mirror of https://gitee.com/antv-l7/antv-l7
fix(src): merge master
This commit is contained in:
commit
9015a3f513
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@ -46,17 +46,14 @@ window.scene = scene;
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scene.on('loaded', () => {
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$.get('https://gw.alipayobjects.com/os/rmsportal/epnZEheZeDgsiSjSPcCv.json', data => {
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const circleLayer = scene.PointLayer({
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zIndex: 2
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zIndex: 2,
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})
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.source(data,{
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scale:{
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min:0,
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max:1000,
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type:'linear'
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}
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.source(data)
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.shape('circle')
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.size('value', [ 2, 30]) // default 1
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.scale('value', {
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type:'log',
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})
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.shape('2d:circle')
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.size('value', [ 2, 80]) // default 1
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//.size('value', [ 10, 300]) // default 1
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.active(true)
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.filter('value', field_8 => {
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@ -69,7 +66,9 @@ scene.on('loaded', () => {
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opacity: 1.
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})
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.render();
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console.log(circleLayer);
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var a = circleLayer.getLegendCfg('type','color');
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console.log(a);
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circleLayer.on('click',(e)=>{
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console.log(e);
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})
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@ -1,6 +1,6 @@
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{
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"name": "@antv/l7",
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"version": "1.1.3",
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"version": "1.1.6",
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"description": "Large-scale WebGL-powered Geospatial Data Visualization",
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"main": "build/l7.js",
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"browser": "build/l7.js",
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@ -84,6 +84,9 @@ const ColorUtil = {
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const rgba = this.toRGB(str);
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return rgba.map(v => v / 255);
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},
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colorArray2RGBA(arr) {
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return `rgba(${arr[0] * 255},${arr[1] * 255},${arr[2] * 255},${arr[3]})`;
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},
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color2RGBA(str) {
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return this.color2Arr(str);
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},
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@ -42,10 +42,11 @@ class Size extends Base {
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_scaling(scale, v) {
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if (scale.type === 'identity') {
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return v;
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} else if (scale.type === 'linear') {
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const percent = scale.scale(v);
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return this.getLinearValue(percent);
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}
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const percent = scale.scale(v);
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return this.getLinearValue(percent);
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// else if (scale.type === 'linear') {
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}
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getLinearValue(percent) {
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@ -31,8 +31,6 @@ RenderPass.prototype = {
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render: function ( renderer, writeBuffer, readBuffer, delta ) {
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this.scene.overrideMaterial = this.overrideMaterial;
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const oldAutoClear = renderer.autoClear;
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// renderer.autoClear = false;
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if ( this.clearColor ) {
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this.oldClearColor.copy( renderer.getClearColor() );
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@ -43,7 +41,7 @@ RenderPass.prototype = {
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}
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renderer.render( this.scene, this.camera, readBuffer, this.clear );
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// if(this.clear)renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
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if ( this.clearColor ) {
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@ -52,7 +50,6 @@ RenderPass.prototype = {
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}
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this.scene.overrideMaterial = null;
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renderer.autoClear = oldAutoClear;
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}
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@ -0,0 +1,74 @@
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// jscs:disable
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/* eslint-disable */
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import * as THREE from '../three';
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/**
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* @author alteredq / http://alteredqualia.com/
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*/
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var ShaderPass = function( shader, textureID ) {
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this.textureID = ( textureID !== undefined ) ? textureID : "tDiffuse";
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if ( shader instanceof THREE.ShaderMaterial ) {
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this.uniforms = shader.uniforms;
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this.material = shader;
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}
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else if ( shader ) {
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this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
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this.material = new THREE.ShaderMaterial( {
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defines: shader.defines || {},
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader
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} );
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}
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this.renderToScreen = false;
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this.enabled = true;
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this.needsSwap = true;
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this.clear = true;
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this.camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
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this.scene = new THREE.Scene();
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this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), null );
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this.scene.add( this.quad );
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};
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ShaderPass.prototype = {
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render: function( renderer, writeBuffer, readBuffer, delta ) {
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if ( this.uniforms[ this.textureID ] ) {
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this.uniforms[ this.textureID ].value = readBuffer.texture;
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}
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renderer.autoClear = false;
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this.quad.material = this.material;
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if ( this.renderToScreen ) {
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renderer.render( this.scene, this.camera );
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} else {
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renderer.render( this.scene, this.camera, writeBuffer, this.clear );
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}
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renderer.autoClear = true;
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}
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};
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export default ShaderPass;
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@ -5,6 +5,7 @@
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import Base from './base';
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import * as THREE from './three';
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import ColorUtil from '../attr/color-util';
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import Controller from './controller/index';
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import source from './source';
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import pickingFragmentShader from '../core/engine/picking/picking_frag.glsl';
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// import PickingMaterial from '../core/engine/picking/pickingMaterial';
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@ -31,8 +32,10 @@ export default class Layer extends Base {
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minZoom: 0,
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maxZoom: 22,
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rotation: 0,
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option: {},
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attrOptions: {
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},
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scaleOptions: {},
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scales: {},
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attrs: {},
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// 样式配置项
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@ -152,6 +155,16 @@ export default class Layer extends Base {
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this._createAttrOption('size', field, values, Global.size);
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return this;
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}
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scale(field, cfg) {
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const options = this.get('scaleOptions');
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const scaleDefs = options;
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if (Util.isObject(field)) {
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Util.mix(scaleDefs, field);
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} else {
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scaleDefs[field] = cfg;
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}
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return this;
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}
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shape(field, values) {
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if (field.split(':').length === 2) {
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this.shapeType = field.split(':')[0];
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@ -207,11 +220,13 @@ export default class Layer extends Base {
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this.set('styleOptions', styleOptions);
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return this;
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}
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filter(field, values) {
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this._needUpdateFilter = true;
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this._createAttrOption('filter', field, values, true);
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return this;
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}
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animate(field, cfg) {
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let animateOptions = this.get('animateOptions');
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if (!animateOptions) {
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@ -247,10 +262,11 @@ export default class Layer extends Base {
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return this;
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}
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_createScale(field) {
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// TODO scale更新
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const scales = this.get('scales');
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let scale = scales[field];
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if (!scale) {
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scale = this.layerSource.createScale(field);
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scale = this.createScale(field);
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scales[field] = scale;
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}
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return scale;
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@ -277,8 +293,30 @@ export default class Layer extends Base {
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}
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this._setAttrOptions(attrName, attrCfg);
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}
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_initControllers() {
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const scales = this.get('scaleOptions');
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const scaleController = new Controller.Scale({
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defs: {
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...scales
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}
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});
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this.set('scaleController', scaleController);
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}
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createScale(field) {
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const data = this.layerSource.data.dataArray;
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const scales = this.get('scales');
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let scale = scales[field];
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const scaleController = this.get('scaleController');
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if (!scale) {
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scale = scaleController.createScale(field, data);
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scales[field] = scale;
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}
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return scale;
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}
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// 初始化图层
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init() {
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this._initControllers();
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this._initAttrs();
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this._scaleByZoom();
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this._mapping();
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@ -295,11 +333,16 @@ export default class Layer extends Base {
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this.off('mouseleave', resetHander);
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}
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}
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setActive(id, color) {
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this._activeIds = id;
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this.layerMesh.material.setUniformsValue('u_activeId', id);
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this.layerMesh.material.setUniformsValue('u_activeColor', ColorUtil.color2RGBA(color));
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if (!Array.isArray(color)) {
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color = ColorUtil.color2RGBA(color);
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}
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this.layerMesh.material.setUniformsValue('u_activeColor', color);
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}
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_addActiveFeature(e) {
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const { featureId } = e;
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this._activeIds = featureId;
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@ -315,6 +358,7 @@ export default class Layer extends Base {
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}
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}
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}
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_updateAttr(type) {
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const self = this;
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const attrs = this.get('attrs');
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@ -354,6 +398,7 @@ export default class Layer extends Base {
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}
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this.emit('sizeUpdated', this.zoomSizeCache[zoom]);
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}
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_mapping() {
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const self = this;
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const attrs = self.get('attrs');
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@ -388,6 +433,7 @@ export default class Layer extends Base {
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}
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this.layerData = mappedData;
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}
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// 更新地图映射
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_updateMaping() {
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const self = this;
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@ -416,6 +462,7 @@ export default class Layer extends Base {
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}
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}
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}
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// 获取属性映射的值
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_getAttrValues(attr, record) {
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const scales = attr.scales;
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@ -505,9 +552,11 @@ export default class Layer extends Base {
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}
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const feature = this.layerSource.getSelectFeature(featureId);
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const lnglat = this.scene.containerToLngLat(point2d);
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const style = this.layerData[featureId - 1];
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const target = {
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featureId,
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feature,
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style,
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pixel: point2d,
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type,
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lnglat: { lng: lnglat.lng, lat: lnglat.lat }
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@ -648,6 +697,34 @@ export default class Layer extends Base {
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this.scene.off('zoomchange', this._zoomchangeHander);
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this.destroyed = true;
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}
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/**
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* 获取图例配置项
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* @param {*} field 字段
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* @param {*} type 图例类型 color, size
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* @return {*} 图例配置项
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*/
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getLegendCfg(field, type = 'color') {
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// todo heatmap
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if (this.type === 'heatmap' && this.shapeType === 'heatmap') {
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return this.get('styleOptions').rampColors;
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}
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const scales = this.get('scales');
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const scale = scales[field];
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const colorAttrs = this.get('attrs')[type];
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const lengendCfg = {};
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if (scale) {
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const ticks = scale.ticks;
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lengendCfg.value = ticks;
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lengendCfg.type = scale.type;
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const values = ticks.map(value => {
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const v = this._getAttrValues(colorAttrs, { [field]: value });
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return type === 'color' ? ColorUtil.colorArray2RGBA(v) : v;
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});
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lengendCfg[type] = values;
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}
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return lengendCfg;
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}
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preRender() {
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}
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|
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@ -1,5 +1,4 @@
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import Base from './base';
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import Controller from './controller/index';
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import { getTransform, getParser } from '../source';
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import { extent, tranfrormCoord } from '../util/geo';
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import { getMap } from '../map/index';
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|
@ -10,6 +9,7 @@ export default class Source extends Base {
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defs: {},
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parser: {},
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transforms: [],
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scaledefs: {},
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scales: {},
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options: {}
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};
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|
@ -18,13 +18,15 @@ export default class Source extends Base {
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super(cfg);
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const transform = this.get('transforms');
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this._transforms = transform || [];
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this._initControllers();
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const mapType = this.get('mapType');
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this.projectFlat = getMap(mapType).project;
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// 数据解析
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this._excuteParser();
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// 数据转换 统计,聚合,分类
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this._executeTrans();
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// 坐标转换
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this._projectCoords();
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|
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}
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_excuteParser() {
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const parser = this.get('parser');
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|
@ -55,27 +57,6 @@ export default class Source extends Base {
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data.coordinates = tranfrormCoord(data.coordinates, this._coorConvert.bind(this));
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});
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}
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createScale(field) {
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const data = this.data.dataArray;
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const scales = this.get('scales');
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let scale = scales[field];
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const scaleController = this.get('scaleController');
|
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if (!scale) {
|
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scale = scaleController.createScale(field, data);
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scales[field] = scale;
|
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}
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return scale;
|
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}
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_initControllers() {
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const defs = this.get('defs');
|
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const mapType = this.get('mapType');
|
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this.projectFlat = getMap(mapType).project;
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const scaleController = new Controller.Scale({
|
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defs
|
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});
|
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this.set('scaleController', scaleController);
|
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}
|
||||
|
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_getCoord(geo) {
|
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if (geo.geometry) {
|
||||
// GeoJSON feature
|
||||
|
|
|
@ -8,7 +8,7 @@ export default class PointLineMaterial extends Material {
|
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u_stroke: { value: [ 1.0, 1.0, 1.0, 1.0 ] },
|
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u_strokeWidth: { value: 1.0 },
|
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u_zoom: { value: 10 },
|
||||
u_activeId: { value: 0 },
|
||||
u_activeId: { value: -1 },
|
||||
u_activeColor: { value: [ 1.0, 0, 0, 1.0 ] }
|
||||
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
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|||
varying float v_lineU;
|
||||
uniform float u_opacity;
|
||||
uniform float u_dashSteps;
|
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uniform float u_dashSmooth;
|
||||
uniform float u_dashDistance;
|
||||
|
@ -7,5 +6,5 @@ varying vec4 v_color;
|
|||
void main() {
|
||||
float lineUMod = mod(v_lineU, 1.0/ u_dashSteps) * u_dashSteps;
|
||||
float dash = smoothstep(u_dashDistance, u_dashDistance+u_dashSmooth, length(lineUMod-0.5));
|
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gl_FragColor = vec4(v_color.xyz * vec3(dash), v_color.a*u_opacity * dash);
|
||||
gl_FragColor = vec4(v_color.xyz * vec3(dash), v_color.a * dash);
|
||||
}
|
|
@ -3,6 +3,7 @@ attribute float a_miter;
|
|||
attribute vec4 a_color;
|
||||
attribute float a_size;
|
||||
uniform float u_zoom;
|
||||
uniform float u_opacity;
|
||||
varying vec4 v_color;
|
||||
attribute float a_distance;
|
||||
varying float v_lineU;
|
||||
|
@ -13,6 +14,7 @@ void main() {
|
|||
mat4 matModelViewProjection = projectionMatrix * modelViewMatrix;
|
||||
vec3 pointPos = position.xyz + vec3(normal * a_size * pow(2.0,20.0-u_zoom) / 2.0 * a_miter);
|
||||
v_color = a_color;
|
||||
v_color.a *= u_opacity;
|
||||
if(pickingId == u_activeId) {
|
||||
v_color = u_activeColor;
|
||||
}
|
||||
|
|
|
@ -1,8 +1,5 @@
|
|||
precision highp float;
|
||||
uniform float u_opacity;
|
||||
varying vec4 v_color;
|
||||
void main() {
|
||||
vec4 color = v_color;
|
||||
gl_FragColor = color;
|
||||
gl_FragColor.a =color.a*u_opacity;
|
||||
gl_FragColor = v_color;
|
||||
}
|
|
@ -4,6 +4,7 @@ attribute vec4 a_color;
|
|||
uniform float u_xOffset;
|
||||
uniform float u_yOffset;
|
||||
uniform float u_coverage;
|
||||
uniform float u_opacity;
|
||||
uniform float u_activeId;
|
||||
uniform vec4 u_activeColor;
|
||||
varying vec4 v_color;
|
||||
|
@ -11,6 +12,7 @@ varying vec4 v_color;
|
|||
void main() {
|
||||
mat4 matModelViewProjection = projectionMatrix * modelViewMatrix;
|
||||
v_color = a_color;
|
||||
v_color.a *= u_opacity;
|
||||
if(pickingId == u_activeId) {
|
||||
v_color = u_activeColor;
|
||||
}
|
||||
|
|
|
@ -4,5 +4,4 @@
|
|||
void main() {
|
||||
vec4 color = v_color;
|
||||
gl_FragColor = color;
|
||||
gl_FragColor.a =color.a*u_opacity;
|
||||
}
|
|
@ -3,6 +3,7 @@ attribute vec2 miter;
|
|||
attribute vec4 a_color;
|
||||
uniform float u_radius;
|
||||
uniform float u_coverage;
|
||||
uniform float u_opacity;
|
||||
uniform float u_angle;
|
||||
uniform float u_activeId;
|
||||
uniform vec4 u_activeColor;
|
||||
|
@ -12,6 +13,7 @@ void main() {
|
|||
mat4 matModelViewProjection = projectionMatrix * modelViewMatrix;
|
||||
mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
|
||||
v_color = a_color;
|
||||
v_color.a *= u_opacity;
|
||||
if(pickingId == u_activeId) {
|
||||
v_color = u_activeColor;
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
precision highp float;
|
||||
uniform float u_opacity;
|
||||
varying vec4 v_color;
|
||||
varying float vTime;
|
||||
void main() {
|
||||
|
@ -12,5 +11,4 @@
|
|||
color.a= color.a * vTime * 1.5;
|
||||
#endif
|
||||
gl_FragColor = color;
|
||||
gl_FragColor.a =color.a*u_opacity;
|
||||
}
|
|
@ -2,6 +2,7 @@ precision highp float;
|
|||
attribute vec4 a_color;
|
||||
uniform float currentTime;
|
||||
uniform float u_time;
|
||||
uniform float u_opacity;
|
||||
varying float vTime;
|
||||
varying vec4 v_color;
|
||||
uniform float u_activeId;
|
||||
|
@ -9,6 +10,7 @@ uniform vec4 u_activeColor;
|
|||
void main() {
|
||||
mat4 matModelViewProjection = projectionMatrix * modelViewMatrix;
|
||||
v_color = a_color;
|
||||
v_color.a *= u_opacity;
|
||||
if(pickingId == u_activeId) {
|
||||
v_color = u_activeColor;
|
||||
}
|
||||
|
|
|
@ -6,7 +6,6 @@ precision highp float;
|
|||
|
||||
uniform float u_strokeWidth;
|
||||
uniform vec4 u_stroke;
|
||||
uniform float u_opacity;
|
||||
uniform sampler2D u_texture;
|
||||
|
||||
varying vec2 v_rs;
|
||||
|
@ -29,7 +28,7 @@ void main() {
|
|||
#endif
|
||||
if(v_color.a == 0.)
|
||||
discard;
|
||||
vec4 pcolor = v_color * u_opacity;
|
||||
vec4 pcolor = v_color;
|
||||
float ro = v_rs.x;
|
||||
float ri = v_rs.y;
|
||||
float d = 0.0;
|
||||
|
@ -54,7 +53,7 @@ void main() {
|
|||
gl_FragColor = vec4(u_stroke.xyz,u_stroke.a*(ro- dis2center));
|
||||
return;
|
||||
}else if(dis2center>ri){
|
||||
gl_FragColor= u_stroke * alpha ;
|
||||
gl_FragColor= u_stroke;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -71,7 +70,6 @@ void main() {
|
|||
} else{
|
||||
gl_FragColor= pcolor;
|
||||
}
|
||||
gl_FragColor *= u_opacity;
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -1,9 +1,6 @@
|
|||
precision highp float;
|
||||
uniform float u_strokeOpacity;
|
||||
uniform vec4 u_stroke;
|
||||
uniform float u_activeId;
|
||||
uniform vec4 u_activeColor;
|
||||
varying float v_pickingId;
|
||||
varying vec4 v_color;
|
||||
void main() {
|
||||
if(v_pickingId < -0.1) {
|
||||
discard;
|
||||
|
@ -13,9 +10,5 @@ void main() {
|
|||
discard;
|
||||
}
|
||||
#endif
|
||||
gl_FragColor = u_stroke;
|
||||
gl_FragColor.a = u_stroke.a * u_strokeOpacity ;
|
||||
if(v_pickingId == u_activeId) {
|
||||
gl_FragColor = u_activeColor;
|
||||
}
|
||||
gl_FragColor = v_color;
|
||||
}
|
||||
|
|
|
@ -3,10 +3,15 @@ attribute float a_miter;
|
|||
attribute vec3 a_size;
|
||||
attribute vec3 a_shape;
|
||||
uniform float u_strokeWidth;
|
||||
uniform float u_strokeOpacity;
|
||||
uniform vec4 u_activeColor;
|
||||
uniform float u_activeId;
|
||||
uniform vec4 u_stroke;
|
||||
uniform float u_zoom;
|
||||
uniform float u_time;
|
||||
varying float vTime;
|
||||
varying float v_pickingId;
|
||||
varying vec4 v_color;
|
||||
void main() {
|
||||
mat4 matModelViewProjection = projectionMatrix * modelViewMatrix;
|
||||
float scale = pow(2.0,(20.0 - u_zoom));
|
||||
|
@ -14,7 +19,12 @@ void main() {
|
|||
#ifdef ANIMATE
|
||||
vTime = 1.0- (mod(u_time*50.,3600.)- position.z) / 100.;
|
||||
#endif
|
||||
v_pickingId = pickingId;
|
||||
v_color = u_stroke;
|
||||
v_color.a *= u_strokeOpacity;
|
||||
if(v_pickingId == u_activeId) {
|
||||
v_color = u_activeColor;
|
||||
}
|
||||
v_pickingId = pickingId;
|
||||
//vec3 pointPos = newposition.xyz + vec3(normal * u_strokeWidth * pow(2.0,20.0-u_zoom) / 2.0 * a_miter);
|
||||
vec3 pointPos = newposition.xyz + vec3(normal * u_strokeWidth * scale / 2.0 * a_miter);
|
||||
gl_Position = matModelViewProjection * vec4(pointPos, 1.0);
|
||||
|
|
|
@ -15,6 +15,7 @@ uniform vec4 u_activeColor;
|
|||
void main() {
|
||||
mat4 matModelViewProjection = projectionMatrix * modelViewMatrix;
|
||||
v_color = a_color;
|
||||
v_color.a *= u_opacity;
|
||||
if(pickingId == u_activeId) {
|
||||
v_color = u_activeColor;
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
precision highp float;
|
||||
uniform float u_opacity;
|
||||
uniform sampler2D u_texture;
|
||||
uniform vec4 u_baseColor;
|
||||
uniform vec4 u_brightColor;
|
||||
|
@ -58,7 +57,7 @@ void main() {
|
|||
#ifdef ANIMATE
|
||||
if(v_texCoord.x < 0.) { //顶部颜色
|
||||
vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);
|
||||
gl_FragColor = vec4( foggedColor, v_color.w * u_opacity);
|
||||
gl_FragColor = vec4( foggedColor, v_color.w);
|
||||
}else { // 侧面颜色
|
||||
vec2 st = v_texCoord;
|
||||
vec2 UvScale = v_texCoord;
|
||||
|
@ -107,7 +106,7 @@ void main() {
|
|||
gl_FragColor = vec4(foggedColor,1.0);
|
||||
}
|
||||
#else
|
||||
gl_FragColor = vec4(v_color.xyz , v_color.w * u_opacity);
|
||||
gl_FragColor = vec4(v_color.xyz , v_color.w);
|
||||
#endif
|
||||
|
||||
}
|
|
@ -7,6 +7,7 @@ attribute vec2 faceUv;
|
|||
attribute vec3 a_shape;
|
||||
attribute vec3 a_size;
|
||||
uniform float u_zoom;
|
||||
uniform float u_opacity;
|
||||
varying vec2 v_texCoord;
|
||||
varying vec4 v_color;
|
||||
varying float v_lightWeight;
|
||||
|
@ -25,6 +26,7 @@ void main() {
|
|||
v_texCoord = faceUv;
|
||||
if(normal == vec3(0.,0.,1.)){
|
||||
v_color = a_color;
|
||||
v_color.a *= u_opacity;
|
||||
if(pickingId == u_activeId) {
|
||||
v_color = u_activeColor;
|
||||
}
|
||||
|
|
|
@ -18,6 +18,7 @@ void main() {
|
|||
fract(16.0 * (1.0 - value1)),
|
||||
floor(16.0 * (1.0 - value1)) / 16.0);
|
||||
v_color = texture2D(u_colorTexture,ramp_pos);
|
||||
v_color.a *= u_opacity;
|
||||
vec2 range = u_extent.zw - u_extent.xy;
|
||||
gl_Position = matModelViewProjection * vec4(position.xy, value*100., 1.0);
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ import HeatmapBuffer from '../../../geom/buffer/heatmap/heatmap';
|
|||
import { createColorRamp } from '../../../geom/buffer/heatmap/heatmap';
|
||||
import { HeatmapIntensityMaterial, HeatmapColorizeMaterial } from '../../../geom/material/heatmapMateial';
|
||||
// import Renderpass from '../../../core/engine/renderpass.bak';
|
||||
import Renderpass from '../../../core/engine/renderPass';
|
||||
import RenderPass from '../../../core/engine/renderpass';
|
||||
import ShaderPass from '../../../core/engine/ShaderPass';
|
||||
import EffectComposer from '../../../core/engine/EffectComposer';
|
||||
import * as THREE from '../../../core/three';
|
||||
|
@ -49,7 +49,7 @@ function heatmapPass(layer) {
|
|||
const zoom = layer.scene.getZoom();
|
||||
mesh.material.setUniformsValue('u_zoom', zoom);
|
||||
};
|
||||
const pass = new Renderpass(scene, camera);
|
||||
const pass = new RenderPass(scene, camera);
|
||||
return pass;
|
||||
}
|
||||
function copyPass(layer) {
|
||||
|
|
Loading…
Reference in New Issue