mirror of https://gitee.com/antv-l7/antv-l7
fix: 修复颜色纹理取色问题 & 图片标注默认颜色问题
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9f8f64b309
commit
9d6b198f76
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@ -15,11 +15,6 @@ export default class HeatMapLayer extends BaseLayer<IHeatMapLayerStyleOptions> {
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public renderModels() {
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const shape = this.getModelType();
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if (shape === 'heatmap') {
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// if (this.layerModelNeedUpdate) {
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// this.layerModel.buildModels();
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// this.buildModels();
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// this.layerModelNeedUpdate = false;
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// }
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if (this.layerModel) {
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this.layerModel.render(); // 独立的渲染流程
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}
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@ -82,13 +82,14 @@ export default class HeatMapModel extends BaseModel {
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// 初始化密度图纹理
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this.heatmapFramerBuffer = createFramebuffer({
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color: createTexture2D({
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width,
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height,
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width: Math.floor(width / 4),
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height: Math.floor(height / 4),
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wrapS: gl.CLAMP_TO_EDGE,
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wrapT: gl.CLAMP_TO_EDGE,
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min: gl.LINEAR,
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mag: gl.LINEAR,
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}),
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depth: false,
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});
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// 初始化颜色纹理
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@ -99,9 +100,9 @@ export default class HeatMapModel extends BaseModel {
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height: imageData.height,
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wrapS: gl.CLAMP_TO_EDGE,
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wrapT: gl.CLAMP_TO_EDGE,
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min: gl.LINEAR,
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mag: gl.LINEAR,
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flipY: true,
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min: gl.NEAREST,
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mag: gl.NEAREST,
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flipY: false,
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});
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return [this.intensityModel, this.colorModel];
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@ -149,7 +150,7 @@ export default class HeatMapModel extends BaseModel {
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vertex: number[],
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attributeIdx: number,
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) => {
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const { size = 2 } = feature;
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const { size = 1 } = feature;
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return [size as number];
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},
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},
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@ -168,9 +169,9 @@ export default class HeatMapModel extends BaseModel {
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enable: true,
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func: {
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srcRGB: gl.ONE,
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srcAlpha: gl.ONE_MINUS_SRC_ALPHA,
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srcAlpha: 1,
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dstRGB: gl.ONE,
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dstAlpha: gl.ONE_MINUS_SRC_ALPHA,
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dstAlpha: 1,
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},
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},
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});
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@ -216,15 +217,7 @@ export default class HeatMapModel extends BaseModel {
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depth: {
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enable: false,
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},
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blend: {
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enable: true,
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func: {
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srcRGB: gl.SRC_ALPHA,
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srcAlpha: 1,
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dstRGB: gl.ONE_MINUS_SRC_ALPHA,
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dstAlpha: 1,
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},
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},
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blend: this.getBlend(),
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count: 6,
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elements: createElements({
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data: [0, 2, 1, 2, 3, 1],
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@ -7,11 +7,7 @@ varying float v_intensity;
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void main(){
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float intensity = texture2D(u_texture, v_texCoord).r;
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vec2 ramp_pos = vec2(
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fract(16.0 * (1.0 - v_intensity)),
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floor(16.0 * (1.0 - v_intensity)) / 16.0);
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// vec4 color = texture2D(u_colorTexture,vec2(0.5,1.0-intensity));
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vec4 color = texture2D(u_colorTexture,ramp_pos);
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vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));
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gl_FragColor = color;
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gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;
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}
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@ -6,12 +6,8 @@ varying float v_intensity;
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void main(){
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float intensity = texture2D(u_texture, v_texCoord).r;
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vec2 ramp_pos = vec2(
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fract(16.0 * (1.0 - intensity)),
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floor(16.0 * (1.0 - intensity)) / 16.0);
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// vec4 color = texture2D(u_colorTexture,vec2(0.5,1.0-intensity));
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vec4 color = texture2D(u_colorTexture,ramp_pos);
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gl_FragColor = color;
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gl_FragColor.a = color.a * smoothstep(0.,0.05,intensity) * u_opacity;
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vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));
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gl_FragColor =color;
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gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;
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}
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@ -2,11 +2,9 @@ precision highp float;
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uniform float u_intensity;
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varying float v_weight;
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varying vec2 v_extrude;
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#define GAUSS_COEF 0.3989422804014327
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void main(){
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float GAUSS_COEF = 0.3989422804014327;
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float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);
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float val = v_weight * u_intensity * GAUSS_COEF * exp(d);
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gl_FragColor = vec4(val, val, val, val);
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gl_FragColor = vec4(val, 1., 1., 1.);
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}
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@ -8,11 +8,12 @@ varying vec2 v_extrude;
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varying float v_weight;
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uniform mat4 u_ModelMatrix;
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#define GAUSS_COEF 0.3989422804014327
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#pragma include "projection"
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void main(){
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v_weight = a_Size;
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float GAUSS_COEF = 0.3989422804014327;
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float ZERO = 1.0 / 255.0 / 16.0;
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float extrude_x = a_Dir.x * 2.0 -1.0;
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float extrude_y = a_Dir.y * 2.0 -1.0;
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@ -5,7 +5,7 @@ uniform sampler2D u_texture;
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varying vec2 v_texCoord;
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varying float v_intensity;
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void main() {
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v_texCoord = a_Uv;
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v_texCoord = a_Uv;
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v_intensity = texture2D(u_texture, v_texCoord).r;
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gl_Position = vec4(a_Position.xy, 0, 1.);
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gl_Position = vec4(a_Position.xy, 0, 1.);
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}
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@ -20,7 +20,7 @@ float r = 1.0 - smoothstep(radius-(radius*0.01),
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radius+(radius*0.01),
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distanceSqrd);
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vec4 textureColor=texture2D(u_texture,pos);
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if(v_color == vec4(0.)){
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if(v_color == vec4(1.0)){
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gl_FragColor= vec4(textureColor.xyz, textureColor.w);
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}else {
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gl_FragColor= step(0.01, textureColor.z) * v_color;
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@ -70,7 +70,7 @@ export default class RasterModel extends BaseModel {
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data: imageData.data,
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width: imageData.width,
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height: imageData.height,
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flipY: true,
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flipY: false,
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});
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return [
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this.layer.buildLayerModel({
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@ -121,7 +121,7 @@ export default class RasterModel extends BaseModel {
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data: imageData.data,
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width: imageData.width,
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height: imageData.height,
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flipY: true,
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flipY: false,
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});
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}
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}
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@ -53,7 +53,7 @@ export default class RasterLayer extends BaseLayer<IRasterLayerStyleOptions> {
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data: imageData.data,
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width: imageData.width,
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height: imageData.height,
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flipY: true,
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flipY: false,
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});
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this.models = [this.buildRasterModel()];
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}
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@ -35,7 +35,7 @@ export default class Raster2dLayer extends BaseLayer<IRasterLayerStyleOptions> {
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data: imageData.data,
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width: imageData.width,
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height: imageData.height,
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flipY: true,
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flipY: false,
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});
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this.models = [
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this.buildLayerModel({
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@ -19,10 +19,9 @@ void main() {
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gl_FragColor = vec4(0, 0, 0, 0);
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else {
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float normalisedValue =(value - u_domain[0]) / (u_domain[1] -u_domain[0]);
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vec2 ramp_pos = vec2(
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fract(16.0 * (1.0 - normalisedValue)),
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floor(16.0 * (1.0 - normalisedValue)) / 16.0);
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gl_FragColor = texture2D(u_colorTexture, ramp_pos);
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vec4 color = texture2D(u_colorTexture,vec2(normalisedValue, 0));
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gl_FragColor = color;
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gl_FragColor.a = gl_FragColor.a * u_opacity ;
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}
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@ -24,10 +24,7 @@ void main() {
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// v_texCoord = a_Uv;
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value = clamp(value,u_min,u_max);
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float value1 = (value - u_min) / (u_max -u_min);
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vec2 ramp_pos = vec2(
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fract(16.0 * (1.0 - value1)),
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floor(16.0 * (1.0 - value1)) / 16.0);
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v_color = texture2D(u_colorTexture,ramp_pos);
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vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));
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// if(uv.x > 1.0 || uv.y > 1.0) {
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// v_color = vec4(0.);
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@ -37,7 +37,7 @@ export function generateColorRamp(colorRamp: IColorRamp): ImageData {
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const ctx = canvas.getContext('2d') as CanvasRenderingContext2D;
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canvas.width = 256;
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canvas.height = 1;
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const gradient = ctx.createLinearGradient(0, 0, 256, 0);
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const gradient = ctx.createLinearGradient(0, 0, 256, 1);
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let data = null;
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const min = colorRamp.positions[0];
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const max = colorRamp.positions[colorRamp.positions.length - 1];
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@ -49,5 +49,5 @@ export function generateColorRamp(colorRamp: IColorRamp): ImageData {
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ctx.fillRect(0, 0, 256, 1);
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data = new Uint8ClampedArray(ctx.getImageData(0, 0, 256, 1).data);
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return new ImageData(data, 16, 16);
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return new ImageData(data, 256, 1);
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}
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@ -8,6 +8,7 @@ import Column from './components/column';
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import DashLineDemo from './components/dash';
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import DataUpdate from './components/data_update';
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import HeatMapDemo from './components/HeatMap';
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import HeatMapDemo3D from './components/heatmap3d';
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import HexagonLayerDemo from './components/hexagon';
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import LightDemo from './components/light';
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import LineLayer from './components/Line';
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@ -39,6 +40,7 @@ storiesOf('图层', module)
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.add('3D弧线', () => <ArcLineDemo />)
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.add('2D弧线', () => <Arc2DLineDemo />)
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.add('热力图', () => <HeatMapDemo />)
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.add('热力图3D', () => <HeatMapDemo3D />)
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.add('网格热力图', () => <HexagonLayerDemo />)
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.add('栅格', () => <RasterLayerDemo />)
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.add('图片', () => <ImageLayerDemo />)
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@ -37,13 +37,13 @@ export default class HeatMapLayerDemo extends React.Component {
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opacity: 1.0,
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rampColors: {
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colors: [
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'#FF4818',
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'#F7B74A',
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'#FFF598',
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'#91EABC',
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'#2EA9A1',
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'#206C7C',
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].reverse(),
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'rgba(33,102,172,0)',
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'rgb(103,169,207)',
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'rgb(209,229,240)',
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'rgb(253,219,199)',
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'rgb(239,138,98)',
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'rgb(178,24,43)',
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],
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positions: [0, 0.2, 0.4, 0.6, 0.8, 1.0],
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},
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});
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@ -18,39 +18,44 @@ export default class HeatMapLayerDemo extends React.Component {
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const scene = new Scene({
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id: 'map',
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map: new Mapbox({
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center: [121.268, 30.3628],
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pitch: 0,
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style: 'dark',
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zoom: 2,
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pitch: 58.5,
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center: [111.8759, 30.6942],
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rotation: 0.519,
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zoom: 3.6116,
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}),
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});
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const data = await response.json();
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const layer = new HeatmapLayer();
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layer
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.source(data)
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.shape('heatmap3D')
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.size('mag', [0, 1.0]) // weight映射通道
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.style({
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intensity: 2,
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radius: 20,
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opacity: 1.0,
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rampColors: {
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colors: [
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'#FF4818',
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'#F7B74A',
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'#FFF598',
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'#91EABC',
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'#2EA9A1',
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'#206C7C',
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].reverse(),
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positions: [0, 0.2, 0.4, 0.6, 0.8, 1.0],
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},
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});
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scene.addLayer(layer);
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scene.on('loaded', () => {
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console.log('scene loaded');
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fetch(
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'https://gw.alipayobjects.com/os/basement_prod/337ddbb7-aa3f-4679-ab60-d64359241955.json',
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)
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.then((res) => res.json())
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.then((data) => {
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const layer = new HeatmapLayer({})
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.source(data)
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.size('capacity', [0, 1])
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.shape('heatmap3D')
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// weight映射通道
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.style({
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intensity: 10,
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radius: 5,
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opacity: 1.0,
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rampColors: {
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colors: [
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'#2E8AE6',
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'#69D1AB',
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'#DAF291',
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'#FFD591',
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'#FF7A45',
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'#CF1D49',
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],
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positions: [0, 0.2, 0.4, 0.6, 0.8, 1.0],
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}
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});
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scene.addLayer(layer);
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});
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});
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this.scene = scene;
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}
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