mirror of https://gitee.com/antv-l7/antv-l7
feat(tile): fix point tile layer
This commit is contained in:
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44d405ce93
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b6d2109a68
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@ -47,6 +47,7 @@ scene.on('loaded', () => {
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}
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)
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.source(city)
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.active(false)
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.color('pm2_5_24h',["#FFF5B8","#FFDC7D","#FFAB5C","#F27049","#D42F31","#730D1C"])
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.shape('fill')
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.style({
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@ -25,39 +25,58 @@
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const scene = new L7.Scene({
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id: 'map',
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mapStyle: 'light', // 样式URL
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center: [120.05859375,30.29701788337204 ],
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mapStyle: 'dark', // 样式URL
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center: [116.5909,39.9225 ],
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pitch: 0,
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hash:true,
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zoom: 11,
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zoom: 14,
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});
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window.scene = scene;
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scene.on('loaded', () => {
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const layer = scene.VectorTileLayer({
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zIndex:0,
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layerType:'polygon'
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layerType:'point'
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})
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//.source('https://pre-lbs-show.taobao.com/gettile?x={x}&y={y}&z={z}&pipeId=pipe_vt_test')
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// http://alipay-rmsdeploy-image.cn-hangzhou.alipay.aliyun-inc.com/thinkgis/tile/point/{z}/{x}/{y}.pbf
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// https://mvt.amap.com/district/CHN2/8/203/105/4096?key=
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.source('http://localhost:5000/test.mbtile/{z}/{x}/{y}.pbf',{
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.source('http://alipay-rmsdeploy-image.cn-hangzhou.alipay.aliyun-inc.com/thinkgis/tile/point2/{z}/{x}/{y}.pbf',{
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parser:{
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type: 'mvt',
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sourceLayer:'county4326',
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idField:'OBJECTID',
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maxZoom: 10,
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sourceLayer:'layer',
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//idField:'OBJECTID',
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maxZoom: 17,
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}
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})
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.shape('line')
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.active({fill:'red'})
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.color('red')
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.render();
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layer.on('click',(feature)=>{
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console.log(feature);
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.scale({
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total:{
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min:0,
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max:1000000,
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type:'log'
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}
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})
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// cylinder
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.shape('hexagon')
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.size(2)
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.active(false)
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.color('total', ['#d53e4f','#f46d43','#fdae61','#fee08b','#ffffbf','#e6f598','#abdda4','#66c2a5','#3288bd'].reverse())
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//.color('#0D408C')
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.style({
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opacity:1.0
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})
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.render(
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);
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//layer.on('mousemove',(feature)=>{
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// console.log(feature);
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// })
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console.log(layer);
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});
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//OBJECTID',(id)=>{
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// const index = id % 8;
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//return ['#9e0142','#d53e4f','#f46d43','#fdae61','#fee08b','#ffffbf','#e6f598','#abdda4','#66c2a5','#3288bd','#5e4fa2'][index];
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//}
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</script>
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</body>
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</html>
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@ -71,9 +71,9 @@ class Picking {
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});
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}
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_updateRender() {
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this._renderer.render(this._pickingScene, this._camera, this._pickingTexture);
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}
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// _updateRender() {
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// this._renderer.render(this._pickingScene, this._camera, this._pickingTexture);
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// }
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_pick(point, normalisedPoint, layerId) {
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this._update(point);
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@ -168,6 +168,7 @@ export default class Layer extends Base {
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} else {
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scaleDefs[field] = cfg;
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}
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console.log(options);
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return this;
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}
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shape(field, values) {
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@ -373,11 +374,14 @@ export default class Layer extends Base {
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setActive(id, color) {
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this._activeIds = id;
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this.layerMesh.material.setUniformsValue('u_activeId', id);
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if (!Array.isArray(color)) {
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color = ColorUtil.color2RGBA(color);
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}
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updateObjecteUniform(this._object3D, { u_activeColor: color });
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updateObjecteUniform(this._object3D, {
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u_activeColor: color,
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u_activeId: id
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});
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this.scene._engine.update();
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}
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_addActiveFeature(e) {
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@ -623,23 +627,31 @@ export default class Layer extends Base {
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}
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this._activeIds = featureId;
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// TODO 瓦片图层获取选中数据信息
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// const feature = this.layerSource.getSelectFeature(featureId);
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const { feature, style } = this.getSelectFeature(featureId);
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const lnglat = this.scene.containerToLngLat(point2d);
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// const style = this.layerData[featureId - 1];
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const target = {
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featureId,
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// feature,
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// style,
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feature,
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style,
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pixel: point2d,
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type,
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lnglat: { lng: lnglat.lng, lat: lnglat.lat }
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};
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if (featureId >= 0 || this._activeIds !== null) { // 拾取到元素,或者离开元素
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if (featureId >= 0 || this._activeIds >= 0) { // 拾取到元素,或者离开元素
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this.emit(type, target);
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}
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});
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}
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getSelectFeature(featureId) {
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const feature = this.layerSource.getSelectFeature(featureId);
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const style = this.layerData[featureId - 1];
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return {
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feature,
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style
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};
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}
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/**
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* 用于过滤数据
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* @param {*} object 更新颜色和数据过滤
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@ -25,8 +25,8 @@ export default class Scene extends Base {
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_initEngine(mapContainer) {
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this._engine = new Engine(mapContainer, this);
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this.registerMapEvent();
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// this._engine.run();
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// this.registerMapEvent();
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this._engine.run();
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// this.workerPool = new WorkerPool();
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compileBuiltinModules();
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}
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@ -56,7 +56,9 @@ export default class Source extends Base {
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const { type = 'geojson' } = parser;
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const data = this.get('data');
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this.originData = getParser(type)(data, parser);
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this.data = clone(this.originData);
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this.data = {
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dataArray: clone(this.originData.dataArray)
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};
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this.data.extent = extent(this.data.dataArray);
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}
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/**
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@ -13,7 +13,5 @@ export default function NormalBuffer(layerData) {
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attributes.sizes.push(size);
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});
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return attributes;
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}
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@ -20,11 +20,11 @@ const vec3 halo = vec3( 1.0 );
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void main() {
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// 纹理坐标
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#ifdef TEXCOORD_0
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vec2 pos = v_uv + gl_PointCoord / 512.0 * 64.0;
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pos.y = 1.0 - pos.y;
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vec4 textureColor = texture2D(u_texture, pos);
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gl_FragColor =textureColor;
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return;
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vec2 pos = v_uv + gl_PointCoord / 512.0 * 64.0;
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pos.y = 1.0 - pos.y;
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vec4 textureColor = texture2D(u_texture, pos);
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gl_FragColor =textureColor;
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return;
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#endif
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if(v_color.a == 0.)
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discard;
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@ -16,7 +16,7 @@ void main() {
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mat4 matModelViewProjection = projectionMatrix * modelViewMatrix;
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v_color = a_color;
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v_color.a *= u_opacity;
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if(pickingId == u_activeId) {
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if(pickingId == u_activeId) {
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v_color = u_activeColor;
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}
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gl_Position = matModelViewProjection * vec4(position, 1.0);
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@ -22,7 +22,8 @@ export default function DrawFill(layerData, layer) {
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geometry.addAttribute('a_size', new THREE.Float32BufferAttribute(attributes.a_size, 3));
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const material = new PolygonMaterial({
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u_opacity: style.opacity,
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u_activeColor: activeOption.fill
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u_activeColor: activeOption.fill,
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u_zoom: layer.scene.getZoom()
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}, {
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SHAPE: true
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});
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@ -8,7 +8,7 @@ export default function DrawImage(layerData, layer) {
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const { strokeWidth, stroke, opacity } = style;
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const texture = layer.scene.image.texture;
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const attributes = PointBuffer.ImageBuffer(layerData, {
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imagePos: this.scene.image.imagePos
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imagePos: layer.scene.image.imagePos
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});
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geometry.addAttribute('position', new THREE.Float32BufferAttribute(attributes.vertices, 3));
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geometry.addAttribute('a_color', new THREE.Float32BufferAttribute(attributes.colors, 4));
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@ -2,6 +2,7 @@
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import Tile from './tile';
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import ImageBuffer from '../../geom/buffer/image';
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import DrawImage from '../render/image/drawImage';
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import * as THREE from '../../core/three';
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export default class ImageTile extends Tile {
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requestTileAsync() {
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// Making this asynchronous really speeds up the LOD framerate
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@ -13,30 +14,34 @@ export default class ImageTile extends Tile {
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}, 0);
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}
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_requestTile() {
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const urlParams = {
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x: this._tile[0],
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y: this._tile[1],
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z: this._tile[2]
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};
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const image = this._createDebugMesh();
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this._createMesh(image);
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this.emit('tileLoaded');
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// return;
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// const urlParams = {
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// x: this._tile[0],
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// y: this._tile[1],
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// z: this._tile[2]
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// };
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const url = this._getTileURL(urlParams);
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const image = document.createElement('img');
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// const url = this._getTileURL(urlParams);
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// const image = document.createElement('img');
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image.addEventListener('load', () => {
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this._isLoaded = true;
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this._createMesh(image);
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this._ready = true;
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}, false);
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// image.addEventListener('load', () => {
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// this._isLoaded = true;
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// this._createMesh(image);
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// this._ready = true;
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// }, false);
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// image.addEventListener('progress', event => {}, false);
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// image.addEventListener('error', event => {}, false);
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// // image.addEventListener('progress', event => {}, false);
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// // image.addEventListener('error', event => {}, false);
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image.crossOrigin = '';
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// image.crossOrigin = '';
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// Load image
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image.src = url;
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// // Load image
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// image.src = url;
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this._image = image;
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// this._image = image;
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}
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_getBufferData(images) {
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const NW = this._tileBounds.getTopLeft();
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@ -61,6 +66,18 @@ export default class ImageTile extends Tile {
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this._object3D.add(mesh);
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return this._object3D;
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}
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_createDebugMesh() {
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const canvas = document.createElement('canvas');
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const context = canvas.getContext('2d');
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canvas.width = 256;
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canvas.height = 256;
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context.font = 'Bold 20px Helvetica Neue, Verdana, Arial';
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context.fillStyle = '#ff0000';
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context.fillText(this._tile.join('/'), 20, 20);
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context.rect(0, 0, 256, 256);
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context.stroke();
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return canvas;
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}
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_abortRequest() {
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if (!this._image) {
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return;
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@ -68,7 +85,9 @@ export default class ImageTile extends Tile {
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this._image.src = '';
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}
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getSelectFeature() {
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return {};
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}
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destroy() {
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// Cancel any pending requests
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this._abortRequest();
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@ -37,10 +37,10 @@ export default class Tile extends Base {
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this._object3D.onBeforeRender = () => {
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};
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this._isLoaded = false;
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this._initControllers();
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this.requestTileAsync(data => this._init(data));
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}
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_init(data) {
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this._initControllers();
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this._creatSource(data);
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this._initTileAttrs();
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this._mapping();
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@ -1,15 +1,22 @@
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import Layer from '../../core/layer';
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import source from '../../core/source';
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import * as THREE from '../../core/three';
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import Global from '../../global';
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const { pointShape } = Global;
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import { updateObjecteUniform } from '../../util/object3d-util';
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import TileCache from './tileCache';
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import pickingFragmentShader from '../../core/engine/picking/picking_frag.glsl';
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import { throttle, deepMix } from '@antv/util';
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import { toLngLat } from '@antv/geo-coord';
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import { toLngLat, Bounds, Point } from '@antv/geo-coord';
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import { wrapNum } from '@antv/geo-coord/lib/util/index';
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import { epsg3857 } from '@antv/geo-coord/lib/geo/crs/crs-epsg3857';
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export default class TileLayer extends Layer {
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constructor(scene, cfg) {
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super(scene, cfg);
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this._tileCache = new TileCache(50, this._destroyTile);
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super(scene, {
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...cfg,
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keepBuffer: 2
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});
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this._tileCache = new TileCache(100, this._destroyTile);
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this._crs = epsg3857;
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this._tiles = new THREE.Object3D();
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this._pickTiles = new THREE.Object3D();
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@ -17,7 +24,7 @@ export default class TileLayer extends Layer {
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this.scene._engine._picking.add(this._pickTiles);
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this._tiles.frustumCulled = false;
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this._tileKeys = [];
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this.tileList = [];
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this.tileList = {};
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}
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shape(field, values) {
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const layerType = this.get('layerType');
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@ -45,9 +52,9 @@ export default class TileLayer extends Layer {
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return new source(tileSourceCfg);
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}
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render() {
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this._initControllers();
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// this._initControllers();
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this._initMapEvent();
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this._initAttrs();
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// this._initAttrs();
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this._initInteraction();
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this.draw();
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return this;
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@ -56,86 +63,118 @@ export default class TileLayer extends Layer {
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this._object3D.add(this._tiles);
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this._calculateLOD();
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}
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drawTile() {
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}
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zoomchange(ev) {
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super.zoomchange(ev);
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throttle(this._calculateLOD, 200);
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this._calculateLOD();
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}
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dragend(ev) {
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super.dragend(ev);
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this._calculateLOD();
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}
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_calculateLOD() {
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const viewPort = this.scene.getBounds().toBounds();
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const SE = viewPort.getSouthEast();
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const NW = viewPort.getNorthWest();
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/**
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* 加载完成 active
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* 需要显示 current
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* 是否保留 retain
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*/
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this.updateTileList = [];
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const zoom = Math.round(this.scene.getZoom()) - 1;
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const tileCount = Math.pow(2, zoom);
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const center = this.scene.getCenter();
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const NWPoint = this._crs.lngLatToPoint(toLngLat(NW.lng, NW.lat), zoom);
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const SEPoint = this._crs.lngLatToPoint(toLngLat(SE.lng, SE.lat), zoom);
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const centerPoint = this._crs.lngLatToPoint(toLngLat(center.lng, center.lat), zoom);
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const centerXY = centerPoint.divideBy(256).round();
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const minXY = NWPoint.divideBy(256).round();
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const maxXY = SEPoint.divideBy(256).round();
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// console.log(NW.lng, NW.lat, SE.lng, SE.lat, NWPonint, SEPonint);
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let updateTileList = [];
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this.tileList = [];
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const halfx = 1;
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const halfy = 1;
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if (!(centerPoint.x > NWPoint.x && centerPoint.x < SEPoint.x)) { // 地图循环的问题
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for (let i = 0; i < minXY.x; i++) {
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for (let j = Math.min(0, minXY.y - halfy); j < Math.max(maxXY.y + halfy, tileCount); j++) {
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this._updateTileList(updateTileList, i, j, zoom);
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}
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}
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for (let i = maxXY.x; i < tileCount; i++) {
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for (let j = Math.min(0, minXY.y - halfy); j < Math.max(maxXY.y + halfy, tileCount); j++) {
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this._updateTileList(updateTileList, i, j, zoom);
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const pixelBounds = this._getPixelBounds();
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const tileRange = this._pxBoundsToTileRange(pixelBounds);
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const margin = this.get('keepBuffer');
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this.noPruneRange = new Bounds(tileRange.getBottomLeft().subtract([ margin, -margin ]),
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tileRange.getTopRight().add([ margin, -margin ]));
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if (!(isFinite(tileRange.min.x) &&
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isFinite(tileRange.min.y) &&
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isFinite(tileRange.max.x) &&
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isFinite(tileRange.max.y))) { throw new Error('Attempted to load an infinite number of tiles'); }
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for (let j = tileRange.min.y; j <= tileRange.max.y; j++) {
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||||
for (let i = tileRange.min.x; i <= tileRange.max.x; i++) {
|
||||
const coords = [ i, j, zoom ];
|
||||
const tile = this.tileList[coords.join('_')];
|
||||
if (tile) {
|
||||
tile.current = true;
|
||||
} else {
|
||||
this.tileList[coords.join('_')] = {
|
||||
current: true,
|
||||
coords
|
||||
};
|
||||
this.updateTileList.push(coords);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (let i = Math.max(0, minXY.x - halfx); i < Math.min(maxXY.x + halfx, tileCount); i++) {
|
||||
for (let j = Math.max(0, minXY.y - halfy); j < Math.min(maxXY.y + halfy, tileCount); j++) {
|
||||
this._updateTileList(updateTileList, i, j, zoom);
|
||||
}
|
||||
}
|
||||
// 过滤掉已经存在的
|
||||
// tileList = tileList.filter(tile => {
|
||||
// })
|
||||
updateTileList = updateTileList.sort((a, b) => {
|
||||
const tile1 = a.split('_');
|
||||
const tile2 = b.split('_');
|
||||
this.updateTileList.sort((a, b) => {
|
||||
const tile1 = a;
|
||||
const tile2 = b;
|
||||
const d1 = Math.pow((tile1[0] * 1 - centerXY.x), 2) + Math.pow((tile1[1] * 1 - centerXY.y), 2);
|
||||
const d2 = Math.pow((tile2[0] * 1 - centerXY.x), 2) + Math.pow((tile2[1] * 1 - centerXY.y), 2);
|
||||
return d1 - d2;
|
||||
});
|
||||
updateTileList.forEach(key => {
|
||||
this._requestTile(key, this);
|
||||
this._pruneTiles();
|
||||
// 更新瓦片数据
|
||||
this.updateTileList.forEach(coords => {
|
||||
const key = coords.join('_');
|
||||
if (this.tileList[key].current) {
|
||||
this._requestTile(key, this);
|
||||
}
|
||||
});
|
||||
this._removeOutTiles();
|
||||
}
|
||||
|
||||
_updateTileList(updateTileList, x, y, z) {
|
||||
_getShape(layerData) {
|
||||
let shape = null;
|
||||
if (!layerData[0].hasOwnProperty('shape')) {
|
||||
return 'normal';
|
||||
}
|
||||
for (let i = 0; i < layerData.length; i++) {
|
||||
shape = layerData[i].shape;
|
||||
if (shape !== undefined) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (
|
||||
pointShape['2d'].indexOf(shape) !== -1 ||
|
||||
pointShape['3d'].indexOf(shape) !== -1
|
||||
) {
|
||||
return 'fill';
|
||||
} else if (this.scene.image.imagesIds.indexOf(shape) !== -1) {
|
||||
return 'image';
|
||||
}
|
||||
return 'text';
|
||||
}
|
||||
_updateTileList(x, y, z) {
|
||||
const key = [ x, y, z ].join('_');
|
||||
this.tileList.push(key);
|
||||
if (this._tileKeys.indexOf(key) === -1 && updateTileList.indexOf(key) === -1) {
|
||||
updateTileList.push(key);
|
||||
const tile = this.tileList[key];
|
||||
if (tile) {
|
||||
tile.current = true;
|
||||
} else {
|
||||
this.tileList[key] = {
|
||||
current: true,
|
||||
active: false,
|
||||
coords: key.split('_')
|
||||
};
|
||||
this.updateTileList.push(key);
|
||||
}
|
||||
}
|
||||
_requestTile(key, layer) {
|
||||
const t = this.tileList[key];
|
||||
if (!t) {
|
||||
return;
|
||||
}
|
||||
let tile = this._tileCache.getTile(key);
|
||||
if (!tile) {
|
||||
tile = this._createTile(key, layer);
|
||||
tile.on('tileLoaded', () => {
|
||||
if (this.tileList.indexOf(key) === -1) {
|
||||
return;
|
||||
}
|
||||
t.active = true;
|
||||
const mesh = tile.getMesh();
|
||||
mesh.name = key;
|
||||
this._tileCache.setTile(tile, key);
|
||||
|
@ -144,12 +183,16 @@ export default class TileLayer extends Layer {
|
|||
this._tiles.add(tile.getMesh());
|
||||
this._addPickTile(tile.getMesh());
|
||||
}
|
||||
this.scene._engine.update();
|
||||
this._pruneTiles();
|
||||
});
|
||||
} else {
|
||||
this._tiles.add(tile.getMesh());
|
||||
t.active = true;
|
||||
this._addPickTile(tile.getMesh());
|
||||
this._tileKeys.push(key);
|
||||
this.scene._engine.update();
|
||||
this._pruneTiles();
|
||||
}
|
||||
}
|
||||
_addPickTile(meshobj) {
|
||||
|
@ -165,19 +208,104 @@ export default class TileLayer extends Layer {
|
|||
this._pickTiles.add(pickingMesh);
|
||||
|
||||
}
|
||||
// 移除视野外的tile
|
||||
_removeOutTiles() {
|
||||
for (let i = this._tiles.children.length - 1; i >= 0; i--) {
|
||||
const tile = this._tiles.children[i];
|
||||
const key = tile.name;
|
||||
if (this.tileList.indexOf(key) === -1) {
|
||||
const tileObj = this._tileCache.getTile(key);
|
||||
tileObj && tileObj._abortRequest();
|
||||
this._tiles.remove(tile);
|
||||
getSelectFeature(id) {
|
||||
let feat = null;
|
||||
this._tileKeys.forEach(key => {
|
||||
const tile = this._tileCache.getTile(key);
|
||||
const feature = tile ? tile.getSelectFeature(id) : null;
|
||||
if (feature !== null) {
|
||||
feat = feature;
|
||||
return;
|
||||
}
|
||||
});
|
||||
return { feature: feat };
|
||||
}
|
||||
_pruneTiles() {
|
||||
let tile;
|
||||
const zoom = Math.round(this.scene.getZoom()) - 1;
|
||||
for (const key in this.tileList) {
|
||||
const c = this.tileList[key].coords;
|
||||
if (c[2] !== zoom || !this.noPruneRange.contains(new Point(c[0], c[1]))) {
|
||||
this.tileList[key].current = false;
|
||||
}
|
||||
}
|
||||
|
||||
for (const key in this.tileList) {
|
||||
tile = this.tileList[key];
|
||||
tile.retain = tile.current;
|
||||
}
|
||||
for (const key in this.tileList) {
|
||||
tile = this.tileList[key];
|
||||
if (tile.current && !tile.active) {
|
||||
const [ x, y, z ] = key.split('_').map(v => v * 1);
|
||||
if (!this._retainParent(x, y, z, z - 5)) {
|
||||
this._retainChildren(x, y, z, z + 2);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
this._removeOutTiles();
|
||||
}
|
||||
_retainParent(x, y, z, minZoom) {
|
||||
const x2 = Math.floor(x / 2);
|
||||
const y2 = Math.floor(y / 2);
|
||||
const z2 = z - 1;
|
||||
const tile = this.tileList[[ x2, y2, z2 ].join('_')];
|
||||
if (tile && tile.active) {
|
||||
tile.retain = true;
|
||||
return true;
|
||||
} else if (tile && tile.loaded) {
|
||||
tile.retain = true;
|
||||
}
|
||||
if (z2 > minZoom) {
|
||||
return this._retainParent(x2, y2, z2, minZoom);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
_retainChildren(x, y, z, maxZoom) {
|
||||
for (let i = 2 * x; i < 2 * x + 2; i++) {
|
||||
for (let j = 2 * y; j < 2 * y + 2; j++) {
|
||||
const key = [ i, j, z + 1 ].join('_');
|
||||
const tile = this.tileList[key];
|
||||
if (tile && tile.active) {
|
||||
tile.retain = true;
|
||||
continue;
|
||||
} else if (tile && tile.loaded) {
|
||||
tile.retain = true;
|
||||
}
|
||||
|
||||
if (z + 1 < maxZoom) {
|
||||
this._retainChildren(i, j, z + 1, maxZoom);
|
||||
}
|
||||
}
|
||||
this._tileKeys = [].concat(this.tileList);
|
||||
}
|
||||
}
|
||||
// 移除视野外的tile
|
||||
_removeOutTiles() {
|
||||
for (const key in this.tileList) {
|
||||
if (!this.tileList[key].retain) {
|
||||
const tileObj = this._tileCache.getTile(key);
|
||||
if (tileObj) {
|
||||
tileObj._abortRequest();
|
||||
this._tiles.remove(tileObj.getMesh());
|
||||
}
|
||||
delete this.tileList[key];
|
||||
}
|
||||
}
|
||||
if (this._tiles.children.length > Object.keys(this.tileList).length) {
|
||||
this._tiles.children.forEach(tile => {
|
||||
const key = tile.name;
|
||||
if (!this.tileList[key]) {
|
||||
this._tiles.remove(tile);
|
||||
}
|
||||
});
|
||||
} // 移除 空的geom
|
||||
this.scene._engine.update();
|
||||
}
|
||||
|
||||
|
||||
_removeTiles() {
|
||||
if (!this._tiles || !this._tiles.children) {
|
||||
return;
|
||||
|
@ -187,10 +315,51 @@ export default class TileLayer extends Layer {
|
|||
this._tiles.remove(this._tiles.children[i]);
|
||||
}
|
||||
}
|
||||
_getPixelBounds() {
|
||||
const viewPort = this.scene.getBounds().toBounds();
|
||||
const NE = viewPort.getNorthEast();
|
||||
const SW = viewPort.getSouthWest();
|
||||
const zoom = Math.round(this.scene.getZoom()) - 1;
|
||||
const center = this.scene.getCenter();
|
||||
const NEPoint = this._crs.lngLatToPoint(toLngLat(NE.lng, NE.lat), zoom);
|
||||
const SWPoint = this._crs.lngLatToPoint(toLngLat(SW.lng, SW.lat), zoom);
|
||||
const centerPoint = this._crs.lngLatToPoint(toLngLat(center.lng, center.lat), zoom);
|
||||
const topHeight = centerPoint.y - NEPoint.y;
|
||||
const bottomHeight = SWPoint.y - centerPoint.y;
|
||||
// 跨日界线的情况
|
||||
let leftWidth;
|
||||
let rightWidth;
|
||||
if (center.lng - NE.lng > 0 || center.lng - SW.lng < 0) {
|
||||
const width = Math.pow(2, zoom) * 256 / 360 * (180 - NE.lng) + Math.pow(2, zoom) * 256 / 360 * (SW.lng + 180);
|
||||
if (center.lng - NE.lng > 0) { // 日界线在右侧
|
||||
leftWidth = Math.pow(2, zoom) * 256 / 360 * (center.lng - NE.lng);
|
||||
rightWidth = width - leftWidth;
|
||||
} else {
|
||||
rightWidth = Math.pow(2, zoom) * 256 / 360 * (SW.lng - center.lng);
|
||||
leftWidth = width - rightWidth;
|
||||
}
|
||||
} else { // 不跨日界线
|
||||
leftWidth = Math.pow(2, zoom) * 256 / 360 * (center.lng - SW.lng);
|
||||
rightWidth = Math.pow(2, zoom) * 256 / 360 * (NE.lng - center.lng);
|
||||
}
|
||||
const pixelBounds = new Bounds(centerPoint.subtract(leftWidth, topHeight), centerPoint.add(rightWidth, bottomHeight));
|
||||
return pixelBounds;
|
||||
}
|
||||
_pxBoundsToTileRange(pixelBounds) {
|
||||
return new Bounds(
|
||||
pixelBounds.min.divideBy(256).floor(),
|
||||
pixelBounds.max.divideBy(256).ceil().subtract([ 1, 1 ])
|
||||
);
|
||||
}
|
||||
_wrapCoords(coords) {
|
||||
const wrapX = [ 0, Math.pow(2, coords[2]) ];
|
||||
const newX = wrapNum(coords[0], wrapX);
|
||||
return [ newX, coords[1], coords[2] ];
|
||||
}
|
||||
_destroyTile(tile) {
|
||||
tile.destroy();
|
||||
tile = null;
|
||||
}
|
||||
desttroy() {
|
||||
destroy() {
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import Tile from './tile';
|
||||
import { getArrayBuffer } from '../../util/ajax';
|
||||
import { destoryObject } from '../../util/object3d-util';
|
||||
import { destoryObject, updateObjecteUniform } from '../../util/object3d-util';
|
||||
import * as THREE from '../../core/three';
|
||||
import MaskMaterial from '../../geom/material/tile/maskMaterial';
|
||||
import { getRender } from '../render/index';
|
||||
|
@ -39,6 +39,9 @@ export default class VectorTile extends Tile {
|
|||
});
|
||||
}
|
||||
_createMesh() {
|
||||
if (this.layer.get('layerType') === 'point') {
|
||||
this.layer.shape = this.layer._getShape(this.layerData);
|
||||
}
|
||||
this.mesh = getRender(this.layer.get('layerType'), this.layer.shape)(this.layerData, this.layer);
|
||||
this.mesh.onBeforeRender = renderer => {
|
||||
this._renderMask(renderer);
|
||||
|
@ -52,6 +55,14 @@ export default class VectorTile extends Tile {
|
|||
return this._object3D;
|
||||
}
|
||||
_renderMask(renderer) {
|
||||
const zoom = this.layer.scene.getZoom();
|
||||
updateObjecteUniform(this.mesh, {
|
||||
u_time: this.layer.scene._engine.clock.getElapsedTime(),
|
||||
u_zoom: zoom
|
||||
});
|
||||
if (this.layer.get('layerType') === 'point') { // 点图层目前不需要mask
|
||||
return;
|
||||
}
|
||||
const maskScene = new THREE.Scene();
|
||||
this.maskScene = maskScene;
|
||||
const tileMesh = this._tileMaskMesh();
|
||||
|
@ -97,6 +108,13 @@ export default class VectorTile extends Tile {
|
|||
|
||||
this.xhrRequest.abort();
|
||||
}
|
||||
getSelectFeature(id) {
|
||||
const featureIndex = this.source.originData.featureKeys[id];
|
||||
if (featureIndex) {
|
||||
return this.source.originData.dataArray[featureIndex];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
destroy() {
|
||||
super.destroy();
|
||||
destoryObject(this.maskScene);
|
||||
|
|
|
@ -1,27 +1,35 @@
|
|||
import * as turfMeta from '@turf/meta';
|
||||
import { getCoords } from '@turf/invariant';
|
||||
|
||||
import { BKDRHash } from '../../util/bkdr-hash';
|
||||
export default function geoJSON(data, cfg) {
|
||||
const resultData = [];
|
||||
const featureKeys = {};
|
||||
data.features = data.features.filter(item => {
|
||||
return item != null && item.geometry && item.geometry.type && item.geometry.coordinates && item.geometry.coordinates.length > 0;
|
||||
});
|
||||
|
||||
// 数据为空时处理
|
||||
turfMeta.flattenEach(data, (currentFeature, featureIndex) => { // 多个polygon 拆成一个
|
||||
const coord = getCoords(currentFeature);
|
||||
let id = featureIndex + 1;
|
||||
if (cfg.idField) {
|
||||
id = currentFeature.properties[cfg.idField];
|
||||
}
|
||||
// if (cfg.idField) {
|
||||
// const value = currentFeature.properties[cfg.idField];
|
||||
// // id = value;
|
||||
// id = BKDRHash(value) % 1000019;
|
||||
// if (featureKeys[id] && featureIndex !== featureKeys[id]) {
|
||||
// // TODO 哈希冲突解决方法
|
||||
// console.log('哈希冲突', value);
|
||||
// }
|
||||
// featureKeys[id] = featureIndex;
|
||||
// }
|
||||
const dataItem = {
|
||||
...currentFeature.properties,
|
||||
coordinates: coord,
|
||||
_id: id
|
||||
_id: currentFeature.properties[cfg.idField]
|
||||
};
|
||||
resultData.push(dataItem);
|
||||
});
|
||||
return {
|
||||
dataArray: resultData
|
||||
dataArray: resultData,
|
||||
featureKeys
|
||||
};
|
||||
}
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
export function BKDRHash(str) {
|
||||
const seed = 131;
|
||||
const seed2 = 137;
|
||||
let hash = 0;
|
||||
// make hash more sensitive for short string like 'a', 'b', 'c'
|
||||
str += 'x';
|
||||
// Note: Number.MAX_SAFE_INTEGER equals 9007199254740991
|
||||
const MAX_SAFE_INTEGER = parseInt(9007199254740991 / seed2);
|
||||
for (let i = 0; i < str.length; i++) {
|
||||
if (hash > MAX_SAFE_INTEGER) {
|
||||
hash = parseInt(hash / seed2);
|
||||
}
|
||||
hash = hash * seed + str.charCodeAt(i);
|
||||
}
|
||||
return hash;
|
||||
}
|
Loading…
Reference in New Issue