b0d9862164
* feat: 新增 debugService step1 * chore: layer_init test 测试文件修改 * refactor: 重构日志系统结构 * feat: add remove layer log * feat: add render debug * feat: 增加 debugService 的开关控制 * feat: add simple source log * feat: 调整 souce getLog 方法的输出 * feat: add scene webgl context lost * docs: 补充 scene 的事件监听方法 * feat: 标砖 debugService 枚举类型、修复初始化时间节点错误 * style: lint style * fix: 删除单独的sourcelog,优化了log 流程 (#1599) * chore: remove render model log * docs: add debugService contents * style: lint style * docs: add IDebugLog details * style: lint style --------- Co-authored-by: shihui <yiqianyao.yqy@alibaba-inc.com> Co-authored-by: @thinkinggis <lzx199065@gmail.com> |
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README.en-US.md
English | 简体中文
L7
🌍 Large-scale WebGL-powered Geospatial data visualization analysis framework.
Powered by WebGL, the rendering technology of L7 supports fast and efficient rendering of big data, 2D/3D rendering, possible through calculation and analysis of spatial data by GPU Parallel Compu-ting.
L7 focuses on geographic data expressiveness,interaction and design of geographic visualization layers. The basemaps on the platform are powered by third-party services
🌟 Highlight features of L7 2.0
-
🌏 Data-driven Visualization
Layer visualization API design base Semiology of Graphics.
It supports rich map visualization types for a better insight on data.
-
🌏 High performance rendering with 2D/3D effect Real-time and dynamic rendering with millions of spatial data.
-
🌏 Simple and flexible data format
L7 supports a wide variety of data formats including CSV, JSON, geojson, among others, eliminating the need to run conversions ahead of time.
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🌏 Multi-basemap
For global users, Mapbox is easy to be embedded by a simple line of code.
Getting Started
📦 Installation
npm install @antv/l7
Init Map by L7 scene
import { Scene } from '@antv/l7';
import { Mapbox } from '@antv/l7-maps';
const scene = new Scene({
id: 'map',
map: new Mapbox({
style: 'light',
pitch: 0,
center: [107.054293, 35.246265],
zoom: 4.056,
}),
});
Add Layer
import { PointLayer } from '@antv/l7';
const pointLayer = new PointLayer()
.source(data)
.shape('circle')
.size('mag', [1, 25])
.color('mag', ['#5B8FF9', '#5CCEA1'])
.style({
opacity: 0.3,
strokeWidth: 1,
});
scene.addLayer(pointLayer);