438fd0e9f8
* feat: 增加着色器的拾取计算控制、完善 arcmini * feat: 完善 enableShaderPick/disableShaderPick 功能 * style: lint style * feat: 补充调用高德地图公交线路查询 demo * style: lint style * feat: 优化弧线的纹理动画 * style: lint style * feat: 去除greatCircle 的纹理动画优化 * feat: 扩展点图层圆柱效果 * feat: 增加几何体的径向渐变配置 * style: lint style * fix: 修复bug 图层触发的事件跟图层设置的zIndex无关,只跟插入图层先后顺序有关 * style: lint style * feat: 补全挤出几何体拾取颜色的光照配置 * style: lint style * fix: 修复圆柱 cull 问题 mapbox amap 不同 * feat: 图层销毁时的内存泄漏 * style: lint style * feat: 平面弧线新增弧线偏移量的数据映射能力 * style: lint style * fix: 修复重复销毁bug * style: lint style * feat: 修复 texture 重复销毁问题 * style: lint style * fix: 修复图层叠加模式下的拾取失效问题 * style: lint style * fix: 修复纹理贴图在 zoom 大于 12 时存在的问题 * fix: 修复水波点颜色偏暗 * feat: 优化点图层的渲染效果,叠加渲染效果 * style: lint style * fix: 修复 layer contextmenu 事件丢失 * fix: 修复 map 类型 resize 失效 * style: lint style * feat: 增加瓦片地图的请求节流 * style: lint style * feat: 优化热力图在 radius 数值比较大时热力点边缘发生裁剪的现象 * style: lint style * fix: 修复resize 后 picking shiqu 拾取失败的问题 * feat: 优化 marker/popup 在容器边缘的表现 * feat: 增加 setEnableRender 方法 * style: lint style * feat: 增加城市图层扫光特效 * style: lint style * feat: 补全拾取色混合配置 * style: lint style * feat: 增加高德地图的面积大小点 * style: lint style * feat: 点优化边缘锯齿 * fix: 修复pointLayer stroke 变暗问题 * fix: 修复混合导致的拾取错误 * feat: add simple point 1.0 * style: lint style * feat: simple point support stroke * style: lint style * feat: 优化 simple point 边缘的锯齿 * style: lint style * feat: add point cylinder raising animate * style: lint style * feat: 优化点图层 icon 在小尺寸下的锯齿问题 * style: lint style * feat: 修复 layer destroy 报错、未清理、未重绘、补充触发 destroy 事件 * fix: 修复 marker 在 cluster getMakers 失效 * style: lint style * feat: 清除 marker layer cluster fix * style: lint style * fix: 修复 markerLayer hide show 方法缺少 cluster 模式下的控制 * style: lint style * feat: 取消在 shape 方法执行后的暴力更新 * style: lint style * feat: 增加图层保底颜色设置 * style: lint style * feat: 将兜底颜色改为 bottomColor * fix: color bottom * style: lint style * feat: 修改颜色兜底判断逻辑 * style: lint style * feat: add tnpm dist-tag * feat: 增加line border 边框 * style: lint style * feat: 增加 layer 重复销毁过滤 * style: lint style * feat: 新增 wall 图层 * style: lint style |
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README.en-US.md
L7
Large-scale WebGL-powered Geospatial data visualization analysis framework.
Powered by WebGL, the rendering technology of L7 supports fast and efficient rendering of big data, 2D/3D rendering, possible through calculation and analysis of spatial data by GPU Parallel Compu-ting.
L7 focuses on geographic data expressiveness,interaction and design of geographic visualization layers. The basemaps on the platform are powered by third-party services
🌄 L7 visualization demos
🌟 Highlight features of L7 2.0
-
🌏 Data-driven Visualization
Layer visualization API design base Semiology of Graphics.
It supports rich map visualization types for a better insight on data.
-
🌏 High performance rendering with 2D/3D effect Real-time and dynamic rendering with millions of spatial data.
-
🌏 Simple and flexible data format
L7 supports a wide variety of data formats including CSV, JSON, geojson, among others, eliminating the need to run conversions ahead of time.
-
🌏 Multi-basemap
For global users, Mapbox is easy to be embedded by a simple line of code.
Getting Started
📦 Installation
npm install @antv/l7
Init Map by L7 scene
import { Scene } from '@antv/l7';
import { Mapbox } from '@antv/l7-maps';
const scene = new Scene({
id: 'map',
map: new Mapbox({
style: 'light',
pitch: 0,
center: [107.054293, 35.246265],
zoom: 4.056,
}),
});
Add Layer
import { PointLayer } from '@antv/l7';
const pointLayer = new PointLayer()
.source(data)
.shape('circle')
.size('mag', [1, 25])
.color('mag', ['#5B8FF9', '#5CCEA1'])
.style({
opacity: 0.3,
strokeWidth: 1,
});
scene.addLayer(pointLayer);