,17 +16,14 @@ export default class Arc2DLineDemo extends React.Component {
);
const scene = new Scene({
id: 'map',
map: new Mapbox({
map: new GaodeMap({
center: [116.2825, 39.9],
pitch: 0,
style: 'mapbox://styles/mapbox/dark-v9',
style: 'dark',
zoom: 2,
}),
});
const lineLayer = new LineLayer({
enablePicking: true,
enableHighlight: true,
})
const lineLayer = new LineLayer()
.source(await response.text(), {
parser: {
type: 'csv',
@ -36,9 +33,17 @@ export default class Arc2DLineDemo extends React.Component {
y1: 'lat2',
},
})
.size(0.5)
.shape('arc')
.color('rgb(13,64,140)');
.size(1.2)
.shape('greatcircle')
.color('rgb(13,64,140)')
.animate({
interval: 0.5,
duration: 2,
trailLength: 0.4,
})
.style({
opacity: 0.6,
});
scene.addLayer(lineLayer);
scene.render();
this.scene = scene;

View File

@ -19,14 +19,13 @@ export default class ArcLineDemo extends React.Component {
map: new Mapbox({
center: [116.2825, 39.9],
pitch: 0,
style: 'mapbox://styles/mapbox/dark-v9',
style: 'dark',
zoom: 2,
}),
});
this.scene = scene;
const lineLayer = new LineLayer({
enablePicking: true,
enableHighlight: true,
blend: 'normal',
})
.source(await response.text(), {
parser: {
@ -37,9 +36,18 @@ export default class ArcLineDemo extends React.Component {
y1: 'lat2',
},
})
.size(0.5)
.shape('arc')
.color('rgb(13,64,140)');
.size(1)
.shape('arc3d')
.active(true)
.color('rgb(13,64,140)')
.animate({
interval: 0.1,
duration: 2,
trailLength: 1.0,
})
.style({
lineType: 'dash',
});
scene.addLayer(lineLayer);
scene.render();
this.scene = scene;

View File

@ -12,44 +12,34 @@ export default class LineDemo extends React.Component {
public async componentDidMount() {
const response = await fetch(
'https://gw.alipayobjects.com/os/rmsportal/ZVfOvhVCzwBkISNsuKCc.json',
'https://arcgis.github.io/arcgis-samples-javascript/sample-data/custom-gl-animated-lines/lines.json',
);
const scene = new Scene({
id: 'map',
map: new Mapbox({
center: [102.602992, 23.107329],
pitch: 0,
style: 'mapbox://styles/mapbox/dark-v9',
zoom: 13,
center: [-74.006, 40.7128],
zoom: 15,
style: 'dark',
}),
});
const lineLayer = new LineLayer({
enableMultiPassRenderer: true,
enablePicking: true,
enableHighlight: true,
// onHover: (pickedFeature: any) => {
// // tslint:disable-next-line:no-console
// console.log('Scene4', pickedFeature);
// },
})
.source(await response.json())
.size(1)
const lineLayer = new LineLayer()
.source(await response.json(), {
parser: {
type: 'json',
coordinates: 'path',
},
})
.size(3)
.shape('line')
.color(
'ELEV',
[
'#E8FCFF',
'#CFF6FF',
'#A1E9ff',
'#65CEF7',
'#3CB1F0',
'#2894E0',
'#1772c2',
'#105CB3',
'#0D408C',
'#002466',
].reverse(),
);
.color('color', (v) => {
return `rgb(${v[0]})`;
});
// .animate({
// enable: false,
// interval: 0.5,
// trailLength: 0.4,
// duration: 4,
// })
scene.addLayer(lineLayer);
scene.render();

View File

@ -24,59 +24,59 @@ export default class Point3D extends React.Component {
pitch: 0,
style: 'dark',
zoom: 3,
token: 'test',
}),
});
scene.on('loaded', () => {
const pointLayer = new PointLayer({})
.source(pointsData, {
cluster: true,
})
.shape('circle')
.scale('point_count', {
type: 'quantile',
})
.size('point_count', [5, 10, 15, 20, 25])
.color('yellow')
.style({
opacity: 0.5,
strokeWidth: 1,
});
scene.addLayer(pointLayer);
pointLayer.on('mousemove', (e) => {
const id = e.featureId;
console.log(e.type);
pointLayer.setActive(id);
// scene.on('loaded', () => {
const pointLayer = new PointLayer({})
.source(pointsData, {
cluster: true,
})
.shape('circle')
.scale('point_count', {
type: 'quantile',
})
.size('point_count', [5, 10, 15, 20, 25])
.animate(false)
.color('yellow')
.style({
opacity: 0.5,
strokeWidth: 1,
});
pointLayer.on('mousedown', (e) => {
const id = e.featureId;
console.log(e.type);
pointLayer.setActive(id);
});
pointLayer.on('mouseup', (e) => {
const id = e.featureId;
console.log(e.type);
pointLayer.setActive(id);
});
pointLayer.on('click', (e) => {
const id = e.featureId;
console.log(e.type);
pointLayer.setActive(id);
});
pointLayer.on('contextmenu', (e) => {
const id = e.featureId;
console.log(e.type);
pointLayer.setActive(id);
});
pointLayer.on('unpick', (e) => {
const id = e.featureId;
console.log(e.type);
pointLayer.setActive(id);
});
this.scene = scene;
scene.addLayer(pointLayer);
pointLayer.on('mousemove', (e) => {
const id = e.featureId;
console.log(e.type);
pointLayer.setActive(id);
});
pointLayer.on('mousedown', (e) => {
const id = e.featureId;
console.log(e.type);
pointLayer.setActive(id);
});
pointLayer.on('mouseup', (e) => {
const id = e.featureId;
console.log(e.type);
pointLayer.setActive(id);
});
pointLayer.on('click', (e) => {
const id = e.featureId;
console.log(e.type);
pointLayer.setActive(id);
});
pointLayer.on('contextmenu', (e) => {
const id = e.featureId;
console.log(e.type);
pointLayer.setActive(id);
});
pointLayer.on('unpick', (e) => {
const id = e.featureId;
console.log(e.type);
pointLayer.setActive(id);
});
this.scene = scene;
// });
}
public render() {

View File

@ -1,61 +1,82 @@
import { PointLayer, Scene } from '@antv/l7';
import { GaodeMap, Mapbox } from '@antv/l7-maps';
import * as React from 'react';
// @ts-ignore
import data from '../data/data.json';
export default class Point3D extends React.Component {
export default class TextLayerDemo extends React.Component {
// @ts-ignore
private scene: Scene;
public componentWillUnmount() {
this.scene.destroy();
}
public componentDidMount() {
const scene = new Scene({
center: [120.19382669582967, 30.258134],
id: 'map',
pitch: 0,
type: 'mapbox',
style: 'mapbox://styles/mapbox/streets-v9',
zoom: 1,
});
const pointLayer = new PointLayer({});
const p1 = {
public async componentDidMount() {
const data = {
type: 'FeatureCollection',
features: [
{
type: 'Feature',
properties: {},
properties: {
name: '中华人民共和国',
},
geometry: {
type: 'Point',
coordinates: [83.671875, 44.84029065139799],
coordinates: [103.0078125, 36.03133177633187],
},
},
{
type: 'Feature',
properties: {
name: '中华人民共和国',
},
geometry: {
type: 'Point',
coordinates: [122.6953125, 10.833305983642491],
},
},
],
};
pointLayer
.source(data)
.color('name', [
'#FFF5B8',
'#FFDC7D',
'#FFAB5C',
'#F27049',
'#D42F31',
'#730D1C',
])
.shape('subregion', [
'circle',
'triangle',
'square',
'pentagon',
'hexagon',
'octogon',
'hexagram',
'rhombus',
'vesica',
])
.size('scalerank', [2, 4, 6, 8, 10]);
const response = await fetch(
'https://gw.alipayobjects.com/os/rmsportal/oVTMqfzuuRFKiDwhPSFL.json',
);
const pointsData = await response.json();
const scene = new Scene({
id: 'map',
map: new GaodeMap({
center: [120.19382669582967, 30.258134],
pitch: 0,
style: 'dark',
zoom: 3,
}),
});
// scene.on('loaded', () => {
const pointLayer = new PointLayer({})
.source(pointsData.list, {
parser: {
type: 'json',
x: 'j',
y: 'w',
},
})
.shape('m', 'text')
.size(24)
.color('#fff')
.style({
fontWeight: 800,
textAnchor: 'center', // 文本相对锚点的位置 center|left|right|top|bottom|top-left
textOffset: [0, 0], // 文本相对锚点的偏移量 [水平, 垂直]
spacing: 2, // 字符间距
padding: [4, 4], // 文本包围盒 padding [水平,垂直],影响碰撞检测结果,避免相邻文本靠的太近
strokeColor: 'white', // 描边颜色
strokeWidth: 4, // 描边宽度
strokeOpacity: 1.0,
});
scene.addLayer(pointLayer);
scene.render();
this.scene = scene;
// });
}
public render() {

View File

@ -0,0 +1,60 @@
import { CityBuildingLayer, Scene } from '@antv/l7';
import { Mapbox } from '@antv/l7-maps';
import * as React from 'react';
export default class CityBuildingLayerDemo extends React.Component {
// @ts-ignore
private scene: Scene;
public componentWillUnmount() {
this.scene.destroy();
}
public async componentDidMount() {
const response = await fetch(
'https://gw.alipayobjects.com/os/rmsportal/vmvAxgsEwbpoSWbSYvix.json',
);
const scene = new Scene({
id: 'map',
map: new Mapbox({
style: 'dark',
center: [121.507674, 31.223043],
pitch: 65.59312320916906,
zoom: 15.4,
minZoom: 15,
maxZoom: 18,
}),
});
const pointLayer = new CityBuildingLayer();
pointLayer
.source(await response.json())
.size('floor', [0, 500])
.color('rgba(242,246,250,1.0)')
.animate({
enable: true,
})
.style({
opacity: 1.0,
baseColor: 'rgb(16,16,16)',
windowColor: 'rgb(30,60,89)',
brightColor: 'rgb(255,176,38)',
});
scene.addLayer(pointLayer);
scene.render();
this.scene = scene;
}
public render() {
return (
<div
id="map"
style={{
position: 'absolute',
top: 0,
left: 0,
right: 0,
bottom: 0,
}}
/>
);
}
}

View File

@ -1,4 +1,4 @@
import { DashLineLayer, Scene } from '@antv/l7';
import { LineLayer, Scene } from '@antv/l7';
import { Mapbox } from '@antv/l7-maps';
import * as React from 'react';
@ -23,7 +23,7 @@ export default class DashLineDemo extends React.Component {
zoom: 14,
}),
});
const lineLayer = new DashLineLayer()
const lineLayer = new LineLayer()
.source(await response.json())
.size(1)
.shape('line')
@ -41,7 +41,10 @@ export default class DashLineDemo extends React.Component {
'#0D408C',
'#002466',
].reverse(),
);
)
.style({
lineType: 'dash',
});
scene.addLayer(lineLayer);
this.scene = scene;

View File

@ -48,7 +48,7 @@ export default class DataUpdate extends React.Component {
.active(false)
.color('#2F54EB')
.style({
strokeColor: '#fff',
stroke: '#fff',
strokeWidth: 2,
opacity: 1,
});

View File

@ -27,7 +27,9 @@ export default class Light extends React.Component {
});
this.scene = scene;
scene.on('loaded', async () => {
const pointLayer = new PointLayer()
const pointLayer = new PointLayer({
blend: 'normal',
})
.source(pointsData, {
parser: {
type: 'csv',