feat: export BaseModel to support CustomLayer (#1274)

* chore: 修改引用

* style: lint style

* feat: export BaseModel to support custom layer

* style: lint style
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YiQianYao 2022-08-08 16:32:50 +08:00 committed by GitHub
parent 5bf5b808d8
commit d52765b35a
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9 changed files with 367 additions and 1 deletions

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@ -24,7 +24,8 @@ addParameters({
// const req = require.context('../stories', true, /\.stories\.tsx$/);
// const req = require.context('../stories/layerbuild', true, /\.stories\.tsx$/);
const req = require.context('../stories/Map', true, /\.stories\.tsx$/);
// const req = require.context('../stories/Map', true, /\.stories\.tsx$/);
const req = require.context('../stories/template', true, /\.stories\.tsx$/);
// const req = require.context('../stories/MapPerformance', true, /\.stories\.tsx$/);
// const req = require.context('../stories/tile', true, /\.stories\.tsx$/);

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@ -23,6 +23,7 @@
"author": "xiaoiver",
"license": "ISC",
"dependencies": {
"@turf/helpers": "^6.1.4",
"@antv/async-hook": "^2.1.0",
"@antv/l7-utils": "2.9.21",
"@babel/runtime": "^7.7.7",

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@ -26,9 +26,11 @@
"author": "xiaoiver",
"license": "ISC",
"dependencies": {
"@antv/async-hook": "^2.1.0",
"@antv/l7-core": "2.9.21",
"@antv/l7-source": "2.9.21",
"@antv/l7-utils": "2.9.21",
"@antv/l7-maps": "2.9.21",
"@babel/runtime": "^7.7.7",
"@mapbox/martini": "^0.2.0",
"@turf/helpers": "^6.1.4",

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@ -2,6 +2,7 @@ import { container, ILayerPlugin, TYPES } from '@antv/l7-core';
import CanvasLayer from './canvas';
import CityBuildingLayer from './citybuliding/building';
import BaseLayer from './core/BaseLayer';
import BaseModel from './core/BaseModel';
import GeometryLayer from './Geometry'; // 逐步替换为 Geometry
import './glsl.d';
import HeatmapLayer from './heatmap';
@ -138,6 +139,7 @@ container
export {
BaseLayer,
BaseModel,
PointLayer,
PolygonLayer,
LineLayer,

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@ -37,6 +37,7 @@
},
"homepage": "https://github.com/antvis/L7#readme",
"dependencies": {
"gl-matrix": "^3.1.0",
"@antv/l7-utils": "2.9.21",
"@babel/runtime": "^7.7.7",
"@mapbox/point-geometry": "^0.1.0",

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@ -27,6 +27,7 @@
},
"dependencies": {
"@antv/l7-core": "2.9.21",
"@antv/l7-utils": "2.9.21",
"@babel/runtime": "^7.7.7",
"inversify": "^5.0.1",
"l7regl": "^0.0.20",

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@ -0,0 +1,272 @@
import { BaseLayer, BaseModel, IModelUniform, ILayerService, IModel, ILayer, PointFillTriangulation, IStyleAttributeService, IEncodeFeature, gl, AttributeType } from '@antv/l7';
const pointFillFrag = `
uniform float u_opacity : 1.0;
uniform float u_stroke_opacity : 1;
uniform float u_stroke_width : 2;
uniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];
varying vec4 v_data;
varying vec4 v_color;
varying float v_radius;
#pragma include "sdf_2d"
#pragma include "picking"
void main() {
int shape = int(floor(v_data.w + 0.5));
lowp float antialiasblur = v_data.z;
float r = v_radius / (v_radius + u_stroke_width);
float outer_df;
float inner_df;
// 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'
if (shape == 0) {
outer_df = sdCircle(v_data.xy, 1.0);
inner_df = sdCircle(v_data.xy, r);
} else if (shape == 1) {
outer_df = sdEquilateralTriangle(1.1 * v_data.xy);
inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);
} else if (shape == 2) {
outer_df = sdBox(v_data.xy, vec2(1.));
inner_df = sdBox(v_data.xy, vec2(r));
} else if (shape == 3) {
outer_df = sdPentagon(v_data.xy, 0.8);
inner_df = sdPentagon(v_data.xy, r * 0.8);
} else if (shape == 4) {
outer_df = sdHexagon(v_data.xy, 0.8);
inner_df = sdHexagon(v_data.xy, r * 0.8);
} else if (shape == 5) {
outer_df = sdOctogon(v_data.xy, 1.0);
inner_df = sdOctogon(v_data.xy, r);
} else if (shape == 6) {
outer_df = sdHexagram(v_data.xy, 0.52);
inner_df = sdHexagram(v_data.xy, r * 0.52);
} else if (shape == 7) {
outer_df = sdRhombus(v_data.xy, vec2(1.0));
inner_df = sdRhombus(v_data.xy, vec2(r));
} else if (shape == 8) {
outer_df = sdVesica(v_data.xy, 1.1, 0.8);
inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);
}
float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
float color_t = u_stroke_width < 0.01 ? 0.0 : smoothstep(
antialiasblur,
0.0,
inner_df
);
if(u_stroke_width < 0.01) {
gl_FragColor = vec4(v_color.rgb, v_color.a * u_opacity);
} else {
gl_FragColor = mix(vec4(v_color.rgb, v_color.a * u_opacity), u_stroke_color * u_stroke_opacity, color_t);
}
gl_FragColor.a *= opacity_t;
gl_FragColor = filterColor(gl_FragColor);
}
`
const pointFillVert = `
attribute vec4 a_Color;
attribute vec3 a_Position;
attribute vec3 a_Extrude;
attribute float a_Size;
attribute float a_Shape;
uniform mat4 u_ModelMatrix;
uniform mat4 u_Mvp;
varying vec4 v_data;
varying vec4 v_color;
varying float v_radius;
uniform float u_stroke_width : 2;
#pragma include "projection"
#pragma include "picking"
void main() {
vec3 extrude = a_Extrude;
float shape_type = a_Shape;
float newSize = setPickingSize(a_Size);
v_color = a_Color;
v_radius = newSize;
float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, 0.0);
vec2 offset = project_pixel(extrude.xy * (newSize + u_stroke_width));
v_data = vec4(extrude.x, extrude.y, antialiasblur, shape_type);
vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);
} else {
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
}
setPickingColor(a_PickingColor);
}
`
interface ICustomPointLayerStyleOptions {
opacity: number;
strokeOpacity: number;
strokeWidth: number;
stroke: string;
}
class CustomModel extends BaseModel {
constructor(layer: ILayer) {
super(layer)
}
public layer: ILayer
public styleAttributeService: IStyleAttributeService
public getUninforms(): IModelUniform {
const { opacity, stroke = [1.0, 0.0, 0.0, 1.0], strokeOpacity = 1.0, strokeWidth = 0 } = this.layer.getLayerConfig() as ICustomPointLayerStyleOptions;
return {
u_opacity: opacity,
u_stroke_opacity: strokeOpacity,
u_stroke_width: strokeWidth,
u_stroke_color: stroke as number[],
};
}
public initModels(callbackModel: (models: IModel[]) => void) {
this.buildModels(callbackModel);
}
public async buildModels(callbackModel: (models: IModel[]) => void) {
this.layer
.buildLayerModel({
moduleName: "customPoint",
vertexShader: pointFillVert,
fragmentShader: pointFillFrag,
triangulation: PointFillTriangulation,
depth: { enable: false },
})
.then((model) => {
callbackModel([model]);
})
.catch((err) => {
console.warn(err);
callbackModel([]);
});
}
protected registerBuiltinAttributes() {
const shape2d = this.layer.getLayerConfig().shape2d as string[];
this.styleAttributeService.registerStyleAttribute({
name: 'extrude',
type: AttributeType.Attribute,
descriptor: {
name: 'a_Extrude',
buffer: {
// give the WebGL driver a hint that this buffer may change
usage: gl.DYNAMIC_DRAW,
data: [],
type: gl.FLOAT,
},
size: 3,
update: (
feature: IEncodeFeature,
featureIdx: number,
vertex: number[],
attributeIdx: number,
) => {
const extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];
const extrudeIndex = (attributeIdx % 4) * 3;
return [
extrude[extrudeIndex],
extrude[extrudeIndex + 1],
extrude[extrudeIndex + 2],
];
},
},
});
// point layer size;
this.styleAttributeService.registerStyleAttribute({
name: 'size',
type: AttributeType.Attribute,
descriptor: {
name: 'a_Size',
buffer: {
// give the WebGL driver a hint that this buffer may change
usage: gl.DYNAMIC_DRAW,
data: [],
type: gl.FLOAT,
},
size: 1,
update: (
feature: IEncodeFeature,
featureIdx: number,
vertex: number[],
attributeIdx: number,
) => {
const { size = 5 } = feature;
return Array.isArray(size) ? [size[0]] : [size];
},
},
});
// point layer size;
this.styleAttributeService.registerStyleAttribute({
name: 'shape',
type: AttributeType.Attribute,
descriptor: {
name: 'a_Shape',
buffer: {
// give the WebGL driver a hint that this buffer may change
usage: gl.DYNAMIC_DRAW,
data: [],
type: gl.FLOAT,
},
size: 1,
update: (
feature: IEncodeFeature,
featureIdx: number,
vertex: number[],
attributeIdx: number,
) => {
const { shape = 2 } = feature;
const shapeIndex = shape2d.indexOf(shape as string);
return [shapeIndex];
},
},
});
}
}
export default class CustomPoint extends BaseLayer {
public type: string = 'PointLayer';
public layerModel: CustomModel;
public layerService: ILayerService
public models: any
public rendering: boolean;
public buildModels() {
this.layerModel = new CustomModel(this);
this.layerModel.initModels((models) => {
this.models = models;
this.layerService.updateLayerRenderList();
// renderLayers
this.rendering = true;
this.layerService.renderLayers();
this.rendering = false;
});
}
}

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@ -0,0 +1,78 @@
import {
LineLayer,
Scene,
MaskLayer,
PolygonLayer,
PointLayer,
} from '@antv/l7';
import { GaodeMap } from '@antv/l7-maps';
import * as React from 'react';
import CustomPoint from './CustomPointLayer';
export default class Demo extends React.Component {
private scene: Scene;
public componentWillUnmount() {
this.scene.destroy();
}
public async componentDidMount() {
const scene = new Scene({
id: 'map',
stencil: true,
map: new GaodeMap({
center: [120, 30],
pitch: 0,
zoom: 15,
style: 'dark',
}),
});
this.scene = scene;
let layer = new CustomPoint()
// @ts-ignore
.source(
[
{
lng: 120,
lat: 30,
},
],
{
parser: {
type: 'json',
x: 'lng',
y: 'lat',
},
},
)
.shape('circle')
.color('#ff0')
.size(30)
.style({
opacity: 0.3,
})
.active(true);
scene.on('loaded', () => {
scene.addLayer(layer);
});
}
public render() {
return (
<>
<div
id="map"
style={{
position: 'absolute',
top: 0,
left: 0,
right: 0,
bottom: 0,
}}
/>
</>
);
}
}

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@ -0,0 +1,8 @@
import { storiesOf } from '@storybook/react';
import * as React from 'react';
import Point from './components/point'
storiesOf('自定义模版', module)
.add('Point', () => <Point/>)