fix many bugs

imagelayer update when image loaded
map  style 支持空地图切换
文字样式更新 支持
This commit is contained in:
thinkinggis 2019-09-07 10:15:52 +08:00
parent a0ad3c42fd
commit b707a44df9
11 changed files with 102 additions and 61 deletions

30
bin/shader2js.js Normal file
View File

@ -0,0 +1,30 @@
const fs = require('fs');
const Path = require('path');
const dirpath = Path.join(__dirname, '../src/geom/shader/');
// const shaderdir = fs.readdirSync(dirpath);
readDirSync(dirpath);
function readDirSync(path) {
const pa = fs.readdirSync(path);
let dir = '../lib/geom/shader/';
pa.forEach(function(ele) {
const info = fs.statSync(path + '/' + ele);
if (info.isDirectory()) {
dir += (ele + '/');
readDirSync(path + '/' + ele);
} else {
if (Path.extname(path + ele) === '.glsl') {
if (!fs.existsSync(Path.join(__dirname, dir + '/'))) {
fs.mkdirSync(Path.join(__dirname, dir + '/'));
}
const newpath = Path.join(__dirname, dir + '/' + ele + '.js');
const shaderContent = fs.readFileSync(path + '/' + ele).toString();
const res = `export default /* glsl */\` \n${shaderContent};\``;
fs.writeFileSync(newpath, res);
}
}
});
}

View File

@ -51,7 +51,7 @@ scene.on('loaded', () => {
})
.render();
scene.TextLayer({
scene.PointLayer({
zIndex: 5
})
.source(data.list, {

View File

@ -1,6 +1,6 @@
{
"name": "@antv/l7",
"version": "1.3.3-beta.2",
"version": "1.3.3-beta.3",
"description": "Large-scale WebGL-powered Geospatial Data Visualization",
"main": "build/L7.js",
"homepage": "https://github.com/antvis/l7",

View File

@ -41,11 +41,9 @@ const config = [
),
minified ? terser() : false,
json(),
// css({ raw: './build/l7.css' }),
postcss({
plugins: [ url({ url: 'inline' }) ]
}),
// url({ url: 'inline' }),
buble({
transforms: { dangerousForOf: true },
objectAssign: 'Object.assign'

View File

@ -23,6 +23,7 @@ export default class Control extends Base {
}
addTo(scene) {
this.remove();
this.isShow = true;
this._scene = scene;
const container = this._container = this.onAdd(scene);
const pos = this.get('position');
@ -36,6 +37,16 @@ export default class Control extends Base {
}
return this;
}
hide() {
const container = this._container;
DOM.addClass(container, 'l7-control-hide');
this.isShow = false;
}
show() {
const container = this._container;
DOM.removeClass(container, 'l7-control-hide');
this.isShow = true;
}
remove() {
if (!this._scene) {
return this;

View File

@ -230,6 +230,9 @@
.l7-control-container {
font: 12px/1.5 "Helvetica Neue", Arial, Helvetica, sans-serif;
}
.l7-control-hide {
display: none;
}
.l7-control {
position: relative;
z-index: 800;

View File

@ -36,13 +36,17 @@ export default class Scene extends Base {
const controlCtr = new Controller({ scene: this });
this.set('controlController', controlCtr);
if (this.get('zoomControl')) {
new Control.Zoom().addTo(this);
const zoomControl = new Control.Zoom().addTo(this);
this.set('zoomControl', zoomControl);
}
if (this.get('scaleControl')) {
new Control.Scale().addTo(this);
const scaleControl = new Control.Scale().addTo(this);
this.set('scaleControl', scaleControl);
}
if (this.get('attributionControl')) {
new Control.Attribution().addTo(this);
const attributionControl = new Control.Attribution().addTo(this);
this.set('attributionControl', attributionControl);
}
}
// 为pickup场景添加 object 对象

View File

@ -1,9 +1,9 @@
uniform sampler2D u_sdf_map;
uniform float u_gamma_scale : 0.5;
uniform float u_font_size : 24;
uniform float u_font_opacity : 1.0;
uniform vec4 u_halo_color : [0, 0, 0, 1];
uniform float u_halo_width : 2.0;
uniform float u_opacity : 1.0;
uniform vec4 u_strokeColor : [0, 0, 0, 1];
uniform float u_strokeWidth : 2.0;
uniform float u_halo_blur : 0.5;
varying vec4 v_color;
@ -16,13 +16,13 @@ void main() {
float fontScale = u_font_size / 24.0;
lowp float buff = (6.0 - u_halo_width / fontScale) / SDF_PX;
lowp float buff = (6.0 - u_strokeWidth / fontScale) / SDF_PX;
highp float gamma = (u_halo_blur * 1.19 / SDF_PX + EDGE_GAMMA) / (fontScale * u_gamma_scale);
highp float gamma_scaled = gamma * v_gamma_scale;
highp float alpha = smoothstep(buff - gamma_scaled, buff + gamma_scaled, dist);
gl_FragColor = mix(v_color * u_font_opacity, u_halo_color, smoothstep(0., 0.5, 1. - dist)) * alpha;
gl_FragColor = mix(v_color * u_opacity, u_strokeColor, smoothstep(0., 0.5, 1. - dist)) * alpha;
#pragma include "pick"
}

View File

@ -21,6 +21,7 @@ export default class imageLayer extends Layer {
});
const imageMesh = new THREE.Mesh(this.geometry, material);
this.add(imageMesh);
this.scene._engine.update();
});
return this;

View File

@ -34,10 +34,10 @@ export default function DrawText(layerData, layer) {
const material = new TextMaterial({
name: layer.layerId,
u_sdf_map: texture,
u_halo_color: ColorUtil.toRGB(strokeColor).map(e => e / 255),
u_halo_width: strokeWidth,
u_strokeColor: ColorUtil.toRGB(strokeColor).map(e => e / 255),
u_strokeWidth: strokeWidth,
u_halo_blur: 0.5,
u_font_opacity: opacity,
u_opacity: opacity,
u_sdf_map_size: [ fontAtlas.width, fontAtlas.height ],
u_viewport_size: [ width, height ],
u_activeColor: activeOption.fill

View File

@ -3,7 +3,7 @@ import Global from '../global';
import * as Theme from '../theme/index';
import Util from '../util';
const DEG2RAD = Math.PI / 180;
const defaultMapFeatures = ['bg', 'point', 'road', 'building' ];
const defaultMapFeatures = [ 'bg', 'point', 'road', 'building' ];
export default class GaodeMap extends Base {
getDefaultCfg() {
return Util.assign(Global.scene, {
@ -35,42 +35,33 @@ export default class GaodeMap extends Base {
initMap() {
const mapStyle = this.get('mapStyle');
if (mapStyle) {
switch (mapStyle) {
case 'dark':
this.set('mapStyle', Theme.DarkTheme.mapStyle);
break;
case 'light':
this.set('mapStyle', Theme.LightTheme.mapStyle);
break;
case 'blank':
this.set('mapStyle', 'blank');
break;
default:
this.set('mapStyle', mapStyle);
}
}
// if (mapStyle) {
// switch (mapStyle) {
// case 'dark':
// this.set('mapStyle', Theme.DarkTheme.mapStyle);
// break;
// case 'light':
// this.set('mapStyle', Theme.LightTheme.mapStyle);
// break;
// case 'blank':
// this.set('mapStyle', 'blank');
// break;
// default:
// this.set('mapStyle', mapStyle);
// }
// }
this.set('zooms', [ this.get('minZoom'), this.get('maxZoom') ]);
const map = this.get('map');
if (map instanceof AMap.Map) {
this.map = map;
this.container = map.getContainer();
this.get('mapStyle') && this.map.setMapStyle(this.get('mapStyle'));
if (this.get('mapStyle') === 'blank') {
map.setFeatures([]);
} else {
map.setFeatures(defaultMapFeatures);
}
this.setMapStyle(mapStyle);
this.addOverLayer();
setTimeout(() => { this.emit('mapLoad'); }, 50);
} else {
this.map = new AMap.Map(this.container, this._attrs);
this.map.on('complete', () => {
if (this.get('mapStyle') === 'blank') {
this.map.setFeatures([]);
} else {
this.map.setFeatures(defaultMapFeatures);
}
this.setMapStyle(mapStyle);
this.addOverLayer();
this.emit('mapLoad');
});
@ -127,6 +118,27 @@ export default class GaodeMap extends Base {
this.l7_marker_Container.className = 'l7_marker';
this.amapContainer.appendChild(this.l7_marker_Container);
}
setMapStyle(style) {
const map = this.map;
switch (style) {
case 'dark':
this.set('mapStyle', Theme.DarkTheme.mapStyle);
break;
case 'light':
this.set('mapStyle', Theme.LightTheme.mapStyle);
break;
default:
this.set('mapStyle', style);
}
map.setMapStyle(this.get('mapStyle'));
if (style === 'blank') {
map.setFeatures([]);
} else {
map.setFeatures(defaultMapFeatures);
}
return;
}
mixMap(scene) {
const map = this.map;
scene.project = GaodeMap.project;
@ -158,22 +170,7 @@ export default class GaodeMap extends Base {
return map.getBounds();
};
scene.setMapStyle = style => {
switch (style) {
case 'dark':
this.set('mapStyle', Theme.DarkTheme.mapStyle);
break;
case 'light':
this.set('mapStyle', Theme.LightTheme.mapStyle);
break;
default:
this.set('mapStyle', style);
}
map.setMapStyle(this.get('mapStyle'));
if (style === 'blank') {
map.setFeatures([]);
}
return;
return this.setMapStyle(style);
};
scene.setZoomAndCenter = (zoom, center) => {
const lnglat = new AMap.LngLat(center[0], center[1]);
@ -213,9 +210,6 @@ export default class GaodeMap extends Base {
scene.lngLatToPixel = lnglat => {
return map.lnglatToPixel(new AMap.LngLat(lnglat[0], lnglat[1]));
};
scene.setMapStyle = style => {
return map.setMapStyle(style);
};
scene.fitBounds = extent => {
return map.setBounds(
new AMap.Bounds([ extent[0], extent[1] ], [ extent[2], extent[3] ])