mirror of https://gitee.com/antv-l7/antv-l7
fix(src):confict
This commit is contained in:
commit
f08a455f1f
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@ -15,29 +15,6 @@
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<body>
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<div id="map"></div>
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<div class='info-panel top-right'>
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<h4>杭州市微博签到数据</h4>
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<p>
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<label>min</label><input name="minaqi" type="range" step="1" min="0" max="30000" value=500> <label>500</label>
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</p>
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<p>
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<label>max</label><input name="maxaqi" type="range" step="1" min="0" max="30000" value=30000><label>30000</label>
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</p>
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<p><label>color</label><select>
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<option value ="blue">blue</option>
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<option value ="red">red</option>
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<option value="orange">orange</option>
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<option value="green">green</option>
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<option value="yellow">yellow</option>
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<option value="purple">purple</option>
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</select> </p>
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<p><label>shape</label><select>
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<option value ="circle">circle</option>
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<option value ="triangle">triangle</option>
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<option value="hexagon">hexagon</option>
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<option value="square">square</option>
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</select> </p>
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<div>
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<script src="https://webapi.amap.com/maps?v=1.4.8&key=15cd8a57710d40c9b7c0e3cc120f1200&plugin=Map3D"></script>
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<script src="./assets/jquery-3.2.1.min.js"></script>
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<script src="./assets/dat.gui.min.js"></script>
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@ -58,7 +35,7 @@ const scene = new L7.Scene({
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mapStyle: 'light', // 样式URL
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center: [ 120.19382669582967, 30.258134 ],
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pitch: 0,
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zoom: 11.6
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zoom: 12
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});
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window.scene = scene;
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scene.on('loaded', () => {
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@ -74,7 +51,7 @@ scene.on('loaded', () => {
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}
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})
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.shape('2d:circle')
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.size('value', [ 0, 60]) // default 1
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.size('value', [ 2, 80]) // default 1
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//.size('value', [ 10, 300]) // default 1
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.active(true)
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.filter('value', field_8 => {
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@ -87,20 +64,7 @@ scene.on('loaded', () => {
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opacity: 0.9
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})
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.render();
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$('.info-panel input').change(function(){
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$(this).next().text($(this).val());
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const min = $('.info-panel input').val();
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const max = $($('.info-panel input')[1]).val();
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circleLayer.filter('value',(value)=>{
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return (value>=min && value<=max)
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}).render();
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})
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$('.info-panel select').change(function(){
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const color = $(this).val();
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console.time('color');
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circleLayer.color('type',colorObj[color]).render();
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console.timeEnd('color')
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})
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});
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@ -23,13 +23,13 @@
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const scene = new L7.Scene({
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id: 'map',
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mapStyle: 'dark', // 样式URL
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center: [ 120.037828998113099, 30.086317611850635 ],
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pitch: 36.002858,
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zoom: 5.44
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center: [104.838088,34.075889 ],
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pitch: 35,
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zoom: 4.88,
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rotation:4.183582
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});
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window.scene = scene;
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scene.on('loaded', () => {
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$.get('./data/rainfall.json', data => {
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$.get('https://gw.alipayobjects.com/os/rmsportal/oVTMqfzuuRFKiDwhPSFL.json', data => {
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scene.PointLayer({
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zIndex: 2
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})
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@ -40,14 +40,13 @@ scene.on('loaded', () => {
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})
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.shape('3d:circle')
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.size('t',(level)=> {
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return [4,4,(level+40)];
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return [2,2,(level*3+20)];
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})
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.active(true)
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.color('t', ["#002466","#105CB3","#2894E0","#CFF6FF","#FFF5B8","#FFAB5C","#F27049","#730D1C"])
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.render();
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});
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});
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</script>
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</body>
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</html>
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@ -80,7 +80,7 @@ scene.on('loaded', () => {
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.size(8)
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.shape('2d:circle')
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.style({
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opacity:1.0
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opacity:0.7
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})
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.render();
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@ -25,9 +25,9 @@ const color1 = [ 'rgba(37, 140, 249, 0.8)', 'rgba(14, 241, 242, 0.8)', 'rgba(255
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const scene = new L7.Scene({
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id: 'map',
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mapStyle: 'dark', // 样式URL
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center: [ 102.615023, 23.107799],
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center: [ 102.602992, 23.107329],
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pitch: 15,
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zoom: 14,
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zoom: 14.82,
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});
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scene.on('loaded', () => {
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$.get('./data/contour.geojson', data => {
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@ -28,11 +28,10 @@ const scene = new L7.Scene({
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});
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scene.on('loaded', () => {
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scene.image.addImage('marker', './data/onebelt/marker.png');
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scene.image.addImage('local', './image/local.png');
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scene.image.addImage('local', 'https://gw.alipayobjects.com/zos/rmsportal/xZXhTxbglnuTmZEwqQrE.png');
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$.getJSON('./data/onebelt/regions.json', region => {
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$.getJSON('https://gw.alipayobjects.com/os/rmsportal/UpapMomPYUeiBjbHNAma.json', region => {
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const color = [ 'rgb(22,32,101)', 'rgb(28,43,127)', 'rgb(36,68,142)', 'rgb(45,94,158)', 'rgb(53,119,174)', 'rgb(61,145,190)', 'rgb(70,170,206)', 'rgb(98,190,210)', 'rgb(138,205,206)', 'rgb(179,221,204)', 'rgb(220,236,201)' ];
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var points = region.features.map((feature)=>{
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return feature.properties;
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@ -48,7 +47,7 @@ $.getJSON('./data/onebelt/regions.json', region => {
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.shape('fill')
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.render();
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});
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$.getJSON('./data/onebelt/seaway.geojson', contourData => {
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$.getJSON('https://gw.alipayobjects.com/os/rmsportal/kwUdcXnxQtexeGRvTGtA.json', contourData => {
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const layer = scene.LineLayer({
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zIndex:2}
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@ -62,7 +61,7 @@ $.getJSON('./data/onebelt/seaway.geojson', contourData => {
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})
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.render();
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});
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$.getJSON('./data/onebelt/landway.json', contourData => {
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$.getJSON('https://gw.alipayobjects.com/os/rmsportal/dzpMOiLYBKxpdmsgBLoE.json', contourData => {
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const landlayer = scene.LineLayer(
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{zIndex:2}
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)
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@ -75,7 +74,7 @@ $.getJSON('./data/onebelt/landway.json', contourData => {
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})
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.render();
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});
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$.getJSON('./data/onebelt/city.geojson', city => {
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$.getJSON('https://gw.alipayobjects.com/os/rmsportal/opYqFyDGyGUAUXkLUhBV.json', city => {
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var makerLayer = scene.PointLayer({
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zIndex: 4
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})
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@ -24,20 +24,22 @@
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const scene = new L7.Scene({
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id: 'map',
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mapStyle: 'dark', // 样式URL
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center: [ 120.4047, 30.0679 ],
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pitch: 35,
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zoom: 4
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center: [104.838088,34.075889 ],
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pitch: 27,
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zoom: 4.5,
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rotation:4.183582
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});
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window.scene = scene;
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scene.on('loaded', () => {
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$.getJSON('./data/chinandvohexagon.geojson', city => {
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$.getJSON('https://gw.alipayobjects.com/os/rmsportal/xxvoBnsYNEPiAXGRmlPD.json', city => {
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citylayer = scene.PolygonLayer()
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.source(city)
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.color('sum', ["#FAFFF0", "#EBF7D2", "#C8E695", "#A5D660", "#7DC238", "#59A616", "#3F8C0B", "#237804", "#125200", "#082B00"])
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.shape('extrude')
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.size('max',(value)=>{
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if(value<0)value =0;
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return value * 1000;
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})
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.active(true)
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@ -36,9 +36,9 @@ const colorObj ={
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const scene = new L7.Scene({
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id: 'map',
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mapStyle: 'light', // 样式URL
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center: [ 120.4047, 30.0679 ],
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center: [104.838088,34.075889 ],
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pitch: 0,
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zoom: 4
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zoom: 4.5,
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});
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window.scene = scene;
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@ -31,10 +31,8 @@ const scene = new L7.Scene({
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});
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scene.on('loaded', () => {
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// https://gw.alipayobjects.com/zos/rmsportal/wAQqmdcWOPdomuKUyHDF.png
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//
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const imageLayer = scene.ImageLayer().
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source('./image/hangzhoubay.jpg',{
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source('https://gw.alipayobjects.com/zos/rmsportal/FnHFeFklTzKDdUESRNDv.jpg',{
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extent: [ 121.1680, 30.2828, 121.3840, 30.4219 ]
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})
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@ -32,7 +32,7 @@ const scene = new L7.Scene({
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});
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window.scene = scene;
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scene.on('loaded', () => {
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$.get('./data/water.geojson', data => {
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$.get('https://gw.alipayobjects.com/os/rmsportal/XHMbjQwrSrajvLLvMPbK.json', data => {
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scene.PolygonLayer({
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zIndex: 0
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})
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@ -41,7 +41,7 @@ scene.on('loaded', () => {
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.color('rgb(79,174,234)')
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.render();
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});
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$.get('./data/land.geojson', data => {
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$.get('https://gw.alipayobjects.com/os/rmsportal/VifgwJEyBIXnDrjCwWdK.json', data => {
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scene.PolygonLayer({
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zIndex: 0
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})
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@ -50,7 +50,7 @@ scene.on('loaded', () => {
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.color('rgb(156,194,116)')
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.render();
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});
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$.get('./data/river.geojson', data => {
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$.get('https://gw.alipayobjects.com/os/rmsportal/ZseLNWMOPGrgqQYfvtli.json', data => {
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scene.LineLayer({
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zIndex: 2
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})
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@ -61,7 +61,7 @@ scene.on('loaded', () => {
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.render();
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});
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$.get('./data/build.geojson', data => {
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$.get('https://gw.alipayobjects.com/os/rmsportal/ggFwDClGjjvpSMBIrcEx.json', data => {
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citylayer = scene.PolygonLayer({
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zIndex: 2
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})
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@ -48,19 +48,6 @@ const scene = new L7.Scene({
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maxZoom: 18
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});
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scene.on('loaded', () => {
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$.get('./data/cityPoint.json', data => {
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scene.PointLayer({
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zIndex: 10
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})
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.source(data)
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.shape('2d:warn')
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.size(90)
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.color('#F00')
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.style({
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shape:'warn'
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})
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.render();
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});
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$.get('./data/road.json', data => {
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scene.LineLayer({
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zIndex: 2
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@ -81,7 +68,7 @@ scene.on('loaded', () => {
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.animate({enable:true})
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.style({
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opacity:1.0,
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baseColor:'rgb(25,25,165)',
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baseColor:'rgb(16,16,16)',
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windowColor:'rgb(30,60,89)',
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brightColor:'rgb(155,217,255)',
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@ -418,10 +418,6 @@ export default class Layer extends Base {
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});
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}
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}
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/**
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* @param {*} type 类型
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* @param {*} callback 回调函数
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*/
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on(type, callback) {
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this._addPickingEvents();
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@ -463,7 +459,7 @@ export default class Layer extends Base {
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// TODO: Find a way to properly remove this listener on destroy
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this.scene.on('pick', e => {
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// Re-emit click event from the layer
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const { featureId, point2d, /* point3d, */intersects } = e;
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const { featureId, point2d, intersects } = e;
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if (intersects.length === 0) { return; }
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const source = this.layerSource.get('data');
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const feature = source.features[featureId];
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|
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@ -33,10 +33,10 @@ export default class Scene extends Base {
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Map.on('mapLoad', () => {
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this._initEngine(Map.renderDom);
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const sceneMap = new GaodeMap(Map.map);
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Object.getOwnPropertyNames(sceneMap.prototype).forEach(key => {
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if (key !== 'constructor') {
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this.prototype[key] = sceneMap.prototype[key];
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}
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// eslint-disable-next-line
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Object.getOwnPropertyNames(sceneMap.__proto__).forEach((key)=>{
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// eslint-disable-next-line
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if ('key' !== 'constructor') { this.__proto__[key] = sceneMap.__proto__[key]; }
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});
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this.map = Map.map;
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Map.asyncCamera(this._engine);
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|
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@ -1,7 +1,6 @@
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import BufferBase from './bufferBase';
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import { regularShape } from '../shape/index';
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import Util from '../../util';
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// import * as THREE from '../../core/three';
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export default class PointBuffer extends BufferBase {
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geometryBuffer() {
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const type = this.get('type');
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|
|
|
@ -1,5 +1,5 @@
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import BufferBase from './bufferBase';
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import { getJSON, getImage } from '../../util/ajax';
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import { getJSON } from '../../util/ajax';
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import * as THREE from '../../core/three';
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import Global from '../../global';
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const Space = 1;
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|
@ -68,12 +68,17 @@ export default class TextBuffer extends BufferBase {
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});
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}
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_loadTextTexture(url) {
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getImage({
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url: `${Global.sdfHomeUrl}${url}`
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}, (e, image) => {
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this.bufferStruct.textTexture = this._creatTexture(image);
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||||
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const img = new Image();
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img.crossOrigin = 'anonymous';
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||||
|
||||
img.onload = () => {
|
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this.bufferStruct.textTexture = this._creatTexture(img);
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this.emit('SourceLoaded');
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});
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||||
};
|
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img.src = url;
|
||||
|
||||
}
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||||
/**
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* 计算每个标注词语的位置
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|
|
|
@ -10,7 +10,9 @@ export default function PolygonMaterial(options) {
|
|||
u_zoom: { value: options.u_zoom || 0 },
|
||||
u_baseColor: { value: options.u_baseColor || [ 1.0, 0, 0, 1.0 ] },
|
||||
u_brightColor: { value: options.u_brightColor || [ 1.0, 0, 0, 1.0 ] },
|
||||
u_windowColor: { value: options.u_windowColor || [ 1.0, 0, 0, 1.0 ] }
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||||
u_windowColor: { value: options.u_windowColor || [ 1.0, 0, 0, 1.0 ] },
|
||||
u_near: { value: options.u_near || 0.0 },
|
||||
u_far: { value: options.u_far || 1.0 }
|
||||
},
|
||||
vertexShader: polygon_vert,
|
||||
fragmentShader: polygon_frag,
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||||
|
|
|
@ -9,7 +9,7 @@
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|||
if (vTime > 1.0 || vTime < 0.0) {
|
||||
discard;
|
||||
}
|
||||
color.a= color.a * vTime;
|
||||
color.a= color.a * vTime * 1.5;
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#endif
|
||||
gl_FragColor = color;
|
||||
gl_FragColor.a =color.a*u_opacity;
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||||
|
|
|
@ -8,7 +8,7 @@
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mat4 matModelViewProjection = projectionMatrix * modelViewMatrix;
|
||||
v_color = a_color;
|
||||
#ifdef ANIMATE
|
||||
vTime = 1.0- (mod(u_time*100.,3600.)- position.z) / 100.;
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||||
vTime = 1.0- (mod(u_time*50.,3600.)- position.z) / 100.;
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||||
#endif
|
||||
gl_Position = matModelViewProjection * vec4(position.xy,0., 1.0);
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||||
}
|
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@ -4,20 +4,45 @@ uniform sampler2D u_texture;
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uniform vec4 u_baseColor;
|
||||
uniform vec4 u_brightColor;
|
||||
uniform vec4 u_windowColor;
|
||||
uniform float u_zoom;
|
||||
uniform float u_time;
|
||||
uniform float u_near;
|
||||
uniform float u_far;
|
||||
varying vec2 v_texCoord;
|
||||
varying vec4 v_color;
|
||||
varying float v_lightWeight;
|
||||
varying float v_size;
|
||||
|
||||
vec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {
|
||||
float s = step(hot, n);
|
||||
return mix(darkColor, brightColor, s);
|
||||
//vec3 color = mix(brightColor,brightColor - vec3(0.4,0.4,0.4),n);
|
||||
vec3 color = mix(brightColor,vec3(1.0,1.0,1.0),n);
|
||||
return mix(darkColor, color, s);
|
||||
}
|
||||
float random (vec2 st) {
|
||||
return fract(sin(dot(st.xy,
|
||||
vec2(12.9898,78.233)))*
|
||||
43758.5453123);
|
||||
return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);
|
||||
}
|
||||
|
||||
float LinearizeDepth()
|
||||
{
|
||||
float z = gl_FragCoord.z * 2.0 - 1.0;
|
||||
return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));
|
||||
}
|
||||
|
||||
vec3 fog(vec3 color, vec3 fogColor, float depth){
|
||||
float fogFactor=clamp(depth,0.0,1.0);
|
||||
vec3 output_color=mix(fogColor,color,fogFactor);
|
||||
return output_color;
|
||||
}
|
||||
|
||||
float sdRect(vec2 p, vec2 sz) {
|
||||
vec2 d = abs(p) - sz;
|
||||
float outside = length(max(d, 0.));
|
||||
float inside = min(max(d.x, d.y), 0.);
|
||||
return outside + inside;
|
||||
}
|
||||
|
||||
|
||||
void main() {
|
||||
if(v_color.w == 0.0) {
|
||||
discard;
|
||||
|
@ -27,17 +52,17 @@ void main() {
|
|||
vec3 brightColor = u_brightColor.xyz;
|
||||
vec3 windowColor = u_windowColor.xyz;
|
||||
float targetColId = 5.;
|
||||
float depth = 1.0 - LinearizeDepth() / u_far * u_zoom;
|
||||
vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);
|
||||
#ifdef ANIMATE
|
||||
if(v_texCoord.x < 0.) { //顶部颜色
|
||||
//gl_FragColor = vec4(1.0,0.,0.,1.0); // v_color.w * u_opacity
|
||||
gl_FragColor = vec4(v_color.xyz , v_color.w * u_opacity);
|
||||
vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);
|
||||
gl_FragColor = vec4( foggedColor, v_color.w * u_opacity);
|
||||
}else { // 侧面颜色
|
||||
//vec4 color = texture2D(u_texture,v_texCoord) * v_color;
|
||||
vec2 st = v_texCoord;
|
||||
// st.y = st.y / (3000.0 - v_size) *3000.;
|
||||
vec2 UvScale = v_texCoord;
|
||||
float tStep = 0.01;
|
||||
float tStart = 0.1 * tStep;
|
||||
float tStep = min(0.08,max(0.05* (18.0-u_zoom),0.02));
|
||||
float tStart = 0.25 * tStep;
|
||||
float tEnd = 0.75 * tStep;
|
||||
float u = mod(UvScale.x, tStep);
|
||||
float v = mod(UvScale.y, tStep);
|
||||
|
@ -50,6 +75,8 @@ void main() {
|
|||
// 将窗户颜色和墙面颜色区别开来
|
||||
float sU = step(tStart, u) - step(tEnd, u);
|
||||
float sV = step(tStart, v) - step(tEnd, v);
|
||||
vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));
|
||||
float dist = sdRect(vec2(u,v), windowSize);
|
||||
float s = sU * sV;
|
||||
|
||||
float curColId = floor(UvScale.x / tStep);
|
||||
|
@ -60,17 +87,23 @@ void main() {
|
|||
if(ux == targetColId){
|
||||
n =0.;
|
||||
}
|
||||
|
||||
vec3 color = mix(baseColor, getWindowColor(n,0.8,brightColor,windowColor), s);
|
||||
float timeP = min(0.95, abs ( sin(u_time/6.0) ) );
|
||||
float hot = smoothstep(1.0,0.0,timeP);
|
||||
vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);
|
||||
//vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);
|
||||
float sFinal = s * sCol * sRow;
|
||||
color += mix(baseColor, brightColor, sFinal);
|
||||
color += mix(baseColor, brightColor, sFinal*n);
|
||||
// if (st.y<0.01){
|
||||
// color = baseColor;
|
||||
// }
|
||||
// if(head ==1.0) { // 顶部亮线
|
||||
// color = brightColor;
|
||||
// }
|
||||
gl_FragColor = vec4(color * v_lightWeight,1.0);
|
||||
color = color * v_lightWeight;
|
||||
|
||||
vec3 foggedColor = fog(color,fogColor,depth);
|
||||
|
||||
gl_FragColor = vec4(foggedColor,1.0);
|
||||
}
|
||||
#else
|
||||
gl_FragColor = vec4(v_color.xyz , v_color.w * u_opacity);
|
||||
|
|
|
@ -22,7 +22,7 @@ const Global = {
|
|||
// 指定固定 tick 数的逼近值
|
||||
snapCountArray: [ 0, 1, 1.2, 1.5, 1.6, 2, 2.2, 2.4, 2.5, 3, 4, 5, 6, 7.5, 8, 10 ],
|
||||
size: 10000,
|
||||
sdfHomeUrl: 'http://visualtest.amap.com',
|
||||
sdfHomeUrl: 'https://sdf.amap.com',
|
||||
scales: {
|
||||
}
|
||||
};
|
||||
|
|
|
@ -7,7 +7,6 @@ import TextBuffer from '../geom/buffer/text';
|
|||
import TextMaterial from '../geom/material/textMaterial';
|
||||
import radar from '../geom/shader/radar_frag.glsl';
|
||||
import warn from '../geom/shader/warn_frag.glsl';
|
||||
// import pickingMaterial from '../core/engine/picking/pickingMaterial';
|
||||
|
||||
/**
|
||||
* point shape 2d circle, traingle text,image
|
||||
|
|
|
@ -62,11 +62,14 @@ export default class PolygonLayer extends Layer {
|
|||
_renderPolygon() {
|
||||
const animateOptions = this.get('animateOptions');
|
||||
const { opacity, baseColor, brightColor, windowColor } = this.get('styleOptions');
|
||||
const camera = this.map.getCameraState();
|
||||
const material = new PolygonMaterial({
|
||||
u_opacity: opacity,
|
||||
u_baseColor: baseColor,
|
||||
u_brightColor: brightColor,
|
||||
u_windowColor: windowColor
|
||||
u_windowColor: windowColor,
|
||||
u_near: camera.near,
|
||||
u_far: camera.far
|
||||
});
|
||||
|
||||
const { attributes } = this._buffer;
|
||||
|
|
Loading…
Reference in New Issue