mirror of https://gitee.com/antv-l7/antv-l7
272 lines
7.8 KiB
TypeScript
272 lines
7.8 KiB
TypeScript
import { BaseLayer, BaseModel, IModelUniform, ILayerService, IModel, ILayer, PointFillTriangulation, IStyleAttributeService, IEncodeFeature, gl, AttributeType } from '@antv/l7';
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const pointFillFrag = `
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uniform float u_opacity : 1.0;
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uniform float u_stroke_opacity : 1;
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uniform float u_stroke_width : 2;
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uniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];
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varying vec4 v_data;
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varying vec4 v_color;
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varying float v_radius;
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#pragma include "sdf_2d"
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#pragma include "picking"
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void main() {
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int shape = int(floor(v_data.w + 0.5));
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lowp float antialiasblur = v_data.z;
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float r = v_radius / (v_radius + u_stroke_width);
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float outer_df;
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float inner_df;
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// 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'
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if (shape == 0) {
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outer_df = sdCircle(v_data.xy, 1.0);
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inner_df = sdCircle(v_data.xy, r);
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} else if (shape == 1) {
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outer_df = sdEquilateralTriangle(1.1 * v_data.xy);
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inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);
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} else if (shape == 2) {
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outer_df = sdBox(v_data.xy, vec2(1.));
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inner_df = sdBox(v_data.xy, vec2(r));
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} else if (shape == 3) {
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outer_df = sdPentagon(v_data.xy, 0.8);
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inner_df = sdPentagon(v_data.xy, r * 0.8);
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} else if (shape == 4) {
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outer_df = sdHexagon(v_data.xy, 0.8);
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inner_df = sdHexagon(v_data.xy, r * 0.8);
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} else if (shape == 5) {
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outer_df = sdOctogon(v_data.xy, 1.0);
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inner_df = sdOctogon(v_data.xy, r);
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} else if (shape == 6) {
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outer_df = sdHexagram(v_data.xy, 0.52);
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inner_df = sdHexagram(v_data.xy, r * 0.52);
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} else if (shape == 7) {
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outer_df = sdRhombus(v_data.xy, vec2(1.0));
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inner_df = sdRhombus(v_data.xy, vec2(r));
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} else if (shape == 8) {
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outer_df = sdVesica(v_data.xy, 1.1, 0.8);
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inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);
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}
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float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
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float color_t = u_stroke_width < 0.01 ? 0.0 : smoothstep(
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antialiasblur,
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0.0,
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inner_df
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);
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if(u_stroke_width < 0.01) {
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gl_FragColor = vec4(v_color.rgb, v_color.a * u_opacity);
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} else {
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gl_FragColor = mix(vec4(v_color.rgb, v_color.a * u_opacity), u_stroke_color * u_stroke_opacity, color_t);
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}
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gl_FragColor.a *= opacity_t;
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gl_FragColor = filterColor(gl_FragColor);
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}
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`
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const pointFillVert = `
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attribute vec4 a_Color;
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attribute vec3 a_Position;
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attribute vec3 a_Extrude;
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attribute float a_Size;
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attribute float a_Shape;
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uniform mat4 u_ModelMatrix;
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uniform mat4 u_Mvp;
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varying vec4 v_data;
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varying vec4 v_color;
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varying float v_radius;
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uniform float u_stroke_width : 2;
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#pragma include "projection"
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#pragma include "picking"
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void main() {
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vec3 extrude = a_Extrude;
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float shape_type = a_Shape;
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float newSize = setPickingSize(a_Size);
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v_color = a_Color;
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v_radius = newSize;
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float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, 0.0);
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vec2 offset = project_pixel(extrude.xy * (newSize + u_stroke_width));
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v_data = vec4(extrude.x, extrude.y, antialiasblur, shape_type);
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vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));
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if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
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gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);
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} else {
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gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
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}
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setPickingColor(a_PickingColor);
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}
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`
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interface ICustomPointLayerStyleOptions {
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opacity: number;
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strokeOpacity: number;
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strokeWidth: number;
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stroke: string;
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}
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class CustomModel extends BaseModel {
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constructor(layer: ILayer) {
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super(layer)
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}
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public layer: ILayer
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public styleAttributeService: IStyleAttributeService
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public getUninforms(): IModelUniform {
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const { opacity, stroke = [1.0, 0.0, 0.0, 1.0], strokeOpacity = 1.0, strokeWidth = 0 } = this.layer.getLayerConfig() as ICustomPointLayerStyleOptions;
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return {
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u_opacity: opacity,
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u_stroke_opacity: strokeOpacity,
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u_stroke_width: strokeWidth,
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u_stroke_color: stroke as number[],
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};
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}
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public initModels(callbackModel: (models: IModel[]) => void) {
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this.buildModels(callbackModel);
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}
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public async buildModels(callbackModel: (models: IModel[]) => void) {
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this.layer
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.buildLayerModel({
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moduleName: "customPoint",
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vertexShader: pointFillVert,
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fragmentShader: pointFillFrag,
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triangulation: PointFillTriangulation,
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depth: { enable: false },
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})
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.then((model) => {
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callbackModel([model]);
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})
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.catch((err) => {
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console.warn(err);
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callbackModel([]);
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});
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}
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protected registerBuiltinAttributes() {
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const shape2d = this.layer.getLayerConfig().shape2d as string[];
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this.styleAttributeService.registerStyleAttribute({
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name: 'extrude',
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Extrude',
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buffer: {
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// give the WebGL driver a hint that this buffer may change
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usage: gl.DYNAMIC_DRAW,
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data: [],
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type: gl.FLOAT,
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},
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size: 3,
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update: (
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feature: IEncodeFeature,
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featureIdx: number,
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vertex: number[],
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attributeIdx: number,
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) => {
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const extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];
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const extrudeIndex = (attributeIdx % 4) * 3;
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return [
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extrude[extrudeIndex],
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extrude[extrudeIndex + 1],
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extrude[extrudeIndex + 2],
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];
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},
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},
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});
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// point layer size;
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this.styleAttributeService.registerStyleAttribute({
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name: 'size',
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Size',
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buffer: {
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// give the WebGL driver a hint that this buffer may change
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usage: gl.DYNAMIC_DRAW,
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data: [],
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type: gl.FLOAT,
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},
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size: 1,
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update: (
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feature: IEncodeFeature,
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featureIdx: number,
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vertex: number[],
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attributeIdx: number,
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) => {
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const { size = 5 } = feature;
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return Array.isArray(size) ? [size[0]] : [size];
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},
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},
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});
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// point layer size;
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this.styleAttributeService.registerStyleAttribute({
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name: 'shape',
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Shape',
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buffer: {
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// give the WebGL driver a hint that this buffer may change
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usage: gl.DYNAMIC_DRAW,
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data: [],
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type: gl.FLOAT,
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},
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size: 1,
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update: (
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feature: IEncodeFeature,
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featureIdx: number,
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vertex: number[],
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attributeIdx: number,
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) => {
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const { shape = 2 } = feature;
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const shapeIndex = shape2d.indexOf(shape as string);
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return [shapeIndex];
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},
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},
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});
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}
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}
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export default class CustomPoint extends BaseLayer {
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public type: string = 'PointLayer';
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public layerModel: CustomModel;
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public layerService: ILayerService
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public models: any
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public rendering: boolean;
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public buildModels() {
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this.layerModel = new CustomModel(this);
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this.layerModel.initModels((models) => {
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this.models = models;
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this.layerService.updateLayerRenderList();
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// renderLayers
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this.rendering = true;
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this.layerService.renderLayers();
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this.rendering = false;
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});
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}
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} |