mirror of https://gitee.com/antv-l7/antv-l7
parent
e1aca744b3
commit
cf0ac84a23
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@ -74,7 +74,7 @@ export interface IPointLayerStyleOptions {
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maskInside?: boolean;
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rotation?: number; // angle
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speed?: number;
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animateOption: IAnimateOption;
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}
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@ -57,6 +57,7 @@ export default class PointLayer extends BaseLayer<IPointLayerStyleOptions> {
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normal: {
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blend: 'additive',
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},
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radar: {},
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simplePoint: {},
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fill: { blend: 'normal' },
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extrude: {},
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@ -73,6 +74,7 @@ export default class PointLayer extends BaseLayer<IPointLayerStyleOptions> {
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const PointTypes = [
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'fillImage',
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'fill',
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'radar',
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'image',
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'normal',
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'simplePoint',
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@ -102,6 +104,9 @@ export default class PointLayer extends BaseLayer<IPointLayerStyleOptions> {
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if (shape === 'simple') {
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return 'simplePoint';
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}
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if (shape === 'radar') {
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return 'radar';
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}
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if (shape === 'fillImage') {
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return 'fillImage';
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}
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@ -4,12 +4,14 @@ import FillImageModel from './fillmage';
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import IconModel from './icon-font';
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import IMageModel from './image';
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import NormalModel from './normal';
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import Radar from './radar';
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import SimplePopint from './simplePoint';
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import TextModel from './text';
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export type PointType =
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| 'fillImage'
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| 'fill'
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| 'radar'
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| 'image'
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| 'normal'
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| 'simplePoint'
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@ -20,6 +22,7 @@ export type PointType =
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const PointModels: { [key in PointType]: any } = {
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fillImage: FillImageModel,
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fill: FillModel,
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radar: Radar,
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image: IMageModel,
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normal: NormalModel,
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simplePoint: SimplePopint,
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@ -0,0 +1,305 @@
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import {
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AttributeType,
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gl,
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IAnimateOption,
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IAttribute,
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IElements,
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IEncodeFeature,
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IModel,
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IModelUniform,
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} from '@antv/l7-core';
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import { getMask } from '@antv/l7-utils';
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import BaseModel from '../../core/BaseModel';
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import { IPointLayerStyleOptions } from '../../core/interface';
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import { PointFillTriangulation } from '../../core/triangulation';
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import pointFillFrag from '../shaders/radar/radar_frag.glsl';
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import pointFillVert from '../shaders/radar/radar_vert.glsl';
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import { isNumber } from 'lodash';
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import { Version } from '@antv/l7-maps';
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export default class RadarModel extends BaseModel {
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public meter2coord: number = 1;
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private isMeter: boolean = false;
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public getUninforms(): IModelUniform {
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const {
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opacity = 1,
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strokeOpacity = 1,
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strokeWidth = 0,
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stroke = 'rgba(0,0,0,0)',
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offsets = [0, 0],
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blend,
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speed = 1,
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} = this.layer.getLayerConfig() as IPointLayerStyleOptions;
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if (
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this.dataTextureTest &&
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this.dataTextureNeedUpdate({
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opacity,
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strokeOpacity,
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strokeWidth,
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stroke,
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offsets,
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})
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) {
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// 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量
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this.judgeStyleAttributes({
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opacity,
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strokeOpacity,
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strokeWidth,
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stroke,
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offsets,
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});
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const encodeData = this.layer.getEncodedData();
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const { data, width, height } = this.calDataFrame(
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this.cellLength,
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encodeData,
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this.cellProperties,
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);
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this.rowCount = height; // 当前数据纹理有多少行
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this.dataTexture =
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this.cellLength > 0 && data.length > 0
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? this.createTexture2D({
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flipY: true,
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data,
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format: gl.LUMINANCE,
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type: gl.FLOAT,
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width,
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height,
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})
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: this.createTexture2D({
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flipY: true,
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data: [1],
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format: gl.LUMINANCE,
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type: gl.FLOAT,
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width: 1,
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height: 1,
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});
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}
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return {
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u_isMeter: Number(this.isMeter),
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u_speed: speed,
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u_additive: blend === 'additive' ? 1.0 : 0.0,
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u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
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u_cellTypeLayout: this.getCellTypeLayout(),
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u_opacity: isNumber(opacity) ? opacity : 1.0,
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u_offsets: this.isOffsetStatic(offsets)
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? (offsets as [number, number])
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: [0, 0],
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};
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}
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public getAnimateUniforms(): IModelUniform {
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const {
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animateOption = { enable: false },
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} = this.layer.getLayerConfig() as IPointLayerStyleOptions;
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return {
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u_aimate: this.animateOption2Array(animateOption),
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u_time: this.layer.getLayerAnimateTime(),
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};
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}
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public getAttribute(): {
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attributes: {
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[attributeName: string]: IAttribute;
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};
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elements: IElements;
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} {
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return this.styleAttributeService.createAttributesAndIndices(
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this.layer.getEncodedData(),
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PointFillTriangulation,
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);
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}
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public initModels(): IModel[] {
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const {
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unit = 'l7size',
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} = this.layer.getLayerConfig() as IPointLayerStyleOptions;
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const { version } = this.mapService;
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if (
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unit === 'meter' &&
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version !== Version.L7MAP &&
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version !== Version.GLOBEL
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) {
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this.isMeter = true;
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this.calMeter2Coord();
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}
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return this.buildModels();
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}
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/**
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* 计算等面积点图层(unit meter)笛卡尔坐标标度与世界坐标标度的比例
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* @returns
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*/
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public calMeter2Coord() {
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// @ts-ignore
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const [minLng, minLat, maxLng, maxLat] = this.layer.getSource().extent;
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const center = [(minLng + maxLng) / 2, (minLat + maxLat) / 2];
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const { version } = this.mapService;
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if (version === Version.MAPBOX && window.mapboxgl.MercatorCoordinate) {
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const coord = window.mapboxgl.MercatorCoordinate.fromLngLat(
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{ lng: center[0], lat: center[1] },
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0,
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);
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const offsetInMeters = 1;
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const offsetInMercatorCoordinateUnits =
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offsetInMeters * coord.meterInMercatorCoordinateUnits();
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const westCoord = new window.mapboxgl.MercatorCoordinate(
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coord.x - offsetInMercatorCoordinateUnits,
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coord.y,
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coord.z,
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);
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const westLnglat = westCoord.toLngLat();
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this.meter2coord = center[0] - westLnglat.lng;
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return;
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}
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// @ts-ignore
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const m1 = this.mapService.meterToCoord(center, [minLng, minLat]);
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// @ts-ignore
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const m2 = this.mapService.meterToCoord(center, [
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maxLng === minLng ? maxLng + 0.1 : maxLng,
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maxLat === minLat ? minLat + 0.1 : maxLat,
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]);
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this.meter2coord = (m1 + m2) / 2;
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if (!Boolean(this.meter2coord)) {
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// Tip: 兼容单个数据导致的 m1、m2 为 NaN
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this.meter2coord = 7.70681090738883;
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}
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}
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public buildModels(): IModel[] {
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const {
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mask = false,
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maskInside = true,
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} = this.layer.getLayerConfig() as IPointLayerStyleOptions;
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const { frag, vert, type } = this.getShaders();
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return [
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this.layer.buildLayerModel({
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moduleName: 'pointfill_' + type,
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vertexShader: vert,
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fragmentShader: frag,
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triangulation: PointFillTriangulation,
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depth: { enable: false },
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blend: this.getBlend(),
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stencil: getMask(mask, maskInside),
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}),
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];
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}
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/**
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* 根据 animateOption 的值返回对应的 shader 代码
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* @returns
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*/
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public getShaders(): { frag: string; vert: string; type: string } {
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return {
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frag: pointFillFrag,
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vert: pointFillVert,
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type: 'radar',
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};
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}
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public clearModels() {
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this.dataTexture?.destroy();
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}
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// overwrite baseModel func
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protected animateOption2Array(option: IAnimateOption): number[] {
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return [option.enable ? 0 : 1.0, option.speed || 1, option.rings || 3, 0];
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}
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protected registerBuiltinAttributes() {
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this.styleAttributeService.registerStyleAttribute({
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name: 'extrude',
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Extrude',
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buffer: {
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// give the WebGL driver a hint that this buffer may change
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usage: gl.DYNAMIC_DRAW,
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data: [],
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type: gl.FLOAT,
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},
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size: 3,
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update: (
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feature: IEncodeFeature,
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featureIdx: number,
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vertex: number[],
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attributeIdx: number,
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) => {
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let extrude;
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extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];
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const extrudeIndex = (attributeIdx % 4) * 3;
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return [
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extrude[extrudeIndex],
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extrude[extrudeIndex + 1],
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extrude[extrudeIndex + 2],
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];
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},
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},
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});
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// point layer size;
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this.styleAttributeService.registerStyleAttribute({
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name: 'size',
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Size',
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buffer: {
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// give the WebGL driver a hint that this buffer may change
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usage: gl.DYNAMIC_DRAW,
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data: [],
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type: gl.FLOAT,
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},
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size: 1,
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update: (
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feature: IEncodeFeature,
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featureIdx: number,
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vertex: number[],
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attributeIdx: number,
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) => {
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const { size = 5 } = feature;
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// console.log('featureIdx', featureIdx, feature)
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return Array.isArray(size)
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? [size[0] * this.meter2coord]
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: [(size as number) * this.meter2coord];
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},
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},
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});
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// point layer size;
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this.styleAttributeService.registerStyleAttribute({
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name: 'shape',
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Shape',
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buffer: {
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// give the WebGL driver a hint that this buffer may change
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usage: gl.DYNAMIC_DRAW,
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data: [],
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type: gl.FLOAT,
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},
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size: 1,
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update: (
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feature: IEncodeFeature,
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featureIdx: number,
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vertex: number[],
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attributeIdx: number,
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) => {
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const { shape = 2 } = feature;
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const shape2d = this.layer.getLayerConfig().shape2d as string[];
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const shapeIndex = shape2d.indexOf(shape as string);
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return [shapeIndex];
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},
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},
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});
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}
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}
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@ -0,0 +1,66 @@
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uniform float u_additive;
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varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
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varying vec4 v_data;
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varying vec4 v_color;
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varying float v_radius;
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#pragma include "sdf_2d"
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#pragma include "picking"
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void main() {
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int shape = int(floor(v_data.w + 0.5));
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vec4 textrueStroke = vec4(
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styleMappingMat[1][0],
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styleMappingMat[1][1],
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styleMappingMat[1][2],
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styleMappingMat[1][3]
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);
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float opacity = styleMappingMat[0][0];
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lowp float antialiasblur = v_data.z;
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float r = v_radius / (v_radius);
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float outer_df = sdCircle(v_data.xy, 1.0);
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float inner_df = sdCircle(v_data.xy, r);
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float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
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gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);
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if(u_additive > 0.0) {
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gl_FragColor *= opacity_t;
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} else {
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gl_FragColor.a *= opacity_t;
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}
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if(gl_FragColor.a > 0.0) {
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gl_FragColor = filterColor(gl_FragColor);
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}
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vec2 extrude = styleMappingMat[2].ba;
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vec2 dir = normalize(extrude);
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vec2 baseDir = vec2(1.0, 0.0);
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float pi = 3.14159265359;
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// full circle
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// float rades = dot(dir, baseDir);
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// float flag = sign(dir.y);
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// float radar_v = (flag - 1.0) * -0.5 + flag * acos(rades)/pi/2.0;
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// half circle
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float flag = sign(dir.y);
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float rades = dot(dir, baseDir);
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float radar_v = (flag - 1.0) * -0.5 * acos(rades)/pi;
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// simple AA
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if(radar_v > 0.99) {
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radar_v = 1.0 - (radar_v - 0.99)/0.01;
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}
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gl_FragColor.a *= radar_v;
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}
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@ -0,0 +1,131 @@
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attribute vec4 a_Color;
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attribute vec3 a_Position;
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attribute vec3 a_Extrude;
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attribute float a_Size;
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attribute float a_Shape;
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uniform float u_speed: 1.0;
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uniform float u_time;
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varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
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uniform float u_globel;
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uniform mat4 u_ModelMatrix;
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uniform mat4 u_Mvp;
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uniform float u_isMeter;
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varying vec4 v_data;
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varying vec4 v_color;
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varying float v_radius;
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uniform float u_opacity : 1;
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uniform float u_stroke_opacity : 1;
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uniform float u_stroke_width : 2;
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uniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];
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uniform vec2 u_offsets;
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uniform float u_blur : 0.0;
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#pragma include "styleMapping"
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#pragma include "styleMappingCalOpacity"
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#pragma include "projection"
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#pragma include "picking"
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void main() {
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vec3 extrude = a_Extrude;
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float shape_type = a_Shape;
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float newSize = setPickingSize(a_Size);
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// cal style mapping - 数据纹理映射部分的计算
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styleMappingMat = mat4(
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0.0, 0.0, 0.0, 0.0, // opacity - empty - empty - empty
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0.0, 0.0, 0.0, 0.0, // empty - empty - empty - empty
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0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - a_Extrude.x - a_Extrude.y
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0.0, 0.0, 0.0, 0.0 //
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);
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float time = u_time * u_speed;
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mat2 rotateMatrix = mat2(
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cos(time), sin(time),
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-sin(time), cos(time)
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);
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styleMappingMat[2].ba = rotateMatrix * a_Extrude.xy;
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float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
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float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
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float columnWidth = 1.0/columnCount; // 列宽
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float rowHeight = 1.0/rowCount; // 行高
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float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
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float id = a_vertexId; // 第n个顶点
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float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
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float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
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// cell 固定顺序 opacity -> strokeOpacity -> empty -> empty ...
|
||||
// 按顺序从 cell 中取值、若没有则自动往下取值
|
||||
float textureOffset = 0.0; // 在 cell 中取值的偏移量
|
||||
|
||||
vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
|
||||
styleMappingMat[0][0] = opacityAndOffset.r;
|
||||
textureOffset = opacityAndOffset.g;
|
||||
|
||||
|
||||
vec2 textrueOffsets = vec2(0.0, 0.0);
|
||||
if(hasOffsets()) {
|
||||
vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
|
||||
textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x
|
||||
textureOffset += 1.0;
|
||||
|
||||
vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
|
||||
textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x
|
||||
textureOffset += 1.0;
|
||||
} else {
|
||||
textrueOffsets = u_offsets;
|
||||
}
|
||||
|
||||
// cal style mapping
|
||||
|
||||
// unpack color(vec2)
|
||||
v_color = a_Color;
|
||||
|
||||
// radius(16-bit)
|
||||
v_radius = newSize;
|
||||
|
||||
// TODO: billboard
|
||||
// anti-alias
|
||||
// float antialiased_blur = -max(u_blur, antialiasblur);
|
||||
float antialiasblur = -max(2.0 / u_DevicePixelRatio / a_Size, u_blur);
|
||||
|
||||
vec2 offset = (extrude.xy * (newSize + u_stroke_width) + textrueOffsets);
|
||||
vec3 aPosition = a_Position;
|
||||
if(u_isMeter < 1.0) {
|
||||
// 不以米为实际单位
|
||||
offset = project_pixel(offset);
|
||||
} else {
|
||||
// 以米为实际单位
|
||||
antialiasblur *= pow(19.0 - u_Zoom, 2.0);
|
||||
antialiasblur = max(antialiasblur, -0.01);
|
||||
// offset *= 0.5;
|
||||
|
||||
if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
|
||||
aPosition.xy += offset;
|
||||
offset.x = 0.0;
|
||||
offset.y = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
v_data = vec4(extrude.x, extrude.y, antialiasblur,shape_type);
|
||||
|
||||
vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));
|
||||
|
||||
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
||||
gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);
|
||||
} else {
|
||||
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));
|
||||
}
|
||||
|
||||
if(u_globel > 0.0) {
|
||||
gl_Position = u_ViewProjectionMatrix * vec4(a_Position + extrude * newSize * 0.1, 1.0);
|
||||
}
|
||||
|
||||
setPickingColor(a_PickingColor);
|
||||
}
|
|
@ -0,0 +1,65 @@
|
|||
import { PointLayer, Scene } from '@antv/l7';
|
||||
import { GaodeMap } from '@antv/l7-maps';
|
||||
import * as React from 'react';
|
||||
|
||||
export default class Amap2demo_polygon extends React.Component {
|
||||
private scene: Scene;
|
||||
public componentWillUnmount() {
|
||||
this.scene.destroy();
|
||||
}
|
||||
public async componentDidMount() {
|
||||
const scene = new Scene({
|
||||
id: 'map',
|
||||
map: new GaodeMap({
|
||||
pitch: 0,
|
||||
center: [120, 30],
|
||||
zoom: 13,
|
||||
}),
|
||||
});
|
||||
this.scene = scene;
|
||||
|
||||
const layer = new PointLayer()
|
||||
.source(
|
||||
[
|
||||
{
|
||||
lng: 120,
|
||||
lat: 30,
|
||||
},
|
||||
],
|
||||
{
|
||||
parser: {
|
||||
type: 'json',
|
||||
x: 'lng',
|
||||
y: 'lat',
|
||||
},
|
||||
},
|
||||
)
|
||||
.shape('radar')
|
||||
.size(100)
|
||||
.color('#d00')
|
||||
.style({
|
||||
// rotation: 90
|
||||
speed: 5,
|
||||
})
|
||||
.animate(true);
|
||||
|
||||
scene.on('loaded', () => {
|
||||
scene.addLayer(layer);
|
||||
});
|
||||
}
|
||||
|
||||
public render() {
|
||||
return (
|
||||
<div
|
||||
id="map"
|
||||
style={{
|
||||
position: 'absolute',
|
||||
top: 0,
|
||||
left: 0,
|
||||
right: 0,
|
||||
bottom: 0,
|
||||
}}
|
||||
/>
|
||||
);
|
||||
}
|
||||
}
|
|
@ -2,7 +2,9 @@ import { storiesOf } from '@storybook/react';
|
|||
import * as React from 'react';
|
||||
import Water from './components/water';
|
||||
import Taifong from './components/taifeng'
|
||||
import Radar from './components/radar';
|
||||
|
||||
storiesOf('Object', module)
|
||||
.add('water', () => <Water />)
|
||||
.add('Taifong', () => <Taifong />)
|
||||
.add('Taifong', () => <Taifong />)
|
||||
.add('Radar', () => <Radar/>)
|
|
@ -19,28 +19,32 @@ export default class ScaleComponent extends React.Component {
|
|||
scene.on('loaded', () => {
|
||||
fetch(
|
||||
'https://gw.alipayobjects.com/os/basement_prod/d2e0e930-fd44-4fca-8872-c1037b0fee7b.json',
|
||||
// 'https://gw.alipayobjects.com/os/alisis/geo-data-v0.1.1/choropleth-data/country/100000_country_province.json'
|
||||
)
|
||||
.then((res) => res.json())
|
||||
.then((data) => {
|
||||
let layer = new PolygonLayer({ blend: 'normal' }) // autoFit: true
|
||||
.source(data)
|
||||
.size('name', [0, 10000, 50000, 30000, 100000])
|
||||
.color('name1', [
|
||||
'#2E8AE6',
|
||||
'#69D1AB',
|
||||
'#DAF291',
|
||||
'#FFD591',
|
||||
'#FF7A45',
|
||||
'#CF1D49',
|
||||
])
|
||||
.shape('fill')
|
||||
.select(true)
|
||||
// .size('name', [0, 10000, 50000, 30000, 100000])
|
||||
.size(1)
|
||||
// .color('name1', [
|
||||
// '#2E8AE6',
|
||||
// '#69D1AB',
|
||||
// '#DAF291',
|
||||
// '#FFD591',
|
||||
// '#FF7A45',
|
||||
// '#CF1D49',
|
||||
// ])
|
||||
.color('#000')
|
||||
// .shape('fill')
|
||||
.shape('line')
|
||||
// .select(true)
|
||||
.style({
|
||||
opacity: 0.8,
|
||||
opacityLinear: {
|
||||
enable: true,
|
||||
dir: 'in', // in - out
|
||||
},
|
||||
// opacityLinear: {
|
||||
// enable: true,
|
||||
// dir: 'in', // in - out
|
||||
// },
|
||||
});
|
||||
|
||||
layer.setBottomColor('#f00');
|
||||
|
|
Loading…
Reference in New Issue