mirror of https://gitee.com/antv-l7/antv-l7
refactor(heatmap) buffer
This commit is contained in:
parent
b70b7f3600
commit
cd7fffc161
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@ -25,7 +25,7 @@ const scene = new L7.Scene({
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mapStyle: 'dark', // 样式URL
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center: [120.132624,30.281774],
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pitch: 0,
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zoom: 10
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zoom: 7
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});
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scene.on('loaded', () => {
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$.get('https://gw.alipayobjects.com/os/basement_prod/7359a5e9-3c5e-453f-b207-bc892fb23b84.csv', data => {
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@ -53,16 +53,19 @@ scene.on('loaded', () => {
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},
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{
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type: 'hexagon',
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size: 6000,
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size: 10000,
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field:'v',
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method:'sum'
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}
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]
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})
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.active(true)
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.shape('hexagon')
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.size('count',(value)=>{
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return value * 1000;
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})
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.shape('square')
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.style({
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coverage: 0.9,
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coverage: 0.8,
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angle: 0,
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})
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.color('count', ["#002466","#105CB3","#2894E0","#CFF6FF","#FFF5B8","#FFAB5C","#F27049","#730D1C"])
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@ -1,31 +1,61 @@
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import { fill, extrude } from '../../shape/polygon';
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export default function hexagonBuffer(layerData) {
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const attribute = {
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vertices: [],
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miter: [],
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colors: [],
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pickingIds: []
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};
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const a = Math.cos(Math.PI / 6);
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const points = [
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[ 0, -1, 0 ],
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[ -a, -0.5, 0 ],
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[ -a, 0.5, 0 ],
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[ 0, 1, 0 ],
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[ a, 0.5, 0 ],
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[ a, -0.5, 0 ],
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[ 0, -1, 0 ]
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];
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// const hexgonPoints = polygonPath(6);
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const hexgonFill = fill([ points ]);
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const { positionsIndex, positions } = hexgonFill;
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layerData.forEach(element => {
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positionsIndex.forEach(pointIndex => {
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attribute.vertices.push(...element.coordinates);
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attribute.miter.push(positions[pointIndex][0], positions[pointIndex][1]);
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attribute.pickingIds.push(element.id);
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attribute.colors.push(...element.color);
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import BufferBase from '../buffer';
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import Global from '../../../global';
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import { fillPolygon, extrude_Polygon } from '../../extrude';
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import { polygonPath } from '../../shape/path';
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export default class Shape_3D extends BufferBase {
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_buildFeatures() {
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const layerData = this.get('layerData');
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this._offset = 0;
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layerData.forEach(feature => {
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this._calculateFill(feature);
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});
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});
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return attribute;
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}
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_initAttributes() {
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super._initAttributes();
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this.attributes.miters = new Float32Array(this.verticesCount * 3);
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this.attributes.normals = new Float32Array(this.verticesCount * 3);
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}
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_calculateFeatures() {
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this._calcultateGeometry();
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const layerData = this.get('layerData');
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const { positions, indexArray } = this.instanceGeometry;
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const numFeature = layerData.length;
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this.verticesCount = positions.length * numFeature / 3;
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this.indexCount = indexArray.length * numFeature;
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}
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_calcultateGeometry() {
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const shape = this.get('shapeType');
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const hexgonFill = this.getShapeFunction(shape)([ this._getPoints(6) ]);
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this.instanceGeometry = hexgonFill;
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}
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_calculateFill(feature) {
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feature.bufferInfo = { verticesOffset: this._offset };
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const { coordinates } = feature;
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const numPoint = this.instanceGeometry.positions.length / 3;
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this._encodeArray(feature, numPoint);
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this.attributes.miters.set(this.instanceGeometry.positions, this._offset * 3);
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const indexArray = this.instanceGeometry.indexArray.map(v => { return v + this._offset; });
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this.indexArray.set(indexArray, this._offset);
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if (this.instanceGeometry.normals) {
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this.attributes.normals.set(this.instanceGeometry.normals, this._offset * 3);
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}
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const position = [];
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for (let i = 0; i < numPoint; i++) {
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position.push(...coordinates);
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}
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this.attributes.positions.set(position, this._offset * 3);
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this._offset += numPoint;
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}
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_getPoints(num) {
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return polygonPath(num, 1);
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}
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getShapeFunction(shape) {
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const { pointShape } = Global;
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if (pointShape['3d'].indexOf(shape) !== -1) return extrude_Polygon;
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return fillPolygon;
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}
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}
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@ -1,33 +1,40 @@
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/**
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* instantcebufferGeometry的组装方式
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*/
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import BufferBase from '../buffer';
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import { fill, extrude } from '../../shape/polygon';
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import { fillPolygon, extrude_Polygon } from '../../extrude';
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import { polygonPath } from '../../shape/path';
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export default class Grid3D extends BufferBase {
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import Global from '../../../global';
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import * as shapePath from '../../shape/path';
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export default class Hexagon3D extends BufferBase {
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_buildFeatures() {
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const layerData = this.get('layerData');
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this._offset = 0;
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layerData.forEach(feature => {
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this._calculateFill(feature);
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});
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}
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_initAttributes() {
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super._initAttributes();
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this.attributes.miters = new Float32Array(this.verticesCount * 3);
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this.attributes.normals = new Float32Array(this.verticesCount * 3);
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}
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_calculateFeatures() {
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const hexgonPoints = polygonPath(6);
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const hexgonFill = fillPolygon([ hexgonPoints ]);
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const shape = this.get('shapeType');
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const hexgonFill = this.getShape(shape);
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const layerData = this.get('layerData');
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this.verticesCount = hexgonFill.positions.length / 3 * layerData.length;
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this.indexCount = hexgonFill.indexArray * layerData.length;
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this.featureBuffer = hexgonFill;
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this.verticesCount = layerData.length;
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this.indexCount = 0;
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this.instanceGeometry = hexgonFill;
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}
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_calculatefill(feature) {
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// this.
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_calculateFill(feature) {
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feature.bufferInfo = { verticesOffset: this._offset };
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const { coordinates } = feature;
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this._encodeArray(feature, 1);
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this.attributes.positions.set(coordinates, this._offset * 3);
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this._offset++;
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}
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_getPoints(num) {
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return polygonPath(num);
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getShape(shape) {
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const { pointShape } = Global;
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if (pointShape['3d'].indexOf(shape) !== -1) return extrude_Polygon([ shapePath[shape]() ]);
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if (pointShape['2d'].indexOf(shape) !== -1) return fillPolygon([ shapePath[shape]() ]);
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return fillPolygon([ shapePath[shape]() ]);
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}
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}
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@ -12,6 +12,10 @@ import ArcLineBuffer from './line/arcline';
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// heatmap
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import Grid3D from './heatmap/grid_3d';
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import Hexagon3D from './heatmap/hexagon_3d';
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// 3D Shape
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import Shape_3D from './heatmap/hexagon';
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import { registerBuffer, getBuffer } from './factory';
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@ -26,7 +30,11 @@ registerBuffer('line', 'greatCircle', ArcLineBuffer);
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// heatmap
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registerBuffer('heatmap', 'square', Grid3D);
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registerBuffer('heatmap', 'squareColumn', Grid3D);
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// registerBuffer('heatmap', 'square', Grid3D);
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// registerBuffer('heatmap', 'squareColumn', Grid3D);
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registerBuffer('heatmap', 'shape', Hexagon3D);
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// 3D Shape
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registerBuffer('shape', 'extrude', Shape_3D);
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export { getBuffer };
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@ -1,5 +1,5 @@
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import earcut from 'earcut';
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import * as THREE from '../core/three';
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/**
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* 计算是否拉伸
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* @param {Array} points 点坐标数组
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@ -125,18 +125,45 @@ export function extrude_Polygon(points) {
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const flattengeo = earcut.flatten(points);
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const positions = [];
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const indexArray = [];
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const normals = [];
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// 设置顶部z值
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for (let j = 0; j < flattengeo.vertices.length / 3; j++) {
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flattengeo.vertices[j * 3 + 2] = 1;
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normals.push(0, 0, 1);
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}
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positions.push(...flattengeo.vertices);
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const triangles = earcut(flattengeo.vertices, flattengeo.holes, flattengeo.dimensions);
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indexArray.push(...triangles);
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for (let i = 0; i < n; i++) {
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const prePoint = flattengeo.vertices.slice(i * 3, i * 3 + 3);
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const nextPoint = flattengeo.vertices.slice(i * 3 + 3, i * 3 + 6);
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const indexOffset = positions.length;
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let nextPoint = flattengeo.vertices.slice(i * 3 + 3, i * 3 + 6);
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nextPoint.length === 0 && (nextPoint = flattengeo.vertices.slice(0, 3));
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const indexOffset = positions.length / 3;
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positions.push(prePoint[0], prePoint[1], 1, nextPoint[0], nextPoint[1], 1, prePoint[0], prePoint[1], 0, nextPoint[0], nextPoint[1], 0);
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indexArray.push([ 1, 2, 0, 3, 2, 1 ].map(v => { return v + indexOffset; }));
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const normal = computeNormal([ nextPoint[0], nextPoint[1], 1 ], [ prePoint[0], prePoint[1], 0 ], [ prePoint[0], prePoint[1], 1 ]);
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normals.push(...normal, ...normal, ...normal, ...normal);
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indexArray.push(...[ 1, 2, 0, 3, 2, 1 ].map(v => { return v + indexOffset; }));
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}
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return {
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positions: flattengeo.vertices,
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indexArray: triangles
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positions,
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indexArray,
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normals
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};
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}
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function computeNormal(v1, v2, v3) {
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const pA = new THREE.Vector3();
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const pB = new THREE.Vector3();
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const pC = new THREE.Vector3();
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const cb = new THREE.Vector3();
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const ab = new THREE.Vector3();
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pA.set(...v1);
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pB.set(...v2);
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pC.set(...v3);
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cb.subVectors(pC, pB);
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ab.subVectors(pA, pB);
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cb.cross(ab);
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cb.normalize();
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const { x, y, z } = cb;
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return [ x, y, z ];
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};
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@ -1,5 +1,6 @@
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import Material from './material';
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import { getModule } from '../../util/shaderModule';
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import { getModule, wrapUniforms } from '../../util/shaderModule';
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import merge from '@antv/util/lib/deep-mix';
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export default class hexagonMaterial extends Material {
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getDefaultParameters() {
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return {
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}
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constructor(_uniforms, _defines, parameters) {
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super(parameters);
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const { uniforms, defines } = this.getDefaultParameters();
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const { vs, fs } = getModule('hexagon');
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this.uniforms = Object.assign(uniforms, this.setUniform(_uniforms));
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const { defines } = this.getDefaultParameters();
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const { vs, fs, uniforms } = getModule('hexagon');
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this.uniforms = wrapUniforms(merge(uniforms, _uniforms));
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this.type = 'hexagonMaterial';
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this.defines = Object.assign(defines, _defines);
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this.vertexShader = vs;
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@ -1,7 +1,5 @@
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precision highp float;
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uniform float u_opacity;
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varying vec4 v_color;
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void main() {
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vec4 color = v_color;
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gl_FragColor = color;
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gl_FragColor = v_color;
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}
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@ -1,14 +1,20 @@
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precision highp float;
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attribute vec2 miter;
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// attribute vec2 miter;
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attribute vec3 miter;
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attribute vec3 a_shape;
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attribute float a_size;
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attribute vec4 a_color;
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uniform float u_radius;
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uniform float u_coverage;
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uniform float u_opacity;
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uniform float u_angle;
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uniform float u_activeId;
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uniform vec4 u_activeColor;
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varying vec4 v_color;
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#pragma include "lighting"
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void main() {
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mat4 matModelViewProjection = projectionMatrix * modelViewMatrix;
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mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
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if(pickingId == u_activeId) {
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v_color = u_activeColor;
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}
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vec2 offset =vec2(rotationMatrix * miter * u_radius * u_coverage );
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vec2 offset =vec2(rotationMatrix * miter.xy * u_radius * u_coverage );
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// vec2 offset =vec2(rotationMatrix * a_shape.xy * u_radius * u_coverage );
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float x = position.x + offset.x;
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float y = position.y + offset.y;
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gl_Position = matModelViewProjection * vec4(x, y, position.z, 1.0);
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// float z = a_shape.z * a_size;
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float z = miter.z * a_size;
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#ifdef LIGHTING
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vec3 viewDir = normalize(cameraPosition - vec3(x, y, z));
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v_color.rgb *= calc_lighting(vec3(x, y, z), normal, viewDir);
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#endif
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gl_Position = matModelViewProjection * vec4(x, y, z, 1.0);
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worldId = id_toPickColor(pickingId);
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}
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@ -33,7 +33,7 @@ export function polygonPath(pointCount, start = 0) {
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const step = Math.PI * 2 / pointCount;
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const line = [];
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for (let i = 0; i < pointCount; i++) {
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line.push(step * i - start * Math.PI / 12);
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line.push(step * i + start * Math.PI / 12);
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}
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const path = line.map(t => {
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const x = Math.sin(t + Math.PI / 4),
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@ -8,6 +8,8 @@ export default class HeatMapLayer extends Layer {
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}
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draw() {
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this.type = 'heatmap';
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this.add(getRender('heatmap', this.shapeType || 'heatmap')(this.layerData, this, this.layerSource));
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if (!this.shapeType) this.shapeType = 'heatmap';
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const renderType = this.shapeType === 'heatmap' ? 'heatmap' : 'shape';
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this.add(getRender('heatmap', renderType)(this.layerData, this, this.layerSource));
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}
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}
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@ -1,27 +1,41 @@
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import * as THREE from '../../../core/three';
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import hexagonBuffer from '../../../geom/buffer/heatmap/hexagon';
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import GridMaterial from '../../../geom/material/hexagon';
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export default function DrawHexagon(layerdata, layer, source) {
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import { getBuffer } from '../../../geom/buffer/';
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import { generateLightingUniforms } from '../../../util/shaderModule';
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export default function DrawHexagon(layerData, layer, source) {
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const style = layer.get('styleOptions');
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const { fill } = layer.get('activedOptions');
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const { radius } = source.data;
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const attributes = new hexagonBuffer(layerdata);
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const { opacity, angle, coverage } = style;
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const geometry = new THREE.BufferGeometry();
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geometry.addAttribute('position', new THREE.Float32BufferAttribute(attributes.vertices, 3));
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geometry.addAttribute('miter', new THREE.Float32BufferAttribute(attributes.miter, 2));
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geometry.addAttribute('a_color', new THREE.Float32BufferAttribute(attributes.colors, 4));
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geometry.addAttribute('pickingId', new THREE.Float32BufferAttribute(attributes.pickingIds, 1));
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const { opacity, angle = 0, coverage, lights } = style;
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const geometryBuffer = getBuffer(layer.type, 'shape');
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const buffer = new geometryBuffer({
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layerData,
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shapeType: layer.shapeType
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});
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const { attributes, instanceGeometry } = buffer;
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const instancedGeometry = new THREE.InstancedBufferGeometry();
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instancedGeometry.setIndex(instanceGeometry.indexArray);
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instancedGeometry.addAttribute('miter', new THREE.Float32BufferAttribute(instanceGeometry.positions, 3));
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if (instanceGeometry.normals) {
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instancedGeometry.addAttribute('normal', new THREE.Float32BufferAttribute(instanceGeometry.normals, 3));
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}
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instancedGeometry.addAttribute('position', new THREE.InstancedBufferAttribute(new Float32Array(attributes.positions), 3));
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instancedGeometry.addAttribute('a_color', new THREE.InstancedBufferAttribute(new Float32Array(attributes.colors), 4));
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instancedGeometry.addAttribute('pickingId', new THREE.InstancedBufferAttribute(new Float32Array(attributes.pickingIds), 1));
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instancedGeometry.addAttribute('a_size', new THREE.InstancedBufferAttribute(new Float32Array(attributes.sizes), 1));
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const material = new GridMaterial({
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u_opacity: opacity,
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u_radius: radius,
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u_angle: angle / 180 * Math.PI,
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u_coverage: coverage,
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u_activeColor: fill
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u_activeColor: fill,
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...generateLightingUniforms(lights)
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}, {
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SHAPE: false
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SHAPE: false,
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LIGHTING: !!instanceGeometry.normals
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});
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const hexgonMesh = new THREE.Mesh(geometry, material);
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const hexgonMesh = new THREE.Mesh(instancedGeometry, material);
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return hexgonMesh;
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}
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@ -3,6 +3,7 @@ import { registerRender, getRender } from './factory';
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import DrawFill from './polygon/drawFill';
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import DrawLine from './polygon/drawLine';
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import DrawAnimate from './polygon/drawAnimate';
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import Draw3DShape from './point/draw_3d_shape';
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registerRender('polygon', 'fill', DrawFill);
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registerRender('polygon', 'extrude', DrawFill);
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@ -31,6 +32,7 @@ registerRender('point', 'normal', DrawPointNormal);
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registerRender('point', 'stroke', DrawPointStroke);
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registerRender('point', 'text', DrawPointText);
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registerRender('point', 'circle', DrawPointCircle);
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registerRender('point', 'shape', Draw3DShape);
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||||
|
||||
// heatmap
|
||||
|
||||
|
@ -41,7 +43,7 @@ import DrawHexagon from './heatmap/hexagon';
|
|||
registerRender('heatmap', 'square', DrawGrid);
|
||||
registerRender('heatmap', 'squareColumn', DrawGrid);
|
||||
registerRender('heatmap', 'heatmap', DrawHeatmap);
|
||||
registerRender('heatmap', 'hexagon', DrawHexagon);
|
||||
registerRender('heatmap', 'shape', DrawHexagon);
|
||||
|
||||
// image
|
||||
|
||||
|
|
|
@ -0,0 +1,41 @@
|
|||
import * as THREE from '../../../core/three';
|
||||
import GridMaterial from '../../../geom/material/hexagon';
|
||||
import { getBuffer } from '../../../geom/buffer/';
|
||||
import { generateLightingUniforms } from '../../../util/shaderModule';
|
||||
export default function Draw3DShape(layerData, layer, source) {
|
||||
const style = layer.get('styleOptions');
|
||||
const { fill } = layer.get('activedOptions');
|
||||
const { radius } = source.data;
|
||||
// const attributes = new hexagonBuffer(layerdata);
|
||||
const { opacity, angle, coverage, lights } = style;
|
||||
const geometryBuffer = getBuffer('shape', 'extrude');
|
||||
const buffer = new geometryBuffer({
|
||||
layerData,
|
||||
shapeType: layer.shapeType
|
||||
});
|
||||
const { attributes, indexArray } = buffer;
|
||||
const geometry = new THREE.BufferGeometry();
|
||||
geometry.setIndex(new THREE.Uint32BufferAttribute(indexArray, 1));
|
||||
geometry.addAttribute('position', new THREE.Float32BufferAttribute(attributes.positions, 3));
|
||||
geometry.addAttribute('miter', new THREE.Float32BufferAttribute(attributes.miters, 3));
|
||||
geometry.addAttribute('a_color', new THREE.Float32BufferAttribute(attributes.colors, 4));
|
||||
geometry.addAttribute('pickingId', new THREE.Float32BufferAttribute(attributes.pickingIds, 1));
|
||||
geometry.addAttribute('normal', new THREE.Float32BufferAttribute(attributes.normals, 3));
|
||||
geometry.addAttribute('a_size', new THREE.Float32BufferAttribute(attributes.sizes, 1));
|
||||
|
||||
|
||||
const material = new GridMaterial({
|
||||
u_opacity: opacity,
|
||||
u_radius: radius,
|
||||
u_angle: angle / 180 * Math.PI,
|
||||
u_coverage: coverage,
|
||||
u_activeColor: fill,
|
||||
...generateLightingUniforms(lights)
|
||||
}, {
|
||||
SHAPE: false,
|
||||
LIGHTING: true
|
||||
});
|
||||
const hexgonMesh = new THREE.Mesh(geometry, material);
|
||||
return hexgonMesh;
|
||||
}
|
||||
|
|
@ -13,6 +13,7 @@ export function aggregatorToGrid(data, option) {
|
|||
return {
|
||||
yOffset: gridOffset.xOffset / 360 * (256 << 20) / 2,
|
||||
xOffset: gridOffset.xOffset / 360 * (256 << 20) / 2,
|
||||
radius: gridOffset.xOffset / 360 * (256 << 20) / 2,
|
||||
dataArray: layerData
|
||||
};
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue