mirror of https://gitee.com/antv-l7/antv-l7
fix(raster layer): update raster triangle
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de276d7512
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@ -131,7 +131,6 @@ export interface IStyleAttribute extends IStyleAttributeInitializationOptions {
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export type Triangulation = (
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export type Triangulation = (
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feature: IEncodeFeature,
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feature: IEncodeFeature,
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parserData: IParseDataItem,
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) => {
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) => {
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vertices: number[];
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vertices: number[];
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indices: number[];
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indices: number[];
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@ -161,7 +160,6 @@ export interface IStyleAttributeService {
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createAttributesAndIndices(
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createAttributesAndIndices(
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encodedFeatures: IEncodeFeature[],
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encodedFeatures: IEncodeFeature[],
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triangulation: Triangulation,
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triangulation: Triangulation,
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parserData: IParseDataItem[],
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): {
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): {
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attributes: {
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attributes: {
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[attributeName: string]: IAttribute;
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[attributeName: string]: IAttribute;
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@ -167,7 +167,6 @@ export default class StyleAttributeService implements IStyleAttributeService {
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public createAttributesAndIndices(
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public createAttributesAndIndices(
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features: IEncodeFeature[],
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features: IEncodeFeature[],
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triangulation: Triangulation,
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triangulation: Triangulation,
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parserData: IParseDataItem[],
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): {
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): {
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attributes: {
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attributes: {
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[attributeName: string]: IAttribute;
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[attributeName: string]: IAttribute;
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@ -188,7 +187,7 @@ export default class StyleAttributeService implements IStyleAttributeService {
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vertices: verticesForCurrentFeature,
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vertices: verticesForCurrentFeature,
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normals: normalsForCurrentFeature,
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normals: normalsForCurrentFeature,
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size: vertexSize,
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size: vertexSize,
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} = triangulation(feature, parserData[featureIdx]);
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} = triangulation(feature);
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indices.push(...indicesForCurrentFeature.map((i) => i + verticesNum));
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indices.push(...indicesForCurrentFeature.map((i) => i + verticesNum));
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vertices.push(...verticesForCurrentFeature);
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vertices.push(...verticesForCurrentFeature);
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if (normalsForCurrentFeature) {
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if (normalsForCurrentFeature) {
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@ -351,7 +351,6 @@ export default class BaseLayer<ChildLayerStyleOptions = {}> implements ILayer {
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} = this.styleAttributeService.createAttributesAndIndices(
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} = this.styleAttributeService.createAttributesAndIndices(
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this.encodedData,
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this.encodedData,
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triangulation,
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triangulation,
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parserData,
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);
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);
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return createModel({
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return createModel({
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attributes,
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attributes,
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@ -1,10 +1,7 @@
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import { IEncodeFeature, IParseDataItem } from '@l7/core';
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import { IEncodeFeature, IParseDataItem } from '@l7/core';
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// @ts-ignore
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// @ts-ignore
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import Martini from '@mapbox/martini';
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import Martini from '@mapbox/martini';
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export function RasterTriangulation(
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export function RasterTriangulation(parserData: IParseDataItem) {
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feature: IEncodeFeature,
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parserData: IParseDataItem,
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) {
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const { coordinates, data, min, max, width, height } = parserData;
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const { coordinates, data, min, max, width, height } = parserData;
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const maxlength = Math.max(width, height);
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const maxlength = Math.max(width, height);
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const gridSize = Math.pow(2, Math.ceil(Math.log2(maxlength))) + 1;
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const gridSize = Math.pow(2, Math.ceil(Math.log2(maxlength))) + 1;
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@ -24,8 +24,8 @@ interface IRasterLayerStyleOptions {
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rampColors: IColorRamp;
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rampColors: IColorRamp;
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}
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}
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export default class ImageLayer extends BaseLayer<IRasterLayerStyleOptions> {
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export default class RasterLayer extends BaseLayer<IRasterLayerStyleOptions> {
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public name: string = 'RasterLayer';
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public name: string = 'e';
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protected texture: ITexture2D;
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protected texture: ITexture2D;
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protected colorTexture: ITexture2D;
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protected colorTexture: ITexture2D;
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@ -81,24 +81,48 @@ export default class ImageLayer extends BaseLayer<IRasterLayerStyleOptions> {
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height: imageData.height,
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height: imageData.height,
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flipY: true,
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flipY: true,
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});
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});
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this.models = [
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this.models = [this.buildRasterModel()];
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this.buildLayerModel({
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}
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moduleName: 'Raster',
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private buildRasterModel() {
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vertexShader: rasterVert,
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const source = this.getSource();
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fragmentShader: rasterFrag,
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const sourceFeature = source.data.dataArray[0];
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triangulation: RasterTriangulation,
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const triangulation = RasterTriangulation(sourceFeature);
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primitive: gl.TRIANGLES,
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this.shaderModuleService.registerModule('raster', {
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depth: { enable: false },
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vs: rasterVert,
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blend: {
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fs: rasterFrag,
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enable: true,
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});
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func: {
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srcRGB: gl.SRC_ALPHA,
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const { vs, fs, uniforms } = this.shaderModuleService.getModule('raster');
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srcAlpha: 1,
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const {
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dstRGB: gl.ONE_MINUS_SRC_ALPHA,
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createAttribute,
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dstAlpha: 1,
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createElements,
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},
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createBuffer,
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},
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createModel,
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} = this.rendererService;
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return createModel({
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vs,
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fs,
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attributes: {
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a_Position: createAttribute({
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buffer: createBuffer({
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data: triangulation.vertices,
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type: gl.FLOAT,
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}),
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size: 2,
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}),
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},
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primitive: gl.TRIANGLES,
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uniforms: {
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...uniforms,
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},
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depth: {
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enable: true,
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},
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elements: createElements({
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data: triangulation.indices,
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type: gl.UNSIGNED_INT,
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count: triangulation.indices.length,
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}),
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}),
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];
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});
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}
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}
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}
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}
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