mirror of https://gitee.com/antv-l7/antv-l7
220 lines
5.5 KiB
Markdown
220 lines
5.5 KiB
Markdown
# 使用方法
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L7 提供三种使用方式:CDN、Submodule 以及 React 组件。
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## 通过 CDN 使用
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首先在 `<head>` 中引入 L7 CDN 版本的 JS 文件:
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```html
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<head>
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<script src='https://api.l7/v2.0.0-beta/l7.js'></script>
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</head>
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```
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如果使用 Mapbox,还需要额外引入 Mapbox 的 JS 和 CSS 文件,这一步可以参考 [Mapbox 文档](https://docs.mapbox.com/mapbox-gl-js/overview/#quickstart):
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```html
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<head>
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<script src='https://api.tiles.mapbox.com/mapbox-gl-js/v1.5.0/mapbox-gl.js'></script>
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<link href='https://api.tiles.mapbox.com/mapbox-gl-js/v1.5.0/mapbox-gl.css' rel='stylesheet' />
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<!-- 上一步引入的 L7 JS 和 CSS -->
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</head>
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```
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⚠️高德采用异步加载,因此不需要引入任何额外静态文件。
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然后在 `<body>` 中定义一个容器并设置一个 `id`。通过全局 `L7` 这个命名空间可以获取场景 `L7.Scene` 和图层 `L7.PolygonLayer`:
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```html
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<body>
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<div
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id="map"
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style="position: absolute;top: 0;left: 0;right: 0;bottom: 0;"
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></div>
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<script>
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(async function() {
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// 获取数据
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const response = await fetch(
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'https://gw.alipayobjects.com/os/basement_prod/d2e0e930-fd44-4fca-8872-c1037b0fee7b.json',
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);
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const data = await response.json();
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// 创建场景
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const scene = new L7.Scene({
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id: 'map', // 容器 id
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map: new L7.Mapbox({ // 高德地图为 L7.AMap
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style: 'mapbox://styles/mapbox/streets-v9',
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center: [110.19382669582967, 50.258134],
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pitch: 0,
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zoom: 3,
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token: 'pg.xxx', // 高德或者 Mapbox 的 token
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}),
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});
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// 创建图层
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const layer = new L7.PolygonLayer({
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enablePicking: true,
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enableHighlight: true,
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passes: [
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[
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'colorHalftone',
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{
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size: 8,
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},
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],
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],
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});
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layer
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.source(data)
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.size('name', [0, 10000, 50000, 30000, 100000])
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.color('name', [
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'#2E8AE6',
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'#69D1AB',
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'#DAF291',
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'#FFD591',
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'#FF7A45',
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'#CF1D49',
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])
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.shape('fill')
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.style({
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opacity: 0.8,
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});
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// 添加图层到场景中
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scene.addLayer(layer);
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})();
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</script>
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</body>
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```
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⚠️需要获取高德或者 Mapbox 的使用 token 并传入 `L7.Scene` 的构造函数,获取方式如下:
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* 高德地图开发者 Key [申请方法](https://lbs.amap.com/dev/key/)
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* [Mapbox Access Tokens](https://docs.mapbox.com/help/how-mapbox-works/access-tokens/#creating-and-managing-access-tokens)
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## 通过 Submodule 使用
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首先通过 `npm/yarn` 安装 `@antv/l7@beta`:
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```bash
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npm install --save @antv/l7@beta
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// or
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yarn add @antv/l7@beta
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```
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然后就可以使用其中包含的场景和各类图层:
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```typescript
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import { Scene, PolygonLayer } from '@antv/l7';
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import { AMap } from '@antv/l7-maps';
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(async function() {
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// 获取数据
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const response = await fetch(
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'https://gw.alipayobjects.com/os/basement_prod/d2e0e930-fd44-4fca-8872-c1037b0fee7b.json',
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);
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const data = await response.json();
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// 创建场景
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const scene = new Scene({
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id: 'map',
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map: new AMap({
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center: [110.19382669582967, 50.258134],
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pitch: 0,
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style: 'dark',
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zoom: 3,
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token: 'pg.xxx', // 高德或者 Mapbox 的 token
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}),
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});
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// 创建图层
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const layer = new PolygonLayer({});
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layer
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.source(data)
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.size('name', [0, 10000, 50000, 30000, 100000])
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.color('name', [
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'#2E8AE6',
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'#69D1AB',
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'#DAF291',
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'#FFD591',
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'#FF7A45',
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'#CF1D49',
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])
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.shape('fill')
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.style({
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opacity: 0.8,
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});
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// 添加图层到场景中
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scene.addLayer(layer);
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})();
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```
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L7 目前的文档都通过这种方式使用,可以参考项目中的 stories:
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* [高德地图](https://github.com/antvis/L7/blob/next/stories/MapAdaptor/components/AMap.tsx)
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* [Mapbox](https://github.com/antvis/L7/blob/next/stories/MapAdaptor/components/Mapbox.tsx)
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## [WIP] React
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React 组件待开发,目前可以暂时以 Submodule 方式使用:
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```tsx
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import { Scene, PolygonLayer } from '@antv/l7';
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import { AMap } from '@antv/l7-maps';
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import * as React from 'react';
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export default class AMapExample extends React.Component {
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private scene: Scene;
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public componentWillUnmount() {
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this.scene.destroy();
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}
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public async componentDidMount() {
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const response = await fetch(
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'https://gw.alipayobjects.com/os/basement_prod/d2e0e930-fd44-4fca-8872-c1037b0fee7b.json',
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);
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const scene = new Scene({
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id: 'map',
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map: new AMap({
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center: [110.19382669582967, 50.258134],
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pitch: 0,
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style: 'dark',
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zoom: 3,
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token: 'pg.xxx', // 高德或者 Mapbox 的 token
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}),
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});
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const layer = new PolygonLayer({});
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layer
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.source(await response.json())
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.size('name', [0, 10000, 50000, 30000, 100000])
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.color('name', [
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'#2E8AE6',
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'#69D1AB',
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'#DAF291',
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'#FFD591',
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'#FF7A45',
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'#CF1D49',
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])
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.shape('fill')
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.style({
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opacity: 0.8,
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});
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scene.addLayer(layer);
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this.scene = scene;
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}
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public render() {
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return (
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<div
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id="map"
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style={{
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position: 'absolute',
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top: 0,
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left: 0,
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right: 0,
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bottom: 0,
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}}
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/>
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);
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}
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}
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```
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⚠️组件 Unmount 时需要通过 `scene.destroy()` 手动销毁场景。
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