mirror of https://gitee.com/antv-l7/antv-l7
fix(scene): event on map
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d300669fee
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cf5444f0a6
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@ -1,6 +1,6 @@
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{
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"name": "@antv/l7",
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"version": "1.0.1",
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"version": "1.0.3",
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"description": "Large-scale WebGL-powered Geospatial Data Visualization",
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"main": "build/l7.js",
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"browser": "build/l7.js",
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@ -9,10 +9,7 @@ class Picking {
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this._camera = camera;
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this._raycaster = new THREE.Raycaster();
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this.scene = scene;
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this._envents = [];
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// TODO: Match this with the line width used in the picking layers
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this._raycaster.linePrecision = 3;
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this._raycaster.linePrecision = 10;
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this._pickingScene = PickingScene;
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const size = this._renderer.getSize();
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this._width = size.width;
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@ -21,7 +18,7 @@ class Picking {
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magFilter: THREE.LinearFilter,
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format: THREE.RGBAFormat,
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stencilBuffer: false,
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depthBuffer: false
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depthBuffer: true
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};
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this._pickingTexture = new THREE.WebGLRenderTarget(this._width, this._height, parameters);
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@ -35,38 +32,15 @@ class Picking {
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_initEvents() {
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this._resizeHandler = this._resizeTexture.bind(this);
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window.addEventListener('resize', this._resizeHandler, false);
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// this._mouseUpHandler = this._onMouseUp.bind(this);
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// this._world._container.addEventListener('mouseup', this._mouseUpHandler, false);
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// this._world._container.addEventListener('mousemove', this._mouseUpHandler, false);
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// this._world._container.addEventListener('mousemove', this._onWorldMove.bind(this), false);
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}
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pickdata(event) {
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const point = { x: event.clientX, y: event.clientY, type: event.type };
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const point = { x: event.pixel.x, y: event.pixel.y, type: event.type };
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const normalisedPoint = { x: 0, y: 0 };
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normalisedPoint.x = (point.x / this._width) * 2 - 1;
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normalisedPoint.y = -(point.y / this._height) * 2 + 1;
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this._pickAllObject(point, normalisedPoint);
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}
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_onMouseUp(event) {
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// Only react to main button click
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// if (event.button !== 0) {
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// return;
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// }
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const point = { x: event.clientX, y: event.clientY, type: event.type };
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const normalisedPoint = { x: 0, y: 0 };
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normalisedPoint.x = (point.x / this._width) * 2 - 1;
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normalisedPoint.y = -(point.y / this._height) * 2 + 1;
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this._pickAllObject(point, normalisedPoint);
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// this._pick(point, normalisedPoint);
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}
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_onWorldMove() {
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this._needUpdate = true;
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}
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// TODO: Ensure this doesn't get out of sync issue with the renderer resize
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_resizeTexture() {
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const size = this._renderer.getSize();
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@ -80,28 +54,11 @@ class Picking {
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_update(point) {
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const texture = this._pickingTexture;
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// if (this._needUpdate) {
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this._renderer.render(this._pickingScene, this._camera, this._pickingTexture);
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// this._needUpdate = false;
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// }
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this.pixelBuffer = new Uint8Array(4);
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this._renderer.readRenderTargetPixels(texture, point.x, this._height - point.y, 1, 1, this.pixelBuffer);
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}
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// 添加dom事件 支持 mousedown ,mouseenter mouseleave mousemove mouseover mouseout mouse up
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on(type) {
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this._mouseUpHandler = this._onMouseUp.bind(this);
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this._world._container.addEventListener(type, this._mouseUpHandler, false);
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this._envents.push([ type, this._mouseUpHandler ]);
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}
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off(type, hander) {
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this._world._container.removeEventListener(type, this._mouseUpHandler, false);
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this._envents = this._envents.filter(item => {
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return item[0] === 'type' && hander === item[1];
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});
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}
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_filterObject(id) {
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this._pickingScene.children.forEach((object, index) => {
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@ -124,9 +81,7 @@ class Picking {
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_pick(point, normalisedPoint, layerId) {
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this._update(point);
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// Interpret the pixel as an ID
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let id = (this.pixelBuffer[2] * 255 * 255) + (this.pixelBuffer[1] * 255) + (this.pixelBuffer[0]);
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// Skip if ID is 16646655 (white) as the background returns this
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if (id === 16646655 || this.pixelBuffer[3] === 0) {
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id = -999;
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// return;
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@ -134,9 +89,6 @@ class Picking {
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this._raycaster.setFromCamera(normalisedPoint, this._camera);
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// Perform ray intersection on picking scene
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//
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// TODO: Only perform intersection test on the relevant picking mesh
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const intersects = this._raycaster.intersectObjects(this._pickingScene.children, true);
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const _point2d = { x: point.x, y: point.y };
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@ -144,11 +96,6 @@ class Picking {
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if (intersects.length > 0) {
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_point3d = intersects[0].point;
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}
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// Pass along as much data as possible for now until we know more about how
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// people use the picking API and what the returned data should be
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//
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// TODO: Look into the leak potential for passing so much by reference here
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const item = {
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layerId,
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featureId: id - 1,
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@ -83,14 +83,6 @@ export default class Scene extends Base {
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getLayers() {
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return this._layers;
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}
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_addLight() {
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// const scene = this._engine._scene;
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// //const ambientLight = new THREE.AmbientLight(0xaaaaaa);
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// scene.add(ambientLight);
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// const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
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// scene.add(directionalLight);
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}
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_addLayer() {
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}
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@ -102,11 +94,12 @@ export default class Scene extends Base {
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'mousedown',
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'mouseleave',
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'mouseup',
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'rightclick',
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'click',
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'dblclick'
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];
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events.forEach(event => {
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this._container.addEventListener(event, e => {
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this.map.on(event, e => {
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// 要素拾取
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this._engine._picking.pickdata(e);
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}, false);
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