Shihuidev (#881)

* feat: 增加着色器的拾取计算控制、完善 arcmini

* feat: 完善 enableShaderPick/disableShaderPick 功能

* style: lint style

* feat: 补充调用高德地图公交线路查询 demo

* style: lint style

* feat: 优化弧线的纹理动画

* style: lint style

* feat: 去除greatCircle 的纹理动画优化

* feat: 扩展点图层圆柱效果

* feat: 增加几何体的径向渐变配置

* style: lint style

* fix: 修复bug 图层触发的事件跟图层设置的zIndex无关,只跟插入图层先后顺序有关

* style: lint style

* feat: 补全挤出几何体拾取颜色的光照配置

* style: lint style

* fix: 修复圆柱 cull 问题 mapbox amap 不同

* feat: 图层销毁时的内存泄漏

* style: lint style

* feat: 平面弧线新增弧线偏移量的数据映射能力

* style: lint style

* fix: 修复重复销毁bug

* style: lint style

* feat: 修复 texture 重复销毁问题

* style: lint style

* fix: 修复图层叠加模式下的拾取失效问题

* style: lint style

* fix: 修复纹理贴图在 zoom 大于 12 时存在的问题

* fix: 修复水波点颜色偏暗

* feat: 优化点图层的渲染效果,叠加渲染效果

* style: lint style

* fix: 修复 layer contextmenu 事件丢失

* fix: 修复 map 类型 resize 失效

* style: lint style

* feat: 增加瓦片地图的请求节流

* style: lint style

* feat: 优化热力图在 radius 数值比较大时热力点边缘发生裁剪的现象

* style: lint style

* fix: 修复resize 后 picking shiqu 拾取失败的问题
This commit is contained in:
YiQianYao 2021-12-14 18:52:31 +08:00 committed by GitHub
parent cc31a7616a
commit fb16d353a7
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8 changed files with 179 additions and 28 deletions

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@ -189,6 +189,7 @@ export default class PickingService implements IPickingService {
);
width *= DOM.DPR;
height *= DOM.DPR;
if (this.width !== width || this.height !== height) {
this.pickingFBO.resize({
width: Math.round(width / this.pickBufferScale),
@ -205,6 +206,7 @@ export default class PickingService implements IPickingService {
clear,
getContainer,
} = this.rendererService;
this.resizePickingFBO();
useFramebuffer(this.pickingFBO, () => {
const layers = this.layerService.getRenderList();
@ -238,6 +240,7 @@ export default class PickingService implements IPickingService {
);
width *= DOM.DPR;
height *= DOM.DPR;
const { enableHighlight, enableSelect } = layer.getLayerConfig();
const xInDevicePixel = x * DOM.DPR;

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@ -16,8 +16,8 @@ import { HeatmapTriangulation } from '../../core/triangulation';
import heatmap3DFrag from '../shaders/heatmap_3d_frag.glsl';
import heatmap3DVert from '../shaders/heatmap_3d_vert.glsl';
import heatmapColorFrag from '../shaders/heatmap_frag.glsl';
import heatmapFrag from '../shaders/heatmap_framebuffer_frag.glsl';
import heatmapVert from '../shaders/heatmap_framebuffer_vert.glsl';
import heatmapFramebufferFrag from '../shaders/heatmap_framebuffer_frag.glsl';
import heatmapFramebufferVert from '../shaders/heatmap_framebuffer_vert.glsl';
import heatmapColorVert from '../shaders/heatmap_vert.glsl';
import { heatMap3DTriangulation } from '../triangulation';
interface IHeatMapLayerStyleOptions {
@ -154,8 +154,8 @@ export default class HeatMapModel extends BaseModel {
private buildHeatMapIntensity(): IModel {
return this.layer.buildLayerModel({
moduleName: 'heatmapintensity',
vertexShader: heatmapVert,
fragmentShader: heatmapFrag,
vertexShader: heatmapFramebufferVert,
fragmentShader: heatmapFramebufferFrag,
triangulation: HeatmapTriangulation,
depth: {
enable: false,

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@ -19,7 +19,7 @@ void main(){
float extrude_x = a_Dir.x * 2.0 -1.0;
float extrude_y = a_Dir.y * 2.0 -1.0;
vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));
float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 3.0;
float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;
v_extrude = extrude_dir * S;
vec2 offset = project_pixel(v_extrude * u_radius);

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@ -13,6 +13,7 @@ interface IImageLayerStyleOptions {
export default class ImageTileModel extends BaseModel {
public tileLayer: any;
private timestamp: number | null;
public getUninforms(): IModelUniform {
return {};
}
@ -56,20 +57,18 @@ export default class ImageTileModel extends BaseModel {
// TODO: 首次加载的时候请求瓦片
this.tile();
let t = new Date().getTime();
this.mapService.on('mapchange', () => {
const newT = new Date().getTime();
const cutT = newT - t;
t = newT;
// TODO: 限制刷新频率
if (cutT < 16) {
return;
this.mapService.on('mapchange', (e) => {
if (this.timestamp) {
clearTimeout(this.timestamp);
this.timestamp = null;
}
// TODO: 瓦片地图最大层级为 2
if (this.mapService.getZoom() < 2.0) {
return;
}
this.tile();
// @ts-ignore 节流
this.timestamp = setTimeout(() => {
// TODO: 瓦片地图最大层级为 2
if (this.mapService.getZoom() >= 2.0) {
this.tile();
}
}, 500);
});
}

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@ -62,15 +62,15 @@ export default class Amap2demo_markerlayer extends React.Component {
// })
let f = 0;
setInterval(() => {
if (f === 0) {
markerLayer.hide();
f = 1;
} else {
markerLayer.show();
f = 0;
}
}, 800);
// setInterval(() => {
// if (f === 0) {
// markerLayer.hide();
// f = 1;
// } else {
// markerLayer.show();
// f = 0;
// }
// }, 800);
this.scene = scene;
}

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@ -0,0 +1,145 @@
// @ts-ignore
import { PointLayer, Scene, ILayer } from '@antv/l7';
import { GaodeMap, GaodeMapV2 } from '@antv/l7-maps';
import * as React from 'react';
import '../index.css';
import { animate, easeInOut } from 'popmotion';
const mapCenter = [121.107846, 30.267069] as [number, number];
export default class Slider extends React.Component {
// @ts-ignore
private scene: Scene;
public pointLayer: ILayer;
public isShow: boolean = false;
public slider: HTMLElement;
public sliderWidth: number;
public sliderRight: number = 20;
public componentWillUnmount() {
this.scene.destroy();
}
public async componentDidMount() {
this.slider = document.getElementById('sliderwrap') as HTMLElement;
this.sliderWidth = this.slider.getBoundingClientRect().width;
const scene = new Scene({
id: 'map',
map: new GaodeMapV2({
center: mapCenter,
pitch: 0,
style: 'normal',
zoom: 20,
animateEnable: false,
}),
});
this.pointLayer = new PointLayer()
.source(
[
{
lng: 121.107846,
lat: 30.267069,
},
{
lng: 121.107,
lat: 30.267069,
},
],
{
parser: {
type: 'json',
x: 'lng',
y: 'lat',
},
},
)
.shape('circle')
.color('blue')
.size(10);
scene.on('loaded', () => {
scene.addLayer(this.pointLayer);
scene.setCenter(mapCenter, {
padding: [0, this.sliderWidth + this.sliderRight, 0, 0],
});
scene.render();
});
this.scene = scene;
}
public triggle() {
const lastPaddingRight = this.sliderWidth + this.sliderRight;
this.isShow = !this.isShow;
if (this.slider) {
this.slider.style.right = this.isShow ? '20px' : `-${this.sliderWidth}px`;
this.sliderRight = this.isShow ? 20 : -this.sliderWidth;
const currentPaddingRight = this.sliderWidth + this.sliderRight;
animate({
from: {
v: lastPaddingRight,
},
to: {
v: currentPaddingRight,
},
ease: easeInOut,
duration: 500,
onUpdate: (o) => {
this.scene.setCenter(mapCenter, { padding: [0, o.v, 0, 0] });
},
});
}
}
public render() {
return (
<>
<div
id="map"
style={{
position: 'absolute',
top: 0,
left: 0,
right: 0,
bottom: 0,
overflowX: 'hidden',
}}
/>
<div
id="sliderwrap"
style={{
position: 'absolute',
top: '50px',
right: `20px`,
bottom: '50px',
width: '350px',
border: '1px solid',
borderRadius: '10px',
background: '#fff',
transition: '0.5s',
}}
>
<div
style={{
position: 'absolute',
top: '50%',
left: '-50px',
height: '0px',
width: '0px',
cursor: 'pointer',
}}
onClick={() => this.triggle()}
>
{'<<'}
</div>
</div>
</>
);
}
}

3
stories/Map/index.css Normal file
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@ -0,0 +1,3 @@
html {
overflow: hidden;
}

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@ -67,7 +67,7 @@ import AmapPlugin from './components/plugin'
import PointUV from './components/pointUV'
import DestroyClear from './components/destroyClear'
import PlaneLine from './components/planeLine'
import Slider from './components/slider'
import WindMap from './components/amap2demo_wind'
// @ts-ignore
@ -141,3 +141,4 @@ storiesOf('地图方法', module)
.add('PointUV', () => <PointUV/>)
.add('DestroyClear', () => <DestroyClear/>)
.add('PlaneLine', () => <PlaneLine/>)
.add('Slider', () => <Slider/>)