mirror of https://gitee.com/antv-l7/antv-l7
fix(layer): conflict
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commit
92fd29d644
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@ -25,6 +25,7 @@ const scene = new L7.Scene({
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pitch: 0,
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zoom: 4.5
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});
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window.scene = scene;
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scene.on('loaded', () => {
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$.get('https://gw.alipayobjects.com/os/basement_prod/08c6ea00-dc5f-4bb0-b0b5-52bde5edf0a3.json', data => {
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@ -34,8 +35,8 @@ scene.on('loaded', () => {
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.source(data)
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.size('mag', [ 0, 1 ]) // weight映射通道
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.style({
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intensity: 3,
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radius: 20,
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intensity: 2,
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radius: 30,
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rampColors: {
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colors: [ 'rgba(33,102,172,0.0)', 'rgb(103,169,207)', 'rgb(209,229,240)', 'rgb(253,219,199)', 'rgb(239,138,98)', 'rgb(178,24,43,1.0)' ],
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positions: [ 0, 0.2, 0.4, 0.6, 0.8, 1.0 ]
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@ -89,8 +89,11 @@ export default class Layer extends Base {
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const zoom = this.scene.getZoom();
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object.material.setUniformsValue('u_time', this.scene._engine.clock.getElapsedTime());
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object.material.setUniformsValue('u_zoom', zoom);
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this._preRender();
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this.preRender();
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};
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object.onAfterRender = () => { // 每次渲染后改变状态
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this.afterRender();
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};
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// 更新
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if (this._needUpdateFilter) { // 动态更新数据过滤
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@ -121,7 +124,6 @@ export default class Layer extends Base {
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// }).then(data => {
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// console.log(data);
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// });
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return this;
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}
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color(field, values) {
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@ -632,5 +634,9 @@ export default class Layer extends Base {
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preRender() {
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}
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afterRender() {
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}
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}
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@ -2,7 +2,7 @@ import Layer from '../core/layer';
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import gridBuffer from '../geom/buffer/heatmap/grid';
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import DrawGrid from './render/heatmap/gird';
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import DrawHexagon from './render/heatmap/hexagon';
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import drawHeatmap from './render/heatmap/heatmap';
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import { drawHeatmap, updateIntensityPass } from './render/heatmap/heatmap';
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import hexagonBuffer from '../geom/buffer/heatmap/hexagon';
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export default class HeatMapLayer extends Layer {
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@ -56,4 +56,10 @@ export default class HeatMapLayer extends Layer {
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this.add(girdMesh);
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}
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afterRender() {
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if (this.shapeType !== 'grid' || this.shapeType !== 'hexagon') {
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updateIntensityPass(this);
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}
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}
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}
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@ -4,8 +4,9 @@ import { HeatmapIntensityMaterial, HeatmapColorizeMaterial } from '../../../geom
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import Renderpass from '../../../core/engine/renderpass';
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import * as THREE from '../../../core/three';
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export default function drawHeatmap(layer) {
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export function drawHeatmap(layer) {
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const bbox = calBoundingBox(layer.layerData);
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layer.dataBbox = bbox;
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const colors = layer.get('styleOptions').rampColors;
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layer.colorRamp = createColorRamp(colors);
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createIntensityPass(layer, bbox);
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@ -33,15 +34,15 @@ function createIntensityPass(layer, bbox) {
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zoom: layer.scene.getZoom()
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});
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const mesh = new THREE.Mesh(geometry, material);
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// set camera
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// set camera
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const passOrth = new THREE.OrthographicCamera(bbox.width / -2, bbox.width / 2, bbox.height / 2, bbox.height / -2, 1, 10000);
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passOrth.position.set(bbox.minX + bbox.width / 2, bbox.minY + bbox.height / 2, 1000);
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// renderpass
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// renderpass
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const renderer = layer.scene._engine._renderer;
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// get extension for bilinear texture interpolation:https://threejs.org/docs/#api/en/textures/DataTexture
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const gl = renderer.domElement.getContext('webgl') ||
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/* const gl = renderer.domElement.getContext('webgl') ||
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renderer.domElement.getContext('experimental-webgl');
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gl.getExtension('OES_texture_float_linear');
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gl.getExtension('OES_texture_float_linear');*/
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const renderpass = new Renderpass({
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renderer,
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camera: passOrth,
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@ -66,18 +67,21 @@ function createIntensityPass(layer, bbox) {
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renderpass.add(mesh);
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renderpass.render();
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layer.intensityPass = renderpass;
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const scene = layer.scene;
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render();
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function render() {
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requestAnimationFrame(render);
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const zoom = scene.getZoom();
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mesh.material.uniforms.u_zoom.value = zoom;
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const passWidth = Math.min(10000, Math.pow(zoom, 2.0) * 300);
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const passHeight = passWidth * (bbox.height / bbox.width);
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renderpass.pass.setSize(passWidth, passHeight);
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renderpass.render();
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}
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layer.intensityMesh = mesh;
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updateIntensityPass(layer);
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}
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export function updateIntensityPass(layer) {
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const mesh = layer.intensityMesh;
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const zoom = layer.scene.getZoom();
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const bbox = layer.dataBbox;
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mesh.material.uniforms.u_zoom.value = zoom;
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const passWidth = Math.min(8000, Math.pow(zoom, 2.0) * 250);
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const passHeight = passWidth * (bbox.height / bbox.width);
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layer.intensityPass.pass.setSize(passWidth, passHeight);
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layer.intensityPass.render();
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}
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function createColorizePass(layer, bbox) {
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// create plane geometry
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const geometery = new THREE.PlaneBufferGeometry(bbox.width, bbox.height);
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@ -108,9 +112,16 @@ function calBoundingBox(data) {
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maxY = p[1];
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}
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}
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minX -= ((maxX - minX) * 0.5);
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maxX += ((maxX - minX) * 0.5);
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minY -= ((maxY - minY) * 0.5);
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maxY += ((maxY - minY) * 0.5);
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const width = maxX - minX;
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const height = maxY - minY;
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return {
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minX,
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maxX,
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@ -120,4 +131,3 @@ function calBoundingBox(data) {
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height
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};
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}
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