mirror of https://gitee.com/antv-l7/antv-l7
fix(polygon-layer): 修复 demo
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@ -55,7 +55,23 @@ scene.on('loaded', () => {
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baseColor:'rgb(16,16,16)',
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windowColor:'rgb(30,60,89)',
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//brightColor:'rgb(155,217,255)'
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brightColor:'rgb(255,176,38)'
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brightColor:'rgb(255,176,38)',
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lights: [
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{
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type: 'directional',
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direction: [ 1, 10.5, 12 ],
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ambient: [ 0.2, 0.2, 0.2 ],
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diffuse: 'red',
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specular: [ 0.1, 0.1, 0.1 ]
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},
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{
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type: 'directional',
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direction: [ 1, -10.5, 12 ],
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ambient: [ 0.2, 0.2, 0.2 ],
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diffuse: 'green',
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specular: [ 0.1, 0.1, 0.1 ]
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},
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]
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})
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.render();
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@ -100,7 +100,7 @@ void main() {
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// if(head ==1.0) { // 顶部亮线
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// color = brightColor;
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// }
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color = v_color.rgb;
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color = color * v_color.rgb;
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vec3 foggedColor = fog(color,fogColor,depth);
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@ -9,6 +9,7 @@ import * as THREE from '../../../core/three';
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import * as PointBuffer from '../../../geom/buffer/point/index';
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import DrawStroke from './drawStroke';
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import PolygonMaterial from '../../../geom/material/polygonMaterial';
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import { generateLightingUniforms } from '../../../util/shaderModule';
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export default function DrawFill(layerData, layer) {
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const style = layer.get('styleOptions');
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const activeOption = layer.get('activedOptions');
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@ -34,9 +35,11 @@ export default function DrawFill(layerData, layer) {
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const material = new PolygonMaterial({
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u_opacity: style.opacity,
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u_activeColor: activeOption.fill,
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u_zoom: layer.scene.getZoom()
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u_zoom: layer.scene.getZoom(),
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...generateLightingUniforms(style.lights)
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}, {
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SHAPE: true
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SHAPE: true,
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LIGHTING: true
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});
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material.setDefinesvalue('SHAPE', true);
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material.depthTest = false;
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@ -1,6 +1,8 @@
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import * as THREE from '../../../core/three';
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import PolygonBuffer from '../../../geom/buffer/polygon';
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import PolygonMaterial from '../../../geom/material/polygonMaterial';
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import { generateLightingUniforms } from '../../../util/shaderModule';
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export default function DrawAnimate(layerData, layer) {
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const style = layer.get('styleOptions');
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const { near, far } = layer.map.getCameraState();
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@ -9,7 +11,7 @@ export default function DrawAnimate(layerData, layer) {
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shape: 'extrude',
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layerData
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});
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const { opacity, baseColor, brightColor, windowColor } = style;
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const { opacity, baseColor, brightColor, windowColor, lights } = style;
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const geometry = new THREE.BufferGeometry();
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geometry.addAttribute('position', new THREE.Float32BufferAttribute(attributes.vertices, 3));
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geometry.addAttribute('a_color', new THREE.Float32BufferAttribute(attributes.colors, 4));
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@ -23,9 +25,11 @@ export default function DrawAnimate(layerData, layer) {
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u_brightColor: brightColor,
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u_windowColor: windowColor,
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u_near: near,
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u_far: far
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u_far: far,
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...generateLightingUniforms(lights)
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}, {
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SHAPE: false,
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LIGHTING: true,
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ANIMATE: true
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});
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const fillPolygonMesh = new THREE.Mesh(geometry, material);
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