mirror of https://gitee.com/antv-l7/antv-l7
feat(map): add mapbox
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20c517ab87
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b43a30e396
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@ -1,36 +0,0 @@
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import geom from '../../geom/geom';
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import { GeoBuffer, bufferGeometry, Material } from '../../geom/index';
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// geom shape buffer geometry material
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// shape name type()
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// buffer 1:n geometry
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// geometry
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//
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export default function polygonGeom(shape, coordinates, properties, layerid) {
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const polygongeom = geom.polygon;
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const { buffer, geometry, material } = polygongeom[shape];// polygon 映射表
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const bufferData = new GeoBuffer[buffer]({
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coordinates,
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properties,
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shape
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});
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bufferData.bufferStruct.name = layerid;
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const bg = new bufferGeometry[geometry](bufferData.bufferStruct);
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const mtl = Material[material]();
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return {
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geometry: bg,
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mtl
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};
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}
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export function pointGeom(shape, bufferData) {
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const pointgeom = geom.point;
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const { geometry, material } = pointgeom[shape];
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const bg = new bufferGeometry[geometry](bufferData.bufferStruct);
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const mtl = Material[material]();
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return {
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geometry: bg,
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mtl
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};
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}
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@ -0,0 +1,24 @@
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import { getMap } from '../../map';
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import Base from '../base';
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export default class MapContorller extends Base {
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constructor(cfg, engine, scene) {
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super(cfg);
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this._engine = engine;
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this.scene = scene;
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}
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_init() {
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const mapType = this.get('mapType');
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const mapCfg = this.get('mapCfg');
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this.map = new getMap(mapType)(mapCfg);
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this.map('mapLoad', this._mapload.bind(this));
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}
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_mapload() {
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this.map.asyncCamera(this._engine);
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this.emit('loaded');
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}
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_bindMapMethod() {
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}
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}
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@ -11,6 +11,9 @@ export default class Engine extends EventEmitter {
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this._camera = new Camera(container).camera;
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this._renderer = new Renderer(container).renderer;
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this._world = world;
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// for MapBox
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this.world = new THREE.Group();
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this._scene.add(this.world);
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this._picking = Picking(this._world, this._renderer, this._camera, this._scene);
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this.clock = new THREE.Clock();
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}
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@ -63,7 +63,8 @@ export default class Layer extends Base {
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const layerId = this._getUniqueId();
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this.layerId = layerId;
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this._activeIds = null;
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scene._engine._scene.add(this._object3D);
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const world = scene._engine.world;
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world.add(this._object3D);
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this.layerMesh = null;
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this.layerLineMesh = null;
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this._initEvents();
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@ -110,7 +111,6 @@ export default class Layer extends Base {
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const { type = dataType } = cfg;
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cfg.data = data;
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cfg.mapType = this.get('mapType');
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this.layerSource = new source[type](cfg);
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// this.scene.workerPool.runTask({
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// command: 'geojson',
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@ -3,8 +3,8 @@ import * as layers from '../layer';
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import Base from './base';
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import LoadImage from './image';
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import WorkerPool from './worker';
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import { MapProvider } from '../map/provider';
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import GaodeMap from '../map/gaodeMap';
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// import { MapProvider } from '../map/AMap';
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import { getMap } from '../map/index';
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import Global from '../global';
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export default class Scene extends Base {
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getDefaultCfg() {
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@ -13,7 +13,7 @@ export default class Scene extends Base {
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constructor(cfg) {
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super(cfg);
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this._initMap();
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this._initAttribution();
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// this._initAttribution();
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this.addImage();
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this._layers = [];
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}
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@ -29,16 +29,14 @@ export default class Scene extends Base {
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}
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_initMap() {
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this.mapContainer = this.get('id');
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this._container = document.getElementById(this.mapContainer);
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const Map = new MapProvider(this.mapContainer, this._attrs);
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this.mapType = this.get('mapType');
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const MapProvider = getMap(this.mapType);
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const Map = new MapProvider(this._attrs);
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Map.mixMap(this);
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this._container = document.getElementById(Map.container);
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// const Map = new MapProvider(this.mapContainer, this._attrs);
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Map.on('mapLoad', () => {
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this._initEngine(Map.renderDom);
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const sceneMap = new GaodeMap(Map.map);
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// eslint-disable-next-line
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Object.getOwnPropertyNames(sceneMap.__proto__).forEach((key)=>{
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// eslint-disable-next-line
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if ('key' !== 'constructor') { this.__proto__[key] = sceneMap.__proto__[key]; }
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});
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this.map = Map.map;
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Map.asyncCamera(this._engine);
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this.initLayer();
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@ -1,12 +1,6 @@
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/*
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* @Author: ThinkGIS
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* @Date: 2018-06-08 11:19:06
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* @Last Modified by: mikey.zhaopeng
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* @Last Modified time: 2018-11-01 11:50:43
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*/
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import Base from './base';
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const Controller = require('./controller/index');
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import { aProjectFlat } from '../geo/project';
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import { getMap } from '../map/index';
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export default class Source extends Base {
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getDefaultCfg() {
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return {
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@ -50,6 +44,8 @@ export default class Source extends Base {
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}
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_initControllers() {
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const defs = this.get('defs');
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const mapType = this.get('mapType');
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this.projectFlat = getMap(mapType).project;
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const scaleController = new Controller.Scale({
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defs
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});
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@ -83,8 +79,8 @@ export default class Source extends Base {
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}
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_coorConvert(geo) {
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const ll = aProjectFlat(geo);
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return [ ll.x, -ll.y, geo[2] || 0 ];
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const ll = this.projectFlat(geo);
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return [ ll.x, ll.y, geo[2] || 0 ];
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}
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@ -4,6 +4,7 @@ export { Scene } from 'three/src/scenes/Scene.js';
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export { WebGLRenderer } from 'three/src/renderers/WebGLRenderer.js';
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export { CanvasTexture } from 'three/src/textures/CanvasTexture.js';
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export { Object3D } from 'three/src/core/Object3D.js';
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export { Group } from 'three/src/objects/Group';
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export { Clock } from 'three/src/core/Clock';
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export { Points } from 'three/src/objects/Points.js';
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export { LineSegments } from 'three/src/objects/LineSegments.js';
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@ -1,18 +1,34 @@
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import Base from '../core/base';
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import { scene } from '../global';
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import * as Theme from '../theme/index';
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import Util from '../util';
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import { scene } from '../global';
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const DEG2RAD = Math.PI / 180;
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export class MapProvider extends Base {
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export default class GaodeMap extends Base {
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getDefaultCfg() {
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return Util.assign(scene, {
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resizeEnable: true,
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viewMode: '3D'
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});
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}
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constructor(container, cfg) {
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static project(lnglat) {
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const maxs = 85.0511287798;
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const lat = Math.max(Math.min(maxs, lnglat[1]), -maxs);
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const scale = 256 << 20;
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let d = Math.PI / 180;
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let x = lnglat[0] * d;
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let y = lat * d;
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y = Math.log(Math.tan((Math.PI / 4) + (y / 2)));
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const a = 0.5 / Math.PI,
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b = 0.5,
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c = -0.5 / Math.PI;
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d = 0.5;
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x = scale * (a * x + b) - 215440491;
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y = -(scale * (c * y + d) - 106744817);
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return { x, y };
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}
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constructor(cfg) {
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super(cfg);
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this.container = container;
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this.container = this.get('id');
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this.initMap();
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this.addOverLayer();
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setTimeout(() => {
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@ -85,4 +101,31 @@ export class MapProvider extends Base {
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this.renderDom.id = 'l7_canvaslayer';
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canvasContainer.appendChild(this.renderDom);
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}
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mixMap(scene) {
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const map = this.map;
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scene.getZoom = () => { return map.getZoom(); };
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scene.getCenter = () => { return map.getCenter(); };
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scene.getSize = () => { return map.getSize(); };
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scene.getPitch = () => { return map.getPitch(); };
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scene.getRotation = () => { return map.getRotation(); };
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scene.getStatus = () => { return map.getStatus(); };
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scene.getScale = () => { return map.getScale(); };
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scene.getZoom = () => { return map.getZoom(); };
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scene.setZoom = () => { return map.setZoom(); };
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scene.setBounds = () => { return map.setBounds(); };
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scene.setRotation = () => { return map.setRotation(); };
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scene.zoomIn = () => { return map.zoomIn(); };
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scene.setRotation = () => { return map.setRotation(); };
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scene.zoomOut = () => { return map.zoomOut(); };
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scene.panTo = () => { return map.panTo(); };
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scene.panBy = () => { return map.panBy(); };
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scene.setPitch = () => { return map.setPitch(); };
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scene.pixelToLngLat = () => { return map.pixelToLngLat(); };
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scene.lngLatToPixel = () => { return map.lngLatToPixel(); };
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scene.setMapStyle = () => { return map.setMapStyle(); };
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scene.containerToLngLat = pixel => {
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const ll = new AMap.Pixel(pixel.x, pixel.y);
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return map.containerToLngLat(ll);
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};
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}
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}
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@ -21,7 +21,7 @@ export default class GaodeMap {
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return this.map.getStatus();
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}
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getScale() {
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return this.getScale();
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return this.map.getScale();
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}
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setZoom(zoom) {
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return this.map.setZoom(zoom);
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@ -0,0 +1,22 @@
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import MapBox from './mapbox';
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import { default as AMap } from './AMap';
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export {
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AMap,
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MapBox
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};
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const MapType = {
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amap: AMap,
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mapbox: MapBox
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};
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export const getMap = type => {
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return MapType[type.toLowerCase()];
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};
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export const registerMap = (type, map) => {
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if (getMap(type)) {
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throw new Error(`Map type '${type}' existed.`);
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}
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map.type = type;
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// 存储到 map 中
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MapType[type.toLowerCase()] = map;
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};
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@ -3,22 +3,27 @@ import Util from '../util';
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import { scene } from '../global';
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import * as THREE from '../core/three';
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const WORLD_SIZE = 512;
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export class MapBoxProvider extends Base {
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const MERCATOR_A = 6378137.0;
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const WORLD_SCALE = 1.0;
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const PROJECTION_WORLD_SIZE = WORLD_SIZE / (MERCATOR_A * Math.PI) / 2;
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export default class MapBox extends Base {
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getDefaultCfg() {
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return Util.assign(scene, {
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resizeEnable: true,
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viewMode: '3D'
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});
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}
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constructor(container, cfg, engine) {
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static project(lnglat) {
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const d = Math.PI / 180;
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const x = -MERCATOR_A * lnglat[0] * d * PROJECTION_WORLD_SIZE;
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const y = -MERCATOR_A * Math.log(Math.tan((Math.PI * 0.25) + (0.5 * lnglat[1] * d))) * PROJECTION_WORLD_SIZE;
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return { x, y };
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}
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constructor(cfg) {
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super(cfg);
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this.container = container;
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this.engine = engine;
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const scene = engine._scene;
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this.container = this.get('container');
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this.initMap();
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this.addOverLayer();
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scene.position.x = scene.position.y = WORLD_SIZE / 2;
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scene.matrixAutoUpdate = false;
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setTimeout(() => {
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this.emit('mapLoad');
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}, 100);
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@ -28,15 +33,24 @@ export class MapBoxProvider extends Base {
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initMap() {
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mapboxgl.accessToken = 'pk.eyJ1IjoibHp4dWUiLCJhIjoiYnhfTURyRSJ9.Ugm314vAKPHBzcPmY1p4KQ';
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this.map = new mapboxgl.Map(this._attrs);
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}
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asyncCamera(engine) {
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this.engine = engine;
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const camera = engine._camera;
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const scene = engine.world;
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camera.matrixAutoUpdate = false;
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scene.position.x = scene.position.y = WORLD_SIZE / 2;
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scene.matrixAutoUpdate = false;
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scene.autoUpdate = false;
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this.updateCamera();
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this.map.on('move', () => {
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this.updateCamera();
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});
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this.updateCamera();
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}
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asyncCamera() {
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updateCamera() {
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const engine = this.engine;
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const scene = engine.world;
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const camera = engine._camera;
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const scene = engine._scene;
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// Build a projection matrix, paralleling the code found in Mapbox GL JS
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const fov = 0.6435011087932844;
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const cameraToCenterDistance = 0.5 / Math.tan(fov / 2) * this.map.transform.height;
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// Add a bit extra to avoid precision problems when a fragment's distance is exactly `furthestDistance`
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const farZ = furthestDistance * 1.01;
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const { x, y } = this.map.transform.point;
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camera.projectionMatrix = this.makePerspectiveMatrix(fov, this.map.transform.width / this.map.transform.height, 1, farZ);
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const cameraWorldMatrix = new THREE.Matrix4();
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const cameraTranslateZ = new THREE.Matrix4().makeTranslation(0, 0, cameraToCenterDistance);
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const cameraRotateX = new THREE.Matrix4().makeRotationX(this.map.transform._pitch);
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const cameraRotateZ = new THREE.Matrix4().makeRotationZ(this.map.transform.angle);
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// const cameraTranslateCenter = new THREE.Matrix4().makeTranslation(0, 0, cameraToCenterDistance);
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// Unlike the Mapbox GL JS camera, separate camera translation and rotation out into its world matrix
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// If this is applied directly to the projection matrix, it will work OK but break raycasting
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cameraWorldMatrix
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.premultiply(cameraTranslateZ)
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.premultiply(cameraRotateX)
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.premultiply(cameraRotateZ);
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camera.matrixWorld.copy(cameraWorldMatrix);
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const zoomPow = this.map.transform.scale;
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// Handle scaling and translation of objects in the map in the world's matrix transform, not the camera
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const scale = new THREE.Matrix4();
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.makeTranslation(-this.map.transform.x, this.map.transform.y, 0);
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rotateMap
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.makeRotationZ(Math.PI);
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scene.matrix = new THREE.Matrix4();
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scene.matrix
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.premultiply(rotateMap)
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const canvasContainer = document.getElementById(this.container);
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this.canvasContainer = canvasContainer;
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this.renderDom = document.createElement('div');
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this.renderDom.style.cssText += 'position: absolute;top: 0; z-index:1;height: 100%;width: 100%;pointer-events: none;';
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this.renderDom.style.cssText += 'position: absolute;top: 0; z-index:10;height: 100%;width: 100%;pointer-events: none;';
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this.renderDom.id = 'l7_canvaslayer';
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canvasContainer.appendChild(this.renderDom);
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}
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mixMap(scene) {
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const map = this.map;
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scene.getZoom = () => { return map.getZoom(); };
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scene.getCenter = () => { return map.getCenter(); };
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scene.getPitch = () => { return map.getPitch(); };
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}
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}
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