diff --git a/packages/core/src/shaders/picking.frag.glsl b/packages/core/src/shaders/picking.frag.glsl index 5b1864759e..0e58d7eb15 100644 --- a/packages/core/src/shaders/picking.frag.glsl +++ b/packages/core/src/shaders/picking.frag.glsl @@ -16,11 +16,11 @@ vec4 filterHighlightColor(vec4 color) { if (selected) { vec4 highLightColor = u_HighlightColor * COLOR_SCALE; - // float highLightAlpha = highLightColor.a; - // float highLightRatio = highLightAlpha / (highLightAlpha + color.a * (1.0 - highLightAlpha)); + float highLightAlpha = highLightColor.a; + float highLightRatio = highLightAlpha / (highLightAlpha + color.a * (1.0 - highLightAlpha)); - // vec3 resultRGB = mix(color.rgb, highLightColor.rgb, highLightRatio); - return highLightColor; + vec3 resultRGB = mix(color.rgb, highLightColor.rgb, highLightRatio); + return vec4(resultRGB, color.a); } else { return color; }