Merge pull request #780 from antvis/feat-yanxiong

feat: 新增Control position:topcenter、bottomcenter、leftcenter、rightcenter
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炎熊 2021-09-24 11:01:09 +08:00 committed by GitHub
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8 changed files with 445 additions and 281 deletions

3
.gitignore vendored
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@ -72,6 +72,7 @@ es/
.DS_Store
public
.cache
.idea
package-lock.json
git_log.sh
@ -87,4 +88,4 @@ yarn.lock
publish.sh
latest.sh
beta.sh
mini.sh
mini.sh

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@ -45,7 +45,7 @@ const threeJSLayer = new ThreeLayer({
let cubeGeometry = new THREE.BoxBufferGeometry(10000, 10000, 10000);
let cubeMaterial = new THREE.MeshNormalMaterial();
let cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
layer.setObjectLngLat(cube, [center.lng + 0.05, center.lat], 0);
threeScene.add(cube);
},
@ -63,46 +63,53 @@ L7 将 threejs 的引用封装成一个特殊的图层对象,在使用上与
## 构造函数 new ThreeLayer
### onAddMeshes
该方法接受两个参数 threeScene: THREE.Scene, layer: ThreeLayer
- threeScene: 这是普通的 threejs 场景对象
- layer: 这是 L7 提供的 threeLayer 对象,上面挂载了 threejs 空间适配到地图空间所需要的方法
## ThreeLayer
用户新建的图层对象,同时也会在 onAddMesh 方法的第二个参数返回。
以下是挂载在 ThreeLayer 实例上的适配方法。
### getModelMatrix(lnglat, altitude, rotation, scale): Matrix
- lnglat: [number, number] 经纬度
- altitude: number = 0 相对高度
- rotation: [number, number, number] = [0, 0, 0] 旋转角度
- scale: [number, number, number] = [1, 1, 1] 缩放比例
- lnglat: [number, number] 经纬度
- altitude: number = 0 相对高度
- rotation: [number, number, number] = [0, 0, 0] 旋转角度
- scale: [number, number, number] = [1, 1, 1] 缩放比例
用户可以通过该方法计算在对应经纬度点位、相对高度、旋转角度和缩放的模型矩阵
该方法的返回值是 THREE.Matrix4 类型的矩阵
### applyObjectLngLat(object, lnglat, altibute): void
- object: Object3D threejs 对象
- lnglat: ILngLat[number, number] 经纬度
- altitude = 0 相对高度
- object: Object3D threejs 对象
- lnglat: ILngLat[number, number] 经纬度
- altitude = 0 相对高度
用户可以通过该方法将 object 对象从当前位置向指定位置移动(地图经纬度坐标)
### setObjectLngLat(object, lnglat, altibute): void
- object: Object3D threejs 对象
- lnglat: ILngLat[number, number] 经纬度
- altitude = 0 相对高度
- object: Object3D threejs 对象
- lnglat: ILngLat[number, number] 经纬度
- altitude = 0 相对高度
用户可以通过该方法设置 object 对象的位置(地图经纬度坐标)
### lnglatToCoord(lnglat): [number, number]
- lnglat: ILngLat[number, number] 经纬度
- lnglat: ILngLat[number, number] 经纬度
用户可以通过该方法将经纬度坐标转化成 threejs 世界坐标
### adjustMeshToMap(object): void
- object: Object3D threejs 对象
- object: Object3D threejs 对象
用户在添加 threejs 对象的前可以通过该方法调整 3D 对象的姿态,保证添加对象能正确显示
@ -111,10 +118,11 @@ L7 将 threejs 的引用封装成一个特殊的图层对象,在使用上与
✨ 用户不一定使用该方法调整物体的姿态,也可以自己实现
### setMeshScale(object, x, y, z): void
- object: Object3D threejs 对象
- x: number = 1 x 轴方向的缩放比例
- y: number = 1 y 轴方向的缩放比例
- z: number = 1 z 轴方向的缩放比例
- object: Object3D threejs 对象
- x: number = 1 x 轴方向的缩放比例
- y: number = 1 y 轴方向的缩放比例
- z: number = 1 z 轴方向的缩放比例
用户可以通过该方法设置 threejs 对象缩放
@ -123,7 +131,8 @@ L7 将 threejs 的引用封装成一个特殊的图层对象,在使用上与
✨ 同样的,可以直接修改 threejs 的 position、rotation 等调整 3D 对象的姿态
### addAnimateMixer(mixer): void
- mixer: AnimationMixer threejs 的动画混合器
- mixer: AnimationMixer threejs 的动画混合器
用户通过该方法管理加载模型的动画
@ -132,6 +141,7 @@ L7 将 threejs 的引用封装成一个特殊的图层对象,在使用上与
用户可以使用 threejs 提供的能力加载其支持的任意模型
### 简单案例
✨ 以加载 gltf 模型为例
```javascript
@ -166,4 +176,4 @@ const threeJSLayer = new ThreeLayer({
}).source(data)
.animate(true) // 若需要播放模型动画,请开启动画模式(或者场景中已经存在开启动画的图层)
```
```

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@ -4,19 +4,14 @@ import {
ILayerService,
IMapService,
IRendererService,
PositionName,
PositionType,
TYPES,
} from '@antv/l7-core';
import { DOM } from '@antv/l7-utils';
import { EventEmitter } from 'eventemitter3';
import { Container } from 'inversify';
export enum PositionType {
'TOPRIGHT' = 'topright',
'TOPLEFT' = 'topleft',
'BOTTOMRIGHT' = 'bottomright',
'BOTTOMLEFT' = 'bottomleft',
}
export { PositionType } from '@antv/l7-core';
let controlId = 0;
export default class Control extends EventEmitter {
@ -45,7 +40,7 @@ export default class Control extends EventEmitter {
};
}
public setPosition(position: PositionName = 'bottomright') {
public setPosition(position: PositionType = PositionType.BOTTOMRIGHT) {
// 考虑组件的自动布局,需要销毁重建
const controlService = this.controlService;
if (controlService) {

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@ -72,16 +72,20 @@ export default class ControlService implements IControlService {
this.container,
));
function createCorner(vSide: string, hSide: string) {
const className = l + vSide + ' ' + l + hSide;
corners[vSide + hSide] = DOM.create('div', className, container);
function createCorner(vSideList: string[] = []) {
const className = vSideList.map((item) => l + item).join(' ');
corners[vSideList.join('')] = DOM.create('div', className, container);
}
createCorner('top', 'left');
createCorner('top', 'right');
createCorner('bottom', 'left');
createCorner('bottom', 'right');
createCorner(['top', 'left']);
createCorner(['top', 'right']);
createCorner(['bottom', 'left']);
createCorner(['bottom', 'right']);
createCorner(['top', 'center']);
createCorner(['right', 'center']);
createCorner(['left', 'center']);
createCorner(['bottom', 'center']);
}
private clearControlPos() {

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@ -4,13 +4,21 @@ export enum PositionType {
'TOPLEFT' = 'topleft',
'BOTTOMRIGHT' = 'bottomright',
'BOTTOMLEFT' = 'bottomleft',
'TOPCENTER' = 'topcenter',
'BOTTOMCENTER' = 'bottomcenter',
'LEFTCENTER' = 'leftcenter',
'RIGHTCENTER' = 'rightcenter',
}
export type PositionName =
| 'topright'
| 'topleft'
| 'bottomright'
| 'bottomleft';
| 'bottomleft'
| 'topcenter'
| 'bottomcenter'
| 'leftcenter'
| 'rightcenter';
export interface IControlOption {
name: string;
position: PositionName;

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@ -7,6 +7,7 @@ import MarkerLayerComponent from './components/markerlayer';
import Popup from './components/Popup';
import Scale from './components/Scale';
import Zoom from './components/Zoom';
import Position from './components/Position';
// @ts-ignore
storiesOf('UI 组件', module)
.add('Zoom', () => <Zoom />)
@ -15,4 +16,5 @@ storiesOf('UI 组件', module)
.add('Chart', () => <Chart />)
.add('Popup', () => <Popup />)
.add('MarkerLayer', () => <MarkerLayerComponent />)
.add('ClusterMarkerLayer', () => <ClusterMarkerLayer />);
.add('ClusterMarkerLayer', () => <ClusterMarkerLayer />)
.add('Position', () => <Position />);

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@ -0,0 +1,118 @@
// @ts-ignore
import { Layers, PointLayer, PolygonLayer, Scale, Scene, Zoom } from '@antv/l7';
import { GaodeMap, Mapbox } from '@antv/l7-maps';
import * as React from 'react';
export default class ScaleComponent extends React.Component {
private scene: Scene;
public componentWillUnmount() {
this.scene.destroy();
}
public async componentDidMount() {
const response = await fetch(
'https://gw.alipayobjects.com/os/basement_prod/d2e0e930-fd44-4fca-8872-c1037b0fee7b.json',
);
const response2 = await fetch(
'https://gw.alipayobjects.com/os/basement_prod/d3564b06-670f-46ea-8edb-842f7010a7c6.json',
);
const pointsData = await response2.json();
const data = await response.json();
const scene = new Scene({
id: 'map',
logoVisible: false,
map: new Mapbox({
style: 'dark',
center: [110.19382669582967, 30.258134],
pitch: 0,
zoom: 3,
}),
});
this.scene = scene;
const layer = new PolygonLayer({
name: '01',
});
layer
.source(data)
.size('name', [0, 10000, 50000, 30000, 100000])
.color('name', [
'#2E8AE6',
'#69D1AB',
'#DAF291',
'#FFD591',
'#FF7A45',
'#CF1D49',
])
.shape('fill')
.select(true)
.style({
opacity: 1.0,
});
scene.addLayer(layer);
const pointLayer = new PointLayer({
name: '02',
enablePropagation: true,
})
.source(pointsData, {
cluster: true,
})
.shape('circle')
.scale('point_count', {
type: 'quantile',
})
.size('point_count', [5, 10, 15, 20, 25])
.animate(false)
.active(false)
.color('yellow')
.style({
opacity: 0.5,
strokeWidth: 1,
});
scene.addLayer(pointLayer);
layer.on('click', (e) => {
console.log(1, e);
// layer.setSelect(e.featureId);
});
pointLayer.on('click', (e) => {
console.log(2, e);
});
pointLayer.on('mouseout', (e) => {
console.log(2, e);
});
const scaleControl = new Scale({
position: 'leftcenter',
});
const layers = {
点图层: pointLayer,
面图层: layer,
};
const layerControl = new Layers({
overlayers: layers,
position: 'leftcenter',
});
scene.addControl(scaleControl);
scene.addControl(layerControl);
const zoomControl = new Zoom({
position: 'leftcenter',
});
scene.addControl(zoomControl);
}
public render() {
return (
<div
id="map"
style={{
position: 'absolute',
top: 0,
left: 0,
right: 0,
bottom: 0,
}}
/>
);
}
}