mirror of https://gitee.com/antv-l7/antv-l7
remove track
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parent
92f266f7ed
commit
93def0ccd1
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@ -53,7 +53,8 @@
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"string-replace-loader": "~1.3.0",
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"torchjs": "~2.1.0",
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"uglify-js": "~3.1.10",
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"webpack": "~3.10.0",
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"webpack": "~4.29.6",
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"webpack-cli": "^3.2.3",
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"worker-loader": "^2.0.0"
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},
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"scripts": {
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@ -2,7 +2,7 @@ import Engine from './engine';
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import { LAYER_MAP } from '../layer';
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import Base from './base';
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import LoadImage from './image';
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import WorkerPool from './worker';
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// import WorkerPool from './worker';
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// import { MapProvider } from '../map/AMap';
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import { getMap } from '../map/index';
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import Global from '../global';
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@ -22,7 +22,7 @@ export default class Scene extends Base {
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_initEngine(mapContainer) {
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this._engine = new Engine(mapContainer, this);
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this._engine.run();
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this.workerPool = new WorkerPool();
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// this.workerPool = new WorkerPool();
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compileBuiltinModules();
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}
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// 为pickup场景添加 object 对象
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@ -7,7 +7,6 @@ const version = Global.version;
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const track = function(enable) {
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Global.trackable = enable;
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};
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import './track';
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export {
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version,
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Scene,
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@ -42,33 +42,33 @@ export default class PointLayer extends Layer {
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switch (pointShapeType) {
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case 'fill' :// 填充图形
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{
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if (fill !== 'none') { // 是否填充
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const attributes = PointBuffer.FillBuffer(this.layerData, style);
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const meshfill = drawPoint.DrawFill(attributes, this.get('styleOptions'));
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this.add(meshfill);
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{
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if (fill !== 'none') { // 是否填充
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const attributes = PointBuffer.FillBuffer(this.layerData, style);
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const meshfill = drawPoint.DrawFill(attributes, this.get('styleOptions'));
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this.add(meshfill);
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}
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if (stroke !== 'none') { // 是否绘制边界
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const lineAttribute = PointBuffer.StrokeBuffer(this.layerData, style);
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const meshStroke = drawPoint.DrawStroke(lineAttribute, this.get('styleOptions'));
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this.add(meshStroke, 'line');
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}
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break;
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}
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if (stroke !== 'none') { // 是否绘制边界
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const lineAttribute = PointBuffer.StrokeBuffer(this.layerData, style);
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const meshStroke = drawPoint.DrawStroke(lineAttribute, this.get('styleOptions'));
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this.add(meshStroke, 'line');
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}
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break;
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}
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case 'image':// 绘制图片标注
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{
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const imageAttribute = PointBuffer.ImageBuffer(this.layerData, { imagePos: this.scene.image.imagePos });
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const imageMesh = drawPoint.DrawImage(imageAttribute, { ...style, texture: this.scene.image.texture });
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this.add(imageMesh);
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break;
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}
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{
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const imageAttribute = PointBuffer.ImageBuffer(this.layerData, { imagePos: this.scene.image.imagePos });
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const imageMesh = drawPoint.DrawImage(imageAttribute, { ...style, texture: this.scene.image.texture });
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this.add(imageMesh);
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break;
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}
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case 'normal' : // 原生点
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{
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const normalAttribute = PointBuffer.NormalBuffer(this.layerData, style);
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const normalPointMesh = drawPoint.DrawNormal(normalAttribute, style);
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this.add(normalPointMesh);
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break;
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}
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{
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const normalAttribute = PointBuffer.NormalBuffer(this.layerData, style);
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const normalPointMesh = drawPoint.DrawNormal(normalAttribute, style);
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this.add(normalPointMesh);
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break;
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}
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default:
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return null;
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}
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