mirror of https://gitee.com/antv-l7/antv-l7
Merge branch 'tile' into 'master'
Tile 增加Image Tile Layer 过滤无效的geojson数据 See merge request !28
This commit is contained in:
commit
b39f6c297a
|
@ -59,11 +59,11 @@ scene.on('loaded', () => {
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.source(data,{
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isCluster:true
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})
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.shape('hexagon')
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.shape('circle')
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.size('point_count', [ 5, 40]) // default 1
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//.size('value', [ 10, 300]) // default 1
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.active(true)
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.color('point_count',colorObj.blue)
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.color('point_count',["#002466","#105CB3","#2894E0","#CFF6FF","#FFF5B8","#FFAB5C","#F27049","#730D1C"])
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.style({
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stroke: 'rgb(255,255,255)',
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strokeWidth: 1,
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|
|
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@ -25,50 +25,36 @@
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const scene = new L7.Scene({
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id: 'map',
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mapStyle: 'dark', // 样式URL
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mapStyle: 'light', // 样式URL
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center: [104.838088,34.075889 ],
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pitch: 0,
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zoom: 4.5,
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hash:true,
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zoom: 3,
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});
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window.scene = scene;
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scene.on('loaded', () => {
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// https://gw.alipayobjects.com/os/basement_prod/24883cde-3352-4e53-af52-f6e59d4fe2c8.json
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//tile https://gw.alipayobjects.com/os/basement_prod/c400bd4e-5b46-4769-b969-c1f09feaf908.json
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$.getJSON('https://gw.alipayobjects.com/os/basement_prod/c400bd4e-5b46-4769-b969-c1f09feaf908.json', city => {
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city.type = "FeatureCollection";
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city.features = city.features.map((item)=>{
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return {
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type: "Feature",
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properties:item.tags,
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"geometry":{
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"type": "Polygon",
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"coordinates":item.geometry
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}
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}
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})
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console.log(city.features[0]);
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const citylayer = scene.PolygonLayer()
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scene.ImageTileLayer({
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zIndex:0
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})
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.source('http://webst01.is.autonavi.com/appmaptile?style=6&x={x}&y={y}&z={z}')
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.render();
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$.getJSON('https://gw.alipayobjects.com/os/rmsportal/JToMOWvicvJOISZFCkEI.json', city => {
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const citylayer = scene.PolygonLayer(
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{
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zIndex:4
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}
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)
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.source(city)
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.color('Code',["#FFF5B8","#FFDC7D","#FFAB5C","#F27049","#D42F31","#730D1C"])
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.color('pm2_5_24h',["#FFF5B8","#FFDC7D","#FFAB5C","#F27049","#D42F31","#730D1C"])
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.shape('fill')
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.active(true)
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.style({
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opacity: 1
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opacity: 1.0
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})
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.render();
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console.log(citylayer);
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/**
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const citylayer2 = scene.PolygonLayer()
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.source(city)
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.shape('line')
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.color('#fff')
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.style({
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opacity: 1.0
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})
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.render();
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**/
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});
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});
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|
|
|
@ -79,7 +79,7 @@
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"prepublishOnly": "npm run build-lib && npm run dist",
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"screenshot": "node ./bin/screenshot.js",
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"start": "npm run dev",
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"test": "torch --compile-opts ./.torch.compile.opts.js --compile --renderer --recursive test/unit",
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"test": "torch --compile-opts ./.torch.compile.opts.js --compile --renderer --recursive test/unit",
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"test-all": "npm run test && npm run test-bugs",
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"test-bugs": "torch --compile --renderer --recursive test/bugs",
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"test-bugs-live": "torch --compile --interactive --watch --recursive test/bugs",
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|
@ -96,6 +96,7 @@
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},
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"dependencies": {
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"@antv/g": "^3.1.3",
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"@antv/geo-coord": "^1.0.8",
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"@antv/util": "~2.0.1",
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"@mapbox/tiny-sdf": "^1.1.0",
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"@turf/bbox": "^6.0.1",
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|
|
|
@ -87,21 +87,11 @@ class Picking {
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id = -999;
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// return;
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}
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this._raycaster.setFromCamera(normalisedPoint, this._camera);
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const intersects = this._raycaster.intersectObjects(this._pickingScene.children, true);
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const _point2d = { x: point.x, y: point.y };
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let _point3d;
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if (intersects.length > 0) {
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_point3d = intersects[0].point;
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}
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const item = {
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layerId,
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featureId: id,
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point2d: _point2d,
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point3d: _point3d,
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intersects
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point2d: _point2d
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};
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return item;
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|
|
|
@ -679,6 +679,8 @@ export default class Layer extends Base {
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} else if (this.type === 'polyline') {
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offset = 2;
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} else if (this.type === 'polygon') {
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offset = 1;
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}
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this._object3D.position && (this._object3D.position.z = offset * Math.pow(2, 20 - zoom));
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if (zoom < minZoom || zoom > maxZoom) {
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|
|
|
@ -23,7 +23,7 @@ export default class ImageBuffer extends BufferBase {
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const uv = [ 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0 ];
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const texture = new THREE.Texture(image);
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texture.magFilter = THREE.LinearFilter;
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texture.minFilter = THREE.LinearFilter;
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texture.minFilter = THREE.LinearMipMapLinearFilter;
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texture.needsUpdate = true;
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const attributes = {
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vertices: new Float32Array(positions),
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|
|
|
@ -19,18 +19,18 @@ export default function extrudePolygon(points, extrude) {
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const flattengeo = earcut.flatten(points);
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const positions = [];
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let cells = [];
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const { dimensions } = flattengeo;
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const triangles = earcut(flattengeo.vertices, flattengeo.holes, flattengeo.dimensions);
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cells = triangles;
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const pointCount = flattengeo.vertices.length / 3;
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const pointCount = flattengeo.vertices.length / dimensions;
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const { vertices } = flattengeo;
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extrude ? full() : flat();
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function flat() {
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for (let i = 0; i < pointCount; i++) {
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positions.push([ vertices[ i * 3 ], vertices[i * 3 + 1 ], 0 ]);
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positions.push([ vertices[ i * dimensions ], vertices[i * dimensions + 1 ], 0 ]);
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}
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}
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function full() {
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|
@ -41,10 +41,10 @@ export default function extrudePolygon(points, extrude) {
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// 顶部坐标
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for (let i = 0; i < pointCount; i++) {
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positions.push([ vertices[ i * 3 ], vertices[i * 3 + 1 ], 1 ]);
|
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positions.push([ vertices[ i * dimensions ], vertices[i * dimensions + 1 ], 1 ]);
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}
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for (let i = 0; i < pointCount; i++) {
|
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positions.push([ vertices[ i * 3 ], vertices[i * 3 + 1 ], 0 ]);
|
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positions.push([ vertices[ i * dimensions ], vertices[i * dimensions + 1 ], 0 ]);
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}
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for (let i = 0; i < n; i++) {
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if (i === (n - 1)) {
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|
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@ -9,7 +9,8 @@ export default function ImageMaterial(options) {
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},
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||||
vertexShader: vs,
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fragmentShader: fs,
|
||||
transparent: true
|
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transparent: true,
|
||||
depthTest: false
|
||||
});
|
||||
return material;
|
||||
}
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||||
|
|
|
@ -41,6 +41,10 @@ import image_frag from '../shader/image_frag.glsl';
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import raster_vert from '../shader/raster_vert.glsl';
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import raster_frag from '../shader/raster_frag.glsl';
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// tile
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import tile_polygon_vert from '../shader/tile/polygon_vert.glsl';
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import tile_polygon_frag from '../shader/tile/polygon_frag.glsl';
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import common from './common.glsl';
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import { registerModule } from '../../util/shaderModule';
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import pick_color from './shaderChunks/pick_color.glsl';
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|
@ -60,5 +64,6 @@ export function compileBuiltinModules() {
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registerModule('text', { vs: text_vert, fs: text_frag });
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registerModule('image', { vs: image_vert, fs: image_frag });
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registerModule('raster', { vs: raster_vert, fs: raster_frag });
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registerModule('tilepolygon', { vs: tile_polygon_vert, fs: tile_polygon_frag });
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}
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|
|
|
@ -41,7 +41,12 @@ float sdRect(vec2 p, vec2 sz) {
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float inside = min(max(d.x, d.y), 0.);
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return outside + inside;
|
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}
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|
||||
float circle(in vec2 _st, in float _radius){
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vec2 dist = _st-vec2(0.5);
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return 1.-smoothstep(_radius-(_radius*0.01),
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_radius+(_radius*0.01),
|
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dot(dist,dist)*4.0);
|
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}
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void main() {
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||||
if(v_color.w == 0.0) {
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|
@ -106,6 +111,12 @@ void main() {
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|||
gl_FragColor = vec4(foggedColor,1.0);
|
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}
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#else
|
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// #ifdef SHAPE
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||||
// vec2 st = gl_FragCoord.xy / v_size ;
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// vec3 color = vec3(circle(st,0.5));
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// gl_FragColor = vec4(color, 1.0 );
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// return;
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||||
// #endif
|
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gl_FragColor = vec4(v_color.xyz , v_color.w);
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#endif
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|
|
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@ -30,6 +30,7 @@ void main() {
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if(pickingId == u_activeId) {
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v_color = u_activeColor;
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}
|
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v_size = a_size.x * scale;
|
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gl_Position = matModelViewProjection * vec4(newposition, 1.0);
|
||||
return;
|
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}
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|
@ -49,7 +50,7 @@ void main() {
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float lightWeight = ambientRatio + diffuseRatio * lambert + specularRatio * specular;
|
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v_texCoord = faceUv;
|
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v_lightWeight = lightWeight;
|
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// v_size = a_size;
|
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|
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v_color =vec4(a_color.rgb*lightWeight, a_color.w);
|
||||
if(pickingId == u_activeId) {
|
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v_color = u_activeColor;
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|
|
|
@ -16,7 +16,7 @@ function triangle() {
|
|||
return polygonPath(3);
|
||||
}
|
||||
function hexagon() {
|
||||
return polygonPath(6);
|
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return polygonPath(6, 1);
|
||||
}
|
||||
export {
|
||||
circle,
|
||||
|
@ -29,11 +29,11 @@ export {
|
|||
square as squareColumn
|
||||
};
|
||||
|
||||
export function polygonPath(pointCount) {
|
||||
export function polygonPath(pointCount, start = 0) {
|
||||
const step = Math.PI * 2 / pointCount;
|
||||
const line = [];
|
||||
for (let i = 0; i < pointCount; i++) {
|
||||
line.push(step * i - Math.PI / 12);
|
||||
line.push(step * i - start * Math.PI / 12);
|
||||
}
|
||||
const path = line.map(t => {
|
||||
const x = Math.sin(t + Math.PI / 4),
|
||||
|
|
|
@ -5,6 +5,8 @@ import LineLayer from './lineLayer';
|
|||
import ImageLayer from './imageLayer';
|
||||
import RasterLayer from './rasterLayer';
|
||||
import HeatmapLayer from './heatmapLayer';
|
||||
import TileLayer from './tile/tileLayer';
|
||||
import ImageTileLayer from './tile/imageTileLayer';
|
||||
|
||||
registerLayer('PolygonLayer', PolygonLayer);
|
||||
registerLayer('PointLayer', PointLayer);
|
||||
|
@ -12,6 +14,8 @@ registerLayer('LineLayer', LineLayer);
|
|||
registerLayer('ImageLayer', ImageLayer);
|
||||
registerLayer('RasterLayer', RasterLayer);
|
||||
registerLayer('HeatmapLayer', HeatmapLayer);
|
||||
registerLayer('TileLayer', TileLayer);
|
||||
registerLayer('ImageTileLayer', ImageTileLayer);
|
||||
|
||||
export { LAYER_MAP } from './factory';
|
||||
export { registerLayer };
|
||||
|
|
|
@ -0,0 +1,13 @@
|
|||
import * as THREE from '../../../core/three';
|
||||
import ImageMaterial from '../../../geom/material/imageMaterial';
|
||||
export default function DrawImage(attributes, style) {
|
||||
const geometry = new THREE.BufferGeometry();
|
||||
geometry.addAttribute('position', new THREE.Float32BufferAttribute(attributes.vertices, 3));
|
||||
geometry.addAttribute('uv', new THREE.Float32BufferAttribute(attributes.uvs, 2));
|
||||
const { opacity } = style;
|
||||
const material = new ImageMaterial({
|
||||
u_texture: attributes.texture,
|
||||
u_opacity: opacity
|
||||
});
|
||||
return new THREE.Mesh(geometry, material);
|
||||
}
|
|
@ -1,5 +1,7 @@
|
|||
import * as THREE from '../../../core/three';
|
||||
import PolygonMaterial from '../../../geom/material/polygonMaterial';
|
||||
// import TileMaterial from '../../../geom/material/tile/polygon';
|
||||
|
||||
export default function DrawPolygonFill(attributes, style) {
|
||||
const { opacity, activeColor } = style;
|
||||
const geometry = new THREE.BufferGeometry();
|
||||
|
@ -7,6 +9,12 @@ export default function DrawPolygonFill(attributes, style) {
|
|||
geometry.addAttribute('a_color', new THREE.Float32BufferAttribute(attributes.colors, 4));
|
||||
geometry.addAttribute('pickingId', new THREE.Float32BufferAttribute(attributes.pickingIds, 1));
|
||||
geometry.addAttribute('normal', new THREE.Float32BufferAttribute(attributes.normals, 3));
|
||||
// const material = new PolygonMaterial({
|
||||
// u_opacity: opacity,
|
||||
// u_activeColor: activeColor
|
||||
// }, {
|
||||
// SHAPE: false
|
||||
// });
|
||||
const material = new PolygonMaterial({
|
||||
u_opacity: opacity,
|
||||
u_activeColor: activeColor
|
||||
|
|
|
@ -1,137 +1,82 @@
|
|||
// import * as THREE from '../../core/three';
|
||||
// import Tile from './tile';
|
||||
// export default class ImageTile extends Tile {
|
||||
// constructor(layer, z, x, y) {
|
||||
|
||||
// }
|
||||
// requestTileAsync() {
|
||||
// // Making this asynchronous really speeds up the LOD framerate
|
||||
// setTimeout(() => {
|
||||
// if (!this._mesh) {
|
||||
// this._mesh = this._createMesh();
|
||||
// this._requestTile();
|
||||
// }
|
||||
// }, 0);
|
||||
// }
|
||||
// _requestTile() {
|
||||
// const urlParams = {
|
||||
// x: this._tile[0],
|
||||
// y: this._tile[1],
|
||||
// z: this._tile[2]
|
||||
// };
|
||||
import Tile from './tile';
|
||||
import ImageBuffer from '../../geom/buffer/image';
|
||||
import DrawImage from '../render/image/drawImage';
|
||||
export default class ImageTile extends Tile {
|
||||
requestTileAsync() {
|
||||
// Making this asynchronous really speeds up the LOD framerate
|
||||
setTimeout(() => {
|
||||
if (!this._mesh) {
|
||||
// this._mesh = this._createMesh();
|
||||
this._requestTile();
|
||||
}
|
||||
}, 0);
|
||||
}
|
||||
_requestTile() {
|
||||
const urlParams = {
|
||||
x: this._tile[0],
|
||||
y: this._tile[1],
|
||||
z: this._tile[2]
|
||||
};
|
||||
|
||||
// const url = this._getTileURL(urlParams);
|
||||
const url = this._getTileURL(urlParams);
|
||||
const image = document.createElement('img');
|
||||
|
||||
// const image = document.createElement('img');
|
||||
image.addEventListener('load', () => {
|
||||
|
||||
// image.addEventListener('load', event => {
|
||||
// const texture = new THREE.Texture();
|
||||
this._createMesh(image);
|
||||
this._ready = true;
|
||||
}, false);
|
||||
|
||||
// texture.image = image;
|
||||
// texture.needsUpdate = true;
|
||||
// image.addEventListener('progress', event => {}, false);
|
||||
// image.addEventListener('error', event => {}, false);
|
||||
|
||||
// // Silky smooth images when tilted
|
||||
// texture.magFilter = THREE.LinearFilter;
|
||||
// texture.minFilter = THREE.LinearMipMapLinearFilter;
|
||||
image.crossOrigin = '';
|
||||
|
||||
// // TODO: Set this to renderer.getMaxAnisotropy() / 4
|
||||
// texture.anisotropy = 4;
|
||||
// Load image
|
||||
image.src = url;
|
||||
|
||||
// texture.needsUpdate = true;
|
||||
this._image = image;
|
||||
}
|
||||
_getBufferData(images) {
|
||||
const NW = this._tileBounds.getTopLeft();
|
||||
const SE = this._tileBounds.getBottomRight();
|
||||
const coordinates = [[ NW.x, NW.y, 0 ], [ SE.x, SE.y, 0 ]];
|
||||
return [{
|
||||
coordinates,
|
||||
images
|
||||
}];
|
||||
}
|
||||
_createMesh(image) {
|
||||
if (!this._center) {
|
||||
return;
|
||||
}
|
||||
this._layerData = this._getBufferData(image);
|
||||
const buffer = new ImageBuffer({
|
||||
layerData: this._layerData
|
||||
});
|
||||
buffer.attributes.texture = buffer.texture;
|
||||
const style = this.layer.get('styleOptions');
|
||||
const mesh = DrawImage(buffer.attributes, style);
|
||||
this.Object3D.add(mesh);
|
||||
return this.Object3D;
|
||||
}
|
||||
_abortRequest() {
|
||||
if (!this._image) {
|
||||
return;
|
||||
}
|
||||
|
||||
// // Something went wrong and the tile or its material is missing
|
||||
// //
|
||||
// // Possibly removed by the cache before the image loaded
|
||||
// if (!this._mesh || !this._mesh.children[0] || !this._mesh.children[0].material) {
|
||||
// return;
|
||||
// }
|
||||
this._image.src = '';
|
||||
}
|
||||
|
||||
// this._mesh.children[0].material.map = texture;
|
||||
// this._mesh.children[0].material.needsUpdate = true;
|
||||
destroy() {
|
||||
// Cancel any pending requests
|
||||
this._abortRequest();
|
||||
|
||||
// this._texture = texture;
|
||||
// this._ready = true;
|
||||
// }, false);
|
||||
// Clear image reference
|
||||
this._image = null;
|
||||
|
||||
// // image.addEventListener('progress', event => {}, false);
|
||||
// // image.addEventListener('error', event => {}, false);
|
||||
super.destroy();
|
||||
}
|
||||
|
||||
// image.crossOrigin = '';
|
||||
|
||||
// // Load image
|
||||
// image.src = url;
|
||||
|
||||
// this._image = image;
|
||||
// }
|
||||
|
||||
// _createMesh() {
|
||||
// // Something went wrong and the tile
|
||||
// //
|
||||
// // Possibly removed by the cache before loaded
|
||||
// if (!this._center) {
|
||||
// return;
|
||||
// }
|
||||
|
||||
// const mesh = new THREE.Object3D();
|
||||
// const geom = new THREE.PlaneBufferGeometry(this._side, this._side, 1);
|
||||
|
||||
// let material;
|
||||
// if (!this._world._environment._skybox) {
|
||||
// material = new THREE.MeshBasicMaterial({
|
||||
// depthWrite: false
|
||||
// });
|
||||
|
||||
// // const material = new THREE.MeshPhongMaterial({
|
||||
// // depthWrite: false
|
||||
// // });
|
||||
// } else {
|
||||
// // Other MeshStandardMaterial settings
|
||||
// //
|
||||
// // material.envMapIntensity will change the amount of colour reflected(?)
|
||||
// // from the environment map–can be greater than 1 for more intensity
|
||||
|
||||
// material = new THREE.MeshStandardMaterial({
|
||||
// depthWrite: false
|
||||
// });
|
||||
// material.roughness = 1;
|
||||
// material.metalness = 0.1;
|
||||
// material.envMap = this._world._environment._skybox.getRenderTarget();
|
||||
// }
|
||||
|
||||
// const localMesh = new THREE.Mesh(geom, material);
|
||||
// localMesh.rotation.x = -90 * Math.PI / 180;
|
||||
|
||||
// localMesh.receiveShadow = true;
|
||||
|
||||
// mesh.add(localMesh);
|
||||
// mesh.renderOrder = 0.1;
|
||||
|
||||
// mesh.position.x = this._center[0];
|
||||
// mesh.position.z = this._center[1];
|
||||
|
||||
// // const box = new BoxHelper(localMesh);
|
||||
// // mesh.add(box);
|
||||
// //
|
||||
// // mesh.add(this._createDebugMesh());
|
||||
|
||||
// return mesh;
|
||||
// }
|
||||
// _abortRequest() {
|
||||
// if (!this._image) {
|
||||
// return;
|
||||
// }
|
||||
|
||||
// this._image.src = '';
|
||||
// }
|
||||
|
||||
// destroy() {
|
||||
// // Cancel any pending requests
|
||||
// this._abortRequest();
|
||||
|
||||
// // Clear image reference
|
||||
// this._image = null;
|
||||
|
||||
// super.destroy();
|
||||
// }
|
||||
|
||||
// }
|
||||
}
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
import TileLayer from './tileLayer';
|
||||
import ImageTile from './imageTile';
|
||||
|
||||
export default class ImageTileLayer extends TileLayer {
|
||||
_createTile(key, layer) {
|
||||
return new ImageTile(key, this.url, layer);
|
||||
}
|
||||
}
|
|
@ -1,22 +0,0 @@
|
|||
import LRUCache from '../../util/lru-cache';
|
||||
export default class TileCache {
|
||||
constructor(limit = 50) {
|
||||
this._cache = new LRUCache(limit);
|
||||
}
|
||||
|
||||
getTile(z, x, y) {
|
||||
const key = this._generateKey(z, x, y);
|
||||
return this._cache.get(key);
|
||||
}
|
||||
|
||||
setTile(tile, z, x, y) {
|
||||
const key = this._generateKey(z, x, y);
|
||||
this._cache.set(key, tile);
|
||||
}
|
||||
_generateKey(z, x, y) {
|
||||
return [ z, x, y ].join('_');
|
||||
}
|
||||
destory() {
|
||||
this._cache.clear();
|
||||
}
|
||||
}
|
|
@ -1,59 +1,90 @@
|
|||
// const r2d = 180 / Math.PI;
|
||||
// const tileURLRegex = /\{([zxy])\}/g;
|
||||
// export class Tile {
|
||||
// constructor(layer, z, x, y) {
|
||||
// this.layer = layer;
|
||||
// this._tile = [ z, x, y ];
|
||||
import * as THREE from '../../core/three';
|
||||
import { toLngLatBounds, toBounds } from '@antv/geo-coord';
|
||||
const r2d = 180 / Math.PI;
|
||||
const tileURLRegex = /\{([zxy])\}/g;
|
||||
|
||||
// }
|
||||
// _createMesh() {}
|
||||
// _createDebugMesh() {}
|
||||
export default class Tile {
|
||||
constructor(key, url, layer) {
|
||||
this.layer = layer;
|
||||
this._tile = key.split('_').map(v => v * 1);
|
||||
this._path = url;
|
||||
this._tileLnglatBounds = this._tileLnglatBounds(this._tile);
|
||||
|
||||
// _getTileURL(urlParams) {
|
||||
// if (!urlParams.s) {
|
||||
// // Default to a random choice of a, b or c
|
||||
// urlParams.s = String.fromCharCode(97 + Math.floor(Math.random() * 3));
|
||||
// }
|
||||
this._tileBounds = this._tileBounds(this._tileLnglatBounds);
|
||||
|
||||
// tileURLRegex.lastIndex = 0;
|
||||
// return this._path.replace(tileURLRegex, function(value, key) {
|
||||
// // Replace with paramter, otherwise keep existing value
|
||||
// return urlParams[key];
|
||||
// });
|
||||
// }
|
||||
this._center = this._tileBounds.getCenter();
|
||||
|
||||
// _tileBoundsFromWGS84(boundsWGS84) {
|
||||
// const sw = this._layer._world.latLonToPoint(LatLon(boundsWGS84[1], boundsWGS84[0]));
|
||||
// const ne = this._layer._world.latLonToPoint(LatLon(boundsWGS84[3], boundsWGS84[2]));
|
||||
this._centerLnglat = this._tileLnglatBounds.getCenter();
|
||||
this.Object3D = new THREE.Object3D();
|
||||
this.requestTileAsync();
|
||||
|
||||
// return [sw.x, sw.y, ne.x, ne.y];
|
||||
// }
|
||||
|
||||
// // Get tile bounds in WGS84 coordinates
|
||||
// _tileBoundsWGS84(tile) {
|
||||
// const e = this._tile2lon(tile[0] + 1, tile[2]);
|
||||
// const w = this._tile2lon(tile[0], tile[2]);
|
||||
// const s = this._tile2lat(tile[1] + 1, tile[2]);
|
||||
// const n = this._tile2lat(tile[1], tile[2]);
|
||||
// return [ w, s, e, n ];
|
||||
// }
|
||||
}
|
||||
_createMesh() {}
|
||||
_getTileURL(urlParams) {
|
||||
if (!urlParams.s) {
|
||||
// Default to a random choice of a, b or c
|
||||
urlParams.s = String.fromCharCode(97 + Math.floor(Math.random() * 3));
|
||||
}
|
||||
|
||||
// _tile2lon(x, z) {
|
||||
// return x / Math.pow(2, z) * 360 - 180;
|
||||
// }
|
||||
tileURLRegex.lastIndex = 0;
|
||||
return this._path.replace(tileURLRegex, function(value, key) {
|
||||
return urlParams[key];
|
||||
});
|
||||
}
|
||||
// 经纬度范围转瓦片范围
|
||||
_tileBounds(lnglatBound) {
|
||||
const ne = this.layer.scene.project([ lnglatBound.getNorthWest().lng, lnglatBound.getNorthEast().lat ]);
|
||||
const sw = this.layer.scene.project([ lnglatBound.getSouthEast().lng, lnglatBound.getSouthWest().lat ]);
|
||||
return toBounds(sw, ne);
|
||||
}
|
||||
getMesh() {
|
||||
return this.Object3D;
|
||||
}
|
||||
|
||||
// _tile2lat(y, z) {
|
||||
// const n = Math.PI - 2 * Math.PI * y / Math.pow(2, z);
|
||||
// return r2d * Math.atan(0.5 * (Math.exp(n) - Math.exp(-n)));
|
||||
// }
|
||||
|
||||
// _boundsToCenter(bounds) {
|
||||
// const x = bounds[0] + (bounds[2] - bounds[0]) / 2;
|
||||
// const y = bounds[1] + (bounds[3] - bounds[1]) / 2;
|
||||
// Get tile bounds in WGS84 coordinates
|
||||
_tileLnglatBounds(tile) {
|
||||
const e = this._tile2lng(tile[0] + 1, tile[2]);
|
||||
const w = this._tile2lng(tile[0], tile[2]);
|
||||
const s = this._tile2lat(tile[1] + 1, tile[2]);
|
||||
const n = this._tile2lat(tile[1], tile[2]);
|
||||
return toLngLatBounds([ w, n ], [ e, s ]);
|
||||
}
|
||||
|
||||
// return [ x, y ];
|
||||
// }
|
||||
// destory() {
|
||||
_tile2lng(x, z) {
|
||||
return x / Math.pow(2, z) * 360 - 180;
|
||||
}
|
||||
|
||||
// }
|
||||
// }
|
||||
_tile2lat(y, z) {
|
||||
const n = Math.PI - 2 * Math.PI * y / Math.pow(2, z);
|
||||
return r2d * Math.atan(0.5 * (Math.exp(n) - Math.exp(-n)));
|
||||
}
|
||||
destroy() {
|
||||
if (this._object3D && this._object3D.children) {
|
||||
let child;
|
||||
for (let i = 0; i < this._object3D.children.length; i++) {
|
||||
child = this._object3D.children[i];
|
||||
if (!child) {
|
||||
continue;
|
||||
}
|
||||
this.remove(child);
|
||||
if (child.geometry) {
|
||||
// child.geometry.dispose();
|
||||
child.geometry = null;
|
||||
}
|
||||
if (child.material) {
|
||||
if (child.material.map) {
|
||||
child.material.map.dispose();
|
||||
child.material.map = null;
|
||||
}
|
||||
|
||||
child.material.dispose();
|
||||
child.material = null;
|
||||
}
|
||||
child = null;
|
||||
}
|
||||
}
|
||||
this._object3D = null;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,17 @@
|
|||
import LRUCache from '../../util/lru-cache';
|
||||
export default class TileCache {
|
||||
constructor(limit = 50, tileDestroy) {
|
||||
this._cache = new LRUCache(limit, tileDestroy);
|
||||
}
|
||||
|
||||
getTile(key) {
|
||||
return this._cache.get(key);
|
||||
}
|
||||
|
||||
setTile(tile, key) {
|
||||
this._cache.set(key, tile);
|
||||
}
|
||||
destory() {
|
||||
this._cache.clear();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,138 @@
|
|||
import Layer from '../../core/layer';
|
||||
import * as THREE from '../../core/three';
|
||||
import TileCache from './tileCache';
|
||||
import { throttle } from '@antv/util';
|
||||
import { toLngLat } from '@antv/geo-coord';
|
||||
import { epsg3857 } from '@antv/geo-coord/lib/geo/crs/crs-epsg3857';
|
||||
export default class TileLayer extends Layer {
|
||||
constructor(scene, cfg) {
|
||||
super(scene, cfg);
|
||||
this._tileCache = new TileCache(50, this._destroyTile);
|
||||
this._crs = epsg3857;
|
||||
this._tiles = new THREE.Object3D();
|
||||
this._tileKeys = [];
|
||||
this.tileList = [];
|
||||
|
||||
|
||||
}
|
||||
source(url) {
|
||||
this.url = url;
|
||||
return this;
|
||||
}
|
||||
render() {
|
||||
this._initMapEvent();
|
||||
this.draw();
|
||||
}
|
||||
draw() {
|
||||
this._object3D.add(this._tiles);
|
||||
this._calculateLOD();
|
||||
}
|
||||
drawTile() {
|
||||
|
||||
}
|
||||
zoomchange(ev) {
|
||||
super.zoomchange(ev);
|
||||
throttle(this._calculateLOD, 200);
|
||||
this._calculateLOD();
|
||||
}
|
||||
dragend(ev) {
|
||||
super.dragend(ev);
|
||||
this._calculateLOD();
|
||||
|
||||
}
|
||||
_calculateLOD() {
|
||||
const viewPort = this.scene.getBounds().toBounds();
|
||||
const SE = viewPort.getSouthEast();
|
||||
const NW = viewPort.getNorthWest();
|
||||
const zoom = Math.round(this.scene.getZoom()) - 1;
|
||||
const tileCount = Math.pow(2, zoom);
|
||||
const center = this.scene.getCenter();
|
||||
const NWPoint = this._crs.lngLatToPoint(toLngLat(NW.lng, NW.lat), zoom);
|
||||
const SEPoint = this._crs.lngLatToPoint(toLngLat(SE.lng, SE.lat), zoom);
|
||||
const centerPoint = this._crs.lngLatToPoint(toLngLat(center.lng, center.lat), zoom);
|
||||
const centerXY = centerPoint.divideBy(256).round();
|
||||
const minXY = NWPoint.divideBy(256).round();
|
||||
const maxXY = SEPoint.divideBy(256).round();
|
||||
// console.log(NW.lng, NW.lat, SE.lng, SE.lat, NWPonint, SEPonint);
|
||||
let updateTileList = [];
|
||||
this.tileList = [];
|
||||
const halfx = Math.floor((maxXY.x - minXY.x) / 2) + 1;
|
||||
const halfy = Math.floor((maxXY.y - minXY.y) / 2) + 1;
|
||||
if (!(centerPoint.x > NWPoint.x && centerPoint.x < SEPoint.x)) { // 地图循环的问题
|
||||
for (let i = 0; i < minXY.x; i++) {
|
||||
for (let j = Math.min(0, minXY.y - halfy); j < Math.max(maxXY.y + halfy, tileCount); j++) {
|
||||
this._updateTileList(updateTileList, i, j, zoom);
|
||||
}
|
||||
}
|
||||
for (let i = maxXY.x; i < tileCount; i++) {
|
||||
for (let j = Math.min(0, minXY.y - halfy); j < Math.max(maxXY.y + halfy, tileCount); j++) {
|
||||
this._updateTileList(updateTileList, i, j, zoom);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (let i = Math.max(0, minXY.x - halfx); i < Math.min(maxXY.x + halfx, tileCount); i++) {
|
||||
for (let j = Math.max(0, minXY.y - halfy); j < Math.min(maxXY.y + halfy, tileCount); j++) {
|
||||
this._updateTileList(updateTileList, i, j, zoom);
|
||||
}
|
||||
}
|
||||
// 过滤掉已经存在的
|
||||
// tileList = tileList.filter(tile => {
|
||||
// })
|
||||
updateTileList = updateTileList.sort((a, b) => {
|
||||
const tile1 = a.split('_');
|
||||
const tile2 = b.split('_');
|
||||
const d1 = Math.pow((tile1[0] * 1 - centerXY.x), 2) + Math.pow((tile1[1] * 1 - centerXY.y), 2);
|
||||
const d2 = Math.pow((tile2[0] * 1 - centerXY.x), 2) + Math.pow((tile2[1] * 1 - centerXY.y), 2);
|
||||
return d1 - d2;
|
||||
});
|
||||
updateTileList.forEach(key => {
|
||||
this._requestTile(key, this);
|
||||
});
|
||||
this._removeOutTiles();
|
||||
}
|
||||
_updateTileList(updateTileList, x, y, z) {
|
||||
const key = [ x, y, z ].join('_');
|
||||
this.tileList.push(key);
|
||||
if (this._tileKeys.indexOf(key) === -1) {
|
||||
updateTileList.push(key);
|
||||
}
|
||||
}
|
||||
_requestTile(key, layer) {
|
||||
let tile = this._tileCache.getTile(key);
|
||||
if (!tile) {
|
||||
tile = this._createTile(key, layer);
|
||||
const mesh = tile.getMesh();
|
||||
mesh.name = key;
|
||||
this._tileCache.setTile(tile, key);
|
||||
this._tileKeys.push(key);
|
||||
// this.scene._engine.update();
|
||||
}
|
||||
this._tiles.add(tile.getMesh());
|
||||
this._tileKeys.push(key);
|
||||
}
|
||||
// 移除视野外的tile
|
||||
_removeOutTiles() {
|
||||
for (let i = this._tiles.children.length - 1; i >= 0; i--) {
|
||||
const tile = this._tiles.children[i];
|
||||
const key = tile.name;
|
||||
if (this.tileList.indexOf(key) === -1) {
|
||||
this._tiles.remove(tile);
|
||||
}
|
||||
this._tileKeys = [].concat(this.tileList);
|
||||
}
|
||||
}
|
||||
_removeTiles() {
|
||||
if (!this._tiles || !this._tiles.children) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (let i = this._tiles.children.length - 1; i >= 0; i--) {
|
||||
this._tiles.remove(this._tiles.children[i]);
|
||||
}
|
||||
}
|
||||
_destroyTile(tile) {
|
||||
tile.destroy();
|
||||
}
|
||||
desttroy() {
|
||||
}
|
||||
}
|
|
@ -103,6 +103,7 @@ export default class GaodeMap extends Base {
|
|||
}
|
||||
mixMap(scene) {
|
||||
const map = this.map;
|
||||
scene.project = GaodeMap.project;
|
||||
scene.getZoom = () => {
|
||||
return map.getZoom();
|
||||
};
|
||||
|
|
|
@ -3,6 +3,10 @@ import { getCoords } from '@turf/invariant';
|
|||
|
||||
export default function geoJSON(data) {
|
||||
const resultData = [];
|
||||
data.features = data.features.filter(item => {
|
||||
return item != null && item.geometry && item.geometry.type && item.geometry.coordinates && item.geometry.coordinates.length > 0;
|
||||
});
|
||||
|
||||
// 数据为空时处理
|
||||
turfMeta.flattenEach(data, (currentFeature, featureIndex) => { // 多个polygon 拆成一个
|
||||
const coord = getCoords(currentFeature);
|
||||
|
|
|
@ -6,9 +6,9 @@
|
|||
*/
|
||||
|
||||
export default class LRUCache {
|
||||
constructor(limit = 5) {
|
||||
constructor(limit = 50, destroy = () => {}) {
|
||||
this.limit = limit;
|
||||
|
||||
this.destroy = destroy;
|
||||
this.clear();
|
||||
}
|
||||
|
||||
|
@ -48,6 +48,7 @@ export default class LRUCache {
|
|||
|
||||
delete(key) {
|
||||
const value = this._cache[key];
|
||||
this.destroy(value);
|
||||
if (value) {
|
||||
this._deleteCache(key);
|
||||
this._deleteOrder(key);
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
// import { expect } from 'chai';
|
||||
// import {Scene} from '../../../../src/core/scene';
|
||||
// import TileLayer from '../../../../src/layer/tile/tileLayer';
|
||||
|
||||
// describe('tile layer', function() {
|
||||
|
||||
// const amapscript = document.createElement('script');
|
||||
// amapscript.type = 'text/javascript';
|
||||
// amapscript.src = 'https://webapi.amap.com/maps?v=1.4.8&key=15cd8a57710d40c9b7c0e3cc120f1200&plugin=Map3D';
|
||||
// document.body.appendChild(amapscript);
|
||||
// const div = document.createElement('div');
|
||||
// div.id = 'map';
|
||||
// div.style.cssText = 'width:500px;height:500px;position:absolute';
|
||||
// document.body.appendChild(div);
|
||||
// const scene = new Scene({
|
||||
// id: 'map',
|
||||
// mapStyle: 'light', // 样式URL
|
||||
// center: [ 120.19382669582967, 30.258134 ],
|
||||
// pitch: 0,
|
||||
// zoom: 2,
|
||||
// maxZoom: 20,
|
||||
// minZoom: 0
|
||||
// });
|
||||
// // const TileLayer = new TileLayer(null, {});
|
||||
// });
|
Loading…
Reference in New Issue