mirror of https://gitee.com/antv-l7/antv-l7
Merge branch 'master' into mvt
This commit is contained in:
commit
db50ae496e
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@ -99,6 +99,7 @@
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"@antv/geo-coord": "^1.0.8",
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"@antv/util": "~2.0.1",
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"@mapbox/tiny-sdf": "^1.1.0",
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"@mapbox/vector-tile": "^1.3.1",
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"@turf/bbox": "^6.0.1",
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"@turf/clean-coords": "^6.0.1",
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"@turf/invariant": "^6.1.2",
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@ -110,6 +111,7 @@
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"gl-matrix": "^2.4.1",
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"gl-vec2": "^1.3.0",
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"lodash": "^4.17.5",
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"pbf": "^3.2.0",
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"polyline-miter-util": "^1.0.1",
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"rbush": "^2.0.2",
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"simple-statistics": "^7.0.1",
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@ -0,0 +1,25 @@
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export default function circleBuffer(layerData) {
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const index = [];
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const aExtrude = [];
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const aRadius = [];
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const aColor = [];
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const aPickingId = [];
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const aPosition = [];
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layerData.forEach(({ size = 0, color, id, coordinates }, i) => {
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// construct point coords
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aExtrude.push(-1, -1, 1, -1, 1, 1, -1, 1);
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aRadius.push(size, size, size, size);
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aColor.push(...color, ...color, ...color, ...color);
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aPickingId.push(id, id, id, id);
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aPosition.push(...coordinates, ...coordinates, ...coordinates, ...coordinates);
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index.push(...[ 0, 1, 2, 0, 2, 3 ].map(n => n + i * 4));
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});
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return {
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aExtrude,
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aRadius,
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aColor,
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aPickingId,
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aPosition,
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index
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};
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}
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@ -2,3 +2,4 @@ export { default as FillBuffer } from './fillBuffer';
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export { default as StrokeBuffer } from './strokeBuffer';
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export { default as ImageBuffer } from './imageBuffer';
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export { default as NormalBuffer } from './normalBuffer';
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export { default as CircleBuffer } from './circleBuffer';
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@ -0,0 +1,16 @@
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import Material from './material';
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import { getModule, wrapUniforms } from '../../util/shaderModule';
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import merge from '@antv/util/lib/deep-mix';
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export default class CircleMaterial extends Material {
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constructor(_uniforms, _defines, parameters) {
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super(parameters);
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const { vs, fs, uniforms } = getModule('circle');
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this.uniforms = wrapUniforms(merge(uniforms, _uniforms));
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this.defines = _defines;
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this.type = 'CircleMaterial';
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this.vertexShader = vs;
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this.fragmentShader = fs;
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this.transparent = true;
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}
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}
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@ -0,0 +1,26 @@
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uniform float u_blur : 0;
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uniform float u_opacity : 1;
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uniform float u_stroke_width : 1;
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uniform vec4 u_stroke_color : [1, 1, 1, 1];
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uniform float u_stroke_opacity : 1;
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varying vec3 v_data;
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varying vec4 v_color;
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varying float v_radius;
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void main() {
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float extrude_length = length(v_data.xy);
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lowp float antialiasblur = v_data.z;
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float antialiased_blur = -max(u_blur, antialiasblur);
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float opacity_t = smoothstep(0.0, antialiased_blur, extrude_length - 1.0);
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float color_t = u_stroke_width < 0.01 ? 0.0 : smoothstep(
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antialiased_blur,
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0.0,
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extrude_length - v_radius / (v_radius + u_stroke_width)
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);
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gl_FragColor = opacity_t * mix(v_color * u_opacity, u_stroke_color * u_stroke_opacity, color_t);
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}
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@ -0,0 +1,34 @@
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attribute float a_radius;
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attribute vec2 a_shape;
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attribute vec4 a_color;
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uniform float u_zoom : 1;
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uniform float u_stroke_width : 2;
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uniform float u_activeId : 0;
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uniform vec4 u_activeColor : [ 1.0, 0, 0, 1.0 ];
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varying vec3 v_data;
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varying vec4 v_color;
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varying float v_radius;
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void main() {
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v_color = a_color;
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v_radius = a_radius;
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// extrude
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float zoom_scale = pow(2., 20. - u_zoom);
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vec2 offset = a_shape * (a_radius + u_stroke_width) * zoom_scale;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position.xy + offset, 0.0, 1.0);
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// anti-alias
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float antialiasblur = 1.0 / (a_radius + u_stroke_width);
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// construct point coords
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v_data = vec3(a_shape, antialiasblur);
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// picking
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if(pickingId == u_activeId) {
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v_color = u_activeColor;
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}
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worldId = id_toPickColor(pickingId);
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}
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@ -6,6 +6,8 @@ import grid_frag from '../shader/grid_frag.glsl';
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import grid_vert from '../shader/grid_vert.glsl';
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import hexagon_frag from '../shader/hexagon_frag.glsl';
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import hexagon_vert from '../shader/hexagon_vert.glsl';
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import circle_frag from './circle_frag.glsl';
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import circle_vert from './circle_vert.glsl';
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// 点的边线
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import point_line_frag from '../shader/point_meshLine_frag.glsl';
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@ -53,6 +55,7 @@ export function compileBuiltinModules() {
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registerModule('point', { vs: point_vert, fs: point_frag });
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registerModule('common', { vs: common, fs: common });
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registerModule('pick_color', { vs: pick_color, fs: pick_color });
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registerModule('circle', { vs: circle_vert, fs: circle_frag });
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registerModule('polygon', { vs: polygon_vert, fs: polygon_frag });
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registerModule('grid', { vs: grid_vert, fs: grid_frag });
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registerModule('hexagon', { vs: hexagon_vert, fs: hexagon_frag });
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@ -77,27 +77,17 @@ export function Line(path, props, positionsIndex, lengthPerDashSegment = 200) {
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const colors = [];
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const dashArray = [];
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const { normals, attrIndex, attrPos } = getNormals(path, false, positionsIndex);
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const { normals, attrIndex, attrPos, attrDistance } = getNormals(path, false, positionsIndex);
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let attrDistance = [];
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const sizes = [];
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let { size, color, id } = props;
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!Array.isArray(size) && (size = [ size ]);
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attrPos.forEach((point, pointIndex) => {
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attrPos.forEach(point => {
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colors.push(...color);
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pickingIds.push(id);
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sizes.push(size[0]);
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point[2] = size[1] || 0;
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positions.push(...point);
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if (pointIndex === 0 || pointIndex === 1) {
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attrDistance.push(0);
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} else if (pointIndex % 2 === 0) {
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attrDistance.push(attrDistance[pointIndex - 2]
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+ lineSegmentDistance(attrPos[pointIndex - 2], attrPos[pointIndex]));
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} else {
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attrDistance.push(attrDistance[pointIndex - 1]);
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}
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});
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const totalLength = attrDistance[attrDistance.length - 1];
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@ -110,9 +100,6 @@ export function Line(path, props, positionsIndex, lengthPerDashSegment = 200) {
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dashArray.push(ratio);
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});
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attrDistance = attrDistance.map(d => {
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return d / totalLength;
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});
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return {
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positions,
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normal,
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colors,
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sizes,
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pickingIds,
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attrDistance,
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attrDistance: attrDistance.map(d => {
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return d / totalLength;
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}),
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dashArray
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};
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}
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}
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function lineSegmentDistance(end, start) {
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const dx = start[0] - end[0];
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const dy = start[1] - end[1];
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const dz = start[2] - end[2];
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return Math.sqrt(dx * dx + dy * dy + dz * dz);
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}
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@ -28,6 +28,11 @@ export default class PointLayer extends Layer {
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break;
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}
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}
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// 2D circle 特殊处理
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if (shape === 'circle') {
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return 'circle';
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}
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if (
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pointShape['2d'].indexOf(shape) !== -1 ||
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pointShape['3d'].indexOf(shape) !== -1
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@ -22,12 +22,14 @@ import DrawPointImage from './point/drawImage';
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import DrawPointNormal from './point/drawNormal';
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import DrawPointStroke from './point/drawStroke';
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import DrawPointText from './point/drawText';
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import DrawPointCircle from './point/drawCircle';
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registerRender('point', 'fill', DrawPointFill);
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registerRender('point', 'image', DrawPointImage);
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registerRender('point', 'normal', DrawPointNormal);
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registerRender('point', 'stroke', DrawPointStroke);
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registerRender('point', 'text', DrawPointText);
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registerRender('point', 'circle', DrawPointCircle);
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// heatmap
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@ -0,0 +1,32 @@
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/**
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* 针对绘制圆形的优化
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* 手动构建点阵坐标系,便于实现描边、反走样效果
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*/
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import * as THREE from '../../../core/three';
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import * as PointBuffer from '../../../geom/buffer/point/index';
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import CircleMaterial from '../../../geom/material/circleMaterial';
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export default function drawCircle(layerData, layer) {
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const style = layer.get('styleOptions');
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const activeOption = layer.get('activedOptions');
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const { aColor, aExtrude, aPickingId, aPosition, index, aRadius } = PointBuffer.CircleBuffer(layerData, style);
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const geometry = new THREE.BufferGeometry();
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geometry.setIndex(index);
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geometry.addAttribute('position', new THREE.Float32BufferAttribute(aPosition, 3));
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geometry.addAttribute('a_color', new THREE.Float32BufferAttribute(aColor, 4));
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geometry.addAttribute('pickingId', new THREE.Float32BufferAttribute(aPickingId, 1));
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geometry.addAttribute('a_shape', new THREE.Float32BufferAttribute(aExtrude, 2));
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geometry.addAttribute('a_radius', new THREE.Float32BufferAttribute(aRadius, 1));
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const material = new CircleMaterial({
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u_opacity: style.opacity,
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u_activeColor: activeOption.fill,
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u_zoom: layer.scene.getZoom(),
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u_stroke_color: style.stroke,
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u_stroke_width: style.strokeWidth,
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u_stroke_opacity: style.strokeOpacity
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});
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material.depthTest = false;
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const fillMesh = new THREE.Mesh(geometry, material);
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return fillMesh;
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}
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@ -18,6 +18,13 @@ function addNext(out, normal, length) {
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out.push([[ normal[0], normal[1] ], length ]);
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}
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function lineSegmentDistance(end, start) {
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const dx = start[0] - end[0];
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const dy = start[1] - end[1];
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const dz = start[2] - end[2];
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return Math.sqrt(dx * dx + dy * dy + dz * dz);
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}
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export default function(points, closed, indexOffset) {
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const lineA = [ 0, 0 ];
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const lineB = [ 0, 0 ];
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@ -33,7 +40,7 @@ export default function(points, closed, indexOffset) {
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const out = [];
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const attrPos = [];
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const attrIndex = [];
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const attrCounters = [ 0, 0 ];
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const attrDistance = [ 0, 0 ];
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if (closed) {
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points = points.slice();
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points.push(points[0]);
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@ -46,8 +53,7 @@ export default function(points, closed, indexOffset) {
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const last = points[i - 1];
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const cur = points[i];
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const next = i < points.length - 1 ? points[i + 1] : null;
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attrCounters.push(i / total, i / total);
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const d = lineSegmentDistance(cur, last) + attrDistance[attrDistance.length - 1];
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direction(lineA, cur, last);
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@ -68,6 +74,7 @@ export default function(points, closed, indexOffset) {
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// reset normal
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normal(_normal, lineA);
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extrusions(attrPos, out, cur, _normal, 1);
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attrDistance.push(d, d);
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attrIndex.push(
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_lastFlip === 1 ? [ index + 1, index + 3, index + 2 ] : [ index, index + 2, index + 3 ]);
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@ -84,7 +91,6 @@ export default function(points, closed, indexOffset) {
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const bevel = miterLen > miterLimit;
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if (bevel) {
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miterLen = miterLimit;
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attrCounters.push(i / total);
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// next two points in our first segment
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addNext(out, _normal, -flip);
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@ -103,12 +109,14 @@ export default function(points, closed, indexOffset) {
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addNext(out, _normal, -flip);
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attrPos.push(cur);
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attrDistance.push(d, d, d);
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// the miter is now the normal for our next join
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count += 3;
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} else {
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// next two points for our miter join
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extrusions(attrPos, out, cur, miter, miterLen);
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attrDistance.push(d, d);
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attrIndex.push(_lastFlip === 1
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? [ index + 1, index + 3, index + 2 ] : [ index, index + 2, index + 3 ]);
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@ -126,6 +134,6 @@ export default function(points, closed, indexOffset) {
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normals: out,
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attrIndex,
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attrPos,
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attrCounters
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attrDistance
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};
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}
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