Merge branch 'tile' into 'master'

Tile

增加Image Tile Layer
过滤无效的geojson数据

See merge request !28
This commit is contained in:
thinkinggis 2019-05-06 15:20:32 +08:00
commit b39f6c297a
27 changed files with 425 additions and 255 deletions

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@ -59,11 +59,11 @@ scene.on('loaded', () => {
.source(data,{
isCluster:true
})
.shape('hexagon')
.shape('circle')
.size('point_count', [ 5, 40]) // default 1
//.size('value', [ 10, 300]) // default 1
.active(true)
.color('point_count',colorObj.blue)
.color('point_count',["#002466","#105CB3","#2894E0","#CFF6FF","#FFF5B8","#FFAB5C","#F27049","#730D1C"])
.style({
stroke: 'rgb(255,255,255)',
strokeWidth: 1,

View File

@ -25,50 +25,36 @@
const scene = new L7.Scene({
id: 'map',
mapStyle: 'dark', // 样式URL
mapStyle: 'light', // 样式URL
center: [104.838088,34.075889 ],
pitch: 0,
zoom: 4.5,
hash:true,
zoom: 3,
});
window.scene = scene;
scene.on('loaded', () => {
// https://gw.alipayobjects.com/os/basement_prod/24883cde-3352-4e53-af52-f6e59d4fe2c8.json
//tile https://gw.alipayobjects.com/os/basement_prod/c400bd4e-5b46-4769-b969-c1f09feaf908.json
$.getJSON('https://gw.alipayobjects.com/os/basement_prod/c400bd4e-5b46-4769-b969-c1f09feaf908.json', city => {
city.type = "FeatureCollection";
city.features = city.features.map((item)=>{
return {
type: "Feature",
properties:item.tags,
"geometry":{
"type": "Polygon",
"coordinates":item.geometry
}
}
})
console.log(city.features[0]);
const citylayer = scene.PolygonLayer()
.source(city)
.color('Code',["#FFF5B8","#FFDC7D","#FFAB5C","#F27049","#D42F31","#730D1C"])
.shape('fill')
.active(true)
.style({
opacity: 1
scene.ImageTileLayer({
zIndex:0
})
.source('http://webst01.is.autonavi.com/appmaptile?style=6&x={x}&y={y}&z={z}')
.render();
console.log(citylayer);
/**
const citylayer2 = scene.PolygonLayer()
$.getJSON('https://gw.alipayobjects.com/os/rmsportal/JToMOWvicvJOISZFCkEI.json', city => {
const citylayer = scene.PolygonLayer(
{
zIndex:4
}
)
.source(city)
.shape('line')
.color('#fff')
.color('pm2_5_24h',["#FFF5B8","#FFDC7D","#FFAB5C","#F27049","#D42F31","#730D1C"])
.shape('fill')
.style({
opacity: 1.0
})
.render();
**/
});
});

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@ -96,6 +96,7 @@
},
"dependencies": {
"@antv/g": "^3.1.3",
"@antv/geo-coord": "^1.0.8",
"@antv/util": "~2.0.1",
"@mapbox/tiny-sdf": "^1.1.0",
"@turf/bbox": "^6.0.1",

View File

@ -87,21 +87,11 @@ class Picking {
id = -999;
// return;
}
this._raycaster.setFromCamera(normalisedPoint, this._camera);
const intersects = this._raycaster.intersectObjects(this._pickingScene.children, true);
const _point2d = { x: point.x, y: point.y };
let _point3d;
if (intersects.length > 0) {
_point3d = intersects[0].point;
}
const item = {
layerId,
featureId: id,
point2d: _point2d,
point3d: _point3d,
intersects
point2d: _point2d
};
return item;

View File

@ -679,6 +679,8 @@ export default class Layer extends Base {
} else if (this.type === 'polyline') {
offset = 2;
} else if (this.type === 'polygon') {
offset = 1;
}
this._object3D.position && (this._object3D.position.z = offset * Math.pow(2, 20 - zoom));
if (zoom < minZoom || zoom > maxZoom) {

0
src/geo/point.js Normal file
View File

View File

@ -23,7 +23,7 @@ export default class ImageBuffer extends BufferBase {
const uv = [ 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0 ];
const texture = new THREE.Texture(image);
texture.magFilter = THREE.LinearFilter;
texture.minFilter = THREE.LinearFilter;
texture.minFilter = THREE.LinearMipMapLinearFilter;
texture.needsUpdate = true;
const attributes = {
vertices: new Float32Array(positions),

View File

@ -19,18 +19,18 @@ export default function extrudePolygon(points, extrude) {
const flattengeo = earcut.flatten(points);
const positions = [];
let cells = [];
const { dimensions } = flattengeo;
const triangles = earcut(flattengeo.vertices, flattengeo.holes, flattengeo.dimensions);
cells = triangles;
const pointCount = flattengeo.vertices.length / 3;
const pointCount = flattengeo.vertices.length / dimensions;
const { vertices } = flattengeo;
extrude ? full() : flat();
function flat() {
for (let i = 0; i < pointCount; i++) {
positions.push([ vertices[ i * 3 ], vertices[i * 3 + 1 ], 0 ]);
positions.push([ vertices[ i * dimensions ], vertices[i * dimensions + 1 ], 0 ]);
}
}
function full() {
@ -41,10 +41,10 @@ export default function extrudePolygon(points, extrude) {
// 顶部坐标
for (let i = 0; i < pointCount; i++) {
positions.push([ vertices[ i * 3 ], vertices[i * 3 + 1 ], 1 ]);
positions.push([ vertices[ i * dimensions ], vertices[i * dimensions + 1 ], 1 ]);
}
for (let i = 0; i < pointCount; i++) {
positions.push([ vertices[ i * 3 ], vertices[i * 3 + 1 ], 0 ]);
positions.push([ vertices[ i * dimensions ], vertices[i * dimensions + 1 ], 0 ]);
}
for (let i = 0; i < n; i++) {
if (i === (n - 1)) {

View File

@ -9,7 +9,8 @@ export default function ImageMaterial(options) {
},
vertexShader: vs,
fragmentShader: fs,
transparent: true
transparent: true,
depthTest: false
});
return material;
}

View File

@ -41,6 +41,10 @@ import image_frag from '../shader/image_frag.glsl';
import raster_vert from '../shader/raster_vert.glsl';
import raster_frag from '../shader/raster_frag.glsl';
// tile
import tile_polygon_vert from '../shader/tile/polygon_vert.glsl';
import tile_polygon_frag from '../shader/tile/polygon_frag.glsl';
import common from './common.glsl';
import { registerModule } from '../../util/shaderModule';
import pick_color from './shaderChunks/pick_color.glsl';
@ -60,5 +64,6 @@ export function compileBuiltinModules() {
registerModule('text', { vs: text_vert, fs: text_frag });
registerModule('image', { vs: image_vert, fs: image_frag });
registerModule('raster', { vs: raster_vert, fs: raster_frag });
registerModule('tilepolygon', { vs: tile_polygon_vert, fs: tile_polygon_frag });
}

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@ -41,7 +41,12 @@ float sdRect(vec2 p, vec2 sz) {
float inside = min(max(d.x, d.y), 0.);
return outside + inside;
}
float circle(in vec2 _st, in float _radius){
vec2 dist = _st-vec2(0.5);
return 1.-smoothstep(_radius-(_radius*0.01),
_radius+(_radius*0.01),
dot(dist,dist)*4.0);
}
void main() {
if(v_color.w == 0.0) {
@ -106,6 +111,12 @@ void main() {
gl_FragColor = vec4(foggedColor,1.0);
}
#else
// #ifdef SHAPE
// vec2 st = gl_FragCoord.xy / v_size ;
// vec3 color = vec3(circle(st,0.5));
// gl_FragColor = vec4(color, 1.0 );
// return;
// #endif
gl_FragColor = vec4(v_color.xyz , v_color.w);
#endif

View File

@ -30,6 +30,7 @@ void main() {
if(pickingId == u_activeId) {
v_color = u_activeColor;
}
v_size = a_size.x * scale;
gl_Position = matModelViewProjection * vec4(newposition, 1.0);
return;
}
@ -49,7 +50,7 @@ void main() {
float lightWeight = ambientRatio + diffuseRatio * lambert + specularRatio * specular;
v_texCoord = faceUv;
v_lightWeight = lightWeight;
// v_size = a_size;
v_color =vec4(a_color.rgb*lightWeight, a_color.w);
if(pickingId == u_activeId) {
v_color = u_activeColor;

View File

@ -16,7 +16,7 @@ function triangle() {
return polygonPath(3);
}
function hexagon() {
return polygonPath(6);
return polygonPath(6, 1);
}
export {
circle,
@ -29,11 +29,11 @@ export {
square as squareColumn
};
export function polygonPath(pointCount) {
export function polygonPath(pointCount, start = 0) {
const step = Math.PI * 2 / pointCount;
const line = [];
for (let i = 0; i < pointCount; i++) {
line.push(step * i - Math.PI / 12);
line.push(step * i - start * Math.PI / 12);
}
const path = line.map(t => {
const x = Math.sin(t + Math.PI / 4),

View File

@ -5,6 +5,8 @@ import LineLayer from './lineLayer';
import ImageLayer from './imageLayer';
import RasterLayer from './rasterLayer';
import HeatmapLayer from './heatmapLayer';
import TileLayer from './tile/tileLayer';
import ImageTileLayer from './tile/imageTileLayer';
registerLayer('PolygonLayer', PolygonLayer);
registerLayer('PointLayer', PointLayer);
@ -12,6 +14,8 @@ registerLayer('LineLayer', LineLayer);
registerLayer('ImageLayer', ImageLayer);
registerLayer('RasterLayer', RasterLayer);
registerLayer('HeatmapLayer', HeatmapLayer);
registerLayer('TileLayer', TileLayer);
registerLayer('ImageTileLayer', ImageTileLayer);
export { LAYER_MAP } from './factory';
export { registerLayer };

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@ -0,0 +1,13 @@
import * as THREE from '../../../core/three';
import ImageMaterial from '../../../geom/material/imageMaterial';
export default function DrawImage(attributes, style) {
const geometry = new THREE.BufferGeometry();
geometry.addAttribute('position', new THREE.Float32BufferAttribute(attributes.vertices, 3));
geometry.addAttribute('uv', new THREE.Float32BufferAttribute(attributes.uvs, 2));
const { opacity } = style;
const material = new ImageMaterial({
u_texture: attributes.texture,
u_opacity: opacity
});
return new THREE.Mesh(geometry, material);
}

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@ -1,5 +1,7 @@
import * as THREE from '../../../core/three';
import PolygonMaterial from '../../../geom/material/polygonMaterial';
// import TileMaterial from '../../../geom/material/tile/polygon';
export default function DrawPolygonFill(attributes, style) {
const { opacity, activeColor } = style;
const geometry = new THREE.BufferGeometry();
@ -7,6 +9,12 @@ export default function DrawPolygonFill(attributes, style) {
geometry.addAttribute('a_color', new THREE.Float32BufferAttribute(attributes.colors, 4));
geometry.addAttribute('pickingId', new THREE.Float32BufferAttribute(attributes.pickingIds, 1));
geometry.addAttribute('normal', new THREE.Float32BufferAttribute(attributes.normals, 3));
// const material = new PolygonMaterial({
// u_opacity: opacity,
// u_activeColor: activeColor
// }, {
// SHAPE: false
// });
const material = new PolygonMaterial({
u_opacity: opacity,
u_activeColor: activeColor

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@ -1,137 +1,82 @@
// import * as THREE from '../../core/three';
// import Tile from './tile';
// export default class ImageTile extends Tile {
// constructor(layer, z, x, y) {
// }
// requestTileAsync() {
// // Making this asynchronous really speeds up the LOD framerate
// setTimeout(() => {
// if (!this._mesh) {
import Tile from './tile';
import ImageBuffer from '../../geom/buffer/image';
import DrawImage from '../render/image/drawImage';
export default class ImageTile extends Tile {
requestTileAsync() {
// Making this asynchronous really speeds up the LOD framerate
setTimeout(() => {
if (!this._mesh) {
// this._mesh = this._createMesh();
// this._requestTile();
// }
// }, 0);
// }
// _requestTile() {
// const urlParams = {
// x: this._tile[0],
// y: this._tile[1],
// z: this._tile[2]
// };
this._requestTile();
}
}, 0);
}
_requestTile() {
const urlParams = {
x: this._tile[0],
y: this._tile[1],
z: this._tile[2]
};
// const url = this._getTileURL(urlParams);
const url = this._getTileURL(urlParams);
const image = document.createElement('img');
// const image = document.createElement('img');
image.addEventListener('load', () => {
// image.addEventListener('load', event => {
// const texture = new THREE.Texture();
this._createMesh(image);
this._ready = true;
}, false);
// texture.image = image;
// texture.needsUpdate = true;
// image.addEventListener('progress', event => {}, false);
// image.addEventListener('error', event => {}, false);
// // Silky smooth images when tilted
// texture.magFilter = THREE.LinearFilter;
// texture.minFilter = THREE.LinearMipMapLinearFilter;
image.crossOrigin = '';
// // TODO: Set this to renderer.getMaxAnisotropy() / 4
// texture.anisotropy = 4;
// Load image
image.src = url;
// texture.needsUpdate = true;
this._image = image;
}
_getBufferData(images) {
const NW = this._tileBounds.getTopLeft();
const SE = this._tileBounds.getBottomRight();
const coordinates = [[ NW.x, NW.y, 0 ], [ SE.x, SE.y, 0 ]];
return [{
coordinates,
images
}];
}
_createMesh(image) {
if (!this._center) {
return;
}
this._layerData = this._getBufferData(image);
const buffer = new ImageBuffer({
layerData: this._layerData
});
buffer.attributes.texture = buffer.texture;
const style = this.layer.get('styleOptions');
const mesh = DrawImage(buffer.attributes, style);
this.Object3D.add(mesh);
return this.Object3D;
}
_abortRequest() {
if (!this._image) {
return;
}
// // Something went wrong and the tile or its material is missing
// //
// // Possibly removed by the cache before the image loaded
// if (!this._mesh || !this._mesh.children[0] || !this._mesh.children[0].material) {
// return;
// }
this._image.src = '';
}
// this._mesh.children[0].material.map = texture;
// this._mesh.children[0].material.needsUpdate = true;
destroy() {
// Cancel any pending requests
this._abortRequest();
// this._texture = texture;
// this._ready = true;
// }, false);
// Clear image reference
this._image = null;
// // image.addEventListener('progress', event => {}, false);
// // image.addEventListener('error', event => {}, false);
super.destroy();
}
// image.crossOrigin = '';
// // Load image
// image.src = url;
// this._image = image;
// }
// _createMesh() {
// // Something went wrong and the tile
// //
// // Possibly removed by the cache before loaded
// if (!this._center) {
// return;
// }
// const mesh = new THREE.Object3D();
// const geom = new THREE.PlaneBufferGeometry(this._side, this._side, 1);
// let material;
// if (!this._world._environment._skybox) {
// material = new THREE.MeshBasicMaterial({
// depthWrite: false
// });
// // const material = new THREE.MeshPhongMaterial({
// // depthWrite: false
// // });
// } else {
// // Other MeshStandardMaterial settings
// //
// // material.envMapIntensity will change the amount of colour reflected(?)
// // from the environment mapcan be greater than 1 for more intensity
// material = new THREE.MeshStandardMaterial({
// depthWrite: false
// });
// material.roughness = 1;
// material.metalness = 0.1;
// material.envMap = this._world._environment._skybox.getRenderTarget();
// }
// const localMesh = new THREE.Mesh(geom, material);
// localMesh.rotation.x = -90 * Math.PI / 180;
// localMesh.receiveShadow = true;
// mesh.add(localMesh);
// mesh.renderOrder = 0.1;
// mesh.position.x = this._center[0];
// mesh.position.z = this._center[1];
// // const box = new BoxHelper(localMesh);
// // mesh.add(box);
// //
// // mesh.add(this._createDebugMesh());
// return mesh;
// }
// _abortRequest() {
// if (!this._image) {
// return;
// }
// this._image.src = '';
// }
// destroy() {
// // Cancel any pending requests
// this._abortRequest();
// // Clear image reference
// this._image = null;
// super.destroy();
// }
// }
}

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@ -0,0 +1,8 @@
import TileLayer from './tileLayer';
import ImageTile from './imageTile';
export default class ImageTileLayer extends TileLayer {
_createTile(key, layer) {
return new ImageTile(key, this.url, layer);
}
}

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@ -1,22 +0,0 @@
import LRUCache from '../../util/lru-cache';
export default class TileCache {
constructor(limit = 50) {
this._cache = new LRUCache(limit);
}
getTile(z, x, y) {
const key = this._generateKey(z, x, y);
return this._cache.get(key);
}
setTile(tile, z, x, y) {
const key = this._generateKey(z, x, y);
this._cache.set(key, tile);
}
_generateKey(z, x, y) {
return [ z, x, y ].join('_');
}
destory() {
this._cache.clear();
}
}

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@ -1,59 +1,90 @@
// const r2d = 180 / Math.PI;
// const tileURLRegex = /\{([zxy])\}/g;
// export class Tile {
// constructor(layer, z, x, y) {
// this.layer = layer;
// this._tile = [ z, x, y ];
import * as THREE from '../../core/three';
import { toLngLatBounds, toBounds } from '@antv/geo-coord';
const r2d = 180 / Math.PI;
const tileURLRegex = /\{([zxy])\}/g;
// }
// _createMesh() {}
// _createDebugMesh() {}
export default class Tile {
constructor(key, url, layer) {
this.layer = layer;
this._tile = key.split('_').map(v => v * 1);
this._path = url;
this._tileLnglatBounds = this._tileLnglatBounds(this._tile);
// _getTileURL(urlParams) {
// if (!urlParams.s) {
// // Default to a random choice of a, b or c
// urlParams.s = String.fromCharCode(97 + Math.floor(Math.random() * 3));
// }
this._tileBounds = this._tileBounds(this._tileLnglatBounds);
// tileURLRegex.lastIndex = 0;
// return this._path.replace(tileURLRegex, function(value, key) {
// // Replace with paramter, otherwise keep existing value
// return urlParams[key];
// });
// }
this._center = this._tileBounds.getCenter();
// _tileBoundsFromWGS84(boundsWGS84) {
// const sw = this._layer._world.latLonToPoint(LatLon(boundsWGS84[1], boundsWGS84[0]));
// const ne = this._layer._world.latLonToPoint(LatLon(boundsWGS84[3], boundsWGS84[2]));
this._centerLnglat = this._tileLnglatBounds.getCenter();
this.Object3D = new THREE.Object3D();
this.requestTileAsync();
// return [sw.x, sw.y, ne.x, ne.y];
// }
// // Get tile bounds in WGS84 coordinates
// _tileBoundsWGS84(tile) {
// const e = this._tile2lon(tile[0] + 1, tile[2]);
// const w = this._tile2lon(tile[0], tile[2]);
// const s = this._tile2lat(tile[1] + 1, tile[2]);
// const n = this._tile2lat(tile[1], tile[2]);
// return [ w, s, e, n ];
// }
}
_createMesh() {}
_getTileURL(urlParams) {
if (!urlParams.s) {
// Default to a random choice of a, b or c
urlParams.s = String.fromCharCode(97 + Math.floor(Math.random() * 3));
}
// _tile2lon(x, z) {
// return x / Math.pow(2, z) * 360 - 180;
// }
tileURLRegex.lastIndex = 0;
return this._path.replace(tileURLRegex, function(value, key) {
return urlParams[key];
});
}
// 经纬度范围转瓦片范围
_tileBounds(lnglatBound) {
const ne = this.layer.scene.project([ lnglatBound.getNorthWest().lng, lnglatBound.getNorthEast().lat ]);
const sw = this.layer.scene.project([ lnglatBound.getSouthEast().lng, lnglatBound.getSouthWest().lat ]);
return toBounds(sw, ne);
}
getMesh() {
return this.Object3D;
}
// _tile2lat(y, z) {
// const n = Math.PI - 2 * Math.PI * y / Math.pow(2, z);
// return r2d * Math.atan(0.5 * (Math.exp(n) - Math.exp(-n)));
// }
// _boundsToCenter(bounds) {
// const x = bounds[0] + (bounds[2] - bounds[0]) / 2;
// const y = bounds[1] + (bounds[3] - bounds[1]) / 2;
// Get tile bounds in WGS84 coordinates
_tileLnglatBounds(tile) {
const e = this._tile2lng(tile[0] + 1, tile[2]);
const w = this._tile2lng(tile[0], tile[2]);
const s = this._tile2lat(tile[1] + 1, tile[2]);
const n = this._tile2lat(tile[1], tile[2]);
return toLngLatBounds([ w, n ], [ e, s ]);
}
// return [ x, y ];
// }
// destory() {
_tile2lng(x, z) {
return x / Math.pow(2, z) * 360 - 180;
}
// }
// }
_tile2lat(y, z) {
const n = Math.PI - 2 * Math.PI * y / Math.pow(2, z);
return r2d * Math.atan(0.5 * (Math.exp(n) - Math.exp(-n)));
}
destroy() {
if (this._object3D && this._object3D.children) {
let child;
for (let i = 0; i < this._object3D.children.length; i++) {
child = this._object3D.children[i];
if (!child) {
continue;
}
this.remove(child);
if (child.geometry) {
// child.geometry.dispose();
child.geometry = null;
}
if (child.material) {
if (child.material.map) {
child.material.map.dispose();
child.material.map = null;
}
child.material.dispose();
child.material = null;
}
child = null;
}
}
this._object3D = null;
}
}

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@ -0,0 +1,17 @@
import LRUCache from '../../util/lru-cache';
export default class TileCache {
constructor(limit = 50, tileDestroy) {
this._cache = new LRUCache(limit, tileDestroy);
}
getTile(key) {
return this._cache.get(key);
}
setTile(tile, key) {
this._cache.set(key, tile);
}
destory() {
this._cache.clear();
}
}

138
src/layer/tile/tileLayer.js Normal file
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@ -0,0 +1,138 @@
import Layer from '../../core/layer';
import * as THREE from '../../core/three';
import TileCache from './tileCache';
import { throttle } from '@antv/util';
import { toLngLat } from '@antv/geo-coord';
import { epsg3857 } from '@antv/geo-coord/lib/geo/crs/crs-epsg3857';
export default class TileLayer extends Layer {
constructor(scene, cfg) {
super(scene, cfg);
this._tileCache = new TileCache(50, this._destroyTile);
this._crs = epsg3857;
this._tiles = new THREE.Object3D();
this._tileKeys = [];
this.tileList = [];
}
source(url) {
this.url = url;
return this;
}
render() {
this._initMapEvent();
this.draw();
}
draw() {
this._object3D.add(this._tiles);
this._calculateLOD();
}
drawTile() {
}
zoomchange(ev) {
super.zoomchange(ev);
throttle(this._calculateLOD, 200);
this._calculateLOD();
}
dragend(ev) {
super.dragend(ev);
this._calculateLOD();
}
_calculateLOD() {
const viewPort = this.scene.getBounds().toBounds();
const SE = viewPort.getSouthEast();
const NW = viewPort.getNorthWest();
const zoom = Math.round(this.scene.getZoom()) - 1;
const tileCount = Math.pow(2, zoom);
const center = this.scene.getCenter();
const NWPoint = this._crs.lngLatToPoint(toLngLat(NW.lng, NW.lat), zoom);
const SEPoint = this._crs.lngLatToPoint(toLngLat(SE.lng, SE.lat), zoom);
const centerPoint = this._crs.lngLatToPoint(toLngLat(center.lng, center.lat), zoom);
const centerXY = centerPoint.divideBy(256).round();
const minXY = NWPoint.divideBy(256).round();
const maxXY = SEPoint.divideBy(256).round();
// console.log(NW.lng, NW.lat, SE.lng, SE.lat, NWPonint, SEPonint);
let updateTileList = [];
this.tileList = [];
const halfx = Math.floor((maxXY.x - minXY.x) / 2) + 1;
const halfy = Math.floor((maxXY.y - minXY.y) / 2) + 1;
if (!(centerPoint.x > NWPoint.x && centerPoint.x < SEPoint.x)) { // 地图循环的问题
for (let i = 0; i < minXY.x; i++) {
for (let j = Math.min(0, minXY.y - halfy); j < Math.max(maxXY.y + halfy, tileCount); j++) {
this._updateTileList(updateTileList, i, j, zoom);
}
}
for (let i = maxXY.x; i < tileCount; i++) {
for (let j = Math.min(0, minXY.y - halfy); j < Math.max(maxXY.y + halfy, tileCount); j++) {
this._updateTileList(updateTileList, i, j, zoom);
}
}
}
for (let i = Math.max(0, minXY.x - halfx); i < Math.min(maxXY.x + halfx, tileCount); i++) {
for (let j = Math.max(0, minXY.y - halfy); j < Math.min(maxXY.y + halfy, tileCount); j++) {
this._updateTileList(updateTileList, i, j, zoom);
}
}
// 过滤掉已经存在的
// tileList = tileList.filter(tile => {
// })
updateTileList = updateTileList.sort((a, b) => {
const tile1 = a.split('_');
const tile2 = b.split('_');
const d1 = Math.pow((tile1[0] * 1 - centerXY.x), 2) + Math.pow((tile1[1] * 1 - centerXY.y), 2);
const d2 = Math.pow((tile2[0] * 1 - centerXY.x), 2) + Math.pow((tile2[1] * 1 - centerXY.y), 2);
return d1 - d2;
});
updateTileList.forEach(key => {
this._requestTile(key, this);
});
this._removeOutTiles();
}
_updateTileList(updateTileList, x, y, z) {
const key = [ x, y, z ].join('_');
this.tileList.push(key);
if (this._tileKeys.indexOf(key) === -1) {
updateTileList.push(key);
}
}
_requestTile(key, layer) {
let tile = this._tileCache.getTile(key);
if (!tile) {
tile = this._createTile(key, layer);
const mesh = tile.getMesh();
mesh.name = key;
this._tileCache.setTile(tile, key);
this._tileKeys.push(key);
// this.scene._engine.update();
}
this._tiles.add(tile.getMesh());
this._tileKeys.push(key);
}
// 移除视野外的tile
_removeOutTiles() {
for (let i = this._tiles.children.length - 1; i >= 0; i--) {
const tile = this._tiles.children[i];
const key = tile.name;
if (this.tileList.indexOf(key) === -1) {
this._tiles.remove(tile);
}
this._tileKeys = [].concat(this.tileList);
}
}
_removeTiles() {
if (!this._tiles || !this._tiles.children) {
return;
}
for (let i = this._tiles.children.length - 1; i >= 0; i--) {
this._tiles.remove(this._tiles.children[i]);
}
}
_destroyTile(tile) {
tile.destroy();
}
desttroy() {
}
}

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@ -103,6 +103,7 @@ export default class GaodeMap extends Base {
}
mixMap(scene) {
const map = this.map;
scene.project = GaodeMap.project;
scene.getZoom = () => {
return map.getZoom();
};

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@ -3,6 +3,10 @@ import { getCoords } from '@turf/invariant';
export default function geoJSON(data) {
const resultData = [];
data.features = data.features.filter(item => {
return item != null && item.geometry && item.geometry.type && item.geometry.coordinates && item.geometry.coordinates.length > 0;
});
// 数据为空时处理
turfMeta.flattenEach(data, (currentFeature, featureIndex) => { // 多个polygon 拆成一个
const coord = getCoords(currentFeature);

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@ -6,9 +6,9 @@
*/
export default class LRUCache {
constructor(limit = 5) {
constructor(limit = 50, destroy = () => {}) {
this.limit = limit;
this.destroy = destroy;
this.clear();
}
@ -48,6 +48,7 @@ export default class LRUCache {
delete(key) {
const value = this._cache[key];
this.destroy(value);
if (value) {
this._deleteCache(key);
this._deleteOrder(key);

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@ -0,0 +1,25 @@
// import { expect } from 'chai';
// import {Scene} from '../../../../src/core/scene';
// import TileLayer from '../../../../src/layer/tile/tileLayer';
// describe('tile layer', function() {
// const amapscript = document.createElement('script');
// amapscript.type = 'text/javascript';
// amapscript.src = 'https://webapi.amap.com/maps?v=1.4.8&key=15cd8a57710d40c9b7c0e3cc120f1200&plugin=Map3D';
// document.body.appendChild(amapscript);
// const div = document.createElement('div');
// div.id = 'map';
// div.style.cssText = 'width:500px;height:500px;position:absolute';
// document.body.appendChild(div);
// const scene = new Scene({
// id: 'map',
// mapStyle: 'light', // 样式URL
// center: [ 120.19382669582967, 30.258134 ],
// pitch: 0,
// zoom: 2,
// maxZoom: 20,
// minZoom: 0
// });
// // const TileLayer = new TileLayer(null, {});
// });