6a04210de6
* feat: 去处事件节流 * feat: 创建图层流程改造 + worker 功能验证 * style: lint style * feat: 修改 worker 引入 * feat: 调整 worker 的拼接 * style: lint style * feat: 修改 source 构建流程为异步 * style: lint style * feat: 在点图层中去除 global 的耦合 * style: lint style * fix: 修复更新 style 的同时更新了 option 带来的问题 * style: lint style * feat: 拆除 arc3d 地球模式和普通模式的耦合 * style: lint style * feat: 修改 worker * style: lint style * feat: 优化图层创建渲染流程 * style: lint style * Merge branch 'workspace' into tileDemo * style: style lint * feat: 改在点图层的创建流程 * style: lint style * style: lint style * chore: worker helper (#1241) * chore: worker helper * chore: 修改注册流程 * chore: 修改打包方式 * chore: 集成打包环境 * style: lint style * feat: add worker pool failed * style: lint style * style: lint style * feat: 更新 worker 的使用 * chore: 更新 scripts 标签 (#1242) * feat: remove utils triangulation * feat: 完成 pointLayer/earthLayer 的异步改造 * style: lint style * style: lint style * style: lint style * chore: 修改 worker 执行函数 (#1246) * chore: 修改 worker 执行函数 * chore: remove console * feat: 完成线图层和线图层的异步创建流程改造 * style: lint style * style: lint style * feat: 完成 polygon 创建流程的异步改造 * style: lint style * feat: 完成 heatmap 创建流程的异步改造 * style: lint style * feat: 完成 citybuildingLayer 图层创建的异步改造 * style: lint style * feat: 完成 imageLayer 创建异步改造 * style: lint style * feat: 完成 ImageLayer/RasterLayer 创建的异步改造 * style: lint style * feat: 完成 geometryLayer 创建的异步改造 * style: lint style * feat: 完成 WindLayer 创建的异步改造 * style: lint style * feat: 完成 tileLayer 瓦片图层创建图层的异步改造 * style: lint style * feat: 调整 worker 调用的参数和 worker 代码的位置 * style: lint style * chore: 调整 worker 代码结构 * style: lint style * feat: 梳理完善 layer 的 modelName * style: lint style * chore: 调整部分 modeName 的命名 * feat: 线图层的 lineModel 支持 worker 计算 * style: lint style * feat: 完善 source 异步改造,增加测试 * style: lint style * feat: 支持 polygonFill 的 worker 计算 * style: lint style * feat: tile point/line/polygon 支持 worker 计算 * style: lint style * chore: 调整 worker 目录结构 * style: lint style * chore: 修改 worker 打包路径 * feat: 增加 ISrource 时间的类型定义 * chore: change function getPureDescriptors -> getDescriptorsWithOutFunc * feat: 完善类型定义,去除额外 worker 代码 * chore: worker 注册放到 utils 里面 (#1253) * chore: 代码清理 * style: lint style * fix: 修复 encodeData 可能的空值 * feat: 地球模式的点、线图层兼容写法 * style: lint style * feat: 完成对 dataImage 的异步改造 * fix: 修复 demo 中对时序数据的使用 * style: lint style * fix: 修复点图层文字重新布局未重绘问题 * fix: 修复 pointLayer fillImage 失效 * style: lint style * chore: 在官网 demo 中去除 multipass * chore: 调整官网 demo 效果 * style: lint style * chore: 调整官网 demo * style: lint style * fix: 修复 layerModel 使用的报错 * chore: update l7plot version Co-authored-by: lvisei <yunji.me@outlook.com> |
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README.en-US.md
L7
Large-scale WebGL-powered Geospatial data visualization analysis framework.
Powered by WebGL, the rendering technology of L7 supports fast and efficient rendering of big data, 2D/3D rendering, possible through calculation and analysis of spatial data by GPU Parallel Compu-ting.
L7 focuses on geographic data expressiveness,interaction and design of geographic visualization layers. The basemaps on the platform are powered by third-party services
🌄 L7 visualization demos
🌟 Highlight features of L7 2.0
-
🌏 Data-driven Visualization
Layer visualization API design base Semiology of Graphics.
It supports rich map visualization types for a better insight on data.
-
🌏 High performance rendering with 2D/3D effect Real-time and dynamic rendering with millions of spatial data.
-
🌏 Simple and flexible data format
L7 supports a wide variety of data formats including CSV, JSON, geojson, among others, eliminating the need to run conversions ahead of time.
-
🌏 Multi-basemap
For global users, Mapbox is easy to be embedded by a simple line of code.
Getting Started
📦 Installation
npm install @antv/l7
Init Map by L7 scene
import { Scene } from '@antv/l7';
import { Mapbox } from '@antv/l7-maps';
const scene = new Scene({
id: 'map',
map: new Mapbox({
style: 'light',
pitch: 0,
center: [107.054293, 35.246265],
zoom: 4.056,
}),
});
Add Layer
import { PointLayer } from '@antv/l7';
const pointLayer = new PointLayer()
.source(data)
.shape('circle')
.size('mag', [1, 25])
.color('mag', ['#5B8FF9', '#5CCEA1'])
.style({
opacity: 0.3,
strokeWidth: 1,
});
scene.addLayer(pointLayer);