fix(text): shader defines

This commit is contained in:
thinkinggis 2019-08-21 16:59:27 +08:00
parent 0e1ee270d6
commit aaba3c521e
7 changed files with 31 additions and 18 deletions

View File

@ -38,18 +38,18 @@ const scene = new L7.Scene({
// 高德数据服务 https://mvt.amap.com/district/CHN2/{z}/{x}/{y}/4096?key=608d75903d29ad471362f8c58c550daf
scene.on('loaded', () => {
const attributeCtr = new L7.Control.Attribution();
attributeCtr.addTo(scene);
scene.addTileSource('test',{
url:' https://mvt.amap.com/district/CHN2/{z}/{x}/{y}/4096?key=608d75903d29ad471362f8c58c550daf',
type:'vector',
minZoom: 0,
maxZoom:9
})
const layer = scene.PolygonLayer({
zIndex:0,
attribution:'高德地图'
})
.source('test',{
parser:{
@ -66,13 +66,20 @@ scene.on('loaded', () => {
opacity:1.0
})
.render();
let id =0;
layer.on('click',(e) => {
const { lnglat, feature } = e;
const popup = new L7.Popup()
.setLnglat([lnglat.lng, lnglat.lat])
.setHTML(feature.properties.NAME_CHN.toString()).addTo(scene);
console.log(lnglat);
const popup = new L7.Popup({
id:id++
})
.setLnglat([lnglat.lng, lnglat.lat])
.setText(feature.properties.NAME_CHN.toString()).addTo(scene);
})
scene.on('click',(e)=>{
console.log(e);
})
const layer2 = scene.LineLayer({
zIndex:10,
})

View File

@ -11,15 +11,18 @@ export default class Popup extends Base {
anchor: 'bottom',
...cfg
});
bindAll([ '_update', '_onClickClose', 'remove' ], this);
}
addTo(scene) {
this._scene = scene;
if (this.get('closeOnClick')) {
this._scene.on('click', this._onClickClose);
}
this._scene.on('camerachange', this._update);
this._update();
if (this.get('closeOnClick')) {
setTimeout(() => { // TODO 事件冲突
this._scene.on('click', this._onClickClose);
}, 30);
}
}
setLnglat(lngLat) {
this.lngLat = lngLat;

View File

@ -41,6 +41,9 @@ export default class Scene extends Base {
if (this.get('scaleControl')) {
new Control.Scale().addTo(this);
}
if (this.get('attributionControl')) {
new Control.Attribution().addTo(this);
}
}
// 为pickup场景添加 object 对象
addPickMesh(object) {

View File

@ -6,7 +6,8 @@ export default function TextMaterial(_uniforms) {
const { vs, fs, uniforms } = getModule('text');
const material = new Material({
defines: {
DEVICE_PIXEL_RATIO: window.devicePixelRatio
SDF_PX: '8.0',
EDGE_GAMMA: 0.105 / window.devicePixelRatio
},
uniforms: wrapUniforms(merge(uniforms, _uniforms)),
vertexShader: vs,

View File

@ -42,14 +42,15 @@ void main() {
#endif
#ifdef DASHLINE
float time = 0;
float time = 0.;
#ifdef ANIMATE
time =u_time;
time = u_time / 1000. ;
#endif
gl_FragColor.a *= u_opacity * ceil(mod(v_distance_ratio + u_dash_offset + time / 10., v_dash_array) - (v_dash_array * u_dash_ratio));
gl_FragColor.a *= u_opacity * ceil(mod(v_distance_ratio + u_dash_offset + time, v_dash_array) - (v_dash_array * u_dash_ratio));
#else
gl_FragColor.a *= u_opacity;
#endif
#ifdef ANIMATE
float alpha =1.0 - fract( mod(1.0- v_distance_ratio,u_interval)* (1.0/u_interval) + u_time / u_duration);
alpha = (alpha + u_trailLength -1.0) / u_trailLength;

View File

@ -1,6 +1,3 @@
#define SDF_PX 8.0
#define EDGE_GAMMA 0.205 / float(DEVICE_PIXEL_RATIO)
uniform sampler2D u_sdf_map;
uniform float u_gamma_scale : 0.5;
uniform float u_font_size : 24;
@ -15,7 +12,7 @@ varying float v_gamma_scale;
void main() {
// get sdf from atlas
float dist = texture2D(u_sdf_map, v_uv).w;
float dist = texture2D(u_sdf_map, v_uv).a;
float fontScale = u_font_size / 24.0;

View File

@ -16,7 +16,8 @@ const Global = {
pitch: 0,
hash: false,
zoomControl: true,
scaleControl: true
scaleControl: true,
attributionControl: true
},
animate: true,
height: 0,