antv-l7/packages/layers/src/line/index.ts

155 lines
3.8 KiB
TypeScript

import { AttributeType, gl, IEncodeFeature, ILayer } from '@l7/core';
import BaseLayer from '../core/BaseLayer';
import { LineTriangulation } from '../core/triangulation';
import line_frag from './shaders/line_frag.glsl';
import line_vert from './shaders/line_vert.glsl';
interface IPointLayerStyleOptions {
opacity: number;
}
export default class LineLayer extends BaseLayer<IPointLayerStyleOptions> {
public name: string = 'LineLayer';
protected getConfigSchema() {
return {
properties: {
opacity: {
type: 'number',
minimum: 0,
maximum: 1,
},
},
};
}
protected renderModels() {
const { opacity } = this.getStyleOptions();
this.models.forEach((model) =>
model.draw({
uniforms: {
u_Opacity: opacity || 0,
},
}),
);
return this;
}
protected buildModels() {
this.registerBuiltinAttributes(this);
this.models = [
this.buildLayerModel({
moduleName: 'line',
vertexShader: line_vert,
fragmentShader: line_frag,
triangulation: LineTriangulation,
blend: {
enable: true,
func: {
srcRGB: gl.SRC_ALPHA,
srcAlpha: 1,
dstRGB: gl.ONE_MINUS_SRC_ALPHA,
dstAlpha: 1,
},
},
}),
];
}
private registerBuiltinAttributes(layer: ILayer) {
// point layer size;
layer.styleAttributeService.registerStyleAttribute({
name: 'size',
type: AttributeType.Attribute,
descriptor: {
name: 'a_Size',
buffer: {
// give the WebGL driver a hint that this buffer may change
usage: gl.DYNAMIC_DRAW,
data: [],
type: gl.FLOAT,
},
size: 1,
update: (
feature: IEncodeFeature,
featureIdx: number,
vertex: number[],
attributeIdx: number,
) => {
const { size } = feature;
return Array.isArray(size) ? [size[0]] : [size as number];
},
},
});
// point layer size;
layer.styleAttributeService.registerStyleAttribute({
name: 'normal',
type: AttributeType.Attribute,
descriptor: {
name: 'a_Normal',
buffer: {
// give the WebGL driver a hint that this buffer may change
usage: gl.STATIC_DRAW,
data: [],
type: gl.FLOAT,
},
size: 3,
update: (
feature: IEncodeFeature,
featureIdx: number,
vertex: number[],
attributeIdx: number,
normal: number[],
) => {
return normal;
},
},
});
layer.styleAttributeService.registerStyleAttribute({
name: 'miter',
type: AttributeType.Attribute,
descriptor: {
name: 'a_Miter',
buffer: {
// give the WebGL driver a hint that this buffer may change
usage: gl.DYNAMIC_DRAW,
data: [],
type: gl.FLOAT,
},
size: 1,
update: (
feature: IEncodeFeature,
featureIdx: number,
vertex: number[],
attributeIdx: number,
) => {
return [vertex[4]];
},
},
});
layer.styleAttributeService.registerStyleAttribute({
name: 'distance',
type: AttributeType.Attribute,
descriptor: {
name: 'a_Distance',
buffer: {
// give the WebGL driver a hint that this buffer may change
usage: gl.DYNAMIC_DRAW,
data: [],
type: gl.FLOAT,
},
size: 1,
update: (
feature: IEncodeFeature,
featureIdx: number,
vertex: number[],
attributeIdx: number,
) => {
return [vertex[3]];
},
},
});
}
}